/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fDrawTests'); goog.require('framework.common.tcuLogImage'); goog.require('framework.common.tcuRGBA'); goog.require('framework.common.tcuSurface'); goog.require('framework.common.tcuTestCase'); goog.require('framework.common.tcuTexture'); goog.require('framework.delibs.debase.deMath'); goog.require('framework.delibs.debase.deRandom'); goog.require('framework.delibs.debase.deString'); goog.require('framework.delibs.debase.deUtil'); goog.require('framework.opengl.gluDrawUtil'); goog.require('framework.opengl.gluShaderProgram'); goog.require('framework.opengl.gluShaderUtil'); goog.require('framework.opengl.gluTexture'); goog.require('framework.opengl.gluVarType'); goog.require('framework.opengl.simplereference.sglrGLContext'); goog.require('framework.opengl.simplereference.sglrShaderProgram'); goog.require('framework.referencerenderer.rrFragmentOperations'); goog.require('framework.referencerenderer.rrGenericVector'); goog.require('framework.referencerenderer.rrShadingContext'); goog.require('framework.referencerenderer.rrVertexAttrib'); goog.require('framework.referencerenderer.rrVertexPacket'); goog.require('modules.shared.glsDrawTests'); goog.scope(function() { var es3fDrawTests = functional.gles3.es3fDrawTests; var gluDrawUtil = framework.opengl.gluDrawUtil; var gluShaderUtil = framework.opengl.gluShaderUtil; var gluShaderProgram = framework.opengl.gluShaderProgram; var gluTexture = framework.opengl.gluTexture; var gluVarType = framework.opengl.gluVarType; var tcuLogImage = framework.common.tcuLogImage; var tcuRGBA = framework.common.tcuRGBA; var tcuTestCase = framework.common.tcuTestCase; var tcuSurface = framework.common.tcuSurface; var tcuTexture = framework.common.tcuTexture; var deMath = framework.delibs.debase.deMath; var deString = framework.delibs.debase.deString; var deRandom = framework.delibs.debase.deRandom; var deUtil = framework.delibs.debase.deUtil; var glsDrawTests = modules.shared.glsDrawTests; var sglrShaderProgram = framework.opengl.simplereference.sglrShaderProgram; var sglrGLContext = framework.opengl.simplereference.sglrGLContext; var rrFragmentOperations = framework.referencerenderer.rrFragmentOperations; var rrGenericVector = framework.referencerenderer.rrGenericVector; var rrShadingContext = framework.referencerenderer.rrShadingContext; var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib; var rrVertexPacket = framework.referencerenderer.rrVertexPacket; /** @type {WebGL2RenderingContext}*/ var gl; /** * @enum */ es3fDrawTests.TestIterationType = { DRAW_COUNT: 0, // !< test with 2, 6, and 26 primitives INSTANCE_COUNT: 1, // !< test with 2, 4, and 12 instances INDEX_RANGE: 2 }; /** * @param {glsDrawTests.DrawTest} test * @param {glsDrawTests.DrawTestSpec} baseSpec * @param {?es3fDrawTests.TestIterationType} type */ es3fDrawTests.addTestIterations = function(test, baseSpec, type) { var spec = /** @type {glsDrawTests.DrawTestSpec} */ (deUtil.clone(baseSpec)); if (type == es3fDrawTests.TestIterationType.DRAW_COUNT) { spec.primitiveCount = 1; test.addIteration(spec, 'draw count = ' + spec.primitiveCount); spec.primitiveCount = 5; test.addIteration(spec, 'draw count = ' + spec.primitiveCount); spec.primitiveCount = 25; test.addIteration(spec, 'draw count = ' + spec.primitiveCount); } else if (type == es3fDrawTests.TestIterationType.INSTANCE_COUNT) { spec.instanceCount = 1; test.addIteration(spec, 'instance count = ' + spec.instanceCount); spec.instanceCount = 4; test.addIteration(spec, 'instance count = ' + spec.instanceCount); spec.instanceCount = 11; test.addIteration(spec, 'instance count = ' + spec.instanceCount); } else if (type == es3fDrawTests.TestIterationType.INDEX_RANGE) { spec.indexMin = 0; spec.indexMax = 23; test.addIteration(spec, 'index range = [' + spec.indexMin + ', ' + spec.indexMax + ']'); spec.indexMin = 23; spec.indexMax = 40; test.addIteration(spec, 'index range = [' + spec.indexMin + ', ' + spec.indexMax + ']'); // Only makes sense with points if (spec.primitive == glsDrawTests.DrawTestSpec.Primitive.POINTS) { spec.indexMin = 5; spec.indexMax = 5; test.addIteration(spec, 'index range = [' + spec.indexMin + ', ' + spec.indexMax + ']'); } } else throw new Error('Invalid test iteration type'); }; /** * @param {glsDrawTests.DrawTestSpec} spec * @param {?glsDrawTests.DrawTestSpec.DrawMethod} method */ es3fDrawTests.genBasicSpec = function(spec, method) { //spec.apiType = glu::ApiType::es(3,0); spec.primitive = glsDrawTests.DrawTestSpec.Primitive.TRIANGLES; spec.primitiveCount = 6; spec.drawMethod = method; spec.indexType = null; spec.indexPointerOffset = 0; spec.indexStorage = null; spec.first = 0; spec.indexMin = 0; spec.indexMax = 0; spec.instanceCount = 1; spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec()); spec.attribs[0].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT; spec.attribs[0].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2; spec.attribs[0].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER; spec.attribs[0].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW; spec.attribs[0].componentCount = 4; spec.attribs[0].offset = 0; spec.attribs[0].stride = 0; spec.attribs[0].normalize = false; spec.attribs[0].instanceDivisor = 0; spec.attribs[0].useDefaultAttribute = false; spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec()); spec.attribs[1].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT; spec.attribs[1].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2; spec.attribs[1].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER; spec.attribs[1].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW; spec.attribs[1].componentCount = 2; spec.attribs[1].offset = 0; spec.attribs[1].stride = 0; spec.attribs[1].normalize = false; spec.attribs[1].instanceDivisor = 0; spec.attribs[1].useDefaultAttribute = false; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} descr * @param {?glsDrawTests.DrawTestSpec.DrawMethod} drawMethod * @param {?glsDrawTests.DrawTestSpec.Primitive} primitive * @param {?glsDrawTests.DrawTestSpec.IndexType} indexType * @param {?glsDrawTests.DrawTestSpec.Storage} indexStorage */ es3fDrawTests.AttributeGroup = function(name, descr, drawMethod, primitive, indexType, indexStorage) { tcuTestCase.DeqpTest.call(this, name, descr); this.m_method = drawMethod; this.m_primitive = primitive; this.m_indexType = indexType; this.m_indexStorage = indexStorage; this.makeExecutable(); }; es3fDrawTests.AttributeGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fDrawTests.AttributeGroup.prototype.constructor = es3fDrawTests.AttributeGroup; es3fDrawTests.AttributeGroup.prototype.init = function() { // select test type /** @type {boolean} */ var instanced = this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS_INSTANCED || this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_INSTANCED; /** @type {boolean} */ var ranged = this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED; /** @type {es3fDrawTests.TestIterationType} */ var testType = instanced ? es3fDrawTests.TestIterationType.INSTANCE_COUNT : (ranged ? es3fDrawTests.TestIterationType.INDEX_RANGE : es3fDrawTests.TestIterationType.DRAW_COUNT); // Single attribute /** @type {glsDrawTests.DrawTest} */ var test = new glsDrawTests.DrawTest(null, 'single_attribute', 'Single attribute array.'); /** @type {glsDrawTests.DrawTestSpec} */ var spec = new glsDrawTests.DrawTestSpec(); //spec.apiType = glu::ApiType::es(3,0); spec.primitive = this.m_primitive; spec.primitiveCount = 5; spec.drawMethod = this.m_method; spec.indexType = this.m_indexType; spec.indexPointerOffset = 0; spec.indexStorage = this.m_indexStorage; spec.first = 0; spec.indexMin = 0; spec.indexMax = 0; spec.instanceCount = 1; spec.attribs.length = 0; spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec()); spec.attribs[0].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT; spec.attribs[0].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2; spec.attribs[0].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER; spec.attribs[0].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW; spec.attribs[0].componentCount = 2; spec.attribs[0].offset = 0; spec.attribs[0].stride = 0; spec.attribs[0].normalize = false; spec.attribs[0].instanceDivisor = 0; spec.attribs[0].useDefaultAttribute = false; es3fDrawTests.addTestIterations(test, spec, testType); this.addChild(test); // Multiple attribute test = new glsDrawTests.DrawTest(null, 'multiple_attributes', 'Multiple attribute arrays.'); spec.primitive = this.m_primitive; spec.primitiveCount = 5; spec.drawMethod = this.m_method; spec.indexType = this.m_indexType; spec.indexPointerOffset = 0; spec.indexStorage = this.m_indexStorage; spec.first = 0; spec.indexMin = 0; spec.indexMax = 0; spec.instanceCount = 1; spec.attribs.length = 0; spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec()); spec.attribs[0].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT; spec.attribs[0].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2; spec.attribs[0].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER; spec.attribs[0].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW; spec.attribs[0].componentCount = 4; spec.attribs[0].offset = 0; spec.attribs[0].stride = 0; spec.attribs[0].normalize = false; spec.attribs[0].instanceDivisor = 0; spec.attribs[0].useDefaultAttribute = false; spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec()); spec.attribs[1].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT; spec.attribs[1].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2; spec.attribs[1].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER; spec.attribs[1].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW; spec.attribs[1].componentCount = 2; spec.attribs[1].offset = 0; spec.attribs[1].stride = 0; spec.attribs[1].normalize = false; spec.attribs[1].instanceDivisor = 0; spec.attribs[1].useDefaultAttribute = false; es3fDrawTests.addTestIterations(test, spec, testType); this.addChild(test); // Multiple attribute, second one divided test = new glsDrawTests.DrawTest(null, 'instanced_attributes', 'Instanced attribute array.'); //spec.apiType = glu::ApiType::es(3,0); spec.primitive = this.m_primitive; spec.primitiveCount = 5; spec.drawMethod = this.m_method; spec.indexType = this.m_indexType; spec.indexPointerOffset = 0; spec.indexStorage = this.m_indexStorage; spec.first = 0; spec.indexMin = 0; spec.indexMax = 0; spec.instanceCount = 1; spec.attribs.length = 0; spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec()); spec.attribs[0].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT; spec.attribs[0].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2; spec.attribs[0].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER; spec.attribs[0].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW; spec.attribs[0].componentCount = 4; spec.attribs[0].offset = 0; spec.attribs[0].stride = 0; spec.attribs[0].normalize = false; spec.attribs[0].instanceDivisor = 0; spec.attribs[0].useDefaultAttribute = false; // Add another position component so the instances wont be drawn on each other spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec()); spec.attribs[1].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT; spec.attribs[1].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2; spec.attribs[1].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER; spec.attribs[1].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW; spec.attribs[1].componentCount = 2; spec.attribs[1].offset = 0; spec.attribs[1].stride = 0; spec.attribs[1].normalize = false; spec.attribs[1].instanceDivisor = 1; spec.attribs[1].useDefaultAttribute = false; spec.attribs[1].additionalPositionAttribute = true; // Instanced color spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec()); spec.attribs[2].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT; spec.attribs[2].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2; spec.attribs[2].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER; spec.attribs[2].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW; spec.attribs[2].componentCount = 3; spec.attribs[2].offset = 0; spec.attribs[2].stride = 0; spec.attribs[2].normalize = false; spec.attribs[2].instanceDivisor = 1; spec.attribs[2].useDefaultAttribute = false; es3fDrawTests.addTestIterations(test, spec, testType); this.addChild(test); // Multiple attribute, second one default test = new glsDrawTests.DrawTest(null, 'default_attribute', 'Attribute specified with glVertexAttrib*.'); //spec.apiType = glu::ApiType::es(3,0); spec.primitive = this.m_primitive; spec.primitiveCount = 5; spec.drawMethod = this.m_method; spec.indexType = this.m_indexType; spec.indexPointerOffset = 0; spec.indexStorage = this.m_indexStorage; spec.first = 0; spec.indexMin = 0; spec.indexMax = 17; // \note addTestIterations is not called for the spec, so we must ensure [indexMin, indexMax] is a good range spec.instanceCount = 1; spec.attribs.length = 0; spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec()); spec.attribs[0].inputType = glsDrawTests.DrawTestSpec.InputType.FLOAT; spec.attribs[0].outputType = glsDrawTests.DrawTestSpec.OutputType.VEC2; spec.attribs[0].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER; spec.attribs[0].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW; spec.attribs[0].componentCount = 2; spec.attribs[0].offset = 0; spec.attribs[0].stride = 0; spec.attribs[0].normalize = false; spec.attribs[0].instanceDivisor = 0; spec.attribs[0].useDefaultAttribute = false; /** @type {Array<{input:?glsDrawTests.DrawTestSpec.InputType, output:?glsDrawTests.DrawTestSpec.OutputType, componentCount:number}>} */ var iopairs = [ {input: glsDrawTests.DrawTestSpec.InputType.FLOAT, output: glsDrawTests.DrawTestSpec.OutputType.VEC2, componentCount: 4}, {input: glsDrawTests.DrawTestSpec.InputType.FLOAT, output: glsDrawTests.DrawTestSpec.OutputType.VEC4, componentCount: 2}, {input: glsDrawTests.DrawTestSpec.InputType.INT, output: glsDrawTests.DrawTestSpec.OutputType.IVEC3, componentCount: 4}, {input: glsDrawTests.DrawTestSpec.InputType.UNSIGNED_INT, output: glsDrawTests.DrawTestSpec.OutputType.UVEC2, componentCount: 4} ]; spec.attribs.push(new glsDrawTests.DrawTestSpec.AttributeSpec()); for (var ioNdx = 0; ioNdx < iopairs.length; ++ioNdx) { /** @type {string} */ var desc = glsDrawTests.DrawTestSpec.inputTypeToString(iopairs[ioNdx].input) + iopairs[ioNdx].componentCount + ' to ' + glsDrawTests.DrawTestSpec.outputTypeToString(iopairs[ioNdx].output); spec.attribs[1].inputType = iopairs[ioNdx].input; spec.attribs[1].outputType = iopairs[ioNdx].output; spec.attribs[1].storage = glsDrawTests.DrawTestSpec.Storage.BUFFER; spec.attribs[1].usage = glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW; spec.attribs[1].componentCount = iopairs[ioNdx].componentCount; spec.attribs[1].offset = 0; spec.attribs[1].stride = 0; spec.attribs[1].normalize = false; spec.attribs[1].instanceDivisor = 0; spec.attribs[1].useDefaultAttribute = true; test.addIteration(spec, desc); } this.addChild(test); }; /** * @constructor * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} descr * @param {?glsDrawTests.DrawTestSpec.DrawMethod} drawMethod */ es3fDrawTests.IndexGroup = function(name, descr, drawMethod) { tcuTestCase.DeqpTest.call(this, name, descr); /** @type {?glsDrawTests.DrawTestSpec.DrawMethod} */ this.m_method = drawMethod; this.makeExecutable(); }; es3fDrawTests.IndexGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fDrawTests.IndexGroup.prototype.constructor = es3fDrawTests.IndexGroup; es3fDrawTests.IndexGroup.prototype.init = function() { /** @type {Array<{storage: ?glsDrawTests.DrawTestSpec.Storage, type: ?glsDrawTests.DrawTestSpec.IndexType, aligned: boolean, offsets: Array}>} */ var tests = [ {storage: glsDrawTests.DrawTestSpec.Storage.BUFFER, type: glsDrawTests.DrawTestSpec.IndexType.BYTE, aligned: true, offsets: [0, 1, -1]}, {storage: glsDrawTests.DrawTestSpec.Storage.BUFFER, type: glsDrawTests.DrawTestSpec.IndexType.SHORT, aligned: true, offsets: [0, 2, -1]}, {storage: glsDrawTests.DrawTestSpec.Storage.BUFFER, type: glsDrawTests.DrawTestSpec.IndexType.INT, aligned: true, offsets: [0, 4, -1]}, {storage: glsDrawTests.DrawTestSpec.Storage.BUFFER, type: glsDrawTests.DrawTestSpec.IndexType.SHORT, aligned: false, offsets: [1, 3, -1]}, {storage: glsDrawTests.DrawTestSpec.Storage.BUFFER, type: glsDrawTests.DrawTestSpec.IndexType.INT, aligned: false, offsets: [2, 3, -1]} ]; /** @type {glsDrawTests.DrawTestSpec} */ var spec = new glsDrawTests.DrawTestSpec(); es3fDrawTests.genBasicSpec(spec, this.m_method); /** @type {tcuTestCase.DeqpTest} */ var bufferGroup = new tcuTestCase.DeqpTest('buffer', 'buffer'); /** @type {tcuTestCase.DeqpTest} */ var unalignedBufferGroup = new tcuTestCase.DeqpTest('unaligned_buffer', 'unaligned buffer'); this.addChild(bufferGroup); this.addChild(unalignedBufferGroup); for (var testNdx = 0; testNdx < tests.length; ++testNdx) { /** @type {{storage: ?glsDrawTests.DrawTestSpec.Storage, type: ?glsDrawTests.DrawTestSpec.IndexType, aligned: boolean, offsets: Array}} */ var indexTest = tests[testNdx]; /** @type {tcuTestCase.DeqpTest} */ var group = indexTest.aligned ? bufferGroup : unalignedBufferGroup; /** @type {string} */ var name = 'index_' + glsDrawTests.DrawTestSpec.indexTypeToString(indexTest.type); /** @type {string} */ var desc = 'index ' + glsDrawTests.DrawTestSpec.indexTypeToString(indexTest.type) + ' in ' + glsDrawTests.DrawTestSpec.storageToString(indexTest.storage); /** @type {glsDrawTests.DrawTest} */ var test = new glsDrawTests.DrawTest(null, name, desc); spec.indexType = indexTest.type; spec.indexStorage = indexTest.storage; for (var iterationNdx = 0; iterationNdx < indexTest.offsets.length && indexTest.offsets[iterationNdx] != -1; ++iterationNdx) { /** @type {string} */ var iterationDesc = 'offset ' + indexTest.offsets[iterationNdx]; spec.indexPointerOffset = indexTest.offsets[iterationNdx]; test.addIteration(spec, iterationDesc); } if (spec.isCompatibilityTest() != glsDrawTests.DrawTestSpec.CompatibilityTestType.UNALIGNED_OFFSET && spec.isCompatibilityTest() != glsDrawTests.DrawTestSpec.CompatibilityTestType.UNALIGNED_STRIDE) group.addChild(test); } }; /** * @constructor * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} descr * @param {?glsDrawTests.DrawTestSpec.DrawMethod} drawMethod */ es3fDrawTests.FirstGroup = function(name, descr, drawMethod) { tcuTestCase.DeqpTest.call(this, name, descr); /** @type {?glsDrawTests.DrawTestSpec.DrawMethod} */ this.m_method = drawMethod; this.makeExecutable(); }; es3fDrawTests.FirstGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fDrawTests.FirstGroup.prototype.constructor = es3fDrawTests.FirstGroup; /** * init */ es3fDrawTests.FirstGroup.prototype.init = function() { var firsts = [ 1, 3, 17 ]; /** @type {glsDrawTests.DrawTestSpec} */ var spec = new glsDrawTests.DrawTestSpec(); es3fDrawTests.genBasicSpec(spec, this.m_method); for (var firstNdx = 0; firstNdx < firsts.length; ++firstNdx) { var name = 'first_' + firsts[firstNdx]; var desc = 'first ' + firsts[firstNdx]; /** @type {glsDrawTests.DrawTest} */ var test = new glsDrawTests.DrawTest(null, name, desc); spec.first = firsts[firstNdx]; es3fDrawTests.addTestIterations(test, spec, es3fDrawTests.TestIterationType.DRAW_COUNT); this.addChild(test); } }; /** * @constructor * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} descr * @param {?glsDrawTests.DrawTestSpec.DrawMethod} drawMethod */ es3fDrawTests.MethodGroup = function(name, descr, drawMethod) { tcuTestCase.DeqpTest.call(this, name, descr); /** @type {?glsDrawTests.DrawTestSpec.DrawMethod} */ this.m_method = drawMethod; this.makeExecutable(); }; es3fDrawTests.MethodGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fDrawTests.MethodGroup.prototype.constructor = es3fDrawTests.MethodGroup; /** * init */ es3fDrawTests.MethodGroup.prototype.init = function() { var indexed = (this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS) || (this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_INSTANCED) || (this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED); var hasFirst = (this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS) || (this.m_method == glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS_INSTANCED); var primitive = [ glsDrawTests.DrawTestSpec.Primitive.POINTS, glsDrawTests.DrawTestSpec.Primitive.TRIANGLES, glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_FAN, glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_STRIP, glsDrawTests.DrawTestSpec.Primitive.LINES, glsDrawTests.DrawTestSpec.Primitive.LINE_STRIP, glsDrawTests.DrawTestSpec.Primitive.LINE_LOOP ]; if (hasFirst) { // First-tests this.addChild(new es3fDrawTests.FirstGroup('first', 'First tests', this.m_method)); } if (indexed) { // Index-tests if (this.m_method != glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED) this.addChild(new es3fDrawTests.IndexGroup('indices', 'Index tests', this.m_method)); } for (var ndx = 0; ndx < primitive.length; ++ndx) { var name = glsDrawTests.DrawTestSpec.primitiveToString(primitive[ndx]); var desc = glsDrawTests.DrawTestSpec.primitiveToString(primitive[ndx]); this.addChild(new es3fDrawTests.AttributeGroup(name, desc, this.m_method, primitive[ndx], glsDrawTests.DrawTestSpec.IndexType.SHORT, glsDrawTests.DrawTestSpec.Storage.BUFFER)); } }; /** * es3fDrawTests.GridProgram * @constructor * @extends {sglrShaderProgram.ShaderProgram} */ es3fDrawTests.GridProgram = function() { /** @type {sglrShaderProgram.ShaderProgramDeclaration} */ var decl = new sglrShaderProgram.ShaderProgramDeclaration(); decl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('a_position', rrGenericVector.GenericVecType.FLOAT)); decl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('a_offset', rrGenericVector.GenericVecType.FLOAT)); decl.