/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif uniform vec2 color[2]; void main (void) { gl_FragColor = vec4 (color[0][0], color[0][1], color[1][0], color[1][1]); }