/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('framework.referencerenderer.rrUtil'); goog.require('framework.opengl.simplereference.sglrGLContext'); goog.require('framework.opengl.simplereference.sglrReferenceContext'); goog.scope(function() { var rrUtil = framework.referencerenderer.rrUtil; var sglrGLContext = framework.opengl.simplereference.sglrGLContext; var sglrReferenceContext = framework.opengl.simplereference.sglrReferenceContext; /** * @param {sglrGLContext.GLContext | WebGL2RenderingContext | sglrReferenceContext.ReferenceContext} ctx * @param {number|Object} program * @param {Array} p0 * @param {Array} p1 */ rrUtil.drawQuad = function(ctx, program, p0, p1) { // Vertex data. var hz = (p0[2] + p1[2]) * 0.5; /** @type {Array} */ var position = [ p0[0], p0[1], p0[2], 1.0, p0[0], p1[1], hz, 1.0, p1[0], p0[1], hz, 1.0, p1[0], p1[1], p1[2], 1.0 ]; /** @type {Array} */ var coord = [ 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0 ]; /** @type {Array} */ var indices = [0, 1, 2, 2, 1, 3]; var posLoc = ctx.getAttribLocation(program, 'a_position'); if (posLoc == -1) throw new Error('a_position attribute is not defined.'); var coordLoc = ctx.getAttribLocation(program, 'a_coord'); var vaoID; var bufIDs = []; vaoID = ctx.createVertexArray(); ctx.bindVertexArray(vaoID); bufIDs[0] = ctx.createBuffer(); bufIDs[1] = ctx.createBuffer(); ctx.useProgram(program); if (posLoc >= 0) { ctx.bindBuffer(gl.ARRAY_BUFFER, bufIDs[0]); ctx.bufferData(gl.ARRAY_BUFFER, new Float32Array(position), gl.STATIC_DRAW); ctx.enableVertexAttribArray(posLoc); ctx.vertexAttribPointer(posLoc, 4, gl.FLOAT, false, 0, 0); ctx.bindBuffer(gl.ARRAY_BUFFER, null); } if (coordLoc >= 0) { ctx.bindBuffer(gl.ARRAY_BUFFER, bufIDs[1]); ctx.bufferData(gl.ARRAY_BUFFER, new Float32Array(coord), gl.STATIC_DRAW); ctx.enableVertexAttribArray(coordLoc); ctx.vertexAttribPointer(coordLoc, 2, gl.FLOAT, false, 0, 0); ctx.bindBuffer(gl.ARRAY_BUFFER, null); } { var ndxID = ctx.createBuffer(); ctx.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ndxID); ctx.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW); ctx.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0); ctx.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); ctx.deleteBuffer(ndxID); } ctx.bindVertexArray(null); ctx.deleteBuffer(bufIDs[0]); ctx.deleteBuffer(bufIDs[1]); ctx.deleteVertexArray(vaoID); if (posLoc >= 0) ctx.disableVertexAttribArray(posLoc); if (coordLoc >= 0) ctx.disableVertexAttribArray(coordLoc); }; });