/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; #endif // setting a boundary for cases where screen sizes may exceed the precision // of the arithmetic used. #define SAFETY_BOUND 500.0 // Macro to scale/bias the range of output. If input is [-1.0, 1.0], maps to [0.5, 1.0].. // Accounts for precision errors magnified by derivative operation. #define REDUCE_RANGE(A) ((A) + 3.0) / 4.0 varying vec2 vertXY; uniform float viewportwidth; uniform float viewportheight; void main (void) { const float M_PI = 3.14159265358979323846; float cosine; float sine; #ifdef GL_OES_standard_derivatives // fwidth of vertical sine wave with a period of 128 pixels, scaled to go from -1 to +1 sine = sin(fract(gl_FragCoord.y / 128.0) * (2.0 * M_PI)); cosine = REDUCE_RANGE((128.0 / (2.0 * M_PI)) * fwidth(sine)); #else cosine = 0.5; #endif if( (gl_FragCoord.x < SAFETY_BOUND) && (gl_FragCoord.y < SAFETY_BOUND) ) { gl_FragColor = vec4(cosine, cosine, cosine, 1.0); } else discard; }