/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; attribute float myAttribute1; attribute float myAttribute2; attribute float myAttribute3; varying vec3 colors; void main(void) { colors = vec3(myAttribute1, 0, 0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }