/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif uniform sampler2D gtf_Texture0; varying vec4 color; varying vec4 gtf_TexCoord[1]; void main (void) { if (gtf_TexCoord[0].s == 1.0) gl_FragColor = color; else gl_FragColor = texture2D(gtf_Texture0, gtf_TexCoord[0].st, 1.0); }