/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; varying float dotClip[2]; void main (void) { vec4 userClipPlanes[2]; userClipPlanes[0] = vec4(0.0, 1.0, 0.0, 0.0); userClipPlanes[1] = vec4(-1.0, 0.0, 0.0, 0.0); color = gtf_Color; gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; dotClip[0] = dot(userClipPlanes[0], gl_Position); dotClip[1] = dot(userClipPlanes[1], gl_Position); }