# WARNING: This file is auto-generated. Do NOT modify it manually, but rather # modify the generating script file. Otherwise changes will be lost! # See split-swizzles.js group bvec4_swizzles "bvec4 swizzles" case mediump_bvec4_x version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.x; ${OUTPUT} } "" end case mediump_bvec4_w version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | true | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.w; ${OUTPUT} } "" end case mediump_bvec4_wx version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, true) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wx; ${OUTPUT} } "" end case mediump_bvec4_wz version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wz; ${OUTPUT} } "" end case mediump_bvec4_www version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(true, true, true) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.www; ${OUTPUT} } "" end case mediump_bvec4_yyw version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, true) | bvec3(true, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yyw; ${OUTPUT} } "" end case mediump_bvec4_wzy version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(true, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzy; ${OUTPUT} } "" end case mediump_bvec4_xyzw version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyzw; ${OUTPUT} } "" end case mediump_bvec4_wzyx version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, false) | bvec4(false, false, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzyx; ${OUTPUT} } "" end case mediump_bvec4_xxxx version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xxxx; ${OUTPUT} } "" end case mediump_bvec4_yyyy version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yyyy; ${OUTPUT} } "" end case mediump_bvec4_wwww version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wwww; ${OUTPUT} } "" end case mediump_bvec4_wzzw version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzzw; ${OUTPUT} } "" end case mediump_bvec4_wwwy version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, false) | bvec4(true, true, true, false) | bvec4(false, false, false, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wwwy; ${OUTPUT} } "" end case mediump_bvec4_xyxx version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyxx; ${OUTPUT} } "" end case mediump_bvec4_zzwz version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(false, false, true, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzwz; ${OUTPUT} } "" end case mediump_bvec4_s version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.s; ${OUTPUT} } "" end case mediump_bvec4_q version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | true | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.q; ${OUTPUT} } "" end case mediump_bvec4_qs version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, true) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qs; ${OUTPUT} } "" end case mediump_bvec4_qp version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qp; ${OUTPUT} } "" end case mediump_bvec4_qqq version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(true, true, true) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqq; ${OUTPUT} } "" end case mediump_bvec4_ttq version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, true) | bvec3(true, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ttq; ${OUTPUT} } "" end case mediump_bvec4_qpt version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(true, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qpt; ${OUTPUT} } "" end case mediump_bvec4_stpq version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stpq; ${OUTPUT} } "" end case mediump_bvec4_qpts version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, false) | bvec4(false, false, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qpts; ${OUTPUT} } "" end case mediump_bvec4_ssss version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ssss; ${OUTPUT} } "" end case mediump_bvec4_tttt version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tttt; ${OUTPUT} } "" end case mediump_bvec4_qqqq version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqqq; ${OUTPUT} } "" end case mediump_bvec4_qppq version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qppq; ${OUTPUT} } "" end case mediump_bvec4_qqqt version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, false) | bvec4(true, true, true, false) | bvec4(false, false, false, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqqt; ${OUTPUT} } "" end case mediump_bvec4_stss version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stss; ${OUTPUT} } "" end case mediump_bvec4_ppqp version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(false, false, true, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppqp; ${OUTPUT} } "" end case mediump_bvec4_r version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.r; ${OUTPUT} } "" end case mediump_bvec4_a version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | true | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.a; ${OUTPUT} } "" end case mediump_bvec4_ar version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, true) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ar; ${OUTPUT} } "" end case mediump_bvec4_ab version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ab; ${OUTPUT} } "" end case mediump_bvec4_aaa version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(true, true, true) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaa; ${OUTPUT} } "" end case mediump_bvec4_gga version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, true) | bvec3(true, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gga; ${OUTPUT} } "" end case mediump_bvec4_abg version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(true, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abg; ${OUTPUT} } "" end case mediump_bvec4_rgba version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgba; ${OUTPUT} } "" end case mediump_bvec4_abgr version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, false) | bvec4(false, false, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abgr; ${OUTPUT} } "" end case mediump_bvec4_rrrr version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rrrr; ${OUTPUT} } "" end case mediump_bvec4_gggg version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gggg; ${OUTPUT} } "" end case mediump_bvec4_aaaa version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaaa; ${OUTPUT} } "" end case mediump_bvec4_abba version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abba; ${OUTPUT} } "" end case mediump_bvec4_aaag version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, false) | bvec4(true, true, true, false) | bvec4(false, false, false, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaag; ${OUTPUT} } "" end case mediump_bvec4_rgrr version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgrr; ${OUTPUT} } "" end case mediump_bvec4_bbab version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(false, false, true, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbab; ${OUTPUT} } "" end end # bvec4_swizzles