/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a tcuTextureUtil.copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('framework.common.tcuTextureUtil'); goog.require('framework.common.tcuTexture'); goog.require('framework.delibs.debase.deMath'); goog.require('framework.delibs.debase.deRandom'); goog.scope(function() { var tcuTextureUtil = framework.common.tcuTextureUtil; var tcuTexture = framework.common.tcuTexture; var deMath = framework.delibs.debase.deMath; var deRandom = framework.delibs.debase.deRandom; var DE_ASSERT = function(x) { if (!x) throw new Error('Assert failed'); }; /** * @param {number} t * @param {number} minVal * @param {number} maxVal * @return {number} */ tcuTextureUtil.linearInterpolate = function(t, minVal, maxVal) { return minVal + (maxVal - minVal) * t; }; /** tcuTextureUtil.linearChannelToSRGB * @param {number} cl * @return {number} */ tcuTextureUtil.linearChannelToSRGB = function(cl) { if (cl <= 0.0) return 0.0; else if (cl < 0.0031308) return 12.92 * cl; else if (cl < 1.0) return 1.055 * Math.pow(cl, 0.41666) - 0.055; else return 1.0; }; /** * Convert sRGB to linear colorspace * @param {Array} cs * @return {Array} */ tcuTextureUtil.sRGBToLinear = function(cs) { return [tcuTextureUtil.sRGBChannelToLinear(cs[0]), tcuTextureUtil.sRGBChannelToLinear(cs[1]), tcuTextureUtil.sRGBChannelToLinear(cs[2]), cs[3]]; }; /** * @param {number} cs * @return {number} */ tcuTextureUtil.sRGBChannelToLinear = function(cs) { if (cs <= 0.04045) return cs / 12.92; else return Math.pow((cs + 0.055) / 1.055, 2.4); }; /** tcuTextureUtil.linearToSRGB * @param {Array} cl * @return {Array} */ tcuTextureUtil.linearToSRGB = function(cl) { return [tcuTextureUtil.linearChannelToSRGB(cl[0]), tcuTextureUtil.linearChannelToSRGB(cl[1]), tcuTextureUtil.linearChannelToSRGB(cl[2]), cl[3] ]; }; /** * tcuTextureUtil.getSubregion * @param {tcuTexture.PixelBufferAccess} access * @param {number} x * @param {number} y * @param {number} z * @param {number} width * @param {number} height * @param {number} depth * @return {tcuTexture.PixelBufferAccess} */ tcuTextureUtil.getSubregion = function(access, x, y, z, width, height, depth) { DE_ASSERT(deMath.deInBounds32(x, 0, access.getWidth()) && deMath.deInRange32(x + width, x, access.getWidth())); DE_ASSERT(deMath.deInBounds32(y, 0, access.getHeight()) && deMath.deInRange32(y + height, y, access.getHeight())); DE_ASSERT(deMath.deInBounds32(z, 0, access.getDepth()) && deMath.deInRange32(z + depth, z, access.getDepth())); return new tcuTexture.PixelBufferAccess({ format: access.getFormat(), width: width, height: height, depth: depth, rowPitch: access.getRowPitch(), slicePitch: access.getSlicePitch(), offset: access.m_offset + access.getFormat().getPixelSize() * x + access.getRowPitch() * y + access.getSlicePitch() * z, data: access.getBuffer() }); }; /** * @param {tcuTexture.PixelBufferAccess} access * @param {Array} minVal * @param {Array} maxVal */ tcuTextureUtil.fillWithComponentGradients1D = function(access, minVal, maxVal) { DE_ASSERT(access.getHeight() == 1); for (var x = 0; x < access.getWidth(); x++) { var s = (x + 0.5) / access.getWidth(); var r = tcuTextureUtil.linearInterpolate(s, minVal[0], maxVal[0]); var g = tcuTextureUtil.linearInterpolate(s, minVal[1], maxVal[1]); var b = tcuTextureUtil.linearInterpolate(s, minVal[2], maxVal[2]); var a = tcuTextureUtil.linearInterpolate(s, minVal[3], maxVal[3]); access.setPixel([r, g, b, a], x, 0); } }; /** * @param {tcuTexture.PixelBufferAccess} access * @param {Array} minVal * @param {Array} maxVal */ tcuTextureUtil.fillWithComponentGradients2D = function(access, minVal, maxVal) { for (var y = 0; y < access.getHeight(); y++) { var t = (y + 0.5) / access.getHeight(); for (var x = 0; x < access.getWidth(); x++) { var s = (x + 0.5) / access.getWidth(); var r = tcuTextureUtil.linearInterpolate((s + t) * 0.5, minVal[0], maxVal[0]); var g = tcuTextureUtil.linearInterpolate((s + (1 - t)) * 0.5, minVal[1], maxVal[1]); var b = tcuTextureUtil.linearInterpolate(((1 - s) + t) * 0.5, minVal[2], maxVal[2]); var a = tcuTextureUtil.linearInterpolate(((1 - s) + (1 - t)) * 0.5, minVal[3], maxVal[3]); access.setPixel([r, g, b, a], x, y); } } }; /** * @param {tcuTexture.PixelBufferAccess} dst * @param {Array} minVal * @param {Array} maxVal */ tcuTextureUtil.fillWithComponentGradients3D = function(dst, minVal, maxVal) { for (var z = 0; z < dst.getDepth(); z++) { var p = (z + 0.5) / dst.getDepth(); var b = tcuTextureUtil.linearInterpolate(p, minVal[2], maxVal[2]); for (var y = 0; y < dst.getHeight(); y++) { var t = (y + 0.5) / dst.getHeight(); var g = tcuTextureUtil.linearInterpolate(t, minVal[1], maxVal[1]); for (var x = 0; x < dst.getWidth(); x++) { var s = (x + 0.5) / dst.getWidth(); var r = tcuTextureUtil.linearInterpolate(s, minVal[0], maxVal[0]); var a = tcuTextureUtil.linearInterpolate(1 - (s + t + p) / 3, minVal[3], maxVal[3]); dst.setPixel([r, g, b, a], x, y, z); } } } }; /** * @param {tcuTexture.PixelBufferAccess} access * @param {Array} minVal * @param {Array} maxVal */ tcuTextureUtil.fillWithComponentGradients = function(access, minVal, maxVal) { if (access.getHeight() == 1 && access.getDepth() == 1) tcuTextureUtil.fillWithComponentGradients1D(access, minVal, maxVal); else if (access.getDepth() == 1) tcuTextureUtil.fillWithComponentGradients2D(access, minVal, maxVal); else tcuTextureUtil.fillWithComponentGradients3D(access, minVal, maxVal); }; /** * @param {tcuTexture.PixelBufferAccess} dst */ tcuTextureUtil.fillWithRGBAQuads = function(dst) { checkMessage(dst.getDepth() == 1, 'Depth must be 1'); var width = dst.getWidth(); var height = dst.getHeight(); var left = width / 2; var top = height / 2; tcuTextureUtil.getSubregion(dst, 0, 0, 0, left, top, 1).clear([1.0, 0.0, 0.0, 1.0]); tcuTextureUtil.getSubregion(dst, left, 0, 0, width - left, top, 1).clear([0.0, 1.0, 0.0, 1.0]); tcuTextureUtil.getSubregion(dst, 0, top, 0, left, height - top, 1).clear([0.0, 0.0, 1.0, 0.0]); tcuTextureUtil.getSubregion(dst, left, top, 0, width - left, height - top, 1).clear([0.5, 0.5, 0.5, 1.0]); }; // \todo [2012-11-13 pyry] There is much better