/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; attribute vec4 gtf_Color; uniform bvec3 color; varying vec3 col; void main (void) { col = vec3(color); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }