/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 gtf_TexCoord[1]; attribute vec4 gtf_MultiTexCoord0; varying vec4 color; void main (void) { color = gtf_Color; gtf_TexCoord[0] = gtf_MultiTexCoord0; gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; gl_PointSize = 1.0; }