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('a_color', rrGenericVector.GenericVecType.FLOAT)); decl.pushVertexToFragmentVarying(new sglrShaderProgram.VertexToFragmentVarying(rrGenericVector.GenericVecType.FLOAT)); decl.pushFragmentOutput(new sglrShaderProgram.FragmentOutput(rrGenericVector.GenericVecType.FLOAT)); decl.pushVertexSource(new sglrShaderProgram.VertexSource( '#version 300 es\n' + 'in highp vec4 a_position;\n' + 'in highp vec4 a_offset;\n' + 'in highp vec4 a_color;\n' + 'out mediump vec4 v_color;\n' + 'void main(void)\n' + '{\n' + ' gl_Position = a_position + a_offset;\n' + ' v_color = a_color;\n' + '}\n' )); decl.pushFragmentSource(new sglrShaderProgram.FragmentSource( '#version 300 es\n' + 'layout(location = 0) out mediump vec4 dEQP_FragColor;\n' + 'in mediump vec4 v_color;\n' + 'void main(void)\n' + '{\n' + ' dEQP_FragColor = v_color;\n' + '}\n' )); sglrShaderProgram.ShaderProgram.call(this, decl); }; es3fDrawTests.GridProgram.prototype = Object.create(sglrShaderProgram.ShaderProgram.prototype); es3fDrawTests.GridProgram.prototype.constructor = es3fDrawTests.GridProgram; /** * @param {Array} inputs * @param {Array} packets * @param {number} numPackets */ es3fDrawTests.GridProgram.prototype.shadeVertices = function(inputs, packets, numPackets) { for (var ndx = 0; ndx < numPackets; ++ndx) { packets[ndx].position = deMath.add( rrVertexAttrib.readVertexAttrib(inputs[0], packets[ndx].instanceNdx, packets[ndx].vertexNdx, rrGenericVector.GenericVecType.FLOAT), rrVertexAttrib.readVertexAttrib(inputs[1], packets[ndx].instanceNdx, packets[ndx].vertexNdx, rrGenericVector.GenericVecType.FLOAT) ); packets[ndx].outputs[0] = rrVertexAttrib.readVertexAttrib(inputs[2], packets[ndx].instanceNdx, packets[ndx].vertexNdx, rrGenericVector.GenericVecType.FLOAT); } }; /** * @param {Array} packets * @param {rrShadingContext.FragmentShadingContext} context */ es3fDrawTests.GridProgram.prototype.shadeFragments = function(packets, context) { for (var packetNdx = 0; packetNdx < packets.length; ++packetNdx) for (var fragNdx = 0; fragNdx < 4; ++fragNdx) packets[packetNdx].value = rrShadingContext.readTriangleVarying(packets[packetNdx], context, fragNdx); }; /** * InstancedGridRenderTest * @constructor * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} desc * @param {number} gridSide * @param {boolean} useIndices */ es3fDrawTests.InstancedGridRenderTest = function(name, desc, gridSide, useIndices) { tcuTestCase.DeqpTest.call(this, name, desc); this.m_gridSide = gridSide; this.m_useIndices = useIndices; }; es3fDrawTests.InstancedGridRenderTest.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fDrawTests.InstancedGridRenderTest.prototype.constructor = es3fDrawTests.InstancedGridRenderTest; /** * iterate * @return {tcuTestCase.IterateResult} */ es3fDrawTests.InstancedGridRenderTest.prototype.iterate = function() { var renderTargetWidth = Math.min(1024, gl.canvas.width); var renderTargetHeight = Math.min(1024, gl.canvas.height); /** @type {sglrGLContext.GLContext} */ var ctx = new sglrGLContext.GLContext(gl); /** @type {tcuSurface.Surface} */ var surface = new tcuSurface.Surface(renderTargetWidth, renderTargetHeight); /** @type {es3fDrawTests.GridProgram} */ var program = new es3fDrawTests.GridProgram(); // render this.renderTo(ctx, program, surface); // verify image if (this.verifyImage(surface)) testPassed(''); else testFailed('Incorrect rendering result'); return tcuTestCase.IterateResult.STOP; }; /** * @param {sglrGLContext.GLContext} ctx * @param {sglrShaderProgram.ShaderProgram} program * @param {tcuSurface.Surface} dst */ es3fDrawTests.InstancedGridRenderTest.prototype.renderTo = function(ctx, program, dst) { var green = [0, 1, 0, 1]; var yellow = [1, 1, 0, 1]; /** @type {WebGLBuffer} */ var positionBuf = null; /** @type {WebGLBuffer} */ var offsetBuf = null; /** @type {WebGLBuffer} */ var colorBuf = null; /** @type {WebGLBuffer} */ var indexBuf = null; /** @type {WebGLProgram} */ var programID = ctx.createProgram(program); /** @type {number} */ var posLocation = ctx.getAttribLocation(/** @type {WebGLProgram} */ (programID), 'a_position'); /** @type {number} */ var offsetLocation = ctx.getAttribLocation(/** @type {WebGLProgram} */ (programID), 'a_offset'); /** @type {number} */ var colorLocation = ctx.getAttribLocation(/** @type {WebGLProgram} */ (programID), 'a_color'); var cellW = 2.0 / this.m_gridSide; var cellH = 2.0 / this.m_gridSide; var vertexPositions = new Float32Array([ 0, 0, 0, 1, cellW, 0, 0, 1, 0, cellH, 0, 1, 0, cellH, 0, 1, cellW, 0, 0, 1, cellW, cellH, 0, 1 ]); var indices = new Uint16Array([ 0, 4, 3, 2, 1, 5 ]); var offsets = []; for (var x = 0; x < this.m_gridSide; ++x) for (var y = 0; y < this.m_gridSide; ++y) { offsets.push(x * cellW - 1.0); offsets.push(y * cellW - 1.0); offsets.push(0, 0); } offsets = new Float32Array(offsets); var colors = []; for (var x = 0; x < this.m_gridSide; ++x) for (var y = 0; y < this.m_gridSide; ++y) { var colorToPush = ((x + y) % 2 == 0) ? (green) : (yellow); colors.push(colorToPush[0]); colors.push(colorToPush[1]); colors.push(colorToPush[2]); colors.push(colorToPush[3]); } colors = new Float32Array(colors); positionBuf = ctx.createBuffer(); ctx.bindBuffer(gl.ARRAY_BUFFER, positionBuf); ctx.bufferData(gl.ARRAY_BUFFER, vertexPositions, gl.STATIC_DRAW); ctx.vertexAttribPointer(posLocation, 4, gl.FLOAT, false, 0, 0); ctx.vertexAttribDivisor(posLocation, 0); ctx.enableVertexAttribArray(posLocation); offsetBuf = ctx.createBuffer(); ctx.bindBuffer(gl.ARRAY_BUFFER, offsetBuf); ctx.bufferData(gl.ARRAY_BUFFER, offsets, gl.STATIC_DRAW); ctx.vertexAttribPointer(offsetLocation, 4, gl.FLOAT, false, 0, 0); ctx.vertexAttribDivisor(offsetLocation, 1); ctx.enableVertexAttribArray(offsetLocation); colorBuf = ctx.createBuffer(); ctx.bindBuffer(gl.ARRAY_BUFFER, colorBuf); ctx.bufferData(gl.ARRAY_BUFFER, colors, gl.STATIC_DRAW); ctx.vertexAttribPointer(colorLocation, 4, gl.FLOAT, false, 0, 0); ctx.vertexAttribDivisor(colorLocation, 1); ctx.enableVertexAttribArray(colorLocation); if (this.m_useIndices) { indexBuf = ctx.createBuffer(); ctx.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuf); ctx.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); } ctx.clearColor(0, 0, 0, 1); ctx.clear(gl.COLOR_BUFFER_BIT); ctx.viewport(0, 0, dst.getWidth(), dst.getHeight()); ctx.useProgram(programID); if (this.m_useIndices) ctx.drawElementsInstanced(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0, this.m_gridSide * this.m_gridSide); else ctx.drawArraysInstanced(gl.TRIANGLES, 0, 6, this.m_gridSide * this.m_gridSide); ctx.useProgram(null); if (this.m_useIndices) ctx.deleteBuffer(indexBuf); ctx.deleteBuffer(colorBuf); ctx.deleteBuffer(offsetBuf); ctx.deleteBuffer(positionBuf); ctx.deleteProgram(programID); ctx.finish(); dst.readViewport(ctx, [0 , 0, dst.getWidth(), dst.getHeight()]); }; /** * @param {tcuSurface.Surface} image * @return {boolean} */ es3fDrawTests.InstancedGridRenderTest.prototype.verifyImage = function(image) { // \note the green/yellow pattern is only for clarity. The test will only verify that all instances were drawn by looking for anything non-green/yellow. var green = [0, 255, 0, 255]; var yellow = [255, 255, 0, 255]; var colorThreshold = 20; /** @type {tcuSurface.Surface} */ var error = new tcuSurface.Surface(image.getWidth(), image.getHeight()); var isOk = true; for (var y = 1; y < image.getHeight() - 1; y++) for (var x = 1; x < image.getWidth() - 1; x++) { /** @type {tcuRGBA.RGBA} */ var pixel = new tcuRGBA.RGBA(image.getPixel(x, y)); var pixelOk = true; // Any pixel with !(G ~= 255) is faulty (not a linear combinations of green and yellow) if (Math.abs(pixel.getGreen() - 255) > colorThreshold) pixelOk = false; // Any pixel with !(B ~= 0) is faulty (not a linear combinations of green and yellow) if (Math.abs(pixel.getBlue() - 0) > colorThreshold) pixelOk = false; error.setPixel(x, y, pixelOk ? [0, 255, 0, 255] : [255, 0, 0, 255]); isOk = isOk && pixelOk; } if (!isOk) { bufferedLogToConsole('Image verification failed.'); debug('Verfication result'); tcuLogImage.logImageWithInfo(image.getAccess(), 'Result'); tcuLogImage.logImageWithInfo(error.getAccess(), 'Error mask'); } else { debug('Verfication result'); } return isOk; }; /** * InstancingGroup * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fDrawTests.InstancingGroup = function(name, descr) { tcuTestCase.DeqpTest.call(this, name, descr); this.makeExecutable(); }; es3fDrawTests.InstancingGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fDrawTests.InstancingGroup.prototype.constructor = es3fDrawTests.InstancingGroup; /** * init */ es3fDrawTests.InstancingGroup.prototype.init = function() { var gridWidths = [ 2, 5, 10, 32, 100 ]; // drawArrays for (var ndx = 0; ndx < gridWidths.length; ++ndx) { var name = 'draw_arrays_instanced_grid_' + gridWidths[ndx] + 'x' + gridWidths[ndx]; var desc = 'DrawArraysInstanced, Grid size ' + gridWidths[ndx] + 'x' + gridWidths[ndx]; this.addChild(new es3fDrawTests.InstancedGridRenderTest(name, desc, gridWidths[ndx], false)); } // drawElements for (var ndx = 0; ndx < gridWidths.length; ++ndx) { var name = 'draw_elements_instanced_grid_' + gridWidths[ndx] + 'x' + gridWidths[ndx]; var desc = 'DrawElementsInstanced, Grid size ' + gridWidths[ndx] + 'x' + gridWidths[ndx]; this.addChild(new es3fDrawTests.InstancedGridRenderTest(name, desc, gridWidths[ndx], true)); } }; /** * @constructor * @param {number} size */ es3fDrawTests.UniformWeightArray = function(size) { this.weights = []; for (var i = 0; i < size; ++i) this.weights[i] = 1.0; }; /** * RandomGroup * @constructor * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} descr */ es3fDrawTests.RandomGroup = function(name, descr) { tcuTestCase.DeqpTest.call(this, name, descr); this.makeExecutable(); }; es3fDrawTests.RandomGroup.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fDrawTests.RandomGroup.prototype.constructor = es3fDrawTests.RandomGroup; /** * init */ es3fDrawTests.RandomGroup.prototype.init = function() { /** @type {number} */ var numAttempts = 300; /** @type {Array} */ var attribCounts = [1, 2, 5]; /** @type {Array} */ var attribWeights = [30, 10, 1]; /** @type {Array} */ var primitiveCounts = [2, 6, 64]; /** @type {Array} */ var primitiveCountWeights = [20, 10, 1]; /** @type {Array} */ var indexOffsets = [0, 7, 13]; /** @type {Array} */ var indexOffsetWeights = [20, 20, 1]; /** @type {Array} */ var firsts = [0, 6, 12]; /** @type {Array} */ var firstWeights = [20, 20, 1]; /** @type {Array} */ var instanceCounts = [1, 2, 16, 17]; /** @type {Array} */ var instanceWeights = [20, 10, 5, 1]; /** @type {Array} */ var indexMins = [0, 1, 3, 9]; /** @type {Array} */ var indexMaxs = [5, 9, 129, 257]; /** @type {Array} */ var indexWeights = [50, 50, 50, 50]; /** @type {Array} */ var offsets = [0, 1, 5, 12]; /** @type {Array} */ var offsetWeights = [50, 10, 10, 10]; /** @type {Array} */ var strides = [0, 7, 16, 17]; /** @type {Array} */ var strideWeights = [50, 10, 10, 10]; /** @type {Array} */ var instanceDivisors = [0, 1, 3, 129]; /** @type {Array} */ var instanceDivisorWeights = [70, 30, 10, 10]; /** @type {Array} */ var primitives = [ glsDrawTests.DrawTestSpec.Primitive.POINTS, glsDrawTests.DrawTestSpec.Primitive.TRIANGLES, glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_FAN, glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_STRIP, glsDrawTests.DrawTestSpec.Primitive.LINES, glsDrawTests.DrawTestSpec.Primitive.LINE_STRIP, glsDrawTests.DrawTestSpec.Primitive.LINE_LOOP ]; /** @type {es3fDrawTests.UniformWeightArray} */ var primitiveWeights = new es3fDrawTests.UniformWeightArray(primitives.length); /** @type {Array} */ var drawMethods = [ glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS, glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS_INSTANCED, glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS, glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED, glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_INSTANCED ]; /** @type {es3fDrawTests.UniformWeightArray} */ var drawMethodWeights = new es3fDrawTests.UniformWeightArray(drawMethods.length); /** @type {Array} */ var indexTypes = [ glsDrawTests.DrawTestSpec.IndexType.BYTE, glsDrawTests.DrawTestSpec.IndexType.SHORT, glsDrawTests.DrawTestSpec.IndexType.INT ]; /** @type {es3fDrawTests.UniformWeightArray} */ var indexTypeWeights = new es3fDrawTests.UniformWeightArray(indexTypes.length); /** @type {Array} */ var storages = [ //glsDrawTests.DrawTestSpec.Storage.USER, glsDrawTests.DrawTestSpec.Storage.BUFFER ]; /** @type {es3fDrawTests.UniformWeightArray} */ var storageWeights = new es3fDrawTests.UniformWeightArray(storages.length); /** @type {Array} */ var inputTypes = [ glsDrawTests.DrawTestSpec.InputType.FLOAT, //glsDrawTests.DrawTestSpec.InputType.FIXED, glsDrawTests.DrawTestSpec.InputType.BYTE, glsDrawTests.DrawTestSpec.InputType.SHORT, glsDrawTests.DrawTestSpec.InputType.UNSIGNED_BYTE, glsDrawTests.DrawTestSpec.InputType.UNSIGNED_SHORT, glsDrawTests.DrawTestSpec.InputType.INT, glsDrawTests.DrawTestSpec.InputType.UNSIGNED_INT, glsDrawTests.DrawTestSpec.InputType.HALF, glsDrawTests.DrawTestSpec.InputType.UNSIGNED_INT_2_10_10_10, glsDrawTests.DrawTestSpec.InputType.INT_2_10_10_10 ]; /** @type {es3fDrawTests.UniformWeightArray} */ var inputTypeWeights = new es3fDrawTests.UniformWeightArray(inputTypes.length); /** @type {Array} */ var outputTypes = [ glsDrawTests.DrawTestSpec.OutputType.FLOAT, glsDrawTests.DrawTestSpec.OutputType.VEC2, glsDrawTests.DrawTestSpec.OutputType.VEC3, glsDrawTests.DrawTestSpec.OutputType.VEC4, glsDrawTests.DrawTestSpec.OutputType.INT, glsDrawTests.DrawTestSpec.OutputType.UINT, glsDrawTests.DrawTestSpec.OutputType.IVEC2, glsDrawTests.DrawTestSpec.OutputType.IVEC3, glsDrawTests.DrawTestSpec.OutputType.IVEC4, glsDrawTests.DrawTestSpec.OutputType.UVEC2, glsDrawTests.DrawTestSpec.OutputType.UVEC3, glsDrawTests.DrawTestSpec.OutputType.UVEC4 ]; /** @type {es3fDrawTests.UniformWeightArray} */ var outputTypeWeights = new es3fDrawTests.UniformWeightArray(outputTypes.length); /** @type {Array} */ var usages = [ glsDrawTests.DrawTestSpec.Usage.DYNAMIC_DRAW, glsDrawTests.DrawTestSpec.Usage.STATIC_DRAW, glsDrawTests.DrawTestSpec.Usage.STREAM_DRAW, glsDrawTests.DrawTestSpec.Usage.STREAM_READ, glsDrawTests.DrawTestSpec.Usage.STREAM_COPY, glsDrawTests.DrawTestSpec.Usage.STATIC_READ, glsDrawTests.DrawTestSpec.Usage.STATIC_COPY, glsDrawTests.DrawTestSpec.Usage.DYNAMIC_READ, glsDrawTests.DrawTestSpec.Usage.DYNAMIC_COPY ]; /** @type {es3fDrawTests.UniformWeightArray} */ var usageWeights = new es3fDrawTests.UniformWeightArray(usages.length); /** @type {Array} */ var insertedHashes = []; //'set' structure /** @type {number} */ var insertedCount = 0; for (var ndx = 0; ndx < numAttempts; ++ndx) { /** @type {deRandom.Random} */ var random = new deRandom.Random(0xc551393 + ndx); // random does not depend on previous cases /** @type {number} */ var attributeCount = random.chooseWeighted(attribCounts, attribWeights); /** @type {glsDrawTests.DrawTestSpec} */ var spec = new glsDrawTests.DrawTestSpec(); //spec.apiType = glu::ApiType::es(3,0); spec.primitive = /** @type {glsDrawTests.DrawTestSpec.Primitive} */ (random.chooseWeighted(primitives, primitiveWeights.weights)); spec.primitiveCount = random.chooseWeighted(primitiveCounts, primitiveCountWeights); spec.drawMethod = /** @type {glsDrawTests.DrawTestSpec.DrawMethod} */ (random.chooseWeighted(drawMethods, drawMethodWeights.weights)); spec.indexType = /** @type {glsDrawTests.DrawTestSpec.IndexType} */ (random.chooseWeighted(indexTypes, indexTypeWeights.weights)); spec.indexPointerOffset = random.chooseWeighted(indexOffsets, indexOffsetWeights); spec.indexStorage = /** @type {glsDrawTests.DrawTestSpec.Storage} */ (random.chooseWeighted(storages, storageWeights.weights)); spec.first = random.chooseWeighted(firsts, firstWeights); spec.indexMin = random.chooseWeighted(indexMins, indexWeights); spec.indexMax = random.chooseWeighted(indexMaxs, indexWeights); spec.instanceCount = random.chooseWeighted(instanceCounts, instanceWeights); // check spec is legal if (!spec.valid()) continue; var hasZeroDivisor = false; for (var attrNdx = 0; attrNdx < attributeCount;) { /** @type {boolean} */ var valid; /** @type {glsDrawTests.DrawTestSpec.AttributeSpec} */ var