/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('framework.common.tcuTexLookupVerifier'); goog.require('framework.common.tcuTexVerifierUtil'); goog.require('framework.common.tcuTexture'); goog.require('framework.common.tcuTextureUtil'); goog.require('framework.delibs.debase.deMath'); goog.scope(function() { var tcuTexLookupVerifier = framework.common.tcuTexLookupVerifier; var tcuTexture = framework.common.tcuTexture; var tcuTextureUtil = framework.common.tcuTextureUtil; var tcuTexVerifierUtil = framework.common.tcuTexVerifierUtil; var deMath = framework.delibs.debase.deMath; /** @typedef {(tcuTexLookupVerifier.LookupPrecision|{tcuTexLookupVerifier.LookupPrecision})} */ tcuTexLookupVerifier.PrecType; /** * Generic lookup precision parameters * @constructor * @struct * @param {Array=} coordBits * @param {Array=} uvwBits * @param {Array=} colorThreshold * @param {Array=} colorMask */ tcuTexLookupVerifier.LookupPrecision = function(coordBits, uvwBits, colorThreshold, colorMask) { /** @type {Array} */ this.coordBits = coordBits || [22, 22, 22]; /** @type {Array} */ this.uvwBits = uvwBits || [16, 16, 16]; /** @type {Array} */ this.colorThreshold = colorThreshold || [0, 0, 0, 0]; /** @type {Array} */ this.colorMask = colorMask || [true, true, true, true]; }; /** * Lod computation precision parameters * @constructor * @struct * @param {number=} derivateBits * @param {number=} lodBits */ tcuTexLookupVerifier.LodPrecision = function(derivateBits, lodBits) { /** @type {number} */ this.derivateBits = derivateBits === undefined ? 22 : derivateBits; /** @type {number} */ this.lodBits = lodBits === undefined ? 16 : lodBits; }; /** * @enum {number} */ tcuTexLookupVerifier.TexLookupScaleMode = { MINIFY: 0, MAGNIFY: 1 }; // Generic utilities /** * @param {tcuTexture.Sampler} sampler * @return {boolean} */ tcuTexLookupVerifier.isSamplerSupported = function(sampler) { return sampler.compare == tcuTexture.CompareMode.COMPAREMODE_NONE && tcuTexVerifierUtil.isWrapModeSupported(sampler.wrapS) && tcuTexVerifierUtil.isWrapModeSupported(sampler.wrapT) && tcuTexVerifierUtil.isWrapModeSupported(sampler.wrapR); }; // Color read & compare utilities /** * @param {tcuTexture.ConstPixelBufferAccess} access * @param {number} x * @param {number} y * @param {number} z * @return {boolean} */ tcuTexLookupVerifier.coordsInBounds = function(access, x, y, z) { return deMath.deInBounds32(x, 0, access.getWidth()) && deMath.deInBounds32(y, 0, access.getHeight()) && deMath.deInBounds32(z, 0, access.getDepth()); }; /** * @param {tcuTexture.TextureFormat} format * @return {boolean} */ tcuTexLookupVerifier.isSRGB = function(format) { return format.order == tcuTexture.ChannelOrder.sRGB || format.order == tcuTexture.ChannelOrder.sRGBA; }; /** * @param {tcuTexture.ConstPixelBufferAccess} access * @param {tcuTexture.Sampler} sampler * @param {number} i * @param {number} j * @param {number} k * @return {Array} */ tcuTexLookupVerifier.lookupScalar = function(access, sampler, i, j, k) { if (tcuTexLookupVerifier.coordsInBounds(access, i, j, k)) return access.getPixel(i, j, k); else return deMath.toIVec(sampler.borderColor); }; /** * @param {tcuTexture.ConstPixelBufferAccess} access * @param {tcuTexture.Sampler} sampler * @param {number} i * @param {number} j * @param {number} k * @return {Array} */ tcuTexLookupVerifier.lookupFloat = function(access, sampler, i, j, k) { // Specialization for float lookups: sRGB conversion is performed as specified in format. if (tcuTexLookupVerifier.coordsInBounds(access, i, j, k)) { /** @type {Array} */ var p = access.getPixel(i, j, k); return tcuTexLookupVerifier.isSRGB(access.getFormat()) ? tcuTextureUtil.sRGBToLinear(p) : p; } else return sampler.borderColor; }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} ref * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isColorValid = function(prec, ref, result) { return deMath.boolAll( deMath.logicalOrBool( deMath.lessThanEqual(deMath.absDiff(ref, result), prec.colorThreshold), deMath.logicalNotBool(prec.colorMask))); }; /** * @constructor * @struct * @param {Array=} p00 * @param {Array=} p01 * @param {Array=} p10 * @param {Array=} p11 */ tcuTexLookupVerifier.ColorQuad = function(p00, p01, p10, p11) { /** @type {Array} */ this.p00 = p00 || null; //!< (0, 0) /** @type {Array} */ this.p01 = p01 || null; //!< (1, 0) /** @type {Array} */ this.p10 = p10 || null; //!< (0, 1) /** @type {Array} */ this.p11 = p11 || null; //!< (1, 1) }; /** * @param {tcuTexture.ConstPixelBufferAccess} level * @param {tcuTexture.Sampler} sampler * @param {number} x0 * @param {number} x1 * @param {number} y0 * @param {number} y1 * @param {number} z * @return {tcuTexLookupVerifier.ColorQuad} */ tcuTexLookupVerifier.lookupQuad = function(level, sampler, x0, x1, y0, y1, z) { var p00 = tcuTexLookupVerifier.lookupFloat(level, sampler, x0, y0, z); var p10 = tcuTexLookupVerifier.lookupFloat(level, sampler, x1, y0, z); var p01 = tcuTexLookupVerifier.lookupFloat(level, sampler, x0, y1, z); var p11 = tcuTexLookupVerifier.lookupFloat(level, sampler, x1, y1, z); return new tcuTexLookupVerifier.ColorQuad(p00, p01, p10, p11); }; /** * @constructor * @struct * @param {Array=} p0 * @param {Array=} p1 */ tcuTexLookupVerifier.ColorLine = function(p0, p1) { /** @type {Array} */ this.p0 = p0 || null; //!< 0 /** @type {Array} */ this.p1 = p1 || null; //!< 1 }; /** * @param {tcuTexture.ConstPixelBufferAccess} level * @param {tcuTexture.Sampler} sampler * @param {number} x0 * @param {number} x1 * @param {number} y * @return {tcuTexLookupVerifier.ColorLine} */ tcuTexLookupVerifier.lookupLine = function(level, sampler, x0, x1, y) { return new tcuTexLookupVerifier.ColorLine( tcuTexLookupVerifier.lookupFloat(level, sampler, x0, y, 0), tcuTexLookupVerifier.lookupFloat(level, sampler, x1, y, 0) ); }; /** * @param {Array} vec * @return {number} */ tcuTexLookupVerifier.minComp = function(vec) { /** @type {number} */ var minVal = vec[0]; for (var ndx = 1; ndx < vec.length; ndx++) minVal = Math.min(minVal, vec[ndx]); return minVal; }; /** * @param {Array} vec * @return {number} */ tcuTexLookupVerifier.maxComp = function(vec) { /** @type {number} */ var maxVal = vec[0]; for (var ndx = 1; ndx < vec.length; ndx++) maxVal = Math.max(maxVal, vec[ndx]); return maxVal; }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexLookupVerifier.ColorLine} line * @return {number} */ tcuTexLookupVerifier.computeBilinearSearchStepFromFloatLine = function(prec, line) { assertMsgOptions(deMath.boolAll(deMath.greaterThan(prec.colorThreshold, [0, 0, 0, 0])), 'Threshold not greater than 0.', false, true); /** @type {number} */ var maxSteps = 1 << 16; /** @type {Array} */ var d = deMath.absDiff(line.p1, line.p0); /** @type {Array} */ var stepCount = deMath.divide([d, d, d, d], prec.colorThreshold); /** @type {Array} */ var minStep = deMath.divide([1, 1, 1, 1], deMath.add(stepCount, [1, 1, 1, 1])); /** @type {number} */ var step = Math.max(tcuTexLookupVerifier.minComp(minStep), 1 / maxSteps); return step; }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexLookupVerifier.ColorQuad} quad * @return {number} */ tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad = function(prec, quad) { assertMsgOptions(deMath.boolAll(deMath.greaterThan(prec.colorThreshold, [0, 0, 0, 0])), 'Threshold not greater than 0.', false, true); /** @type {number} */ var maxSteps = 1 << 16; /** @type {Array} */ var d0 = deMath.absDiff(quad.p10, quad.p00); /** @type {Array} */ var d1 = deMath.absDiff(quad.p01, quad.p00); /** @type {Array} */ var d2 = deMath.absDiff(quad.p11, quad.p10); /** @type {Array} */ var d3 = deMath.absDiff(quad.p11, quad.p01); /** @type {Array} */ var maxD = deMath.max(d0, deMath.max(d1, deMath.max(d2, d3))); /** @type {Array} */ var stepCount = deMath.divide(maxD, prec.colorThreshold); /** @type {Array} */ var minStep = deMath.divide([1, 1, 1, 1], deMath.add(stepCount, [1, 1, 1, 1])); /** @type {number} */ var step = Math.max(tcuTexLookupVerifier.minComp(minStep), 1 / maxSteps); return step; }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @return {number} */ tcuTexLookupVerifier.computeBilinearSearchStepForUnorm = function(prec) { assertMsgOptions(deMath.boolAll(deMath.greaterThan(prec.colorThreshold, [0, 0, 0, 0])), 'Threshold not greater than 0.', false, true); /** @type {Array} */ var stepCount = deMath.divide([1, 1, 1, 1], prec.colorThreshold); /** @type {Array} */ var minStep = deMath.divide([1, 1, 1, 1], (deMath.add(stepCount, [1, 1, 1, 1]))); /** @type {number} */ var step = tcuTexLookupVerifier.minComp(minStep); return step; }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @return {number} */ tcuTexLookupVerifier.computeBilinearSearchStepForSnorm = function(prec) { assertMsgOptions(deMath.boolAll(deMath.greaterThan(prec.colorThreshold, [0, 0, 0, 0])), 'Threshold not greater than 0.', false, true); /** @type {Array} */ var stepCount = deMath.divide([2.0, 2.0, 2.0, 2.0], prec.colorThreshold); /** @type {Array} */ var minStep = deMath.divide([1, 1, 1, 1], deMath.add(stepCount, [1, 1, 1, 1])); /** @type {number} */ var step = tcuTexLookupVerifier.minComp(minStep); return step; }; /** * @param {tcuTexLookupVerifier.ColorLine} line * @return {Array} */ tcuTexLookupVerifier.minLine = function(line) { return deMath.min(line.p0, line.p1); }; /** * @param {tcuTexLookupVerifier.ColorLine} line * @return {Array} */ tcuTexLookupVerifier.maxLine = function(line) { var max = deMath.max; return max(line.p0, line.p1); }; /** * @param {tcuTexLookupVerifier.ColorQuad} quad * @return {Array} */ tcuTexLookupVerifier.minQuad = function(quad) { var min = deMath.min; return min(quad.p00, min(quad.p10, min(quad.p01, quad.p11))); }; /** * @param {tcuTexLookupVerifier.ColorQuad} quad * @return {Array} */ tcuTexLookupVerifier.maxQuad = function(quad) { var max = deMath.max; return max(quad.p00, max(quad.p10, max(quad.p01, quad.p11))); }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexLookupVerifier.ColorQuad} quad * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isInColorBounds_1Quad = function(prec, quad, result) { var quadMin = tcuTexLookupVerifier.minQuad; var quadMax = tcuTexLookupVerifier.maxQuad; /** @type {Array} */ var minVal = deMath.subtract(quadMin(quad), prec.colorThreshold); /** @type {Array} */ var maxVal = deMath.add(quadMax(quad), prec.colorThreshold); return deMath.boolAll( deMath.logicalOrBool( deMath.logicalAndBool( deMath.greaterThanEqual(result, minVal), deMath.lessThanEqual(result, maxVal)), deMath.logicalNotBool(prec.colorMask))); }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexLookupVerifier.ColorQuad} quad0 * @param {tcuTexLookupVerifier.ColorQuad} quad1 * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isInColorBounds_2Quad = function(prec, quad0, quad1, result) { var min = deMath.min; var max = deMath.max; var quadMin = tcuTexLookupVerifier.minQuad; var quadMax = tcuTexLookupVerifier.maxQuad; /** @type {Array} */ var minVal = deMath.subtract(min(quadMin(quad0), quadMin(quad1)), prec.colorThreshold); /** @type {Array} */ var maxVal = deMath.add(max(quadMax(quad0), quadMax(quad1)), prec.colorThreshold); return deMath.boolAll( deMath.logicalOrBool( deMath.logicalAndBool( deMath.greaterThanEqual(result, minVal), deMath.lessThanEqual(result, maxVal)), deMath.logicalNotBool(prec.colorMask))); }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexLookupVerifier.ColorLine} line0 * @param {tcuTexLookupVerifier.ColorLine} line1 * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isInColorBounds_2Line = function(prec, line0, line1, result) { var min = deMath.min; var max = deMath.max; var lineMin = tcuTexLookupVerifier.minLine; var lineMax = tcuTexLookupVerifier.maxLine; /** @type {Array} */ var minVal = deMath.subtract(min(lineMin(line0), lineMin(line1)), prec.colorThreshold); /** @type {Array} */ var maxVal = deMath.add(max(lineMax(line0), lineMax(line1)), prec.colorThreshold); return deMath.boolAll( deMath.logicalOrBool( deMath.logicalAndBool( deMath.greaterThanEqual(result, minVal), deMath.lessThanEqual(result, maxVal)), deMath.logicalNotBool(prec.colorMask))); }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexLookupVerifier.ColorQuad} quad00 * @param {tcuTexLookupVerifier.ColorQuad} quad01 * @param {tcuTexLookupVerifier.ColorQuad} quad10 * @param {tcuTexLookupVerifier.ColorQuad} quad11 * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isInColorBounds_4Quad = function(prec, quad00, quad01, quad10, quad11, result) { var min = deMath.min; var max = deMath.max; var quadMin = tcuTexLookupVerifier.minQuad; var quadMax = tcuTexLookupVerifier.maxQuad; /** @type {Array} */ var minVal = deMath.subtract(min(quadMin(quad00), min(quadMin(quad01), min(quadMin(quad10), quadMin(quad11)))), prec.colorThreshold); /** @type {Array} */ var maxVal = deMath.add(max(quadMax(quad00), max(quadMax(quad01), max(quadMax(quad10), quadMax(quad11)))), prec.colorThreshold); return deMath.boolAll( deMath.logicalOrBool( deMath.logicalAndBool( deMath.greaterThanEqual(result, minVal), deMath.lessThanEqual(result, maxVal)), deMath.logicalNotBool(prec.colorMask))); }; // Range search utilities /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} c0 * @param {Array} c1 * @param {Array} fBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLinearRangeValid = function(prec, c0, c1, fBounds, result) { // This is basically line segment - AABB test. Valid interpolation line is checked // against result AABB constructed by applying threshold. /** @type {Array} */ var rMin = deMath.subtract(result, prec.colorThreshold); /** @type {Array} */ var rMax = deMath.add(result, prec.colorThreshold); // Algorithm: For each component check whether segment endpoints are inside, or intersect with slab. // If all intersect or are inside, line segment intersects the whole 4D AABB. for (var compNdx = 0; compNdx < 4; compNdx++) { if (!prec.colorMask[compNdx]) continue; /** @type {number} */ var i0 = c0[compNdx] * (1 - fBounds[0]) + c1[compNdx] * fBounds[0]; /** @type {number} */ var i1 = c0[compNdx] * (1 - fBounds[1]) + c1[compNdx] * fBounds[1]; if ((i0 > rMax[compNdx] && i1 > rMax[compNdx]) || (i0 < rMin[compNdx] && i1 < rMin[compNdx])) { return false; } } return true; }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexLookupVerifier.ColorQuad} quad * @param {Array} xBounds * @param {Array} yBounds * @param {number} searchStep * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isBilinearRangeValid = function(prec, quad, xBounds, yBounds, searchStep, result) { assertMsgOptions(xBounds[0] <= xBounds[1], 'Out of bounds: X direction.', false, true); assertMsgOptions(yBounds[0] <= yBounds[1], 'Out of bounds: Y direction.', false, true); if (!tcuTexLookupVerifier.isInColorBounds_1Quad(prec, quad, result)) return false; for (var x = xBounds[0]; x < xBounds[1] + searchStep; x += searchStep) { /** @type {number} */ var a = Math.min(x, xBounds[1]); /** @type {Array} */ var c0 = deMath.add(deMath.scale(quad.p00, (1 - a)), deMath.scale(quad.p10, a)); /** @type {Array} */ var c1 = deMath.add(deMath.scale(quad.p01, (1 - a)), deMath.scale(quad.p11, a)); if (tcuTexLookupVerifier.isLinearRangeValid(prec, c0, c1, yBounds, result)) return true; } return false; }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexLookupVerifier.ColorQuad} quad0 * @param {tcuTexLookupVerifier.ColorQuad} quad1 * @param {Array} xBounds * @param {Array} yBounds * @param {Array} zBounds * @param {number} searchStep * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isTrilinearRangeValid = function(prec, quad0, quad1, xBounds, yBounds, zBounds, searchStep, result) { assertMsgOptions(xBounds[0] <= xBounds[1], 'Out of bounds: X direction.', false, true); assertMsgOptions(yBounds[0] <= yBounds[1], 'Out of bounds: Y direction.', false, true); assertMsgOptions(zBounds[0] <= zBounds[1], 'Out of bounds: Z direction.', false, true); if (!tcuTexLookupVerifier.isInColorBounds_2Quad(prec, quad0, quad1, result)) return false; for (var x = xBounds[0]; x < xBounds[1] + searchStep; x += searchStep) { for (var y = yBounds[0]; y < yBounds[1] + searchStep; y += searchStep) { /** @type {number} */ var a = Math.min(x, xBounds[1]); /** @type {number} */ var b = Math.min(y, yBounds[1]); /** @type {Array} */ var c0 = deMath.add( deMath.add( deMath.add( deMath.scale(quad0.p00, (1 - a) * (1 - b)), deMath.scale(quad0.p10, a * (1 - b))), deMath.scale(quad0.p01, (1 - a) * b)), deMath.scale(quad0.p11, a * b)); /** @type {Array} */ var c1 = deMath.add( deMath.add( deMath.add( deMath.scale(quad1.p00, (1 - a) * (1 - b)), deMath.scale(quad1.p10, a * (1 - b))), deMath.scale(quad1.p01, (1 - a) * b)), deMath.scale(quad1.p11, a * b)); if (tcuTexLookupVerifier.isLinearRangeValid(prec, c0, c1, zBounds, result)) return true; } } return false; }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexLookupVerifier.ColorQuad} quad0 * @param {tcuTexLookupVerifier.ColorQuad} quad1 * @param {Array} xBounds0 * @param {Array} yBounds0 * @param {Array} xBounds1 * @param {Array} yBounds1 * @param {Array} zBounds * @param {number} searchStep * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.is2DTrilinearFilterResultValid = function(prec, quad0, quad1, xBounds0, yBounds0, xBounds1, yBounds1, zBounds, searchStep, result) { assertMsgOptions(xBounds0[0] <= xBounds0[1], 'Out of bounds: X direction.', false, true); assertMsgOptions(yBounds0[0] <= yBounds0[1], 'Out of bounds: Y direction.', false, true); assertMsgOptions(xBounds1[0] <= xBounds1[1], 'Out of bounds: X direction.', false, true); assertMsgOptions(yBounds1[0] <= yBounds1[1], 'Out of bounds: Y direction.', false, true); if (!tcuTexLookupVerifier.isInColorBounds_2Quad(prec, quad0, quad1, result)) return false; for (var x0 = xBounds0[0]; x0 < xBounds0[1] + searchStep; x0 += searchStep) { for (var y0 = yBounds0[0]; y0 < yBounds0[1] + searchStep; y0 += searchStep) { /** @type {number} */ var a0 = Math.min(x0, xBounds0[1]); /** @type {number} */ var b0 = Math.min(y0, yBounds0[1]); /** @type {Array} */ var c0 = deMath.add( deMath.add( deMath.add( deMath.scale(quad0.p00, (1 - a0) * (1 - b0)), deMath.scale(quad0.p10, a0 * (1 - b0))), deMath.scale(quad0.p01, (1 - a0) * b0)), deMath.scale(quad0.p11, a0 * b0)); for (var x1 = xBounds1[0]; x1 <= xBounds1[1]; x1 += searchStep) { for (var y1 = yBounds1[0]; y1 <= yBounds1[1]; y1 += searchStep) { /** @type {number} */ var a1 = Math.min(x1, xBounds1[1]); /** @type {number} */ var b1 = Math.min(y1, yBounds1[1]); /** @type {Array} */ var c1 = deMath.add( deMath.add( deMath.add( deMath.scale(quad1.p00, (1 - a1) * (1 - b1)), deMath.scale(quad1.p10, a1 * (1 - b1))), deMath.scale(quad1.p01, (1 - a1) * b1)), deMath.scale(quad1.p11, a1 * b1)); if (tcuTexLookupVerifier.isLinearRangeValid(prec, c0, c1, zBounds, result)) return true; } } } } return false; }; /** * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexLookupVerifier.ColorQuad} quad00 * @param {tcuTexLookupVerifier.ColorQuad} quad01 * @param {tcuTexLookupVerifier.ColorQuad} quad10 * @param {tcuTexLookupVerifier.ColorQuad} quad11 * @param {Array} xBounds0 * @param {Array} yBounds0 * @param {Array} zBounds0 * @param {Array} xBounds1 * @param {Array} yBounds1 * @param {Array} zBounds1 * @param {Array} wBounds * @param {number} searchStep * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.is3DTrilinearFilterResultValid = function(prec, quad00, quad01, quad10, quad11, xBounds0, yBounds0, zBounds0, xBounds1, yBounds1, zBounds1, wBounds, searchStep, result) { assertMsgOptions(xBounds0[0] <= xBounds0[1], 'Out of bounds: X direction.', false, true); assertMsgOptions(yBounds0[0] <= yBounds0[1], 'Out of bounds: Y direction.', false, true); assertMsgOptions(zBounds0[0] <= zBounds0[1], 'Out of bounds: Z direction.', false, true); assertMsgOptions(xBounds1[0] <= xBounds1[1], 'Out of bounds: X direction.', false, true); assertMsgOptions(yBounds1[0] <= yBounds1[1], 'Out of bounds: Y direction.', false, true); assertMsgOptions(zBounds1[0] <= zBounds1[1], 'Out of bounds: Z direction.', false, true); if (!tcuTexLookupVerifier.isInColorBounds_4Quad(prec, quad00, quad01, quad10, quad11, result)) return false; function biInterp(result, p00, p01, p10, p11, s00, s01, s10, s11) { for (var ii = 0; ii < 4; ++ii) { result[ii] = p00[ii] * s00 + p10[ii] * s10 + p01[ii] * s01 + p11[ii] * s11; } } function interp(result, p0, p1, s) { for (var ii = 0; ii < 4; ++ii) { result[ii] = p0[ii] * (1 - s) + p1[ii] * s; } } /** @type {Array} */ var c00 = [0, 0, 0, 0]; /** @type {Array} */ var c01 = [0, 0, 0, 0]; /** @type {Array} */ var c10 = [0, 0, 0, 0]; /** @type {Array} */ var c11 = [0, 0, 0, 0]; /** @type {Array} */ var cz0 = [0, 0, 0, 0]; /** @type {Array} */ var cz1 = [0, 0, 0, 0]; for (var x0 = xBounds0[0]; x0 < xBounds0[1] + searchStep; x0 += searchStep) { for (var y0 = yBounds0[0]; y0 < yBounds0[1] + searchStep; y0 += searchStep) { /** @type {number} */ var a0 = Math.min(x0, xBounds0[1]); /** @type {number} */ var b0 = Math.min(y0, yBounds0[1]); /** @type {number} */ var s00 = (1 - a0) * (1 - b0); /** @type {number} */ var s01 = (1 - a0) * b0; /** @type {number} */ var s10 = a0 * (1 - b0); /** @type {number} */ var s11 = a0 * b0; biInterp(c00, quad00.p00, quad00.p01, quad00.p10, quad00.p11, s00, s01, s10, s11); biInterp(c01, quad01.p00, quad01.p01, quad01.p10, quad01.p11, s00, s01, s10, s11); for (var z0 = zBounds0[0]; z0 < zBounds0[1] + searchStep; z0 += searchStep) { /** @type {number} */ var c0 = Math.min(z0, zBounds0[1]); interp(cz0, c00, c01, c0); for (var x1 = xBounds1[0]; x1 < xBounds1[1] + searchStep; x1 += searchStep) { for (var y1 = yBounds1[0]; y1 < yBounds1[1] + searchStep; y1 += searchStep) { /** @type {number} */ var a1 = Math.min(x1, xBounds1[1]); /** @type {number} */ var b1 = Math.min(y1, yBounds1[1]); /** @type {number} */ var t00 = (1 - a1) * (1 - b1); /** @type {number} */ var t01 = (1 - a1) * b1; /** @type {number} */ var t10 = a1 * (1 - b1); /** @type {number} */ var t11 = a1 * b1; biInterp(c10, quad10.p00, quad10.p01, quad10.p10, quad10.p11, t00, t01, t10, t11); biInterp(c11, quad11.p00, quad11.p01, quad11.p10, quad11.p11, t00, t01, t10, t11); for (var z1 = zBounds1[0]; z1 < zBounds1[1] + searchStep; z1 += searchStep) { /** @type {number} */ var c1 = Math.min(z1, zBounds1[1]); interp(cz1, c10, c11, c1); if (tcuTexLookupVerifier.isLinearRangeValid(prec, cz0, cz1, wBounds, result)) return true; } } } } } } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {number} coordX * @param {number} coordY * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isNearestSampleResultValid_CoordXYAsNumber = function(level, sampler, prec, coordX, coordY, result) { assertMsgOptions(level.getDepth() == 1, 'Depth must be 1.', false, true); /** @type {Array} */ var uBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits[0], prec.uvwBits[0]); /** @type {number} */ var minI = Math.floor(uBounds[0]); /** @type {number} */ var maxI = Math.floor(uBounds[1]); for (var i = minI; i <= maxI; i++) { /** @type {number} */ var x = tcuTexVerifierUtil.wrap(sampler.wrapS, i, level.getWidth()); /** @type {Array} */ var color; if (tcuTexLookupVerifier.isSRGB(level.getFormat())) { color = tcuTexLookupVerifier.lookupFloat(level, sampler, x, coordY, 0); } else { color = tcuTexLookupVerifier.lookupScalar(level, sampler, x, coordY, 0); } if (tcuTexLookupVerifier.isColorValid(prec, color, result)) return true; } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord vec2 * @param {number} coordZ int * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isNearestSampleResultValid_CoordAsVec2AndInt = function(level, sampler, prec, coord, coordZ, result) { /** @type {Array} */ var uBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, level.getWidth(), coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var vBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, level.getHeight(), coord[1], prec.coordBits[1], prec.uvwBits[1]); // Integer coordinates - without wrap mode /** @type {number} */ var minI = Math.floor(uBounds[0]); /** @type {number} */ var maxI = Math.floor(uBounds[1]); /** @type {number} */ var minJ = Math.floor(vBounds[0]); /** @type {number} */ var maxJ = Math.floor(vBounds[1]); // \todo [2013-07-03 pyry] This could be optimized by first computing ranges based on wrap mode. for (var j = minJ; j <= maxJ; j++) for (var i = minI; i <= maxI; i++) { /** @type {number} */ var x = tcuTexVerifierUtil.wrap(sampler.wrapS, i, level.getWidth()); /** @type {number} */ var y = tcuTexVerifierUtil.wrap(sampler.wrapT, j, level.getHeight()); /** @type {Array} */ var color; if (tcuTexLookupVerifier.isSRGB(level.getFormat())) { color = tcuTexLookupVerifier.lookupFloat(level, sampler, x, y, coordZ); } else { color = tcuTexLookupVerifier.lookupScalar(level, sampler, x, y, coordZ); } if (tcuTexLookupVerifier.isColorValid(prec, color, result)) return true; } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord vec3 * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isNearestSampleResultValid_CoordAsVec3 = function(level, sampler, prec, coord, result) { /** @type {Array} */ var uBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, level.getWidth(), coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var vBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, level.getHeight(), coord[1], prec.coordBits[1], prec.uvwBits[1]); /** @type {Array} */ var wBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, level.getDepth(), coord[2], prec.coordBits[2], prec.uvwBits[2]); // Integer coordinates - without wrap mode /** @type {number} */ var minI = Math.floor(uBounds[0]); /** @type {number} */ var maxI = Math.floor(uBounds[1]); /** @type {number} */ var minJ = Math.floor(vBounds[0]); /** @type {number} */ var maxJ = Math.floor(vBounds[1]); /** @type {number} */ var minK = Math.floor(wBounds[0]); /** @type {number} */ var maxK = Math.floor(wBounds[1]); // \todo [2013-07-03 pyry] This could be optimized by first computing ranges based on wrap mode. for (var k = minK; k <= maxK; k++) { for (var j = minJ; j <= maxJ; j++) { for (var i = minI; i <= maxI; i++) { /** @type {number} */ var x = tcuTexVerifierUtil.wrap(sampler.wrapS, i, level.getWidth()); /** @type {number} */ var y = tcuTexVerifierUtil.wrap(sampler.wrapT, j, level.getHeight()); /** @type {number} */ var z = tcuTexVerifierUtil.wrap(sampler.wrapR, k, level.getDepth()); /** @type {Array} */ var color; if (tcuTexLookupVerifier.isSRGB(level.getFormat())) { color = tcuTexLookupVerifier.lookupFloat(level, sampler, x, y, z); } else { color = tcuTexLookupVerifier.lookupScalar(level, sampler, x, y, z); } if (tcuTexLookupVerifier.isColorValid(prec, color, result)) return true; } } } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {number} coordX * @param {number} coordY * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLinearSampleResultValid_CoordXYAsNumber = function(level, sampler, prec, coordX, coordY, result) { /** @type {Array} */ var uBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits[0], prec.uvwBits[0]); /** @type {number} */ var minI = Math.floor(uBounds[0] - 0.5); /** @type {number} */ var maxI = Math.floor(uBounds[1] - 0.5); /** @type {number} */ var w = level.getWidth(); for (var i = minI; i <= maxI; i++) { // Wrapped coordinates /** @type {number} */ var x0 = tcuTexVerifierUtil.wrap(sampler.wrapS, i, w); /** @type {number} */ var x1 = tcuTexVerifierUtil.wrap(sampler.wrapS, i + 1, w); // Bounds for filtering factors /** @type {number} */ var minA = deMath.clamp((uBounds[0] - 0.5) - i, 0, 1); /** @type {number} */ var maxA = deMath.clamp((uBounds[1] - 0.5) - i, 0, 1); /** @type {Array} */ var colorA = tcuTexLookupVerifier.lookupFloat(level, sampler, x0, coordY, 0); /** @type {Array} */ var colorB = tcuTexLookupVerifier.lookupFloat(level, sampler, x1, coordY, 0); if (tcuTexLookupVerifier.isLinearRangeValid(prec, colorA, colorB, [minA, maxA], result)) return true; } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord vec2 * @param {number} coordZ int * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLinearSampleResultValid_CoordAsVec2AndInt = function(level, sampler, prec, coord, coordZ, result) { /** @type {Array} */ var uBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var vBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord[1], prec.coordBits[1], prec.uvwBits[1]); // Integer coordinate bounds for (x0,y0) - without wrap mode /** @type {number} */ var minI = Math.floor(uBounds[0] - 0.5); /** @type {number} */ var maxI = Math.floor(uBounds[1] - 0.5); /** @type {number} */ var minJ = Math.floor(vBounds[0] - 0.5); /** @type {number} */ var maxJ = Math.floor(vBounds[1] - 0.5); /** @type {number} */ var w = level.getWidth(); /** @type {number} */ var h = level.getHeight(); /** @type {tcuTexture.TextureChannelClass} */ var texClass = tcuTexture.getTextureChannelClass(level.getFormat().type); /** @type {number} */ var searchStep = (texClass == tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT) ? tcuTexLookupVerifier.computeBilinearSearchStepForUnorm(prec) : (texClass == tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT) ? tcuTexLookupVerifier.computeBilinearSearchStepForSnorm(prec) : 0; // Step is computed for floating-point quads based on texel values. // \todo [2013-07-03 pyry] This could be optimized by first computing ranges based on wrap mode. for (var j = minJ; j <= maxJ; j++) for (var i = minI; i <= maxI; i++) { // Wrapped coordinates /** @type {number} */ var x0 = tcuTexVerifierUtil.wrap(sampler.wrapS, i, w); /** @type {number} */ var x1 = tcuTexVerifierUtil.wrap(sampler.wrapS, i + 1, w); /** @type {number} */ var y0 = tcuTexVerifierUtil.wrap(sampler.wrapT, j, h); /** @type {number} */ var y1 = tcuTexVerifierUtil.wrap(sampler.wrapT, j + 1, h); // Bounds for filtering factors /** @type {number} */ var minA = deMath.clamp((uBounds[0] - 0.5) - i, 0, 1); /** @type {number} */ var maxA = deMath.clamp((uBounds[1] - 0.5) - i, 0, 1); /** @type {number} */ var minB = deMath.clamp((vBounds[0] - 0.5) - j, 0, 1); /** @type {number} */ var maxB = deMath.clamp((vBounds[1] - 0.5) - j, 0, 1); /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad = tcuTexLookupVerifier.lookupQuad(level, sampler, x0, x1, y0, y1, coordZ); if (texClass == tcuTexture.TextureChannelClass.FLOATING_POINT) searchStep = tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad); if (tcuTexLookupVerifier.isBilinearRangeValid(prec, quad, [minA, maxA], [minB, maxB], searchStep, result)) return true; } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord vec3 * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLinearSampleResultValid_CoordAsVec3 = function(level, sampler, prec, coord, result) { /** @type {Array} */ var uBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, level.getWidth(), coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var vBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, level.getHeight(), coord[1], prec.coordBits[1], prec.uvwBits[1]); /** @type {Array} */ var wBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, level.getDepth(), coord[2], prec.coordBits[2], prec.uvwBits[2]); // Integer coordinate bounds for (x0,y0) - without wrap mode /** @type {number} */ var minI = Math.floor(uBounds[0] - 0.5); /** @type {number} */ var maxI = Math.floor(uBounds[1] - 0.5); /** @type {number} */ var minJ = Math.floor(vBounds[0] - 0.5); /** @type {number} */ var maxJ = Math.floor(vBounds[1] - 0.5); /** @type {number} */ var minK = Math.floor(wBounds[0] - 0.5); /** @type {number} */ var maxK = Math.floor(wBounds[1] - 0.5); /** @type {number} */ var w = level.getWidth(); /** @type {number} */ var h = level.getHeight(); /** @type {number} */ var d = level.getDepth(); /** @type {tcuTexture.TextureChannelClass} */ var texClass = tcuTexture.getTextureChannelClass(level.getFormat().type); /** @type {number} */ var searchStep = (texClass == tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT) ? tcuTexLookupVerifier.computeBilinearSearchStepForUnorm(prec) : (texClass == tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT) ? tcuTexLookupVerifier.computeBilinearSearchStepForSnorm(prec) : 0; // Step is computed for floating-point quads based on texel values. // \todo [2013-07-03 pyry] This could be optimized by first computing ranges based on wrap mode. for (var k = minK; k <= maxK; k++) { for (var j = minJ; j <= maxJ; j++) { for (var i = minI; i <= maxI; i++) { // Wrapped coordinates /** @type {number} */ var x0 = tcuTexVerifierUtil.wrap(sampler.wrapS, i, w); /** @type {number} */ var x1 = tcuTexVerifierUtil.wrap(sampler.wrapS, i + 1, w); /** @type {number} */ var y0 = tcuTexVerifierUtil.wrap(sampler.wrapT, j, h); /** @type {number} */ var y1 = tcuTexVerifierUtil.wrap(sampler.wrapT, j + 1, h); /** @type {number} */ var z0 = tcuTexVerifierUtil.wrap(sampler.wrapR, k, d); /** @type {number} */ var z1 = tcuTexVerifierUtil.wrap(sampler.wrapR, k + 1, d); // Bounds for filtering factors /** @type {number} */ var minA = deMath.clamp((uBounds[0] - 0.5) - i, 0, 1); /** @type {number} */ var maxA = deMath.clamp((uBounds[1] - 0.5) - i, 0, 1); /** @type {number} */ var minB = deMath.clamp((vBounds[0] - 0.5) - j, 0, 1); /** @type {number} */ var maxB = deMath.clamp((vBounds[1] - 0.5) - j, 0, 1); /** @type {number} */ var minC = deMath.clamp((wBounds[0] - 0.5) - k, 0, 1); /** @type {number} */ var maxC = deMath.clamp((wBounds[1] - 0.5) - k, 0, 1); /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad0 = tcuTexLookupVerifier.lookupQuad(level, sampler, x0, x1, y0, y1, z0); /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad1 = tcuTexLookupVerifier.lookupQuad(level, sampler, x0, x1, y0, y1, z1); if (texClass == tcuTexture.TextureChannelClass.FLOATING_POINT) searchStep = Math.min(tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad0), tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad1)); if (tcuTexLookupVerifier.isTrilinearRangeValid(prec, quad0, quad1, [minA, maxA], [minB, maxB], [minC, maxC], searchStep, result)) return true; } } } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level0 * @param {tcuTexture.ConstPixelBufferAccess} level1 * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {number} coord * @param {number} coordY * @param {Array} fBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isNearestMipmapLinearSampleResultValid_CoordXYAsNumber = function(level0, level1, sampler, prec, coord, coordY, fBounds, result) { /** @type {number} */ var w0 = level0.getWidth(); /** @type {number} */ var w1 = level1.getWidth(); /** @type {Array} */ var uBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, w0, coord, prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var uBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, w1, coord, prec.coordBits[0], prec.uvwBits[0]); // Integer coordinates - without wrap mode /** @type {number} */ var minI0 = Math.floor(uBounds0[0]); /** @type {number} */ var maxI0 = Math.floor(uBounds0[1]); /** @type {number} */ var minI1 = Math.floor(uBounds1[0]); /** @type {number} */ var maxI1 = Math.floor(uBounds1[1]); for (var i0 = minI0; i0 <= maxI0; i0++) { for (var i1 = minI1; i1 <= maxI1; i1++) { /** @type {Array} */ var c0 = tcuTexLookupVerifier.lookupFloat(level0, sampler, tcuTexVerifierUtil.wrap(sampler.wrapS, i0, w0), coordY, 0); /** @type {Array} */ var c1 = tcuTexLookupVerifier.lookupFloat(level1, sampler, tcuTexVerifierUtil.wrap(sampler.wrapS, i1, w1), coordY, 0); if (tcuTexLookupVerifier.isLinearRangeValid(prec, c0, c1, fBounds, result)) return true; } } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level0 * @param {tcuTexture.ConstPixelBufferAccess} level1 * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {number} coordZ * @param {Array} fBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isNearestMipmapLinearSampleResultValid_CoordAsVec2AndInt = function(level0, level1, sampler, prec, coord, coordZ, fBounds, result) { /** @type {number} */ var w0 = level0.getWidth(); /** @type {number} */ var w1 = level1.getWidth(); /** @type {number} */ var h0 = level0.getHeight(); /** @type {number} */ var h1 = level1.getHeight(); /** @type {Array} */ var uBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, w0, coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var uBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, w1, coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var vBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, h0, coord[1], prec.coordBits[1], prec.uvwBits[1]); /** @type {Array} */ var vBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, h1, coord[1], prec.coordBits[1], prec.uvwBits[1]); // Integer coordinates - without wrap mode /** @type {number} */ var minI0 = Math.floor(uBounds0[0]); /** @type {number} */ var maxI0 = Math.floor(uBounds0[1]); /** @type {number} */ var minI1 = Math.floor(uBounds1[0]); /** @type {number} */ var maxI1 = Math.floor(uBounds1[1]); /** @type {number} */ var minJ0 = Math.floor(vBounds0[0]); /** @type {number} */ var maxJ0 = Math.floor(vBounds0[1]); /** @type {number} */ var minJ1 = Math.floor(vBounds1[0]); /** @type {number} */ var maxJ1 = Math.floor(vBounds1[1]); for (var j0 = minJ0; j0 <= maxJ0; j0++) { for (var i0 = minI0; i0 <= maxI0; i0++) { for (var j1 = minJ1; j1 <= maxJ1; j1++) { for (var i1 = minI1; i1 <= maxI1; i1++) { /** @type {Array} */ var c0 = tcuTexLookupVerifier.lookupFloat(level0, sampler, tcuTexVerifierUtil.wrap(sampler.wrapS, i0, w0), tcuTexVerifierUtil.wrap(sampler.wrapT, j0, h0), coordZ); /** @type {Array} */ var c1 = tcuTexLookupVerifier.lookupFloat(level1, sampler, tcuTexVerifierUtil.wrap(sampler.wrapS, i1, w1), tcuTexVerifierUtil.wrap(sampler.wrapT, j1, h1), coordZ); if (tcuTexLookupVerifier.isLinearRangeValid(prec, c0, c1, fBounds, result)) return true; } } } } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level0 * @param {tcuTexture.ConstPixelBufferAccess} level1 * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {Array} fBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isNearestMipmapLinearSampleResultValid_CoordAsVec3 = function(level0, level1, sampler, prec, coord, fBounds, result) { /** @type {number} */ var w0 = level0.getWidth(); /** @type {number} */ var w1 = level1.getWidth(); /** @type {number} */ var h0 = level0.getHeight(); /** @type {number} */ var h1 = level1.getHeight(); /** @type {number} */ var d0 = level0.getDepth(); /** @type {number} */ var d1 = level1.getDepth(); /** @type {Array} */ var uBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, w0, coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var uBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, w1, coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var vBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, h0, coord[1], prec.coordBits[1], prec.uvwBits[1]); /** @type {Array} */ var vBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, h1, coord[1], prec.coordBits[1], prec.uvwBits[1]); /** @type {Array} */ var wBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, d0, coord[2], prec.coordBits[2], prec.uvwBits[2]); /** @type {Array} */ var wBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, d1, coord[2], prec.coordBits[2], prec.uvwBits[2]); // Integer coordinates - without wrap mode /** @type {number} */ var minI0 = Math.floor(uBounds0[0]); /** @type {number} */ var maxI0 = Math.floor(uBounds0[1]); /** @type {number} */ var minI1 = Math.floor(uBounds1[0]); /** @type {number} */ var maxI1 = Math.floor(uBounds1[1]); /** @type {number} */ var minJ0 = Math.floor(vBounds0[0]); /** @type {number} */ var maxJ0 = Math.floor(vBounds0[1]); /** @type {number} */ var minJ1 = Math.floor(vBounds1[0]); /** @type {number} */ var maxJ1 = Math.floor(vBounds1[1]); /** @type {number} */ var minK0 = Math.floor(wBounds0[0]); /** @type {number} */ var maxK0 = Math.floor(wBounds0[1]); /** @type {number} */ var minK1 = Math.floor(wBounds1[0]); /** @type {number} */ var maxK1 = Math.floor(wBounds1[1]); for (var k0 = minK0; k0 <= maxK0; k0++) { for (var j0 = minJ0; j0 <= maxJ0; j0++) { for (var i0 = minI0; i0 <= maxI0; i0++) { for (var k1 = minK1; k1 <= maxK1; k1++) { for (var j1 = minJ1; j1 <= maxJ1; j1++) { for (var i1 = minI1; i1 <= maxI1; i1++) { /** @type {Array} */ var c0 = tcuTexLookupVerifier.lookupFloat(level0, sampler, tcuTexVerifierUtil.wrap(sampler.wrapS, i0, w0), tcuTexVerifierUtil.wrap(sampler.wrapT, j0, h0), tcuTexVerifierUtil.wrap(sampler.wrapR, k0, d0)); /** @type {Array} */ var c1 = tcuTexLookupVerifier.lookupFloat(level1, sampler, tcuTexVerifierUtil.wrap(sampler.wrapS, i1, w1), tcuTexVerifierUtil.wrap(sampler.wrapT, j1, h1), tcuTexVerifierUtil.wrap(sampler.wrapR, k1, d1)); if (tcuTexLookupVerifier.isLinearRangeValid(prec, c0, c1, fBounds, result)) return true; } } } } } } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level0 * @param {tcuTexture.ConstPixelBufferAccess} level1 * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {number} coordZ * @param {Array} fBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLinearMipmapLinearSampleResultValid_CoordAsVec2AndInt = function(level0, level1, sampler, prec, coord, coordZ, fBounds, result) { // \todo [2013-07-04 pyry] This is strictly not correct as coordinates between levels should be dependent. // Right now this allows pairing any two valid bilinear quads. /** @type {number} */ var w0 = level0.getWidth(); /** @type {number} */ var w1 = level1.getWidth(); /** @type {number} */ var h0 = level0.getHeight(); /** @type {number} */ var h1 = level1.getHeight(); /** @type {Array} */ var uBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, w0, coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var uBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, w1, coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var vBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, h0, coord[1], prec.coordBits[1], prec.uvwBits[1]); /** @type {Array} */ var vBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, h1, coord[1], prec.coordBits[1], prec.uvwBits[1]); // Integer coordinates - without wrap mode /** @type {number} */ var minI0 = Math.floor(uBounds0[0] - 0.5); /** @type {number} */ var maxI0 = Math.floor(uBounds0[1] - 0.5); /** @type {number} */ var minI1 = Math.floor(uBounds1[0] - 0.5); /** @type {number} */ var maxI1 = Math.floor(uBounds1[1] - 0.5); /** @type {number} */ var minJ0 = Math.floor(vBounds0[0] - 0.5); /** @type {number} */ var maxJ0 = Math.floor(vBounds0[1] - 0.5); /** @type {number} */ var minJ1 = Math.floor(vBounds1[0] - 0.5); /** @type {number} */ var maxJ1 = Math.floor(vBounds1[1] - 0.5); /** @type {tcuTexture.TextureChannelClass} */ var texClass = tcuTexture.getTextureChannelClass(level0.getFormat().type); /** @type {number} */ var cSearchStep = (texClass == tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT) ? tcuTexLookupVerifier.computeBilinearSearchStepForUnorm(prec) : (texClass == tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT) ? tcuTexLookupVerifier.computeBilinearSearchStepForSnorm(prec) : 0; // Step is computed for floating-point quads based on texel values. /** @type {number} */ var x0; /** @type {number} */ var x1; /** @type {number} */ var y0; /** @type {number} */ var y1; for (var j0 = minJ0; j0 <= maxJ0; j0++) { for (var i0 = minI0; i0 <= maxI0; i0++) { /** @type {number} */ var searchStep0; x0 = tcuTexVerifierUtil.wrap(sampler.wrapS, i0, w0); x1 = tcuTexVerifierUtil.wrap(sampler.wrapS, i0 + 1, w0); y0 = tcuTexVerifierUtil.wrap(sampler.wrapT, j0, h0); y1 = tcuTexVerifierUtil.wrap(sampler.wrapT, j0 + 1, h0); /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad0 = tcuTexLookupVerifier.lookupQuad(level0, sampler, x0, x1, y0, y1, coordZ); if (texClass == tcuTexture.TextureChannelClass.FLOATING_POINT) searchStep0 = tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad0); else searchStep0 = cSearchStep; /** @type {number} */ var minA0 = deMath.clamp((uBounds0[0] - 0.5) - i0, 0, 1); /** @type {number} */ var maxA0 = deMath.clamp((uBounds0[1] - 0.5) - i0, 0, 1); /** @type {number} */ var minB0 = deMath.clamp((vBounds0[0] - 0.5) - j0, 0, 1); /** @type {number} */ var maxB0 = deMath.clamp((vBounds0[1] - 0.5) - j0, 0, 1); for (var j1 = minJ1; j1 <= maxJ1; j1++) { for (var i1 = minI1; i1 <= maxI1; i1++) { /** @type {number} */ var searchStep1; x0 = tcuTexVerifierUtil.wrap(sampler.wrapS, i1, w1); x1 = tcuTexVerifierUtil.wrap(sampler.wrapS, i1 + 1, w1); y0 = tcuTexVerifierUtil.wrap(sampler.wrapT, j1, h1); y1 = tcuTexVerifierUtil.wrap(sampler.wrapT, j1 + 1, h1); /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad1 = tcuTexLookupVerifier.lookupQuad(level1, sampler, x0, x1, y0, y1, coordZ); if (texClass == tcuTexture.TextureChannelClass.FLOATING_POINT) searchStep1 = tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad1); else searchStep1 = cSearchStep; /** @type {number} */ var minA1 = deMath.clamp((uBounds1[0] - 0.5) - i1, 0, 1); /** @type {number} */ var maxA1 = deMath.clamp((uBounds1[1] - 0.5) - i1, 0, 1); /** @type {number} */ var minB1 = deMath.clamp((vBounds1[0] - 0.5) - j1, 0, 1); /** @type {number} */ var maxB1 = deMath.clamp((vBounds1[1] - 0.5) - j1, 0, 1); if (tcuTexLookupVerifier.is2DTrilinearFilterResultValid(prec, quad0, quad1, [minA0, maxA0], [minB0, maxB0], [minA1, maxA1], [minB1, maxB1], fBounds, Math.min(searchStep0, searchStep1), result)) return true; } } } } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level0 * @param {tcuTexture.ConstPixelBufferAccess} level1 * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {Array} fBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLinearMipmapLinearSampleResultValid_CoordAsVec3 = function(level0, level1, sampler, prec, coord, fBounds, result) { // \todo [2013-07-04 pyry] This is strictly not correct as coordinates between levels should be dependent. // Right now this allows pairing any two valid bilinear quads. /** @type {number} */ var w0 = level0.getWidth(); /** @type {number} */ var w1 = level1.getWidth(); /** @type {number} */ var h0 = level0.getHeight(); /** @type {number} */ var h1 = level1.getHeight(); /** @type {number} */ var d0 = level0.getDepth(); /** @type {number} */ var d1 = level1.getDepth(); /** @type {Array} */ var uBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, w0, coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var uBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, w1, coord[0], prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var vBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, h0, coord[1], prec.coordBits[1], prec.uvwBits[1]); /** @type {Array} */ var vBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, h1, coord[1], prec.coordBits[1], prec.uvwBits[1]); /** @type {Array} */ var wBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, d0, coord[2], prec.coordBits[2], prec.uvwBits[2]); /** @type {Array} */ var wBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds( sampler.normalizedCoords, d1, coord[2], prec.coordBits[2], prec.uvwBits[2]); // Integer coordinates - without wrap mode /** @type {number} */ var minI0 = Math.floor(uBounds0[0] - 0.5); /** @type {number} */ var maxI0 = Math.floor(uBounds0[1] - 0.5); /** @type {number} */ var minI1 = Math.floor(uBounds1[0] - 0.5); /** @type {number} */ var maxI1 = Math.floor(uBounds1[1] - 0.5); /** @type {number} */ var minJ0 = Math.floor(vBounds0[0] - 0.5); /** @type {number} */ var maxJ0 = Math.floor(vBounds0[1] - 0.5); /** @type {number} */ var minJ1 = Math.floor(vBounds1[0] - 0.5); /** @type {number} */ var maxJ1 = Math.floor(vBounds1[1] - 0.5); /** @type {number} */ var minK0 = Math.floor(wBounds0[0] - 0.5); /** @type {number} */ var maxK0 = Math.floor(wBounds0[1] - 0.5); /** @type {number} */ var minK1 = Math.floor(wBounds1[0] - 0.5); /** @type {number} */ var maxK1 = Math.floor(wBounds1[1] - 0.5); /** @type {tcuTexture.TextureChannelClass} */ var texClass = tcuTexture.getTextureChannelClass(level0.getFormat().type); /** @type {number} */ var cSearchStep = texClass == tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT ? tcuTexLookupVerifier.computeBilinearSearchStepForUnorm(prec) : texClass == tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT ? tcuTexLookupVerifier.computeBilinearSearchStepForSnorm(prec) : 0; // Step is computed for floating-point quads based on texel values. /** @type {number} */ var x0; /** @type {number} */ var x1; /** @type {number} */ var y0; /** @type {number} */ var y1; /** @type {number} */ var z0; /** @type {number} */ var z1; for (var k0 = minK0; k0 <= maxK0; k0++) { for (var j0 = minJ0; j0 <= maxJ0; j0++) { for (var i0 = minI0; i0 <= maxI0; i0++) { /** @type {number} */ var searchStep0; x0 = tcuTexVerifierUtil.wrap(sampler.wrapS, i0, w0); x1 = tcuTexVerifierUtil.wrap(sampler.wrapS, i0 + 1, w0); y0 = tcuTexVerifierUtil.wrap(sampler.wrapT, j0, h0); y1 = tcuTexVerifierUtil.wrap(sampler.wrapT, j0 + 1, h0); z0 = tcuTexVerifierUtil.wrap(sampler.wrapR, k0, d0); z1 = tcuTexVerifierUtil.wrap(sampler.wrapR, k0 + 1, d0); /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad00 = tcuTexLookupVerifier.lookupQuad(level0, sampler, x0, x1, y0, y1, z0); /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad01 = tcuTexLookupVerifier.lookupQuad(level0, sampler, x0, x1, y0, y1, z1); if (texClass == tcuTexture.TextureChannelClass.FLOATING_POINT) searchStep0 = Math.min(tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad00), tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad01)); else searchStep0 = cSearchStep; /** @type {number} */ var minA0 = deMath.clamp((uBounds0[0] - 0.5) - i0, 0, 1); /** @type {number} */ var maxA0 = deMath.clamp((uBounds0[1] - 0.5) - i0, 0, 1); /** @type {number} */ var minB0 = deMath.clamp((vBounds0[0] - 0.5) - j0, 0, 1); /** @type {number} */ var maxB0 = deMath.clamp((vBounds0[1] - 0.5) - j0, 0, 1); /** @type {number} */ var minC0 = deMath.clamp((wBounds0[0] - 0.5) - k0, 0, 1); /** @type {number} */ var maxC0 = deMath.clamp((wBounds0[1] - 0.5) - k0, 0, 1); for (var k1 = minK1; k1 <= maxK1; k1++) { for (var j1 = minJ1; j1 <= maxJ1; j1++) { for (var i1 = minI1; i1 <= maxI1; i1++) { /** @type {number} */ var searchStep1; x0 = tcuTexVerifierUtil.wrap(sampler.wrapS, i1, w1); x1 = tcuTexVerifierUtil.wrap(sampler.wrapS, i1 + 1, w1); y0 = tcuTexVerifierUtil.wrap(sampler.wrapT, j1, h1); y1 = tcuTexVerifierUtil.wrap(sampler.wrapT, j1 + 1, h1); z0 = tcuTexVerifierUtil.wrap(sampler.wrapR, k1, d1); z1 = tcuTexVerifierUtil.wrap(sampler.wrapR, k1 + 1, d1); /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad10 = tcuTexLookupVerifier.lookupQuad(level1, sampler, x0, x1, y0, y1, z0); /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad11 = tcuTexLookupVerifier.lookupQuad(level1, sampler, x0, x1, y0, y1, z1); if (texClass == tcuTexture.TextureChannelClass.FLOATING_POINT) searchStep1 = Math.min(tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad10), tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad11)); else searchStep1 = cSearchStep; /** @type {number} */ var minA1 = deMath.clamp((uBounds1[0] - 0.5) - i1, 0, 1); /** @type {number} */ var maxA1 = deMath.clamp((uBounds1[1] - 0.5) - i1, 0, 1); /** @type {number} */ var minB1 = deMath.clamp((vBounds1[0] - 0.5) - j1, 0, 1); /** @type {number} */ var maxB1 = deMath.clamp((vBounds1[1] - 0.5) - j1, 0, 1); /** @type {number} */ var minC1 = deMath.clamp((wBounds1[0] - 0.5) - k1, 0, 1); /** @type {number} */ var maxC1 = deMath.clamp((wBounds1[1] - 0.5) - k1, 0, 1); if (tcuTexLookupVerifier.is3DTrilinearFilterResultValid( prec, quad00, quad01, quad10, quad11, [minA0, maxA0], [minB0, maxB0], [minC0, maxC0], [minA1, maxA1], [minB1, maxB1], [minC1, maxC1], fBounds, Math.min(searchStep0, searchStep1), result)) return true; } } } } } } return false; }; /** * @param {tcuTexture.ConstPixelBufferAccess} level * @param {tcuTexture.Sampler} sampler * @param {tcuTexture.FilterMode} filterMode * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {number} coordX * @param {number} coordY * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLevelSampleResultValid_CoordXYAsNumber = function(level, sampler, filterMode, prec, coordX, coordY, result) { if (filterMode == tcuTexture.FilterMode.LINEAR) return tcuTexLookupVerifier.isLinearSampleResultValid_CoordXYAsNumber(level, sampler, prec, coordX, coordY, result); else return tcuTexLookupVerifier.isNearestSampleResultValid_CoordXYAsNumber(level, sampler, prec, coordX, coordY, result); }; /** * @param {tcuTexture.ConstPixelBufferAccess} level * @param {tcuTexture.Sampler} sampler * @param {tcuTexture.FilterMode} filterMode * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {number} coordZ * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec2AndInt = function(level, sampler, filterMode, prec, coord, coordZ, result) { if (filterMode == tcuTexture.FilterMode.LINEAR) return tcuTexLookupVerifier.isLinearSampleResultValid_CoordAsVec2AndInt(level, sampler, prec, coord, coordZ, result); else return tcuTexLookupVerifier.isNearestSampleResultValid_CoordAsVec2AndInt(level, sampler, prec, coord, coordZ, result); }; /** * @param {tcuTexture.ConstPixelBufferAccess} level * @param {tcuTexture.Sampler} sampler * @param {tcuTexture.FilterMode} filterMode * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec3 = function(level, sampler, filterMode, prec, coord, result) { if (filterMode == tcuTexture.FilterMode.LINEAR) return tcuTexLookupVerifier.isLinearSampleResultValid_CoordAsVec3(level, sampler, prec, coord, result); else return tcuTexLookupVerifier.isNearestSampleResultValid_CoordAsVec3(level, sampler, prec, coord, result); }; /** * @param {tcuTexture.ConstPixelBufferAccess} level0 * @param {tcuTexture.ConstPixelBufferAccess} level1 * @param {tcuTexture.Sampler} sampler * @param {tcuTexture.FilterMode} levelFilter * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {number} coordZ * @param {Array} fBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isMipmapLinearSampleResultValid_CoordAsVec2AndInt = function(level0, level1, sampler, levelFilter, prec, coord, coordZ, fBounds, result) { if (levelFilter == tcuTexture.FilterMode.LINEAR) return tcuTexLookupVerifier.isLinearMipmapLinearSampleResultValid_CoordAsVec2AndInt(level0, level1, sampler, prec, coord, coordZ, fBounds, result); else return tcuTexLookupVerifier.isNearestMipmapLinearSampleResultValid_CoordAsVec2AndInt(level0, level1, sampler, prec, coord, coordZ, fBounds, result); }; /** * @param {tcuTexture.ConstPixelBufferAccess} level0 * @param {tcuTexture.ConstPixelBufferAccess} level1 * @param {tcuTexture.Sampler} sampler * @param {tcuTexture.FilterMode} levelFilter * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {Array} fBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isMipmapLinearSampleResultValid_CoordAsVec3 = function(level0, level1, sampler, levelFilter, prec, coord, fBounds, result) { if (levelFilter == tcuTexture.FilterMode.LINEAR) return tcuTexLookupVerifier.isLinearMipmapLinearSampleResultValid_CoordAsVec3(level0, level1, sampler, prec, coord, fBounds, result); else return tcuTexLookupVerifier.isNearestMipmapLinearSampleResultValid_CoordAsVec3(level0, level1, sampler, prec, coord, fBounds, result); }; /** * @param {tcuTexture.Texture2DView} texture * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {Array} lodBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLookupResultValid_Texture2DView = function(texture, sampler, prec, coord, lodBounds, result) { /** @type {number} */ var minLod = lodBounds[0]; /** @type {number} */ var maxLod = lodBounds[1]; /** @type {boolean} */ var canBeMagnified = minLod <= sampler.lodThreshold; /** @type {boolean} */ var canBeMinified = maxLod > sampler.lodThreshold; assertMsgOptions(tcuTexLookupVerifier.isSamplerSupported(sampler), 'Sampler not supported.', false, true); /** @type {number} */ var minLevel; /** @type {number} */ var maxLevel; if (canBeMagnified) if (tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec2AndInt(texture.getLevel(0), sampler, sampler.magFilter, prec, coord, 0, result)) return true; if (canBeMinified) { /** @type {boolean} */ var isNearestMipmap = tcuTexVerifierUtil.isNearestMipmapFilter(sampler.minFilter); /** @type {boolean} */ var isLinearMipmap = tcuTexVerifierUtil.isLinearMipmapFilter(sampler.minFilter); /** @type {number} */ var minTexLevel = 0; /** @type {number} */ var maxTexLevel = texture.getNumLevels() - 1; assertMsgOptions(minTexLevel <= maxTexLevel, 'minTexLevel > maxTexLevel', false, true); if (isLinearMipmap && minTexLevel < maxTexLevel) { minLevel = deMath.clamp(Math.floor(minLod), minTexLevel, maxTexLevel - 1); maxLevel = deMath.clamp(Math.floor(maxLod), minTexLevel, maxTexLevel - 1); assertMsgOptions(minLevel <= maxLevel, 'minLevel > maxLevel', false, true); for (var level = minLevel; level <= maxLevel; level++) { /** @type {number} */ var minF = deMath.clamp(minLod - level, 0, 1); /** @type {number} */ var maxF = deMath.clamp(maxLod - level, 0, 1); if (tcuTexLookupVerifier.isMipmapLinearSampleResultValid_CoordAsVec2AndInt(texture.getLevel(level), texture.getLevel(level + 1), sampler, tcuTexVerifierUtil.getLevelFilter(sampler.minFilter), prec, coord, 0, [minF, maxF], result)) return true; } } else if (isNearestMipmap) { // \note The accurate formula for nearest mipmapping is level = ceil(lod + 0.5) - 1 but Khronos has made // decision to allow floor(lod + 0.5) as well. minLevel = deMath.clamp(Math.ceil(minLod + 0.5) - 1, minTexLevel, maxTexLevel); maxLevel = deMath.clamp(Math.floor(maxLod + 0.5), minTexLevel, maxTexLevel); assertMsgOptions(minLevel <= maxLevel, 'minLevel > maxLevel', false, true); for (var level = minLevel; level <= maxLevel; level++) { if (tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec2AndInt(texture.getLevel(level), sampler, tcuTexVerifierUtil.getLevelFilter(sampler.minFilter), prec, coord, 0, result)) return true; } } else { if (tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec2AndInt(texture.getLevel(0), sampler, sampler.minFilter, prec, coord, 0, result)) return true; } } return false; }; /** * @param {tcuTexture.TextureCubeView} texture * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {Array} lodBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLookupResultValid_TextureCubeView = function(texture, sampler, prec, coord, lodBounds, result) { /** @type {number} */ var numPossibleFaces = 0; assertMsgOptions(tcuTexLookupVerifier.isSamplerSupported(sampler), 'Sampler not supported.', false, true); /** @type {Array} */ var possibleFaces = tcuTexVerifierUtil.getPossibleCubeFaces(coord, prec.coordBits); /** @type {number} */ var minLevel; /** @type {number} */ var maxLevel; if (!possibleFaces) return true; // Result is undefined. for (var tryFaceNdx = 0; tryFaceNdx < possibleFaces.length; tryFaceNdx++) { /** @type {tcuTexture.CubeFaceCoords} */ var faceCoords = new tcuTexture.CubeFaceCoords(possibleFaces[tryFaceNdx], tcuTexture.projectToFace(possibleFaces[tryFaceNdx], coord)); /** @type {number} */ var minLod = lodBounds[0]; /** @type {number} */ var maxLod = lodBounds[1]; /** @type {boolean} */ var canBeMagnified = minLod <= sampler.lodThreshold; /** @type {boolean} */ var canBeMinified = maxLod > sampler.lodThreshold; /** @type {Array} */ var faces = []; if (canBeMagnified) { tcuTexLookupVerifier.getCubeLevelFaces(texture, 0, faces); if (tcuTexLookupVerifier.isCubeLevelSampleResultValid(faces, sampler, sampler.magFilter, prec, faceCoords, result)) return true; } if (canBeMinified) { /** @type {boolean} */ var isNearestMipmap = tcuTexVerifierUtil.isNearestMipmapFilter(sampler.minFilter); /** @type {boolean} */ var isLinearMipmap = tcuTexVerifierUtil.isLinearMipmapFilter(sampler.minFilter); /** @type {number} */ var minTexLevel = 0; /** @type {number} */ var maxTexLevel = texture.getNumLevels() - 1; assertMsgOptions(minTexLevel <= maxTexLevel, 'minTexLevel > maxTexLevel', false, true); if (isLinearMipmap && minTexLevel < maxTexLevel) { minLevel = deMath.clamp(Math.floor(minLod), minTexLevel, maxTexLevel - 1); maxLevel = deMath.clamp(Math.floor(maxLod), minTexLevel, maxTexLevel - 1); assertMsgOptions(minLevel <= maxLevel, 'minLevel > maxLevel', false, true); for (var levelNdx = minLevel; levelNdx <= maxLevel; levelNdx++) { /** @type {number} */ var minF = deMath.clamp(minLod - levelNdx, 0, 1); /** @type {number} */ var maxF = deMath.clamp(maxLod - levelNdx, 0, 1); /** @type {Array} */ var faces0 = []; /** @type {Array} */ var faces1 = []; tcuTexLookupVerifier.getCubeLevelFaces(texture, levelNdx, faces0); tcuTexLookupVerifier.getCubeLevelFaces(texture, levelNdx + 1, faces1); if (tcuTexLookupVerifier.isCubeMipmapLinearSampleResultValid(faces0, faces1, sampler, tcuTexVerifierUtil.getLevelFilter(sampler.minFilter), prec, faceCoords, [minF, maxF], result)) return true; } } else if (isNearestMipmap) { // \note The accurate formula for nearest mipmapping is level = ceil(lod + 0.5) - 1 but Khronos has made // decision to allow floor(lod + 0.5) as well. minLevel = deMath.clamp(Math.ceil(minLod + 0.5) - 1, minTexLevel, maxTexLevel); maxLevel = deMath.clamp(Math.floor(maxLod + 0.5), minTexLevel, maxTexLevel); assertMsgOptions(minLevel <= maxLevel, 'minLevel > maxLevel', false, true); for (var levelNdx = minLevel; levelNdx <= maxLevel; levelNdx++) { tcuTexLookupVerifier.getCubeLevelFaces(texture, levelNdx, faces); if (tcuTexLookupVerifier.isCubeLevelSampleResultValid(faces, sampler, tcuTexVerifierUtil.getLevelFilter(sampler.minFilter), prec, faceCoords, result)) return true; } } else { tcuTexLookupVerifier.getCubeLevelFaces(texture, 0, faces); if (tcuTexLookupVerifier.isCubeLevelSampleResultValid(faces, sampler, sampler.minFilter, prec, faceCoords, result)) return true; } } } return false; }; /** * @param {tcuTexture.Texture2DArrayView} texture * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {Array} lodBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLookupResultValid_Texture2DArrayView = function(texture, sampler, prec, coord, lodBounds, result) { /** @type {Array} */ var layerRange = tcuTexLookupVerifier.computeLayerRange(texture.getNumLayers(), prec.coordBits[2], coord[2]); /** @type {Array} */ var coordXY = deMath.swizzle(coord, [0, 1]); /** @type {number} */ var minLod = lodBounds[0]; /** @type {number} */ var maxLod = lodBounds[1]; /** @type {boolean} */ var canBeMagnified = minLod <= sampler.lodThreshold; /** @type {boolean} */ var canBeMinified = maxLod > sampler.lodThreshold; assertMsgOptions(tcuTexLookupVerifier.isSamplerSupported(sampler), 'Sampler not supported.', false, true); /** @type {number} */ var minLevel; /** @type {number} */ var maxLevel; for (var layer = layerRange[0]; layer <= layerRange[1]; layer++) { if (canBeMagnified) { if (tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec2AndInt(texture.getLevel(0), sampler, sampler.magFilter, prec, coordXY, layer, result)) return true; } if (canBeMinified) { /** @type {boolean} */ var isNearestMipmap = tcuTexVerifierUtil.isNearestMipmapFilter(sampler.minFilter); /** @type {boolean} */ var isLinearMipmap = tcuTexVerifierUtil.isLinearMipmapFilter(sampler.minFilter); /** @type {number} */ var minTexLevel = 0; /** @type {number} */ var maxTexLevel = texture.getNumLevels() - 1; assertMsgOptions(minTexLevel <= maxTexLevel, 'minTexLevel > maxTexLevel', false, true); if (isLinearMipmap && minTexLevel < maxTexLevel) { minLevel = deMath.clamp(Math.floor(minLod), minTexLevel, maxTexLevel - 1); maxLevel = deMath.clamp(Math.floor(maxLod), minTexLevel, maxTexLevel - 1); assertMsgOptions(minLevel <= maxLevel, 'minLevel > maxLevel', false, true); for (var level = minLevel; level <= maxLevel; level++) { /** @type {number} */ var minF = deMath.clamp(minLod - level, 0, 1); /** @type {number} */ var maxF = deMath.clamp(maxLod - level, 0, 1); if (tcuTexLookupVerifier.isMipmapLinearSampleResultValid_CoordAsVec2AndInt(texture.getLevel(level), texture.getLevel(level + 1), sampler, tcuTexVerifierUtil.getLevelFilter(sampler.minFilter), prec, coordXY, layer, [minF, maxF], result)) return true; } } else if (isNearestMipmap) { // \note The accurate formula for nearest mipmapping is level = ceil(lod + 0.5) - 1 but Khronos has made // decision to allow floor(lod + 0.5) as well. minLevel = deMath.clamp(Math.ceil(minLod + 0.5) - 1, minTexLevel, maxTexLevel); maxLevel = deMath.clamp(Math.floor(maxLod + 0.5), minTexLevel, maxTexLevel); assertMsgOptions(minLevel <= maxLevel, 'minLevel > maxLevel', false, true); for (var level = minLevel; level <= maxLevel; level++) { if (tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec2AndInt(texture.getLevel(level), sampler, tcuTexVerifierUtil.getLevelFilter(sampler.minFilter), prec, coordXY, layer, result)) return true; } } else { if (tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec2AndInt(texture.getLevel(0), sampler, sampler.minFilter, prec, coordXY, layer, result)) return true; } } } return false; }; /** * @param {tcuTexture.Texture3DView} texture * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {Array} lodBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLookupResultValid = function(texture, sampler, prec, coord, lodBounds, result) { /** @type {number} */ var minLod = lodBounds[0]; /** @type {number} */ var maxLod = lodBounds[1]; /** @type {boolean} */ var canBeMagnified = minLod <= sampler.lodThreshold; /** @type {boolean} */ var canBeMinified = maxLod > sampler.lodThreshold; assertMsgOptions(tcuTexLookupVerifier.isSamplerSupported(sampler), 'Sampler not supported.', false, true); /** @type {number} */ var minLevel; /** @type {number} */ var maxLevel; if (canBeMagnified) if (tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec3(texture.getLevel(0), sampler, sampler.magFilter, prec, coord, result)) return true; if (canBeMinified) { /** @type {boolean} */ var isNearestMipmap = tcuTexVerifierUtil.isNearestMipmapFilter(sampler.minFilter); /** @type {boolean} */ var isLinearMipmap = tcuTexVerifierUtil.isLinearMipmapFilter(sampler.minFilter); /** @type {number} */ var minTexLevel = 0; /** @type {number} */ var maxTexLevel = texture.getNumLevels() - 1; assertMsgOptions(minTexLevel <= maxTexLevel, 'minTexLevel > maxTexLevel', false, true); if (isLinearMipmap && minTexLevel < maxTexLevel) { minLevel = deMath.clamp(Math.floor(minLod), minTexLevel, maxTexLevel - 1); maxLevel = deMath.clamp(Math.floor(maxLod), minTexLevel, maxTexLevel - 1); assertMsgOptions(minLevel <= maxLevel, 'minLevel > maxLevel', false, true); for (var level = minLevel; level <= maxLevel; level++) { /** @type {number} */ var minF = deMath.clamp(minLod - level, 0, 1); /** @type {number} */ var maxF = deMath.clamp(maxLod - level, 0, 1); if (tcuTexLookupVerifier.isMipmapLinearSampleResultValid_CoordAsVec3(texture.getLevel(level), texture.getLevel(level + 1), sampler, tcuTexVerifierUtil.getLevelFilter(sampler.minFilter), prec, coord, [minF, maxF], result)) return true; } } else if (isNearestMipmap) { // \note The accurate formula for nearest mipmapping is level = ceil(lod + 0.5) - 1 but Khronos has made // decision to allow floor(lod + 0.5) as well. minLevel = deMath.clamp(Math.ceil(minLod + 0.5) - 1, minTexLevel, maxTexLevel); maxLevel = deMath.clamp(Math.floor(maxLod + 0.5), minTexLevel, maxTexLevel); assertMsgOptions(minLevel <= maxLevel, 'minLevel > maxLevel', false, true); for (var level = minLevel; level <= maxLevel; level++) { if (tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec3(texture.getLevel(level), sampler, tcuTexVerifierUtil.getLevelFilter(sampler.minFilter), prec, coord, result)) return true; } } else { if (tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec3(texture.getLevel(0), sampler, sampler.minFilter, prec, coord, result)) return true; } } return false; }; /** * @param {Array} faces (&faces)[CUBEFACE_LAST] * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexture.CubeFaceCoords} coords * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isSeamlessLinearSampleResultValid = function(faces, sampler, prec, coords, result) { /** @type {number} */ var size = faces[coords.face].getWidth(); /** @type {Array} */ var uBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds(sampler.normalizedCoords, size, coords.s, prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var vBounds = tcuTexVerifierUtil.computeNonNormalizedCoordBounds(sampler.normalizedCoords, size, coords.t, prec.coordBits[1], prec.uvwBits[1]); // Integer coordinate bounds for (x0,y0) - without wrap mode /** @type {number} */ var minI = Math.floor(uBounds[0] - 0.5); /** @type {number} */ var maxI = Math.floor(uBounds[1] - 0.5); /** @type {number} */ var minJ = Math.floor(vBounds[0] - 0.5); /** @type {number} */ var maxJ = Math.floor(vBounds[1] - 0.5); /** @type {tcuTexture.TextureChannelClass} */ var texClass = tcuTexture.getTextureChannelClass(faces[coords.face].getFormat().type); /** @type {number} */ var searchStep = (texClass == tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT) ? tcuTexLookupVerifier.computeBilinearSearchStepForUnorm(prec) : (texClass == tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT) ? tcuTexLookupVerifier.computeBilinearSearchStepForSnorm(prec) : 0; // Step is computed for floating-point quads based on texel values. for (var j = minJ; j <= maxJ; j++) { for (var i = minI; i <= maxI; i++) { /** @type {tcuTexture.CubeFaceCoords} */ var c00 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i + 0, j + 0]), size); /** @type {tcuTexture.CubeFaceCoords} */ var c10 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i + 1, j + 0]), size); /** @type {tcuTexture.CubeFaceCoords} */ var c01 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i + 0, j + 1]), size); /** @type {tcuTexture.CubeFaceCoords} */ var c11 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i + 1, j + 1]), size); // If any of samples is out of both edges, implementations can do pretty much anything according to spec. // \todo [2013-07-08 pyry] Test the special case where all corner pixels have exactly the same color. if (c00 == null || c01 == null || c10 == null || c11 == null || c00.face == null || c01.face == null || c10.face == null || c11.face == null) return true; // Bounds for filtering factors /** @type {number} */ var minA = deMath.clamp((uBounds[0] - 0.5) - i, 0, 1); /** @type {number} */ var maxA = deMath.clamp((uBounds[1] - 0.5) - i, 0, 1); /** @type {number} */ var minB = deMath.clamp((vBounds[0] - 0.5) - j, 0, 1); /** @type {number} */ var maxB = deMath.clamp((vBounds[1] - 0.5) - j, 0, 1); /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad = new tcuTexLookupVerifier.ColorQuad([], [], [], []); quad.p00 = tcuTexLookupVerifier.lookupFloat(faces[c00.face], sampler, c00.s, c00.t, 0); quad.p10 = tcuTexLookupVerifier.lookupFloat(faces[c10.face], sampler, c10.s, c10.t, 0); quad.p01 = tcuTexLookupVerifier.lookupFloat(faces[c01.face], sampler, c01.s, c01.t, 0); quad.p11 = tcuTexLookupVerifier.lookupFloat(faces[c11.face], sampler, c11.s, c11.t, 0); if (texClass == tcuTexture.TextureChannelClass.FLOATING_POINT) searchStep = tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad); if (tcuTexLookupVerifier.isBilinearRangeValid(prec, quad, [minA, maxA], [minB, maxB], searchStep, result)) return true; } } return false; }; /** * @param {Array} faces0 (&faces0)[CUBEFACE_LAST] * @param {Array} faces1 (&faces1)[CUBEFACE_LAST] * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexture.CubeFaceCoords} coords * @param {Array} fBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isSeamplessLinearMipmapLinearSampleResultValid = function(faces0, faces1, sampler, prec, coords, fBounds, result) { // \todo [2013-07-04 pyry] This is strictly not correct as coordinates between levels should be dependent. // Right now this allows pairing any two valid bilinear quads. /** @type {number} */ var size0 = faces0[coords.face].getWidth(); /** @type {number} */ var size1 = faces1[coords.face].getWidth(); /** @type {Array} */ var uBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds(sampler.normalizedCoords, size0, coords.s, prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var uBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds(sampler.normalizedCoords, size1, coords.s, prec.coordBits[0], prec.uvwBits[0]); /** @type {Array} */ var vBounds0 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds(sampler.normalizedCoords, size0, coords.t, prec.coordBits[1], prec.uvwBits[1]); /** @type {Array} */ var vBounds1 = tcuTexVerifierUtil.computeNonNormalizedCoordBounds(sampler.normalizedCoords, size1, coords.t, prec.coordBits[1], prec.uvwBits[1]); // Integer coordinates - without wrap mode /** @type {number} */ var minI0 = Math.floor(uBounds0[0] - 0.5); /** @type {number} */ var maxI0 = Math.floor(uBounds0[1] - 0.5); /** @type {number} */ var minI1 = Math.floor(uBounds1[0] - 0.5); /** @type {number} */ var maxI1 = Math.floor(uBounds1[1] - 0.5); /** @type {number} */ var minJ0 = Math.floor(vBounds0[0] - 0.5); /** @type {number} */ var maxJ0 = Math.floor(vBounds0[1] - 0.5); /** @type {number} */ var minJ1 = Math.floor(vBounds1[0] - 0.5); /** @type {number} */ var maxJ1 = Math.floor(vBounds1[1] - 0.5); /** @type {tcuTexture.TextureChannelClass} */ var texClass = tcuTexture.getTextureChannelClass(faces0[coords.face].getFormat().type); /** @type {number} */ var cSearchStep = (texClass == tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT) ? tcuTexLookupVerifier.computeBilinearSearchStepForUnorm(prec) : (texClass == tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT) ? tcuTexLookupVerifier.computeBilinearSearchStepForSnorm(prec) : 0; // Step is computed for floating-point quads based on texel values. /** @type {tcuTexture.CubeFaceCoords} */ var c00; /** @type {tcuTexture.CubeFaceCoords} */ var c10; /** @type {tcuTexture.CubeFaceCoords} */ var c01; /** @type {tcuTexture.CubeFaceCoords} */ var c11; for (var j0 = minJ0; j0 <= maxJ0; j0++) { for (var i0 = minI0; i0 <= maxI0; i0++) { /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad0 = new tcuTexLookupVerifier.ColorQuad([], [], [], []); /** @type {number} */ var searchStep0; c00 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i0 + 0, j0 + 0]), size0); c10 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i0 + 1, j0 + 0]), size0); c01 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i0 + 0, j0 + 1]), size0); c11 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i0 + 1, j0 + 1]), size0); // If any of samples is out of both edges, implementations can do pretty much anything according to spec. // \todo [2013-07-08 pyry] Test the special case where all corner pixels have exactly the same color. if (c00 == null || c01 == null || c10 == null || c11 == null || c00.face == null || c01.face == null || c10.face == null || c11.face == null) return true; quad0.p00 = tcuTexLookupVerifier.lookupFloat(faces0[c00.face], sampler, c00.s, c00.t, 0); quad0.p10 = tcuTexLookupVerifier.lookupFloat(faces0[c10.face], sampler, c10.s, c10.t, 0); quad0.p01 = tcuTexLookupVerifier.lookupFloat(faces0[c01.face], sampler, c01.s, c01.t, 0); quad0.p11 = tcuTexLookupVerifier.lookupFloat(faces0[c11.face], sampler, c11.s, c11.t, 0); if (texClass == tcuTexture.TextureChannelClass.FLOATING_POINT) searchStep0 = tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad0); else searchStep0 = cSearchStep; /** @type {number} */ var minA0 = deMath.clamp((uBounds0[0] - 0.5) - i0, 0, 1); /** @type {number} */ var maxA0 = deMath.clamp((uBounds0[1] - 0.5) - i0, 0, 1); /** @type {number} */ var minB0 = deMath.clamp((vBounds0[0] - 0.5) - j0, 0, 1); /** @type {number} */ var maxB0 = deMath.clamp((vBounds0[1] - 0.5) - j0, 0, 1); for (var j1 = minJ1; j1 <= maxJ1; j1++) { for (var i1 = minI1; i1 <= maxI1; i1++) { /** @type {tcuTexLookupVerifier.ColorQuad} */ var quad1 = new tcuTexLookupVerifier.ColorQuad([], [], [], []); /** @type {number} */ var searchStep1; c00 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i1 + 0, j1 + 0]), size1); c10 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i1 + 1, j1 + 0]), size1); c01 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i1 + 0, j1 + 1]), size1); c11 = tcuTexture.remapCubeEdgeCoords(new tcuTexture.CubeFaceCoords(coords.face, [i1 + 1, j1 + 1]), size1); if (c00 == null || c01 == null || c10 == null || c11 == null || c00.face == null || c01.face == null || c10.face == null || c11.face == null) return true; quad1.p00 = tcuTexLookupVerifier.lookupFloat(faces1[c00.face], sampler, c00.s, c00.t, 0); quad1.p10 = tcuTexLookupVerifier.lookupFloat(faces1[c10.face], sampler, c10.s, c10.t, 0); quad1.p01 = tcuTexLookupVerifier.lookupFloat(faces1[c01.face], sampler, c01.s, c01.t, 0); quad1.p11 = tcuTexLookupVerifier.lookupFloat(faces1[c11.face], sampler, c11.s, c11.t, 0); if (texClass == tcuTexture.TextureChannelClass.FLOATING_POINT) searchStep1 = tcuTexLookupVerifier.computeBilinearSearchStepFromFloatQuad(prec, quad1); else searchStep1 = cSearchStep; /** @type {number} */ var minA1 = deMath.clamp((uBounds1[0] - 0.5) - i1, 0, 1); /** @type {number} */ var maxA1 = deMath.clamp((uBounds1[1] - 0.5) - i1, 0, 1); /** @type {number} */ var minB1 = deMath.clamp((vBounds1[0] - 0.5) - j1, 0, 1); /** @type {number} */ var maxB1 = deMath.clamp((vBounds1[1] - 0.5) - j1, 0, 1); if (tcuTexLookupVerifier.is2DTrilinearFilterResultValid(prec, quad0, quad1, [minA0, maxA0], [minB0, maxB0], [minA1, maxA1], [minB1, maxB1], fBounds, Math.min(searchStep0, searchStep1), result)) return true; } } } } return false; }; /** * @param {Array} level (&level)[CUBEFACE_LAST] * @param {tcuTexture.Sampler} sampler * @param {tcuTexture.FilterMode} filterMode * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexture.CubeFaceCoords} coords * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isCubeLevelSampleResultValid = function(level, sampler, filterMode, prec, coords, result) { if (filterMode == tcuTexture.FilterMode.LINEAR) { if (sampler.seamlessCubeMap) return tcuTexLookupVerifier.isSeamlessLinearSampleResultValid(level, sampler, prec, coords, result); else return tcuTexLookupVerifier.isLinearSampleResultValid_CoordAsVec2AndInt(level[coords.face], sampler, prec, [coords.s, coords.t], 0, result); } else return tcuTexLookupVerifier.isNearestSampleResultValid_CoordAsVec2AndInt(level[coords.face], sampler, prec, [coords.s, coords.t], 0, result); }; /** * @param {Array} faces0 (&faces0)[CUBEFACE_LAST] * @param {Array} faces1 (&faces1)[CUBEFACE_LAST] * @param {tcuTexture.Sampler} sampler * @param {tcuTexture.FilterMode} levelFilter * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {tcuTexture.CubeFaceCoords} coords * @param {Array} fBounds * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isCubeMipmapLinearSampleResultValid = function(faces0, faces1, sampler, levelFilter, prec, coords, fBounds, result) { if (levelFilter == tcuTexture.FilterMode.LINEAR) { if (sampler.seamlessCubeMap) return tcuTexLookupVerifier.isSeamplessLinearMipmapLinearSampleResultValid(faces0, faces1, sampler, prec, coords, fBounds, result); else return tcuTexLookupVerifier.isLinearMipmapLinearSampleResultValid_CoordAsVec2AndInt(faces0[coords.face], faces1[coords.face], sampler, prec, [coords.s, coords.t], 0, fBounds, result); } else return tcuTexLookupVerifier.isNearestMipmapLinearSampleResultValid_CoordAsVec2AndInt(faces0[coords.face], faces1[coords.face], sampler, prec, [coords.s, coords.t], 0, fBounds, result); }; /** * @param {tcuTexture.TextureCubeView} texture * @param {number} levelNdx * @param {Array} out (&out)[CUBEFACE_LAST] */ tcuTexLookupVerifier.getCubeLevelFaces = function(texture, levelNdx, out) { for (var faceNdx = 0; faceNdx < 6; faceNdx++) out[faceNdx] = texture.getLevelFace(levelNdx, /** @type {tcuTexture.CubeFace} */ (faceNdx)); }; /** * @param {number} numLayers * @param {number} numCoordBits * @param {number} layerCoord * @return {Array} */ tcuTexLookupVerifier.computeLayerRange = function(numLayers, numCoordBits, layerCoord) { /** @type {number} */ var err = tcuTexVerifierUtil.computeFloatingPointError(layerCoord, numCoordBits); /** @type {number} */ var minL = Math.floor(layerCoord - err + 0.5); // Round down /** @type {number} */ var maxL = Math.ceil(layerCoord + err + 0.5) - 1; // Round up assertMsgOptions(minL <= maxL, 'minL > maxL', false, true); return [deMath.clamp(minL, 0, numLayers - 1), deMath.clamp(maxL, 0, numLayers - 1)]; }; /** * @param {Array} bits * @return {Array} */ tcuTexLookupVerifier.computeFixedPointThreshold = function(bits) { return tcuTexVerifierUtil.computeFixedPointError_Vector(bits); }; /** * @param {Array} bits * @param {Array} value * @return {Array} */ tcuTexLookupVerifier.computeFloatingPointThreshold = function(bits, value) { return tcuTexVerifierUtil.computeFloatingPointError_Vector(value, bits); }; /** * @param {number} dudx * @param {number} dvdx * @param {number} dwdx * @param {number} dudy * @param {number} dvdy * @param {number} dwdy * @param {tcuTexLookupVerifier.LodPrecision} prec * @return {Array} */ tcuTexLookupVerifier.computeLodBoundsFromDerivates = function(dudx, dvdx, dwdx, dudy, dvdy, dwdy, prec) { /** @type {number} */ var mu = Math.max(Math.abs(dudx), Math.abs(dudy)); /** @type {number} */ var mv = Math.max(Math.abs(dvdx), Math.abs(dvdy)); /** @type {number} */ var mw = Math.max(Math.abs(dwdx), Math.abs(dwdy)); /** @type {number} */ var minDBound = Math.max(Math.max(mu, mv), mw); /** @type {number} */ var maxDBound = mu + mv + mw; /** @type {number} */ var minDErr = tcuTexVerifierUtil.computeFloatingPointError(minDBound, prec.derivateBits); /** @type {number} */ var maxDErr = tcuTexVerifierUtil.computeFloatingPointError(maxDBound, prec.derivateBits); /** @type {number} */ var minLod = Math.log2(minDBound - minDErr); /** @type {number} */ var maxLod = Math.log2(maxDBound + maxDErr); /** @type {number} */ var lodErr = tcuTexVerifierUtil.computeFixedPointError(prec.lodBits); assertMsgOptions(minLod <= maxLod, 'Error: minLod > maxLod', false, true); return [minLod - lodErr, maxLod + lodErr]; }; /** * @param {number} dudx * @param {number} dvdx * @param {number} dudy * @param {number} dvdy * @param {tcuTexLookupVerifier.LodPrecision} prec * @return {Array} */ tcuTexLookupVerifier.computeLodBoundsFromDerivatesUV = function(dudx, dvdx, dudy, dvdy, prec) { return tcuTexLookupVerifier.computeLodBoundsFromDerivates(dudx, dvdx, 0, dudy, dvdy, 0, prec); }; /** * @param {number} dudx * @param {number} dudy * @param {tcuTexLookupVerifier.LodPrecision} prec * @return {Array} */ tcuTexLookupVerifier.computeLodBoundsFromDerivatesU = function(dudx, dudy, prec) { return tcuTexLookupVerifier.computeLodBoundsFromDerivates(dudx, 0, 0, dudy, 0, 0, prec); }; /** * @param {Array} coord * @param {Array} coordDx * @param {Array} coordDy * @param {number} faceSize * @param {tcuTexLookupVerifier.LodPrecision} prec * @return {Array} */ tcuTexLookupVerifier.computeCubeLodBoundsFromDerivates = function(coord, coordDx, coordDy, faceSize, prec) { /** @type {boolean} */ var allowBrokenEdgeDerivate = false; /** @type {tcuTexture.CubeFace} */ var face = tcuTexture.selectCubeFace(coord); /** @type {number} */ var maNdx = 0; /** @type {number} */ var sNdx = 0; /** @type {number} */ var tNdx = 0; // \note Derivate signs don't matter when computing lod switch (face) { case tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X: case tcuTexture.CubeFace.CUBEFACE_POSITIVE_X: maNdx = 0; sNdx = 2; tNdx = 1; break; case tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Y: case tcuTexture.CubeFace.CUBEFACE_POSITIVE_Y: maNdx = 1; sNdx = 0; tNdx = 2; break; case tcuTexture.CubeFace.CUBEFACE_NEGATIVE_Z: case tcuTexture.CubeFace.CUBEFACE_POSITIVE_Z: maNdx = 2; sNdx = 0; tNdx = 1; break; default: throw new Error('Invalid CubeFace.'); } /** @type {number} */ var sc = coord[sNdx]; /** @type {number} */ var tc = coord[tNdx]; /** @type {number} */ var ma = Math.abs(coord[maNdx]); /** @type {number} */ var scdx = coordDx[sNdx]; /** @type {number} */ var tcdx = coordDx[tNdx]; /** @type {number} */ var madx = Math.abs(coordDx[maNdx]); /** @type {number} */ var scdy = coordDy[sNdx]; /** @type {number} */ var tcdy = coordDy[tNdx]; /** @type {number} */ var mady = Math.abs(coordDy[maNdx]); /** @type {number} */ var dudx = faceSize * 0.5 * (scdx * ma - sc * madx) / (ma * ma); /** @type {number} */ var dvdx = faceSize * 0.5 * (tcdx * ma - tc * madx) / (ma * ma); /** @type {number} */ var dudy = faceSize * 0.5 * (scdy * ma - sc * mady) / (ma * ma); /** @type {number} */ var dvdy = faceSize * 0.5 * (tcdy * ma - tc * mady) / (ma * ma); /** @type {Array} */ var bounds = tcuTexLookupVerifier.computeLodBoundsFromDerivatesUV(dudx, dvdx, dudy, dvdy, prec); // Implementations may compute derivate from projected (s, t) resulting in incorrect values at edges. if (allowBrokenEdgeDerivate) { /** @type {Array} */ var dxErr = tcuTexVerifierUtil.computeFloatingPointError_Vector(coordDx, [prec.derivateBits, prec.derivateBits, prec.derivateBits]); /** @type {Array} */ var dyErr = tcuTexVerifierUtil.computeFloatingPointError_Vector(coordDy, [prec.derivateBits, prec.derivateBits, prec.derivateBits]); /** @type {Array} */ var xoffs = deMath.add(deMath.abs(coordDx), dxErr); /** @type {Array} */ var yoffs = deMath.add(deMath.abs(coordDy), dyErr); if (tcuTexture.selectCubeFace(deMath.add(coord, xoffs)) != face || tcuTexture.selectCubeFace(deMath.subtract(coord, xoffs)) != face || tcuTexture.selectCubeFace(deMath.add(coord, yoffs)) != face || tcuTexture.selectCubeFace(deMath.subtract(coord, yoffs)) != face) { return [bounds[0], 1000]; } } return bounds; }; /** * @param {Array} lodBounds * @param {Array} lodMinMax * @param {tcuTexLookupVerifier.LodPrecision} prec * @return {Array} */ tcuTexLookupVerifier.clampLodBounds = function(lodBounds, lodMinMax, prec) { /** @type {number} */ var lodErr = tcuTexVerifierUtil.computeFixedPointError(prec.lodBits); /** @type {number} */ var a = lodMinMax[0]; /** @type {number} */ var b = lodMinMax[1]; return [deMath.clamp(lodBounds[0], a - lodErr, b - lodErr), deMath.clamp(lodBounds[1], a + lodErr, b + lodErr)]; }; /** * @param {tcuTexture.ConstPixelBufferAccess} access * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.TexLookupScaleMode} scaleMode * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {number} coordZ * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLevel2DLookupResultValid = function(access, sampler, scaleMode, prec, coord, coordZ, result) { /** @type {tcuTexture.FilterMode} */ var filterMode = (scaleMode == tcuTexLookupVerifier.TexLookupScaleMode.MAGNIFY) ? sampler.magFilter : sampler.minFilter; return tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec2AndInt(access, sampler, filterMode, prec, coord, coordZ, result); }; /** * @param {tcuTexture.ConstPixelBufferAccess} access * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.TexLookupScaleMode} scaleMode * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {number} coordZ * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLevel2DLookupResultValid_Int = function(access, sampler, scaleMode, prec, coord, coordZ, result) { assertMsgOptions(sampler.minFilter == tcuTexture.FilterMode.NEAREST && sampler.magFilter == tcuTexture.FilterMode.NEAREST, 'minFilter and magFilter must be NEAREST', false, true); return tcuTexLookupVerifier.isNearestSampleResultValid_CoordAsVec2AndInt(access, sampler, prec, coord, coordZ, result); }; /** * @param {tcuTexture.ConstPixelBufferAccess} access * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.TexLookupScaleMode} scaleMode * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLevel3DLookupResultValid = function(access, sampler, scaleMode, prec, coord, result) { /** @type {tcuTexture.FilterMode} */ var filterMode = (scaleMode == tcuTexLookupVerifier.TexLookupScaleMode.MAGNIFY) ? sampler.magFilter : sampler.minFilter; return tcuTexLookupVerifier.isLevelSampleResultValid_CoordAsVec3(access, sampler, filterMode, prec, coord, result); }; /** * @param {tcuTexture.ConstPixelBufferAccess} access * @param {tcuTexture.Sampler} sampler * @param {tcuTexLookupVerifier.TexLookupScaleMode} scaleMode * @param {tcuTexLookupVerifier.LookupPrecision} prec * @param {Array} coord * @param {Array} result * @return {boolean} */ tcuTexLookupVerifier.isLevel3DLookupResultValid_Int = function(access, sampler, scaleMode, prec, coord, result) { assertMsgOptions(sampler.minFilter == tcuTexture.FilterMode.NEAREST && sampler.magFilter == tcuTexture.FilterMode.NEAREST, 'minFilter and magFilter must be NEAREST', false, true); return tcuTexLookupVerifier.isNearestSampleResultValid_CoordAsVec3(access, sampler, prec, coord, result); }; });