metaballs code in CL SIR value generators. /** * @param {tcuTexture.PixelBufferAccess} dst * @param {number} numBalls * @param {number} seed */ tcuTextureUtil.fillWithMetaballs = function(dst, numBalls, seed) { checkMessage(dst.getDepth() == 1, 'Depth must be 1'); var points = []; var rnd = new deRandom.Random(seed); for (var i = 0; i < numBalls; i++) { var x = rnd.getFloat(); var y = rnd.getFloat(); points[i] = [x, y]; } for (var y = 0; y < dst.getHeight(); y++) for (var x = 0; x < dst.getWidth(); x++) { var p = [x / dst.getWidth(), y / dst.getHeight()]; var sum = 0.0; for (var pointNdx = 0; pointNdx < points.length; pointNdx++) { var d = deMath.subtract(p, points[pointNdx]); var f = 0.01 / (d[0] * d[0] + d[1] * d[1]); sum += f; } dst.setPixel([sum, sum, sum, sum], x, y); } }; /** * Create tcuTextureUtil.TextureFormatInfo. * @constructor * @param {Array} valueMin * @param {Array} valueMax * @param {Array} lookupScale * @param {Array} lookupBias */ tcuTextureUtil.TextureFormatInfo = function(valueMin, valueMax, lookupScale, lookupBias) { /** @type {Array} */ this.valueMin = valueMin; /** @type {Array} */ this.valueMax = valueMax; /** @type {Array} */ this.lookupScale = lookupScale; /** @type {Array} */ this.lookupBias = lookupBias; }; /** * @param {?tcuTexture.ChannelType} channelType * @return {Array} */ tcuTextureUtil.getChannelValueRange = function(channelType) { var cMin = 0; var cMax = 0; switch (channelType) { // Signed normalized formats. case tcuTexture.ChannelType.SNORM_INT8: case tcuTexture.ChannelType.SNORM_INT16: cMin = -1; cMax = 1; break; // Unsigned normalized formats. case tcuTexture.ChannelType.UNORM_INT8: case tcuTexture.ChannelType.UNORM_INT16: case tcuTexture.ChannelType.UNORM_SHORT_565: case tcuTexture.ChannelType.UNORM_SHORT_4444: case tcuTexture.ChannelType.UNORM_INT_101010: case tcuTexture.ChannelType.UNORM_INT_1010102_REV: cMin = 0; cMax = 1; break; // Misc formats. case tcuTexture.ChannelType.SIGNED_INT8: cMin = -128; cMax = 127; break; case tcuTexture.ChannelType.SIGNED_INT16: cMin = -32768; cMax = 32767; break; case tcuTexture.ChannelType.SIGNED_INT32: cMin = -2147483648; cMax = 2147483647; break; case tcuTexture.ChannelType.UNSIGNED_INT8: cMin = 0; cMax = 255; break; case tcuTexture.ChannelType.UNSIGNED_INT16: cMin = 0; cMax = 65535; break; case tcuTexture.ChannelType.UNSIGNED_INT32: cMin = 0; cMax = 4294967295; break; case tcuTexture.ChannelType.HALF_FLOAT: cMin = -1e3; cMax = 1e3; break; case tcuTexture.ChannelType.FLOAT: cMin = -1e5; cMax = 1e5; break; case tcuTexture.ChannelType.UNSIGNED_INT_11F_11F_10F_REV: cMin = 0; cMax = 1e4; break; case tcuTexture.ChannelType.UNSIGNED_INT_999_E5_REV: cMin = 0; cMax = 1e5; break; default: DE_ASSERT(false); } return [cMin, cMax]; }; /** * Creates an array by choosing between 'a' and 'b' based on 'cond' array. * @param {Array | number} a * @param {Array | number} b * @param {Array} cond Condtions * @return {Array} */ tcuTextureUtil.select = function(a, b, cond) { /*DE_ASSERT(!(a.length && !b.length) || !(!a.length && b.length) || !((a.length && b.length) && ((a.length != b.length) || (b.length != cond.length) || (a.length != cond.length))));*/ if (a.length && !b.length) throw new Error('second input parameter is not a vector'); if (!a.length && b.length) throw new Error('first input parameter is not a vector'); if ((a.length && b.length) && ((a.length != b.length) || (b.length != cond.length) || (a.length != cond.length))) throw new Error('different size vectors'); var dst = []; for (var i = 0; i < cond.length; i++) if (cond[i]) { if (a.length) dst.push(a[i]); else dst.push(a); } else { if (b.length) dst.push(b[i]); else dst.push(b); } return dst; }; /** * Get standard parameters for testing texture format * * Returns tcuTextureUtil.TextureFormatInfo that describes good parameters for exercising * given TextureFormat. Parameters include value ranges per channel and * suitable lookup scaling and bias in order to reduce result back to * 0..1 range. * * @param {tcuTexture.TextureFormat} format * @return {tcuTextureUtil.TextureFormatInfo} */ tcuTextureUtil.getTextureFormatInfo = function(format) { // Special cases. if (format.isEqual(new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNSIGNED_INT_1010102_REV))) return new tcuTextureUtil.TextureFormatInfo([0, 0, 0, 0], [1023, 1023, 1023, 3], [1 / 1023, 1 / 1023, 1 / 1023, 1 / 3], [0, 0, 0, 0]); else if (format.order == tcuTexture.ChannelOrder.D || format.order == tcuTexture.ChannelOrder.DS) return new tcuTextureUtil.TextureFormatInfo([0, 0, 0, 0], [1, 1, 1, 0], [1, 1, 1, 1], [0, 0, 0, 0]); // Depth / stencil formats. else if (format.isEqual(new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_SHORT_5551))) return new tcuTextureUtil.TextureFormatInfo([0, 0, 0, 0.5], [1, 1, 1, 1.5], [1, 1, 1, 1], [0, 0, 0, 0]); var cRange = tcuTextureUtil.getChannelValueRange(format.type); var chnMask = null; switch (format.order) { case tcuTexture.ChannelOrder.R: chnMask = [true, false, false, false]; break; case tcuTexture.ChannelOrder.A: chnMask = [false, false, false, true]; break; case tcuTexture.ChannelOrder.L: chnMask = [true, true, true, false]; break; case tcuTexture.ChannelOrder.LA: chnMask = [true, true, true, true]; break; case tcuTexture.ChannelOrder.RG: chnMask = [true, true, false, false]; break; case tcuTexture.ChannelOrder.RGB: chnMask = [true, true, true, false]; break; case tcuTexture.ChannelOrder.RGBA: chnMask = [true, true, true, true]; break; case tcuTexture.ChannelOrder.sRGB: chnMask = [true, true, true, false]; break; case tcuTexture.ChannelOrder.sRGBA: chnMask = [true, true, true, true]; break; case tcuTexture.ChannelOrder.D: chnMask = [true, true, true, false]; break; case tcuTexture.ChannelOrder.DS: chnMask = [true, true, true, true]; break; default: DE_ASSERT(false); } var scale = 1 / (cRange[1] - cRange[0]); var bias = -cRange[0] * scale; return new tcuTextureUtil.TextureFormatInfo(tcuTextureUtil.select(cRange[0], 0, chnMask), tcuTextureUtil.select(cRange[1], 0, chnMask), tcuTextureUtil.select(scale, 1, chnMask), tcuTextureUtil.select(bias, 0, chnMask)); }; /** tcuTextureUtil.getChannelBitDepth * @param {?tcuTexture.ChannelType} channelType * @return {Array} */ tcuTextureUtil.getChannelBitDepth = function(channelType) { switch (channelType) { case tcuTexture.ChannelType.SNORM_INT8: return [8, 8, 8, 8]; case tcuTexture.ChannelType.SNORM_INT16: return [16, 16, 16, 16]; case tcuTexture.ChannelType.SNORM_INT32: return [32, 32, 32, 32]; case tcuTexture.ChannelType.UNORM_INT8: return [8, 8, 8, 8]; case tcuTexture.ChannelType.UNORM_INT16: return [16, 16, 16, 16]; case tcuTexture.ChannelType.UNORM_INT32: return [32, 32, 32, 32]; case tcuTexture.ChannelType.UNORM_SHORT_565: return [5, 6, 5, 0]; case tcuTexture.ChannelType.UNORM_SHORT_4444: return [4, 4, 4, 4]; case tcuTexture.ChannelType.UNORM_SHORT_555: return [5, 5, 5, 0]; case tcuTexture.ChannelType.UNORM_SHORT_5551: return [5, 5, 5, 1]; case tcuTexture.ChannelType.UNORM_INT_101010: return [10, 10, 10, 0]; case tcuTexture.ChannelType.UNORM_INT_1010102_REV: return [10, 10, 10, 2]; case tcuTexture.ChannelType.SIGNED_INT8: return [8, 8, 8, 8]; case tcuTexture.ChannelType.SIGNED_INT16: return [16, 16, 16, 16]; case tcuTexture.ChannelType.SIGNED_INT32: return [32, 32, 32, 32]; case tcuTexture.ChannelType.UNSIGNED_INT8: return [8, 8, 8, 8]; case tcuTexture.ChannelType.UNSIGNED_INT16: return [16, 16, 16, 16]; case tcuTexture.ChannelType.UNSIGNED_INT32: return [32, 32, 32, 32]; case tcuTexture.ChannelType.UNSIGNED_INT_1010102_REV: return [10, 10, 10, 2]; case tcuTexture.ChannelType.UNSIGNED_INT_24_8: return [24, 0, 0, 8]; case tcuTexture.ChannelType.HALF_FLOAT: return [16, 16, 16, 16]; case tcuTexture.ChannelType.FLOAT: return [32, 32, 32, 32]; case tcuTexture.ChannelType.UNSIGNED_INT_11F_11F_10F_REV: return [11, 11, 10, 0]; case tcuTexture.ChannelType.UNSIGNED_INT_999_E5_REV: return [9, 9, 9, 0]; case tcuTexture.ChannelType.FLOAT_UNSIGNED_INT_24_8_REV: return [32, 0, 0, 8]; default: DE_ASSERT(false); return [0, 0, 0, 0]; } }; /** tcuTextureUtil.getTextureFormatBitDepth * @param {tcuTexture.TextureFormat} format * @return {Array} */ tcuTextureUtil.getTextureFormatBitDepth = function(format) { /** @type {Array} */ var chnBits = tcuTextureUtil.getChannelBitDepth(format.type); // IVec4 /** @type {Array} */ var chnMask = [false, false, false, false]; // BVec4 /** @type {Array} */ var chnSwz = [0, 1, 2, 3]; // IVec4 switch (format.order) { case tcuTexture.ChannelOrder.R: chnMask = [true, false, false, false]; break; case tcuTexture.ChannelOrder.A: chnMask = [false, false, false, true]; break; case tcuTexture.ChannelOrder.RA: chnMask = [true, false, false, true]; break; case tcuTexture.ChannelOrder.L: chnMask = [true, true, true, false]; break; case tcuTexture.ChannelOrder.I: chnMask = [true, true, true, true]; break; case tcuTexture.ChannelOrder.LA: chnMask = [true, true, true, true]; break; case tcuTexture.ChannelOrder.RG: chnMask = [true, true, false, false]; break; case tcuTexture.ChannelOrder.RGB: chnMask = [true, true, true, false]; break; case tcuTexture.ChannelOrder.RGBA: chnMask = [true, true, true, true]; break; case tcuTexture.ChannelOrder.BGRA: chnMask = [true, true, true, true]; chnSwz = [2, 1, 0, 3]; break; case tcuTexture.ChannelOrder.ARGB: chnMask = [true, true, true, true]; chnSwz = [1, 2, 3, 0]; break; case tcuTexture.ChannelOrder.sRGB: chnMask = [true, true, true, false]; break; case tcuTexture.ChannelOrder.sRGBA: chnMask = [true, true, true, true]; break; case tcuTexture.ChannelOrder.D: chnMask = [true, false, false, false]; break; case tcuTexture.ChannelOrder.DS: chnMask = [true, false, false, true]; break; case tcuTexture.ChannelOrder.S: chnMask = [false, false, false, true]; break; default: DE_ASSERT(false); } return tcuTextureUtil.select(deMath.swizzle(chnBits, [chnSwz[0], chnSwz[1], chnSwz[2], chnSwz[3]]), [0, 0, 0, 0], chnMask); }; /** tcuTextureUtil.fillWithGrid * @const @param {tcuTexture.PixelBufferAccess} access * @param {number} cellSize * @param {Array} colorA * @param {Array} colorB */ tcuTextureUtil.fillWithGrid = function(access, cellSize, colorA, colorB) { if (access.getHeight() == 1 && access.getDepth() == 1) tcuTextureUtil.fillWithGrid1D(access, cellSize, colorA, colorB); else if (access.getDepth() == 1) tcuTextureUtil.fillWithGrid2D(access, cellSize, colorA, colorB); else tcuTextureUtil.fillWithGrid3D(access, cellSize, colorA, colorB); }; /** tcuTextureUtil.fillWithGrid1D * @const @param {tcuTexture.PixelBufferAccess} access * @param {number} cellSize * @param {Array} colorA * @param {Array} colorB */ tcuTextureUtil.fillWithGrid1D = function(access, cellSize, colorA, colorB) { for (var x = 0; x < access.getWidth(); x++) { var mx = Math.floor(x / cellSize) % 2; if (mx) access.setPixel(colorB, x, 0); else access.setPixel(colorA, x, 0); } }; /** tcuTextureUtil.fillWithGrid2D * @const @param {tcuTexture.PixelBufferAccess} access * @param {number} cellSize * @param {Array} colorA * @param {Array} colorB */ tcuTextureUtil.fillWithGrid2D = function(access, cellSize, colorA, colorB) { for (var y = 0; y < access.getHeight(); y++) for (var x = 0; x < access.getWidth(); x++) { var mx = Math.floor(x / cellSize) % 2; var my = Math.floor(y / cellSize) % 2; if (mx ^ my) access.setPixel(colorB, x, y); else access.setPixel(colorA, x, y); } }; /** tcuTextureUtil.fillWithGrid3D * @const @param {tcuTexture.PixelBufferAccess} access * @param {number} cellSize * @param {Array} colorA * @param {Array} colorB */ tcuTextureUtil.fillWithGrid3D = function(access, cellSize, colorA, colorB) { for (var z = 0; z < access.getDepth(); z++) for (var y = 0; y < access.getHeight(); y++) for (var x = 0; x < access.getWidth(); x++) { var mx = Math.floor(x / cellSize) % 2; var my = Math.floor(y / cellSize) % 2; var mz = Math.floor(z / cellSize) % 2; if (mx ^ my ^ mz) access.setPixel(colorB, x, y, z); else access.setPixel(colorA, x, y, z); } }; /** * @const @param {tcuTexture.TextureFormat} format * @return {Array} */ tcuTextureUtil.getTextureFormatMantissaBitDepth = function(format) { /** @type {Array} */ var chnBits = tcuTextureUtil.getChannelMantissaBitDepth(format.type); /** @type {Array} */ var chnMask = [false, false, false, false]; /** @type {Array} */ var chnSwz = [0, 1, 2, 3]; switch (format.order) { case tcuTexture.ChannelOrder.R: chnMask = [true, false, false, false]; break; case tcuTexture.ChannelOrder.A: chnMask = [false, false, false, true]; break; case tcuTexture.ChannelOrder.RA: chnMask = [true, false, false, true]; break; case tcuTexture.ChannelOrder.L: chnMask = [true, true, true, false]; break; case tcuTexture.ChannelOrder.I: chnMask = [true, true, true, true]; break; case tcuTexture.ChannelOrder.LA: chnMask = [true, true, true, true]; break; case tcuTexture.ChannelOrder.RG: chnMask = [true, true, false, false]; break; case tcuTexture.ChannelOrder.RGB: chnMask = [true, true, true, false]; break; case tcuTexture.ChannelOrder.RGBA: chnMask = [true, true, true, true]; break; case tcuTexture.ChannelOrder.BGRA: chnMask = [true, true, true, true]; chnSwz = [2, 1, 0, 3]; break; case tcuTexture.ChannelOrder.ARGB: chnMask = [true, true, true, true]; chnSwz = [1, 2, 3, 0]; break; case tcuTexture.ChannelOrder.sRGB: chnMask = [true, true, true, false]; break; case tcuTexture.ChannelOrder.sRGBA: chnMask = [true, true, true, true]; break; case tcuTexture.ChannelOrder.D: chnMask = [true, false, false, false]; break; case tcuTexture.ChannelOrder.DS: chnMask = [true, false, false, true]; break; case tcuTexture.ChannelOrder.S: chnMask = [false, false, false, true]; break; default: DE_ASSERT(false); } return tcuTextureUtil.select(deMath.swizzle(chnBits, [chnSwz[0], chnSwz[1], chnSwz[2], chnSwz[3]]), [0, 0, 0, 0], chnMask); }; /** * @param {?tcuTexture.ChannelType} channelType * @return {Array} */ tcuTextureUtil.getChannelMantissaBitDepth = function(channelType) { switch (channelType) { case tcuTexture.ChannelType.SNORM_INT8: case tcuTexture.ChannelType.SNORM_INT16: case tcuTexture.ChannelType.SNORM_INT32: case tcuTexture.ChannelType.UNORM_INT8: case tcuTexture.ChannelType.UNORM_INT16: case tcuTexture.ChannelType.UNORM_INT32: case tcuTexture.ChannelType.UNORM_SHORT_565: case tcuTexture.ChannelType.UNORM_SHORT_4444: case tcuTexture.ChannelType.UNORM_SHORT_555: case tcuTexture.ChannelType.UNORM_SHORT_5551: case tcuTexture.ChannelType.UNORM_INT_101010: case tcuTexture.ChannelType.UNORM_INT_1010102_REV: case tcuTexture.ChannelType.SIGNED_INT8: case tcuTexture.ChannelType.SIGNED_INT16: case tcuTexture.ChannelType.SIGNED_INT32: case tcuTexture.ChannelType.UNSIGNED_INT8: case tcuTexture.ChannelType.UNSIGNED_INT16: case tcuTexture.ChannelType.UNSIGNED_INT32: case tcuTexture.ChannelType.UNSIGNED_INT_1010102_REV: case tcuTexture.ChannelType.UNSIGNED_INT_24_8: case tcuTexture.ChannelType.UNSIGNED_INT_999_E5_REV: return tcuTextureUtil.getChannelBitDepth(channelType); case tcuTexture.ChannelType.HALF_FLOAT: return [10, 10, 10, 10]; case tcuTexture.ChannelType.FLOAT: return [23, 23, 23, 23]; case tcuTexture.ChannelType.UNSIGNED_INT_11F_11F_10F_REV: return [6, 6, 5, 0]; case tcuTexture.ChannelType.FLOAT_UNSIGNED_INT_24_8_REV: return [23, 0, 0, 8]; default: throw new Error('Invalid channelType: ' + channelType); } }; /** * @param {tcuTexture.PixelBufferAccess} dst * @param {tcuTexture.ConstPixelBufferAccess} src */ tcuTextureUtil.copy = function(dst, src) { var width = dst.getWidth(); var height = dst.getHeight(); var depth = dst.getDepth(); DE_ASSERT(src.getWidth() == width && src.getHeight() == height && src.getDepth() == depth); if (src.getFormat().isEqual(dst.getFormat())) { var srcData = src.getDataPtr(); var dstData = dst.getDataPtr(); if (srcData.length == dstData.length) { dstData.set(srcData); return; } } var srcClass = tcuTexture.getTextureChannelClass(src.getFormat().type); var dstClass = tcuTexture.getTextureChannelClass(dst.getFormat().type); var srcIsInt = srcClass == tcuTexture.TextureChannelClass.SIGNED_INTEGER || srcClass == tcuTexture.TextureChannelClass.UNSIGNED_INTEGER; var dstIsInt = dstClass == tcuTexture.TextureChannelClass.SIGNED_INTEGER || dstClass == tcuTexture.TextureChannelClass.UNSIGNED_INTEGER; if (srcIsInt && dstIsInt) { for (var z = 0; z < depth; z++) for (var y = 0; y < height; y++) for (var x = 0; x < width; x++) dst.setPixelInt(src.getPixelInt(x, y, z), x, y, z); } else { for (var z = 0; z < depth; z++) for (var y = 0; y < height; y++) for (var x = 0; x < width; x++) dst.setPixel(src.getPixel(x, y, z), x, y, z); } }; /** * @param {tcuTexture.ConstPixelBufferAccess} access */ tcuTextureUtil.estimatePixelValueRange = function(access) { var format = access.getFormat(); switch (format.type) { case tcuTexture.ChannelType.UNORM_INT8: case tcuTexture.ChannelType.UNORM_INT16: // Normalized unsigned formats. return [ [0, 0, 0, 0], [1, 1, 1, 1] ]; case tcuTexture.ChannelType.SNORM_INT8: case tcuTexture.ChannelType.SNORM_INT16: // Normalized signed formats. return [ [-1, -1, -1, -1], [1, 1, 1, 1] ]; default: // \note Samples every 4/8th pixel. var minVal = [Infinity, Infinity, Infinity, Infinity]; var maxVal = [-Infinity, -Infinity, -Infinity, -Infinity]; for (var z = 0; z < access.getDepth(); z += 2) { for (var y = 0; y < access.getHeight(); y += 2) { for (var x = 0; x < access.getWidth(); x += 2) { var p = access.getPixel(x, y, z); minVal[0] = Math.min(minVal[0], p[0]); minVal[1] = Math.min(minVal[1], p[1]); minVal[2] = Math.min(minVal[2], p[2]); minVal[3] = Math.min(minVal[3], p[3]); maxVal[0] = Math.max(maxVal[0], p[0]); maxVal[1] = Math.max(maxVal[1], p[1]); maxVal[2] = Math.max(maxVal[2], p[2]); maxVal[3] = Math.max(maxVal[3], p[3]); } } } return [minVal, maxVal]; } }; /** * @param {tcuTexture.ConstPixelBufferAccess} access * @return {{scale: Array, bias: Array}} */ tcuTextureUtil.computePixelScaleBias = function(access) { var limits = tcuTextureUtil.estimatePixelValueRange(access); var minVal = limits[0]; var maxVal = limits[1]; var scale = [1, 1, 1, 1]; var bias = [0, 0, 0, 0]; var eps = 0.0001; for (var c = 0; c < 4; c++) { if (maxVal[c] - minVal[c] < eps) { scale[c] = (maxVal[c] < eps) ? 1 : (1 / maxVal[c]); bias[c] = (c == 3) ? (1 - maxVal[c] * scale[c]) : (0 - minVal[c] * scale[c]); } else { scale[c] = 1 / (maxVal[c] - minVal[c]); bias[c] = 0 - minVal[c] * scale[c]; } } return { scale: scale, bias: bias }; }; });