/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; // // vec3arrayindirect_vert.vert: Vertex shader solid color // The vec3 values are determined at runtime. // // uniform vec3 lightPosition[2]; varying vec4 color; void main(void) { color = vec4(0.0); for (int i = 0; i < 2; i++) { color += vec4(lightPosition[i], 0.0); } color /= 2.0; gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }