/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; varying float dotClip[2]; void main (void) { if (dotClip[0] >= 0.0 || dotClip[1] >= 0.0) discard; gl_FragColor = color; }