/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; // // vec3Matrix_vert.vert: Vertex shader solid color // // // uniform vec3 lightPosition; varying vec4 color; void main(void) { color = vec4(lightPosition, 0.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }