/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; uniform float vuni1; uniform vec2 vuni2; uniform vec3 vuni3; uniform vec4 vuni4; varying vec4 color; void main (void) { color = vec4(vuni1, vuni2[0] + vuni2[1], vuni3[0] + vuni3[1] + vuni3[2], vuni4[0] + vuni4[1] + vuni4[2] + vuni4[3]); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }