/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif uniform float funi1; uniform vec2 funi2; uniform vec3 funi3; uniform vec4 funi4; varying vec4 color; void main (void) { vec4 temp = vec4(funi1, funi2[0] + funi2[1], funi3[0] + funi3[1] + funi3[2], funi4[0] + funi4[1] + funi4[2] + funi4[3]); gl_FragColor = temp + color; }