/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; vec2 c = 0.5 * M_PI * 2.0 * (color.rg - 0.5); vec2 o; if(abs(c.r) < 0.5) // -45..45 o.r = 0.5 * tan(c.r) + 0.5; else // 45..90, -45..-90 o.r = 0.5 / tan(c.r) + 0.5; if(abs(c.g) < 0.5) // -45..45 o.g = 0.5 * tan(c.g) + 0.5; else // 45..90, -45..-90 o.g = 0.5 / tan(c.g) + 0.5; gl_FragColor = vec4(o, 0.0, 1.0); }