/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; varying vec4 texCoord[1]; uniform sampler2D gtf_Texture0; uniform int gtf_UseTexture; void main (void) { if ( gtf_UseTexture == 1 ) { gl_FragColor = texture2D(gtf_Texture0, texCoord[0].xy); } else { gl_FragColor = color; } }