/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fFloatStateQueryTests'); goog.require('framework.common.tcuTestCase'); goog.require('framework.delibs.debase.deMath'); goog.require('framework.delibs.debase.deRandom'); goog.require('functional.gles3.es3fApiCase'); goog.require('modules.shared.glsStateQuery'); goog.scope(function() { var es3fFloatStateQueryTests = functional.gles3.es3fFloatStateQueryTests; var tcuTestCase = framework.common.tcuTestCase; var deRandom = framework.delibs.debase.deRandom; var deMath = framework.delibs.debase.deMath; var es3fApiCase = functional.gles3.es3fApiCase; var glsStateQuery = modules.shared.glsStateQuery; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fFloatStateQueryTests.DepthRangeCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); }; es3fFloatStateQueryTests.DepthRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); es3fFloatStateQueryTests.DepthRangeCase.prototype.constructor = es3fFloatStateQueryTests.DepthRangeCase; es3fFloatStateQueryTests.DepthRangeCase.prototype.test = function() { /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); this.check(glsStateQuery.verify(gl.DEPTH_RANGE, new Float32Array([0.0, 1.0]))); /** @type {Array} */ var fixedTests = [ new Float32Array([0.5, 1.0]), new Float32Array([0.0, 0.5]), new Float32Array([0.0, 0.0]), new Float32Array([1.0, 1.0]) ]; for (var ndx = 0; ndx < fixedTests.length; ++ndx) { gl.depthRange(fixedTests[ndx][0], fixedTests[ndx][1]); this.check(glsStateQuery.verify(gl.DEPTH_RANGE, fixedTests[ndx])); } /** @type {number} */ var numIterations = 120; for (var i = 0; i < numIterations; ++i) { // [dag] sorting to keep zNear < zFar /** @type {Array} */ var values = [rnd.getFloat(0, 1), rnd.getFloat(0, 1)].sort(); /** @type {Float32Array} */ var depth = new Float32Array(values); gl.depthRange(depth[0], depth[1]); this.check(glsStateQuery.verify(gl.DEPTH_RANGE, depth)); } }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fFloatStateQueryTests.LineWidthCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); }; es3fFloatStateQueryTests.LineWidthCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); es3fFloatStateQueryTests.LineWidthCase.prototype.constructor = es3fFloatStateQueryTests.LineWidthCase; es3fFloatStateQueryTests.LineWidthCase.prototype.test = function() { /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); this.check(glsStateQuery.verify(gl.LINE_WIDTH, 1.0)); /** @type {Float32Array} */ var range = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)); /** @type {number} */ var numIterations = 120; for (var i = 0; i < numIterations; ++i) { /** @type {number} */ var reference = rnd.getFloat(range[0], range[1]); gl.lineWidth(reference); this.check(glsStateQuery.verify(gl.LINE_WIDTH, reference)); } }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fFloatStateQueryTests.PolygonOffsetFactorCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); }; es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype.constructor = es3fFloatStateQueryTests.PolygonOffsetFactorCase; es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype.test = function() { /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, 0.0)); /** @type {Array} */ var fixedTests = [0.0, 0.5, -0.5, 1.5]; for (var ndx = 0; ndx < fixedTests.length; ++ndx) { gl.polygonOffset(fixedTests[ndx], 0); this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, fixedTests[ndx])); } /** @type {number} */ var numIterations = 120; for (var i = 0; i < numIterations; ++i) { /** @type {number} */ var reference = rnd.getFloat(-64000, 64000); gl.polygonOffset(reference, 0); this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, reference)); } }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fFloatStateQueryTests.PolygonOffsetUnitsCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); }; es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype.constructor = es3fFloatStateQueryTests.PolygonOffsetUnitsCase; es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype.test = function() { /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, 0.0)); /** @type {Array} */ var fixedTests = [0.0, 0.5, -0.5, 1.5]; for (var ndx = 0; ndx < fixedTests.length; ++ndx) { gl.polygonOffset(0, fixedTests[ndx]); this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, fixedTests[ndx])); } /** @type {number} */ var numIterations = 120; for (var i = 0; i < numIterations; ++i) { /** @type {number} */ var reference = rnd.getFloat(-64000, 