/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; attribute vec4 gtf_MultiTexCoord0; varying vec4 texCoord[1]; varying vec4 color; uniform mat4 gtf_ModelViewProjectionMatrix; void main (void) { color = gtf_Color; texCoord[0] = gtf_MultiTexCoord0; gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }