/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif uniform ivec2 color[2]; void main (void) { float r = float(color[0][0]); float g = float(color[0][1]); float b = float(color[1][0]); float a = float(color[1][1]); gl_FragColor = vec4 (r/256.0, g/256.0, b/256.0, a/256.0); }