/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif uniform ivec4 color[2]; void main (void) { float r = float(color[0][0] + color[0][1] + color[0][2] + color[0][3]); float g = float(color[1][0] + color[1][1] + color[1][2] + color[1][3]); gl_FragColor = vec4 (r/256.0, g/256.0, 0.0, 1.0); }