/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif // // vec3array_frag.frag: Simple Fragment shader using vec3 to get colors. // // varying vec4 color; uniform vec3 lightPosition[2]; void main(void) { vec3 v[2]; v[1] = vec3(color.r, color.g, color.b); v[0] = lightPosition[1]; gl_FragColor = vec4(v[1] + v[1], 0.0)/2.0; }