/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif uniform mat2 color; void main (void) { gl_FragColor = vec4 (color[0][0] + color[0][1], color[1][0] + color[1][1], 0.0, 1.0); }