# WARNING: This file is auto-generated. Do NOT modify it manually, but rather # modify the generating script file. Otherwise changes will be lost! # See split-swizzles.js group bvec3_swizzles "bvec3 swizzles" case mediump_bvec3_x version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.x; ${OUTPUT} } "" end case mediump_bvec3_z version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ false | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.z; ${OUTPUT} } "" end case mediump_bvec3_xz version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xz; ${OUTPUT} } "" end case mediump_bvec3_zz version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zz; ${OUTPUT} } "" end case mediump_bvec3_xyz version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyz; ${OUTPUT} } "" end case mediump_bvec3_zyx version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zyx; ${OUTPUT} } "" end case mediump_bvec3_xxx version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xxx; ${OUTPUT} } "" end case mediump_bvec3_zzz version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzz; ${OUTPUT} } "" end case mediump_bvec3_zzy version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzy; ${OUTPUT} } "" end case mediump_bvec3_yxy version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yxy; ${OUTPUT} } "" end case mediump_bvec3_xzx version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xzx; ${OUTPUT} } "" end case mediump_bvec3_xyyx version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyyx; ${OUTPUT} } "" end case mediump_bvec3_zzzz version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzzz; ${OUTPUT} } "" end case mediump_bvec3_s version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.s; ${OUTPUT} } "" end case mediump_bvec3_p version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ false | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.p; ${OUTPUT} } "" end case mediump_bvec3_sp version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sp; ${OUTPUT} } "" end case mediump_bvec3_pp version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pp; ${OUTPUT} } "" end case mediump_bvec3_stp version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stp; ${OUTPUT} } "" end case mediump_bvec3_pts version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pts; ${OUTPUT} } "" end case mediump_bvec3_sss version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sss; ${OUTPUT} } "" end case mediump_bvec3_ppp version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppp; ${OUTPUT} } "" end case mediump_bvec3_ppt version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppt; ${OUTPUT} } "" end case mediump_bvec3_tst version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tst; ${OUTPUT} } "" end case mediump_bvec3_sps version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sps; ${OUTPUT} } "" end case mediump_bvec3_stts version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stts; ${OUTPUT} } "" end case mediump_bvec3_pppp version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pppp; ${OUTPUT} } "" end case mediump_bvec3_r version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.r; ${OUTPUT} } "" end case mediump_bvec3_b version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ false | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.b; ${OUTPUT} } "" end case mediump_bvec3_rb version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rb; ${OUTPUT} } "" end case mediump_bvec3_bb version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bb; ${OUTPUT} } "" end case mediump_bvec3_rgb version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgb; ${OUTPUT} } "" end case mediump_bvec3_bgr version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bgr; ${OUTPUT} } "" end case mediump_bvec3_rrr version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rrr; ${OUTPUT} } "" end case mediump_bvec3_bbb version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbb; ${OUTPUT} } "" end case mediump_bvec3_bbg version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbg; ${OUTPUT} } "" end case mediump_bvec3_grg version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.grg; ${OUTPUT} } "" end case mediump_bvec3_rbr version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rbr; ${OUTPUT} } "" end case mediump_bvec3_rggr version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rggr; ${OUTPUT} } "" end case mediump_bvec3_bbbb version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbbb; ${OUTPUT} } "" end end # bvec3_swizzles