/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif // // vec3arraydirect_frag.frag: Fragment shader solid color // // // uniform vec3 lightPosition[2]; varying vec4 color; void main(void) { gl_FragColor = vec4(lightPosition[0] + lightPosition[1], 0.0) * 0.5; }