64000); gl.polygonOffset(0, reference); this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, reference)); } }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fFloatStateQueryTests.SampleCoverageCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); }; es3fFloatStateQueryTests.SampleCoverageCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); es3fFloatStateQueryTests.SampleCoverageCase.prototype.constructor = es3fFloatStateQueryTests.SampleCoverageCase; es3fFloatStateQueryTests.SampleCoverageCase.prototype.test = function() { /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, 1.0)); /** @type {Array} */ var fixedTests = [0.0, 0.5, 0.45, 0.55]; for (var ndx = 0; ndx < fixedTests.length; ++ndx) { gl.sampleCoverage(fixedTests[ndx], false); this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, fixedTests[ndx])); } /** @type {Array} */ var clampTests = [-1.0, -1.5, 1.45, 3.55]; for (var ndx = 0; ndx < clampTests.length; ++ndx) { gl.sampleCoverage(clampTests[ndx], false); this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, deMath.clamp(clampTests[ndx], 0.0, 1.0))); } /** @type {number} */ var numIterations = 120; for (var i = 0; i < numIterations; ++i) { /** @type {number} */ var reference = rnd.getFloat(0, 1); /** @type {boolean} */ var invert = rnd.getBool() ? true : false; gl.sampleCoverage(reference, invert); this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, reference)); } }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fFloatStateQueryTests.BlendColorCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); }; es3fFloatStateQueryTests.BlendColorCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); es3fFloatStateQueryTests.BlendColorCase.prototype.constructor = es3fFloatStateQueryTests.BlendColorCase; es3fFloatStateQueryTests.BlendColorCase.prototype.test = function() { /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); this.check(glsStateQuery.verify(gl.BLEND_COLOR, new Float32Array([0, 0, 0, 0]))); /** @type {Array} */ var fixedTests = [ new Float32Array([0.5, 1.0, 0.5, 1.0]), new Float32Array([0.0, 0.5, 0.0, 0.5]), new Float32Array([0.0, 0.0, 0.0, 0.0]), new Float32Array([1.0, 1.0, 1.0, 1.0]) ]; for (var ndx = 0; ndx < fixedTests.length; ++ndx) { gl.blendColor(fixedTests[ndx][0], fixedTests[ndx][1], fixedTests[ndx][2], fixedTests[ndx][3]); this.check(glsStateQuery.verify(gl.BLEND_COLOR, fixedTests[ndx])); } /** @type {number} */ var numIterations = 120; for (var i = 0; i < numIterations; ++i) { /** @type {number} */ var r = rnd.getFloat(0, 1); /** @type {number} */ var g = rnd.getFloat(0, 1); /** @type {number} */ var b = rnd.getFloat(0, 1); /** @type {number} */ var a = rnd.getFloat(0, 1); gl.blendColor(r, g, b, a); this.check(glsStateQuery.verify(gl.BLEND_COLOR, new Float32Array([r, g, b, a]))); } }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fFloatStateQueryTests.ColorClearCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); }; es3fFloatStateQueryTests.ColorClearCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); es3fFloatStateQueryTests.ColorClearCase.prototype.constructor = es3fFloatStateQueryTests.ColorClearCase; es3fFloatStateQueryTests.ColorClearCase.prototype.test = function() { /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); // [dag] In the C++ dEQP code, initial color clear value check is temorarily removed. (until the framework does not alter it) this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, new Float32Array([0, 0, 0, 0]))); /** @type {Array} */ var fixedTests = [ new Float32Array([0.5, 1.0, 0.5, 1.0]), new Float32Array([0.0, 0.5, 0.0, 0.5]), new Float32Array([0.0, 0.0, 0.0, 0.0]), new Float32Array([1.0, 1.0, 1.0, 1.0]) ]; for (var ndx = 0; ndx < fixedTests.length; ++ndx) { gl.clearColor(fixedTests[ndx][0], fixedTests[ndx][1], fixedTests[ndx][2], fixedTests[ndx][3]); this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, fixedTests[ndx])); } /** @type {number} */ var numIterations = 120; for (var i = 0; i < numIterations; ++i) { /** @type {number} */ var r = rnd.getFloat(0, 1); /** @type {number} */ var g = rnd.getFloat(0, 1); /** @type {number} */ var b = rnd.getFloat(0, 1); /** @type {number} */ var a = rnd.getFloat(0, 1); gl.clearColor(r, g, b, a); this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, new