attribSpec = new glsDrawTests.DrawTestSpec.AttributeSpec(); attribSpec.inputType = /** @type {glsDrawTests.DrawTestSpec.InputType} */ (random.chooseWeighted(inputTypes, inputTypeWeights.weights)); attribSpec.outputType = /** @type {glsDrawTests.DrawTestSpec.OutputType} */ (random.chooseWeighted(outputTypes, outputTypeWeights.weights)); attribSpec.storage = /** @type {glsDrawTests.DrawTestSpec.Storage} */ (random.chooseWeighted(storages, storageWeights.weights)); attribSpec.usage = /** @type {glsDrawTests.DrawTestSpec.Usage} */ (random.chooseWeighted(usages, usageWeights.weights)); attribSpec.componentCount = random.getInt(1, 4); attribSpec.offset = random.chooseWeighted(offsets, offsetWeights); attribSpec.stride = random.chooseWeighted(strides, strideWeights); attribSpec.normalize = random.getBool(); attribSpec.instanceDivisor = random.chooseWeighted(instanceDivisors, instanceDivisorWeights); attribSpec.useDefaultAttribute = random.getBool(); // check spec is legal valid = attribSpec.valid(/*spec.apiType*/); // we do not want interleaved elements. (Might result in some weird floating point values) if (attribSpec.stride && attribSpec.componentCount * glsDrawTests.DrawTestSpec.inputTypeSize(attribSpec.inputType) > attribSpec.stride) valid = false; // try again if not valid if (valid) { spec.attribs.push(attribSpec); ++attrNdx; if (attribSpec.instanceDivisor == 0) hasZeroDivisor = true; } } // Do not collapse all vertex positions to a single positions if (spec.primitive != glsDrawTests.DrawTestSpec.Primitive.POINTS) { spec.attribs[0].instanceDivisor = 0; hasZeroDivisor = true; } // There should be at least one enabled vertex attribute array that has a divisor of zero in WebGL. // This limitation is added to keep compatible with D3D. It differs from the feature in gles. // See the section in WebGL spec: https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.6 if (hasZeroDivisor == false) continue; // Is render result meaningful? // Only one vertex if (spec.drawMethod == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED && spec.indexMin == spec.indexMax && spec.primitive != glsDrawTests.DrawTestSpec.Primitive.POINTS) continue; if (spec.attribs[0].useDefaultAttribute && spec.primitive != glsDrawTests.DrawTestSpec.Primitive.POINTS) continue; // Triangle only on one axis if (spec.primitive == glsDrawTests.DrawTestSpec.Primitive.TRIANGLES || spec.primitive == glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_FAN || spec.primitive == glsDrawTests.DrawTestSpec.Primitive.TRIANGLE_STRIP) { if (spec.attribs[0].componentCount == 1) continue; if (spec.attribs[0].outputType == glsDrawTests.DrawTestSpec.OutputType.FLOAT || spec.attribs[0].outputType == glsDrawTests.DrawTestSpec.OutputType.INT || spec.attribs[0].outputType == glsDrawTests.DrawTestSpec.OutputType.UINT) continue; if (spec.drawMethod == glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED && (spec.indexMax - spec.indexMin) < 2) continue; } // Add case /** @type {number} */ var hash = spec.hash(); for (var attrNdx = 0; attrNdx < attributeCount; ++attrNdx) hash = deMath.binaryOp(deMath.shiftLeft(hash, 2), spec.attribs[attrNdx].hash(), deMath.BinaryOp.XOR); if (insertedHashes.indexOf(hash) == -1) { // Only properly aligned if (spec.isCompatibilityTest() != glsDrawTests.DrawTestSpec.CompatibilityTestType.UNALIGNED_OFFSET && spec.isCompatibilityTest() != glsDrawTests.DrawTestSpec.CompatibilityTestType.UNALIGNED_STRIDE) { this.addChild(new glsDrawTests.DrawTest(spec, insertedCount + '', spec.getDesc())); } deUtil.dePushUniqueToArray(insertedHashes, hash); ++insertedCount; } } }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fDrawTests.DrawTest = function() { tcuTestCase.DeqpTest.call(this, 'draw', 'Drawing tests'); this.makeExecutable(); }; es3fDrawTests.DrawTest.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fDrawTests.DrawTest.prototype.constructor = es3fDrawTests.DrawTest; /** * init */ es3fDrawTests.DrawTest.prototype.init = function() { // Basic /** @type {Array} */ var basicMethods = [ glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS, glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS, glsDrawTests.DrawTestSpec.DrawMethod.DRAWARRAYS_INSTANCED, glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_INSTANCED, glsDrawTests.DrawTestSpec.DrawMethod.DRAWELEMENTS_RANGED ]; for (var ndx = 0; ndx < basicMethods.length; ++ndx) { var name = glsDrawTests.DrawTestSpec.drawMethodToString(basicMethods[ndx]); var desc = glsDrawTests.DrawTestSpec.drawMethodToString(basicMethods[ndx]); this.addChild(new es3fDrawTests.MethodGroup(name, desc, basicMethods[ndx])); } // extreme instancing this.addChild(new es3fDrawTests.InstancingGroup('instancing', 'draw tests with a large instance count.')); // Random this.addChild(new es3fDrawTests.RandomGroup('random', 'random draw commands.')); }; /** * Create and execute the test cases * @param {WebGL2RenderingContext} context */ es3fDrawTests.run = function(context, range) { gl = context; //Set up Test Root parameters var state = tcuTestCase.runner; var rootTest = new es3fDrawTests.DrawTest(); state.setRoot(rootTest); //Set up name and description of this test series. setCurrentTestName(rootTest.fullName()); description(rootTest.getDescription()); try { if (range) { state.setRange(range); } //Run test cases tcuTestCase.runTestCases(); } catch (err) { testFailedOptions('Failed to run draw tests', false); tcuTestCase.runner.terminate(); } }; });