/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; attribute vec4 gtf_Color; uniform mat4 gtf_ModelViewProjectionMatrix; uniform mat4 transforms; varying vec4 color; void main(void) { color = gtf_Color; // color is per vertex and matches glColor used gl_Position = gtf_ModelViewProjectionMatrix* transforms * gtf_Vertex; }