/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; // // vec3array_vert.vert: Simple vertex shader using vec3 to get colors. // // varying vec4 color; uniform vec3 lightPosition[2]; void main(void) { vec3 v[2]; v[1] = vec3(gtf_Color.r, gtf_Color.g, gtf_Color.b); v[0] = lightPosition[1]; color = vec4(v[1] + v[1], 0.0)/2.0; gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }