/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; #endif // setting a boundary for cases where screen sizes may exceed the precision // of the arithmetic used. #define SAFETY_BOUND 500.0 // Macro to scale/bias the range of output. If input is [-1.0, 1.0], maps to [0.5, 1.0].. // Accounts for precision errors magnified by derivative operation. #define REDUCE_RANGE(A) ((A) + 3.0) / 4.0 uniform float viewportwidth; uniform float viewportheight; varying vec2 vertXY; void main (void) { const float M_PI = 3.14159265358979323846; float cosine; if( gl_FragCoord.y < SAFETY_BOUND ) { // vertical cosine wave with a period of 128 pixels #ifdef GL_OES_standard_derivatives cosine = REDUCE_RANGE(cos(fract(gl_FragCoord.y / 128.0) * (2.0 * M_PI))); #else cosine = 0.5; #endif gl_FragColor = vec4(cosine, cosine, cosine, 1.0); } else discard; }