/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif uniform mat4 color; void main (void) { gl_FragColor = vec4 (color[0][0] + color[0][1] + color[0][2] + color[0][3], color[1][0] + color[1][1] + color[1][2] + color[1][3], color[2][0] + color[2][1] + color[2][2] + color[2][3], color[3][0] + color[3][1] + color[3][2] + color[3][3]); }