/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif uniform bvec4 color; void main (void) { gl_FragColor = vec4 (float(color[0]), float(color[1]), float(color[2]), 1.0); }