/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif uniform vec4 color; uniform ivec4 icolor; uniform bool flag; void main (void) { if(flag) gl_FragColor = vec4 (icolor[0], icolor[1], icolor[2], icolor[3]); else gl_FragColor = vec4 (color[0], color[1], color[2], color[3]); }