Float32Array([r, g, b, a]))); } }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fFloatStateQueryTests.DepthClearCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); }; es3fFloatStateQueryTests.DepthClearCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); es3fFloatStateQueryTests.DepthClearCase.prototype.constructor = es3fFloatStateQueryTests.DepthClearCase; es3fFloatStateQueryTests.DepthClearCase.prototype.test = function() { /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); this.check(glsStateQuery.verify(gl.DEPTH_CLEAR_VALUE, 1)); /** @type {number} */ var numIterations = 120; for (var i = 0; i < numIterations; ++i) { /** @type {number} */ var ref = rnd.getFloat(0, 1); gl.clearDepth(ref); this.check(glsStateQuery.verify(gl.DEPTH_CLEAR_VALUE, ref)); } }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fFloatStateQueryTests.MaxTextureLODBiasCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); }; es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype.constructor = es3fFloatStateQueryTests.MaxTextureLODBiasCase; es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype.test = function() { this.check(glsStateQuery.verifyGreaterOrEqual(gl.MAX_TEXTURE_LOD_BIAS, 2.0)); }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fFloatStateQueryTests.AliasedPointSizeRangeCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); }; es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype.constructor = es3fFloatStateQueryTests.AliasedPointSizeRangeCase; es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype.test = function() { var pointSizeRange = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)); /** @type {Float32Array} */ var reference = new Float32Array([1, 1]); this.check(pointSizeRange[0] <= reference[0] && pointSizeRange[1] >= reference[1]); }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fFloatStateQueryTests.AliasedLineWidthRangeCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); }; es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype.constructor = es3fFloatStateQueryTests.AliasedLineWidthRangeCase; es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype.test = function() { var lineWidthRange = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)); /** @type {Float32Array} */ var reference = new Float32Array([1, 1]); this.check(lineWidthRange[0] <= reference[0] && lineWidthRange[1] >= reference[1]); }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fFloatStateQueryTests.FloatStateQueryTests = function() { tcuTestCase.DeqpTest.call(this, 'floats', 'Float Values'); }; es3fFloatStateQueryTests.FloatStateQueryTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fFloatStateQueryTests.FloatStateQueryTests.prototype.constructor = es3fFloatStateQueryTests.FloatStateQueryTests; es3fFloatStateQueryTests.FloatStateQueryTests.prototype.init = function() { this.addChild(new es3fFloatStateQueryTests.DepthRangeCase('depth_range', 'DEPTH_RANGE')); this.addChild(new es3fFloatStateQueryTests.LineWidthCase('line_width', 'LINE_WIDTH')); this.addChild(new es3fFloatStateQueryTests.PolygonOffsetFactorCase('polygon_offset_factor', 'POLYGON_OFFSET_FACTOR')); this.addChild(new es3fFloatStateQueryTests.PolygonOffsetUnitsCase('polygon_offset_units', 'POLYGON_OFFSET_UNITS')); this.addChild(new es3fFloatStateQueryTests.SampleCoverageCase('sample_coverage_value', 'SAMPLE_COVERAGE_VALUE')); this.addChild(new es3fFloatStateQueryTests.BlendColorCase('blend_color', 'BLEND_COLOR')); this.addChild(new es3fFloatStateQueryTests.ColorClearCase('color_clear_value', 'COLOR_CLEAR_VALUE')); this.addChild(new es3fFloatStateQueryTests.DepthClearCase('depth_clear_value', 'DEPTH_CLEAR_VALUE')); this.addChild(new es3fFloatStateQueryTests.MaxTextureLODBiasCase('max_texture_lod_bias', 'MAX_TEXTURE_LOD_BIAS')); this.addChild(new es3fFloatStateQueryTests.AliasedPointSizeRangeCase('aliased_point_size_range', 'ALIASED_POINT_SIZE_RANGE')); this.addChild(new es3fFloatStateQueryTests.AliasedLineWidthRangeCase('aliased_line_width_range', 'ALIASED_LINE_WIDTH_RANGE')); }; /** * Run test * @param {WebGL2RenderingContext} context */ es3fFloatStateQueryTests.run = function(context) { gl = context; //Set up Test Root parameters var state = tcuTestCase.runner; state.setRoot(new es3fFloatStateQueryTests.FloatStateQueryTests()); //Set up name and description of this test series. setCurrentTestName(state.testCases.fullName()); description(state.testCases.getDescription()); try { //Run test cases tcuTestCase.runTestCases(); } catch (err) { testFailedOptions('Failed to es3fFloatStateQueryTests.run tests', false); tcuTestCase.runner.terminate(); } }; });