/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; vec3 c = 0.5 * M_PI * 2.0 * (gtf_Color.rgb - 0.5); vec3 o; if(abs(c.r) < 0.5) // -45..45 o.r = 0.5 * (sin(c.r) / cos(c.r)) + 0.5; else // 45..90, -45..-90 o.r = 0.5 * (cos(c.r) / sin(c.r)) + 0.5; if(abs(c.g) < 0.5) // -45..45 o.g = 0.5 * (sin(c.g) / cos(c.g)) + 0.5; else // 45..90, -45..-90 o.g = 0.5 * (cos(c.g) / sin(c.g)) + 0.5; if(abs(c.b) < 0.5) // -45..45 o.b = 0.5 * (sin(c.b) / cos(c.b)) + 0.5; else // 45..90, -45..-90 o.b = 0.5 * (cos(c.b) / sin(c.b)) + 0.5; color = vec4(o, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }