/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ uniform mat4 gtf_ModelViewProjectionMatrix; attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; attribute vec4 gtf_MultiTexCoord0; attribute vec4 gtf_MultiTexCoord1; varying vec4 color; varying vec4 gtf_TexCoord[2]; void main (void) { color = gtf_Color; gtf_TexCoord[0] = gtf_MultiTexCoord0; gtf_TexCoord[1] = gtf_MultiTexCoord1; gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }