/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute highp vec4 gtf_Color; attribute highp vec4 gtf_Vertex; uniform highp mat4 gtf_ModelViewProjectionMatrix; varying highp vec4 color; void main (void) { mediump int x = 5; lowp int y = 3; mediump float x2 = 5.0; lowp float y2 = 1.0; color = vec4(x + y, x2 * y2, x, 1.0); color = gtf_Color; gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }