/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; uniform int vuni1; uniform ivec2 vuni2; uniform ivec3 vuni3; uniform ivec4 vuni4; varying vec4 color; void main (void) { color = vec4(float(vuni1), float(vuni2[0] + vuni2[1]), float(vuni3[0] + vuni3[1] + vuni3[2]), float(vuni4[0] + vuni4[1] + vuni4[2] + vuni4[3]) ); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }