/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fFragmentOutputTests'); goog.require('framework.common.tcuImageCompare'); goog.require('framework.common.tcuTestCase'); goog.require('framework.common.tcuTexture'); goog.require('framework.common.tcuTextureUtil'); goog.require('framework.delibs.debase.deMath'); goog.require('framework.delibs.debase.deRandom'); goog.require('framework.opengl.gluShaderProgram'); goog.require('framework.opengl.gluShaderUtil'); goog.require('framework.opengl.gluTextureUtil'); goog.require('functional.gles3.es3fFboTestUtil'); goog.scope(function() { var es3fFragmentOutputTests = functional.gles3.es3fFragmentOutputTests; var gluShaderProgram = framework.opengl.gluShaderProgram; var es3fFboTestUtil = functional.gles3.es3fFboTestUtil; var gluShaderUtil = framework.opengl.gluShaderUtil; var deRandom = framework.delibs.debase.deRandom; var tcuTestCase = framework.common.tcuTestCase; var gluTextureUtil = framework.opengl.gluTextureUtil; var tcuTexture = framework.common.tcuTexture; var tcuTextureUtil = framework.common.tcuTextureUtil; var deMath = framework.delibs.debase.deMath; var tcuImageCompare = framework.common.tcuImageCompare; /** @type {WebGL2RenderingContext} */ var gl; var DE_ASSERT = function(x) { if (!x) throw new Error('Assert failed'); }; /** * es3fFragmentOutputTests.BufferSpec. Constructs the es3fFragmentOutputTests.BufferSpec object * @constructor * @param {WebGLRenderingContextBase.GLenum} format_ * @param {number} width_ * @param {number} height_ * @param {number} samples_ */ es3fFragmentOutputTests.BufferSpec = function(format_, width_, height_, samples_) { this.format = format_; this.width = width_; this.height = height_; this.samples = samples_; }; /** * es3fFragmentOutputTests.FragmentOutput. Constructs the es3fFragmentOutputTests.FragmentOutput object * @constructor * @param {gluShaderUtil.DataType} type_ * @param {gluShaderUtil.precision} precision_ * @param {number} location_ * @param {number=} arrayLength_ */ es3fFragmentOutputTests.FragmentOutput = function(type_, precision_, location_, arrayLength_) { this.type = type_; this.precision = precision_; this.location = location_; this.arrayLength = arrayLength_ || 0; }; /** * es3fFragmentOutputTests.FragmentOutputCase. Constructs the es3fFragmentOutputTests.FragmentOutputCase object * @constructor * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} description * @param {Array} fboSpec * @param {Array} outputs * @return {Object} The currently modified object */ es3fFragmentOutputTests.FragmentOutputCase = function(name, description, fboSpec, outputs) { tcuTestCase.DeqpTest.call(this, name, description); /** @type {Array} */ this.m_fboSpec = fboSpec; /** @type {Array} */ this.m_outputs = outputs; /** @type {gluShaderProgram.ShaderProgram} */ this.m_program = null; /** @type {WebGLFramebuffer} */ this.m_framebuffer = null; /** @type {WebGLRenderbuffer} */ this.m_renderbuffer = null; }; es3fFragmentOutputTests.FragmentOutputCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fFragmentOutputTests.FragmentOutputCase.prototype.constructor = es3fFragmentOutputTests.FragmentOutputCase; /** * es3fFragmentOutputTests.createProgram. Returns a ShaderProgram object * @param {Array} outputs * @return {gluShaderProgram.ShaderProgram} program */ es3fFragmentOutputTests.createProgram = function(outputs) { var vtx = ''; var frag = ''; vtx = '#version 300 es\n' + 'in highp vec4 a_position;\n'; frag = '#version 300 es\n'; /** @type {es3fFragmentOutputTests.FragmentOutput} */ var output = null; /** @type {boolean} */ var isArray = false; // Input-output declarations. for (var outNdx = 0; outNdx < outputs.length; outNdx++) { output = outputs[outNdx]; isArray = output.arrayLength > 0; /** @type {string} */ var typeName = gluShaderUtil.getDataTypeName(output.type); /** @type {string} */ var precName = gluShaderUtil.getPrecisionName(output.precision); /** @type {boolean} */ var isFloat = gluShaderUtil.isDataTypeFloatOrVec(output.type); /** @type {string} */ var interp = isFloat ? 'smooth' : 'flat'; if (isArray) { for (var elemNdx = 0; elemNdx < output.arrayLength; elemNdx++) { vtx += 'in ' + precName + ' ' + typeName + ' in' + outNdx + '_' + elemNdx + ';\n' + interp + ' out ' + precName + ' ' + typeName + ' var' + outNdx + '_' + elemNdx + ';\n'; frag += interp + ' in ' + precName + ' ' + typeName + ' var' + outNdx + '_' + elemNdx + ';\n'; } frag += 'layout(location = ' + output.location + ') out ' + precName + ' ' + typeName + ' out' + outNdx + '[' + output.arrayLength + '];\n'; } else { vtx += 'in ' + precName + ' ' + typeName + ' in' + outNdx + ';\n' + interp + ' out ' + precName + ' ' + typeName + ' var' + outNdx + ';\n'; frag += interp + ' in ' + precName + ' ' + typeName + ' var' + outNdx + ';\n' + 'layout(location = ' + output.location + ') out ' + precName + ' ' + typeName + ' out' + outNdx + ';\n'; } } vtx += '\nvoid main()\n{\n'; frag += '\nvoid main()\n{\n'; vtx += ' gl_Position = a_position;\n'; // Copy body for (var outNdx = 0; outNdx < outputs.length; outNdx++) { output = outputs[outNdx]; isArray = output.arrayLength > 0; if (isArray) { for (var elemNdx = 0; elemNdx < output.arrayLength; elemNdx++) { vtx += '\tvar' + outNdx + '_' + elemNdx + ' = in' + outNdx + '_' + elemNdx + ';\n'; frag += '\tout' + outNdx + '[' + elemNdx + '] = var' + outNdx + '_' + elemNdx + ';\n'; } } else { vtx += '\tvar' + outNdx + ' = in' + outNdx + ';\n'; frag += '\tout' + outNdx + ' = var' + outNdx + ';\n'; } } vtx += '}\n'; frag += '}\n'; /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vtx, frag)); return program; }; es3fFragmentOutputTests.FragmentOutputCase.prototype.init = function() { // Check that all attachments are supported for (var iter = 0; iter < this.m_fboSpec.length; ++iter) { if (!gluTextureUtil.isSizedFormatColorRenderable(this.m_fboSpec[iter].format)) throw new Error('Unsupported attachment format'); } DE_ASSERT(!this.m_program); this.m_program = es3fFragmentOutputTests.createProgram(this.m_outputs); // log << *m_program; if (!this.m_program.isOk()) throw new Error('Compile failed. Program no created'); /* // Print render target info to log. log << TestLog::Section("Framebuffer", "Framebuffer configuration"); for (int ndx = 0; ndx < (int)m_fboSpec.size(); ndx++) log << TestLog::Message << "COLOR_ATTACHMENT" << ndx << ": " << glu::getPixelFormatStr(m_fboSpec[ndx].format) << ", " << m_fboSpec[ndx].width << "x" << m_fboSpec[ndx].height << ", " << m_fboSpec[ndx].samples << " samples" << TestLog::EndMessage; log << TestLog::EndSection;*/ // Create framebuffer. this.m_framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, this.m_framebuffer); for (var bufNdx = 0; bufNdx < /* m_renderbuffers.size() */ this.m_fboSpec.length; bufNdx++) { this.m_renderbuffer = gl.createRenderbuffer(); /** @type {es3fFragmentOutputTests.BufferSpec} */ var bufSpec = this.m_fboSpec[bufNdx]; /** @type {number} */ var attachment = gl.COLOR_ATTACHMENT0 + bufNdx; gl.bindRenderbuffer(gl.RENDERBUFFER, this.m_renderbuffer); gl.renderbufferStorageMultisample(gl.RENDERBUFFER, bufSpec.samples, bufSpec.format, bufSpec.width, bufSpec.height); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, this.m_renderbuffer); } /** @type {number} */ var fboStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER); if (fboStatus == gl.FRAMEBUFFER_UNSUPPORTED) throw new Error('Framebuffer not supported'); else if (fboStatus != gl.FRAMEBUFFER_COMPLETE) throw new Error('Incomplete framebuffer'); // throw tcu::TestError((string("Incomplete framebuffer: ") + glu::getFramebufferStatusStr(fboStatus), "", __FILE__, __LINE__); // gl.bindRenderbuffer(gl.RENDERBUFFER, null); // TODO: maybe needed? gl.bindFramebuffer(gl.FRAMEBUFFER, null); }; es3fFragmentOutputTests.FragmentOutputCase.prototype.deinit = function() { // TODO: implement? }; /** * es3fFragmentOutputTests.getMinSize. * @param {Array} fboSpec * @return {Array} minSize */ es3fFragmentOutputTests.getMinSize = function(fboSpec) { /** @type {Array} */ var minSize = [0x7fffffff, 0x7fffffff]; for (var i = 0; i < fboSpec.length; i++) { minSize[0] = Math.min(minSize[0], fboSpec[i].width); minSize[1] = Math.min(minSize[1], fboSpec[i].height); } return minSize; }; /** * es3fFragmentOutputTests.getNumInputVectors. Returns the length of the array of all the outputs (es3fFragmentOutputTests.FragmentOutput object) * @param {Array} outputs * @return {number} numVecs */ es3fFragmentOutputTests.getNumInputVectors = function(outputs) { /** @type {number} */ var numVecs = 0; for (var i = 0; i < outputs.length; i++) numVecs += (outputs[i].arrayLength > 0 ? outputs[i].arrayLength : 1); return numVecs; }; /** * es3fFragmentOutputTests.getFloatRange * @param {gluShaderUtil.precision} precision * @return {Array} Vec2 */ es3fFragmentOutputTests.getFloatRange = function(precision) { /** @type {Array>} */ var ranges = // Vec2 [ [-2.0, 2.0], [-16000.0, 16000.0], [-1e35, 1e35] ]; // DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(ranges) == glu::PRECISION_LAST); // DE_ASSERT(de::inBounds(precision, 0, DE_LENGTH_OF_ARRAY(ranges))); return ranges[precision]; }; /** * es3fFragmentOutputTests.getIntRange * @param {gluShaderUtil.precision} precision * @return {Array} IVec2 */ es3fFragmentOutputTests.getIntRange = function(precision) { /** @type {Array>} */ var ranges = // IVec2 [ [-(1 << 7), (1 << 7) - 1], [-(1 << 15), (1 << 15) - 1], [-0x80000000, 0x7fffffff] ]; // DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(ranges) == glu::PRECISION_LAST); // DE_ASSERT(de::inBounds(precision, 0, DE_LENGTH_OF_ARRAY(ranges))); return ranges[precision]; }; /** * es3fFragmentOutputTests.getUintRange * @param {gluShaderUtil.precision} precision * @return {Array} UVec2 */ es3fFragmentOutputTests.getUintRange = function(precision) { /** @type {Array>} */ var ranges = // UVec2 [ [0, (1 << 8) - 1], [0, (1 << 16) - 1], [0, 0xffffffff] ]; // DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(ranges) == glu::PRECISION_LAST); // DE_ASSERT(de::inBounds(precision, 0, DE_LENGTH_OF_ARRAY(ranges))); return ranges[precision]; }; /** * es3fFragmentOutputTests.readVec4 * @param {Array} ptr * @param {number} index * @param {number} numComponents * @return {Array} Vec4 */ es3fFragmentOutputTests.readVec4 = function(ptr, index, numComponents) { DE_ASSERT(numComponents >= 1); return [ ptr[index + 0], numComponents >= 2 ? ptr[index + 1] : 0.0, numComponents >= 3 ? ptr[index + 2] : 0.0, numComponents >= 4 ? ptr[index + 3] : 0.0 ]; }; /** * es3fFragmentOutputTests.readIVec4 * @param {Array} ptr * @param {number} numComponents * @return {Array} IVec4 */ es3fFragmentOutputTests.readIVec4 = function(ptr, index, numComponents) { DE_ASSERT(numComponents >= 1); return [ ptr[index + 0], numComponents >= 2 ? ptr[index + 1] : 0, numComponents >= 3 ? ptr[index + 2] : 0, numComponents >= 4 ? ptr[index + 3] : 0 ]; }; /** * es3fFragmentOutputTests.renderFloatReference * @param {tcuTexture.PixelBufferAccess} dst * @param {number} gridWidth * @param {number} gridHeight * @param {number} numComponents * @param {Array} vertices */ es3fFragmentOutputTests.renderFloatReference = function(dst, gridWidth, gridHeight, numComponents, vertices) { /** @type {boolean} */ var isSRGB = dst.getFormat().order == tcuTexture.ChannelOrder.sRGB || dst.getFormat().order == tcuTexture.ChannelOrder.sRGBA; /** @type {number} */ var cellW = dst.getWidth() / (gridWidth - 1); /** @type {number} */ var cellH = dst.getHeight() / (gridHeight - 1); for (var y = 0; y < dst.getHeight(); y++) { for (var x = 0; x < dst.getWidth(); x++) { /** @type {number} */ var cellX = deMath.clamp(Math.floor(x / cellW), 0, gridWidth - 2); /** @type {number} */ var cellY = deMath.clamp(Math.floor(y / cellH), 0, gridHeight - 2); /** @type {number} */ var xf = (x - cellX * cellW + 0.5) / cellW; /** @type {number} */ var yf = (y - cellY * cellH + 0.5) / cellH; /** @type {Array} */ var v00 = es3fFragmentOutputTests.readVec4(vertices, ((cellY + 0) * gridWidth + cellX + 0) * numComponents, numComponents); // Vec4 /** @type {Array} */ var v01 = es3fFragmentOutputTests.readVec4(vertices, ((cellY + 1) * gridWidth + cellX + 0) * numComponents, numComponents); // Vec4 /** @type {Array} */ var v10 = es3fFragmentOutputTests.readVec4(vertices, ((cellY + 0) * gridWidth + cellX + 1) * numComponents, numComponents); // Vec4 /** @type {Array} */ var v11 = es3fFragmentOutputTests.readVec4(vertices, ((cellY + 1) * gridWidth + cellX + 1) * numComponents, numComponents); // Vec4 /** @type {boolean} */ var tri = xf + yf >= 1.0; /** @type {Array} */ var v0 = tri ? v11 : v00; // Vec4& /** @type {Array} */ var v1 = tri ? v01 : v10; // Vec4& /** @type {Array} */ var v2 = tri ? v10 : v01; // Vec4& /** @type {number} */ var s = tri ? 1.0 - xf : xf; /** @type {number} */ var t = tri ? 1.0 - yf : yf; /** @type {Array} */ var color = deMath.add(v0, deMath.add(deMath.multiply((deMath.subtract(v1, v0)), [s, s, s, s]), deMath.multiply((deMath.subtract(v2, v0)), [t, t, t, t]))); // Vec4 dst.setPixel(isSRGB ? tcuTextureUtil.linearToSRGB(color) : color, x, y); } } }; /** * es3fFragmentOutputTests.renderIntReference * @param {tcuTexture.PixelBufferAccess} dst * @param {number} gridWidth * @param {number} gridHeight * @param {number} numComponents * @param {Array} vertices */ es3fFragmentOutputTests.renderIntReference = function(dst, gridWidth, gridHeight, numComponents, vertices) { /** @type {number} */ var cellW = dst.getWidth() / (gridWidth - 1); /** @type {number} */ var cellH = dst.getHeight() / (gridHeight - 1); for (var y = 0; y < dst.getHeight(); y++) { for (var x = 0; x < dst.getWidth(); x++) { /** @type {number} */ var cellX = deMath.clamp(Math.floor(x / cellW), 0, gridWidth - 2); /** @type {number} */ var cellY = deMath.clamp(Math.floor(y / cellH), 0, gridHeight - 2); /** @type {Array} */ var c = es3fFragmentOutputTests.readIVec4(vertices, (cellY * gridWidth + cellX + 1) * numComponents, numComponents); // IVec4 dst.setPixelInt(c, x, y); } } }; /** * es3fFragmentOutputTests.s_swizzles * @return {Array>} */ es3fFragmentOutputTests.s_swizzles = function() { var mat_swizzles = [ [0, 1, 2, 3], [1, 2, 3, 0], [2, 3, 0, 1], [3, 0, 1, 2], [3, 2, 1, 0], [2, 1, 0, 3], [1, 0, 3, 2], [0, 3, 2, 1] ]; return mat_swizzles; }; /** * es3fFragmentOutputTests.swizzleVec. Returns an Array from a position contained in the Array es3fFragmentOutputTests.s_swizzles [] * @param {Array} vec * @param {number} swzNdx * @return {Array} Swizzled array */ es3fFragmentOutputTests.swizzleVec = function(vec, swzNdx) { /** @type {Array} */ var swz = es3fFragmentOutputTests.s_swizzles()[swzNdx % es3fFragmentOutputTests.s_swizzles().length]; return deMath.swizzle(vec, swz); }; /** * es3fFragmentOutputTests.AttachmentData struct class * @constructor * @return {Object} */ es3fFragmentOutputTests.AttachmentData = function() { return { /** @type {tcuTexture.TextureFormat} */ format: null, //!< Actual format of attachment. /** @type {tcuTexture.TextureFormat} */ referenceFormat: null, //!< Used for reference rendering. /** @type {tcuTexture.TextureFormat} */ readFormat: null, /** @type {number} */ numWrittenChannels: 0, /** @type {gluShaderUtil.precision} */ outPrecision: gluShaderUtil.precision.PRECISION_LOWP, /** @type {ArrayBuffer} */ renderedData: null, /** @type {ArrayBuffer} */ referenceData: null }; }; es3fFragmentOutputTests.FragmentOutputCase.prototype.iterate = function() { // Compute grid size & index list. /** @type {number} */ var minCellSize = 8; /** @type {Array} */ var minBufSize = es3fFragmentOutputTests.getMinSize(this.m_fboSpec); // IVec2 /** @type {number} */ var gridWidth = deMath.clamp(Math.floor(minBufSize[0] / minCellSize), 1, 255) + 1; /** @type {number} */ var gridHeight = deMath.clamp(Math.floor(minBufSize[1] / minCellSize), 1, 255) + 1; /** @type {number} */ var numVertices = gridWidth * gridHeight; /** @type {number} */ var numQuads = (gridWidth - 1) * (gridHeight - 1); /** @type {number} */ var numIndices = numQuads * 6; /** @type {number} */ var numInputVecs = es3fFragmentOutputTests.getNumInputVectors(this.m_outputs); /** @type {Array>} */ var inputs = []; // originally vector for (var inputNdx = 0; inputNdx < numInputVecs; inputNdx++) inputs[inputNdx] = []; // inputs.length = numInputVecs; /** @type {Array} */ var positions = []; // originally vector /** @type {Array} */ var indices = []; // originally vector /** @type {number} */ var readAlignment = 4; /** @type {number} */ var viewportW = minBufSize[0]; /** @type {number} */ var viewportH = minBufSize[1]; /** @type {number} */ var numAttachments = this.m_fboSpec.length; /** @type {Array} */ var drawBuffers = []; // originally vector /** @type {Array} */ var attachments = []; /** @type {number} */ var attachmentW; /** @type {number} */ var attachmentH; // Initialize attachment data. for (var ndx = 0; ndx < numAttachments; ndx++) { /** @type {tcuTexture.TextureFormat} */ var texFmt = gluTextureUtil.mapGLInternalFormat(this.m_fboSpec[ndx].format); /** @type {tcuTexture.TextureChannelClass} */ var chnClass = tcuTexture.getTextureChannelClass(texFmt.type); /** @type {boolean} */ var isFixedPoint = (chnClass == tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT || chnClass == tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT); // \note Fixed-point formats use float reference to enable more accurate result verification. /** @type {tcuTexture.TextureFormat} */ var refFmt = isFixedPoint ? new tcuTexture.TextureFormat(texFmt.order, tcuTexture.ChannelType.FLOAT) : texFmt; /** @type {tcuTexture.TextureFormat} */ var readFmt = es3fFboTestUtil.getFramebufferReadFormat(texFmt); attachmentW = this.m_fboSpec[ndx].width; attachmentH = this.m_fboSpec[ndx].height; drawBuffers[ndx] = gl.COLOR_ATTACHMENT0 + ndx; attachments[ndx] = new es3fFragmentOutputTests.AttachmentData(); attachments[ndx].format = texFmt; attachments[ndx].readFormat = readFmt; attachments[ndx].referenceFormat = refFmt; attachments[ndx].renderedData = new ArrayBuffer(readFmt.getPixelSize() * attachmentW * attachmentH); attachments[ndx].referenceData = new ArrayBuffer(refFmt.getPixelSize() * attachmentW * attachmentH); } // Initialize indices. for (var quadNdx = 0; quadNdx < numQuads; quadNdx++) { /** @type {number} */ var quadY = Math.floor(quadNdx / (gridWidth - 1)); /** @type {number} */ var quadX = quadNdx - quadY * (gridWidth - 1); indices[quadNdx * 6 + 0] = quadX + quadY * gridWidth; indices[quadNdx * 6 + 1] = quadX + (quadY + 1) * gridWidth; indices[quadNdx * 6 + 2] = quadX + quadY * gridWidth + 1; indices[quadNdx * 6 + 3] = indices[quadNdx * 6 + 1]; indices[quadNdx * 6 + 4] = quadX + (quadY + 1) * gridWidth + 1; indices[quadNdx * 6 + 5] = indices[quadNdx * 6 + 2]; } /** @type {number} */ var xf = 0; /** @type {number} */ var yf = 0; for (var y = 0; y < gridHeight; y++) { for (var x = 0; x < gridWidth; x++) { xf = x / (gridWidth - 1); yf = y / (gridHeight - 1); positions[(y * gridWidth + x) * 4 + 0] = 2.0 * xf - 1.0; positions[(y * gridWidth + x) * 4 + 1] = 2.0 * yf - 1.0; positions[(y * gridWidth + x) * 4 + 2] = 0.0; positions[(y * gridWidth + x) * 4 + 3] = 1.0; } } /** @type {es3fFragmentOutputTests.FragmentOutput} */ var output; /** @type {boolean} */ var isArray; /** @type {boolean} */ var isFloat; /** @type {boolean} */ var isInt; /** @type {boolean} */ var isUint; /** @type {number} */ var numVecs; /** @type {number} */ var numScalars; var curInVec = 0; for (var outputNdx = 0; outputNdx < this.m_outputs.length; outputNdx++) { output = this.m_outputs[outputNdx]; isFloat = gluShaderUtil.isDataTypeFloatOrVec(output.type); isInt = gluShaderUtil.isDataTypeIntOrIVec(output.type); isUint = gluShaderUtil.isDataTypeUintOrUVec(output.type); numVecs = output.arrayLength > 0 ? output.arrayLength : 1; numScalars = gluShaderUtil.getDataTypeScalarSize(output.type); for (var vecNdx = 0; vecNdx < numVecs; vecNdx++) { inputs[curInVec].length = numVertices * numScalars; // Record how many outputs are written in attachment. DE_ASSERT(output.location + vecNdx < attachments.length); attachments[output.location + vecNdx].numWrittenChannels = numScalars; attachments[output.location + vecNdx].outPrecision = output.precision; /** @type {Array} */ var range = null; /** @type {Array} */ var minVal = null; /** @type {Array} */ var maxVal = null; /** @type {Array} */ var fmtBits = null; /** @type {Array} */ var fmtMaxVal = []; /** @type {Array} */ var rangeDiv = null; /** @type {Array} */ var step = []; /** @type {number} */ var ix = 0; /** @type {number} */ var iy = 0; /** @type {Array} */ var c = null; /** @type {number} */ var pos = 0; if (isFloat) { range = es3fFragmentOutputTests.getFloatRange(output.precision); // Vec2 minVal = [range[0], range[0], range[0], range[0]]; // Vec4 maxVal = [range[1], range[1], range[1], range[1]]; // Vec4 if (deMath.deInBounds32(output.location + vecNdx, 0, attachments.length)) { // \note Floating-point precision conversion is not well-defined. For that reason we must // limit value range to intersection of both data type and render target value ranges. /** @type {tcuTextureUtil.TextureFormatInfo} */ var fmtInfo = tcuTextureUtil.getTextureFormatInfo(attachments[output.location + vecNdx].format); minVal = deMath.max(minVal, fmtInfo.valueMin); maxVal = deMath.min(maxVal, fmtInfo.valueMax); } bufferedLogToConsole('out ' + curInVec + ' value range: ' + minVal + ' -> ' + maxVal); for (var y = 0; y < gridHeight; y++) { for (var x = 0; x < gridWidth; x++) { xf = x / (gridWidth - 1); yf = y / (gridHeight - 1); /** @type {number} */ var f0 = (xf + yf) * 0.5; /** @type {number} */ var f1 = 0.5 + (xf - yf) * 0.5; /** @type {Array} */ var f = es3fFragmentOutputTests.swizzleVec([f0, f1, 1.0 - f0, 1.0 - f1], curInVec); // Vec4 c = deMath.add(minVal, deMath.multiply(deMath.subtract(maxVal, minVal), f)); // Vec4 pos = (y * gridWidth + x) * numScalars; for (var ndx = 0; ndx < numScalars; ndx++) inputs[curInVec][pos + ndx] = c[ndx]; } } } else if (isInt) { range = es3fFragmentOutputTests.getIntRange(output.precision); // IVec2 minVal = [range[0], range[0], range[0], range[0]]; // IVec4 maxVal = [range[1], range[1], range[1], range[1]]; // IVec4 if (deMath.deInBounds32(output.location + vecNdx, 0, attachments.length)) { // Limit to range of output format as conversion mode is not specified. fmtBits = tcuTextureUtil.getTextureFormatBitDepth(attachments[output.location + vecNdx].format); // IVec4 /** @type {Array} */ var isZero = deMath.lessThanEqual(fmtBits, [0, 0, 0, 0]); // BVec4, array of booleans, size = 4 /** @type {Array} */ var fmtMinVal = []; // IVec4 for (var i = 0; i < 4; i++) { // const IVec4 fmtMinVal = (-(tcu::Vector(1) << (fmtBits - 1 ).cast())).asInt(); fmtMinVal[i] = -1 * Math.pow(2, fmtBits[i] - 1); // TODO: check implementation, original above // const IVec4 fmtMaxVal = ((tcu::Vector(1) << (fmtBits - 1 ).cast()) - deInt64(1)).asInt(); fmtMaxVal[i] = Math.pow(2, fmtBits[i] - 1) - 1; // TODO: check implementation, original above } minVal = tcuTextureUtil.select(minVal, deMath.max(minVal, fmtMinVal), isZero); maxVal = tcuTextureUtil.select(maxVal, deMath.min(maxVal, fmtMaxVal), isZero); } bufferedLogToConsole('out ' + curInVec + ' value range: ' + minVal + ' -> ' + maxVal); rangeDiv = es3fFragmentOutputTests.swizzleVec([gridWidth - 1, gridHeight - 1, gridWidth - 1, gridHeight - 1], curInVec); // IVec4 for (var i = 0; i < 4; i++) { // const IVec4 step = ((maxVal.cast() - minVal.cast()) / (rangeDiv.cast())).asInt(); step[i] = Math.floor((maxVal[i] - minVal[i]) / rangeDiv[i]); // TODO: check with the above line of code } for (var y = 0; y < gridHeight; y++) { for (var x = 0; x < gridWidth; x++) { ix = gridWidth - x - 1; iy = gridHeight - y - 1; c = deMath.add(minVal, deMath.multiply(step, es3fFragmentOutputTests.swizzleVec([x, y, ix, iy], curInVec))); // IVec4 pos = (y * gridWidth + x) * numScalars; for (var ndx = 0; ndx < numScalars; ndx++) inputs[curInVec][pos + ndx] = c[ndx]; } } } else if (isUint) { range = es3fFragmentOutputTests.getUintRange(output.precision); // UVec2 maxVal = [range[1], range[1], range[1], range[1]]; // UVec4 if (deMath.deInBounds32(output.location + vecNdx, 0, attachments.length)) { // Limit to range of output format as conversion mode is not specified. fmtBits = tcuTextureUtil.getTextureFormatBitDepth(attachments[output.location + vecNdx].format); // IVec4 for (var i = 0; i < 4; i++) { fmtMaxVal[i] = Math.pow(2, fmtBits[i]) - 1; } maxVal = deMath.min(maxVal, fmtMaxVal); } bufferedLogToConsole('out ' + curInVec + ' value range: ' + minVal + ' -> ' + maxVal); rangeDiv = es3fFragmentOutputTests.swizzleVec([gridWidth - 1, gridHeight - 1, gridWidth - 1, gridHeight - 1], curInVec); // IVec4 for (var stepPos = 0; stepPos < maxVal.length; stepPos++) { step[stepPos] = Math.floor(maxVal[stepPos] / rangeDiv[stepPos]); } DE_ASSERT(range[0] == 0); for (var y = 0; y < gridHeight; y++) { for (var x = 0; x < gridWidth; x++) { ix = gridWidth - x - 1; iy = gridHeight - y - 1; c = deMath.multiply(step, es3fFragmentOutputTests.swizzleVec([x, y, ix, iy], curInVec)); // UVec4 pos = (y * gridWidth + x) * numScalars; DE_ASSERT(deMath.boolAll(deMath.lessThanEqual(c, maxVal))); // TODO: sometimes crashes here, condition not asserted for (var ndx = 0; ndx < numScalars; ndx++) inputs[curInVec][pos + ndx] = c[ndx]; } } } else DE_ASSERT(false); curInVec += 1; } } // Render using gl. gl.useProgram(this.m_program.getProgram()); gl.bindFramebuffer(gl.FRAMEBUFFER, this.m_framebuffer); gl.viewport(0, 0, viewportW, viewportH); gl.drawBuffers(drawBuffers); gl.disable(gl.DITHER); // Dithering causes issues with unorm formats. Those issues could be worked around in threshold, but it makes validation less accurate. /** @type {WebGLBuffer} */ var buffer = null; /** @type {string} */ var name; curInVec = 0; for (var outputNdx = 0; outputNdx < this.m_outputs.length; outputNdx++) { output = this.m_outputs[outputNdx]; isArray = output.arrayLength > 0; isFloat = gluShaderUtil.isDataTypeFloatOrVec(output.type); isInt = gluShaderUtil.isDataTypeIntOrIVec(output.type); isUint = gluShaderUtil.isDataTypeUintOrUVec(output.type); /** @type {number} */ var scalarSize = gluShaderUtil.getDataTypeScalarSize(output.type); /** @type {number} */ var glScalarType = isFloat ? /* gluShaderUtil.DataType.FLOAT */ gl.FLOAT : isInt ? /* gluShaderUtil.DataType.INT */ gl.INT : isUint ? /* gluShaderUtil.DataType.UINT */ gl.UNSIGNED_INT : /* gluShaderUtil.DataType.INVALID */ gl.NONE; numVecs = isArray ? output.arrayLength : 1; for (var vecNdx = 0; vecNdx < numVecs; vecNdx++) { name = 'in' + outputNdx + (isArray ? '_' + vecNdx : ''); /** @type {number} */ var loc = gl.getAttribLocation(this.m_program.getProgram(), name); if (loc >= 0) { buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.enableVertexAttribArray(loc); if (isFloat) { gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(inputs[curInVec]), gl.STATIC_DRAW); // KHRONOS WebGL 1.0 specification: // void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); gl.vertexAttribPointer(loc, scalarSize, glScalarType, false, 0, 0); // offset = 0 } else { gl.bufferData(gl.ARRAY_BUFFER, new Int32Array(inputs[curInVec]), gl.STATIC_DRAW); // KHRONOS WebGL 2.0 specification: // void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) gl.vertexAttribIPointer(loc, scalarSize, glScalarType, 0, 0); // offset = 0 } } else bufferedLogToConsole('Warning: No location for attribute "' + name + '" found.'); curInVec += 1; } } /** @type {number} */ var posLoc = gl.getAttribLocation(this.m_program.getProgram(), 'a_position'); // TCU_CHECK(posLoc >= 0); buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); gl.enableVertexAttribArray(posLoc); gl.vertexAttribPointer(posLoc, 4, gl.FLOAT, false, 0, 0); // offset = 0 /** @type {WebGLBuffer} */ var indexObject = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW); gl.drawElements(gl.TRIANGLES, numIndices, gl.UNSIGNED_SHORT, 0); // offset = 0 // Render reference images. var curInNdx = 0; for (var outputNdx = 0; outputNdx < this.m_outputs.length; outputNdx++) { output = this.m_outputs[outputNdx]; isArray = output.arrayLength > 0; isFloat = gluShaderUtil.isDataTypeFloatOrVec(output.type); isInt = gluShaderUtil.isDataTypeIntOrIVec(output.type); isUint = gluShaderUtil.isDataTypeUintOrUVec(output.type); scalarSize = gluShaderUtil.getDataTypeScalarSize(output.type); numVecs = isArray ? output.arrayLength : 1; for (var vecNdx = 0; vecNdx < numVecs; vecNdx++) { /** @type {number} */ var location = output.location + vecNdx; /** @type {Array} */ var inputData = inputs[curInNdx]; DE_ASSERT(deMath.deInBounds32(location, 0, this.m_fboSpec.length)); /** @type {number} */ var bufW = this.m_fboSpec[location].width; /** @type {number} */ var bufH = this.m_fboSpec[location].height; /** @type {Object} */ var descriptor = { format: attachments[location].referenceFormat, width: bufW, height: bufH, depth: 1, data: attachments[location].referenceData // ArrayBuffer }; /** @type {tcuTexture.PixelBufferAccess} */ var buf = new tcuTexture.PixelBufferAccess(descriptor); /** @type {tcuTexture.PixelBufferAccess} */ var viewportBuf = tcuTextureUtil.getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1); if (isInt || isUint) es3fFragmentOutputTests.renderIntReference(viewportBuf, gridWidth, gridHeight, scalarSize, inputData); else if (isFloat) es3fFragmentOutputTests.renderFloatReference(viewportBuf, gridWidth, gridHeight, scalarSize, inputData); else DE_ASSERT(false); curInNdx += 1; } } // Compare all images. /** @type {boolean} */ var allLevelsOk = true; for (var attachNdx = 0; attachNdx < numAttachments; attachNdx++) { attachmentW = this.m_fboSpec[attachNdx].width; attachmentH = this.m_fboSpec[attachNdx].height; /** @type {number} */ var numValidChannels = attachments[attachNdx].numWrittenChannels; /** @type {Array} */ var cmpMask = [numValidChannels >= 1, numValidChannels >= 2, numValidChannels >= 3, numValidChannels >= 4]; /** @type {gluShaderUtil.precision} */ var outPrecision = attachments[attachNdx].outPrecision; /** @type {tcuTexture.TextureFormat} */ var format = attachments[attachNdx].format; /** @type {Object} */ var renderedDescriptor = { format: attachments[attachNdx].readFormat, width: attachmentW, height: attachmentH, depth: 1, rowPitch: deMath.deAlign32(attachments[attachNdx].readFormat.getPixelSize() * attachmentW, readAlignment), slicePitch: 0, data: attachments[attachNdx].renderedData // ArrayBuffer }; /** @type {tcuTexture.PixelBufferAccess} */ var rendered = new tcuTexture.PixelBufferAccess(renderedDescriptor); /** @type {gluTextureUtil.TransferFormat} */ var transferFmt = gluTextureUtil.getTransferFormat(attachments[attachNdx].readFormat); gl.readBuffer(gl.COLOR_ATTACHMENT0 + attachNdx); gl.readPixels(0, 0, attachmentW, attachmentH, transferFmt.format, transferFmt.dataType, rendered.getDataPtr()); /** @type {Object} */ var referenceDescriptor = { format: attachments[attachNdx].referenceFormat, width: attachmentW, height: attachmentH, depth: 1, data: attachments[attachNdx].referenceData // ArrayBuffer }; /** @type {tcuTexture.ConstPixelBufferAccess} */ var reference = new tcuTexture.ConstPixelBufferAccess(referenceDescriptor); /** @type {tcuTexture.TextureChannelClass} */ var texClass = tcuTexture.getTextureChannelClass(format.type); /** @type {boolean} */ var isOk = true; name = 'Attachment ' + attachNdx; /** @type {string} */ var desc = 'Color attachment ' + attachNdx; /** @type {Array} */ var threshold; bufferedLogToConsole('Attachment ' + attachNdx + ': ' + numValidChannels + ' channels have defined values and used for comparison'); switch (texClass) { case tcuTexture.TextureChannelClass.FLOATING_POINT: { /** @type {Array} */ var formatThreshold = []; // UVec4 //!< Threshold computed based on format. formatThreshold.length = 4; /** @type {number} */ var precThreshold = 0; // deUint32 //!< Threshold computed based on output type precision /** @type {Array} */ var finalThreshold = []; // UVec4 finalThreshold.length = 4; switch (format.type) { case tcuTexture.ChannelType.FLOAT: formatThreshold = [4, 4, 4, 4]; // UVec4 break; case tcuTexture.ChannelType.HALF_FLOAT: formatThreshold = [(1 << 13) + 4, (1 << 13) + 4, (1 << 13) + 4, (1 << 13) + 4]; // UVec4 break; case tcuTexture.ChannelType.UNSIGNED_INT_11F_11F_10F_REV: formatThreshold = [(1 << 17) + 4, (1 << 17) + 4, (1 << 18) + 4, 4]; // UVec4 break; default: DE_ASSERT(false); break; } switch (outPrecision) { case gluShaderUtil.precision.PRECISION_LOWP: precThreshold = (1 << 21); break; case gluShaderUtil.precision.PRECISION_MEDIUMP: precThreshold = (1 << 13); break; case gluShaderUtil.precision.PRECISION_HIGHP: precThreshold = 0; break; default: DE_ASSERT(false); } finalThreshold = tcuTextureUtil.select( deMath.max(formatThreshold, [precThreshold, precThreshold, precThreshold, precThreshold]), [0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff], // C++ version: UVec4(~0u) bitwise not, all bits in the integer will be flipped cmpMask); isOk = tcuImageCompare.floatUlpThresholdCompare(name, desc, reference, rendered, finalThreshold /*, tcu::COMPARE_LOG_RESULT*/); break; } case tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT: { // \note glReadPixels() allows only 8 bits to be read. This means that RGB10_A2 will loose some // bits in the process and it must be taken into account when computing threshold. /** @type {Array} */ var bits = deMath.min([8, 8, 8, 8], tcuTextureUtil.getTextureFormatBitDepth(format)); // IVec4 /** @type {Array} */ var baseThreshold = []; // Vec4 baseThreshold.length = 4; for (var inc = 0; inc < baseThreshold.length; inc++) { // TODO: check the operation below: baseThreshold = 1.0f / ((IVec4(1) << bits)-1).asFloat(); baseThreshold[inc] = 1.0 / ((1 << bits[inc]) - 1); } threshold = tcuTextureUtil.select(baseThreshold, [2.0, 2.0, 2.0, 2.0], cmpMask); // Vec4 isOk = tcuImageCompare.floatThresholdCompare(name, desc, reference, rendered, threshold/*, tcu::COMPARE_LOG_RESULT*/); break; } case tcuTexture.TextureChannelClass.SIGNED_INTEGER: case tcuTexture.TextureChannelClass.UNSIGNED_INTEGER: { // The C++ dEQP code uses ~0u but ~0 is -1 in Javascript var UINT_MAX = Math.pow(2.0, 32.0) - 1; threshold = tcuTextureUtil.select( [0, 0, 0, 0], [UINT_MAX, UINT_MAX, UINT_MAX, UINT_MAX], cmpMask ); // UVec4 isOk = tcuImageCompare.intThresholdCompare(name, desc, reference, rendered, threshold/*, tcu::COMPARE_LOG_RESULT*/); break; } default: testFailedOptions('Unsupported comparison', true); break; } if (!isOk) allLevelsOk = false; } if (numAttachments > 1) { if (allLevelsOk) testPassed('Image comparison passed for ' + numAttachments + ' attachments'); else testFailed('Image comparison failed for some of ' + numAttachments + ' attachments'); } else { if (allLevelsOk) testPassed('Image comparison passed'); else testFailed('Image comparison failed'); } return tcuTestCase.IterateResult.STOP; }; /** * es3fFragmentOutputTests.createRandomCase. Constructs the es3fFragmentOutputTests.createRandomCase, child class of es3fFragmentOutputTests.FragmentOutputCase * @constructor * @param {number} minRenderTargets * @param {number} maxRenderTargets * @param {number} seed * @return {es3fFragmentOutputTests.FragmentOutputCase} The currently modified object */ es3fFragmentOutputTests.createRandomCase = function(minRenderTargets, maxRenderTargets, seed, colorBufferFloatSupported) { /** @type {Array} */ var outputTypes = [ gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.FLOAT_VEC2, gluShaderUtil.DataType.FLOAT_VEC3, gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT_VEC2, gluShaderUtil.DataType.INT_VEC3, gluShaderUtil.DataType.INT_VEC4, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT_VEC2, gluShaderUtil.DataType.UINT_VEC3, gluShaderUtil.DataType.UINT_VEC4 ]; /** @type {Array} */ var precisions = [ gluShaderUtil.precision.PRECISION_LOWP, gluShaderUtil.precision.PRECISION_MEDIUMP, gluShaderUtil.precision.PRECISION_HIGHP ]; /** @type {Array} */ var floatFormats = [ gl.RGBA32F, gl.RGBA16F, gl.R11F_G11F_B10F, gl.RG32F, gl.RG16F, gl.R32F, gl.R16F, gl.RGBA8, gl.SRGB8_ALPHA8, gl.RGB10_A2, gl.RGBA4, gl.RGB5_A1, gl.RGB8, gl.RGB565, gl.RG8, gl.R8 ]; /** @type {Array} */ var colorBufferFloatFormats = [ gl.RGBA32F, gl.RGBA16F, gl.R11F_G11F_B10F, gl.RG32F, gl.RG16F, gl.R32F, gl.R16F ]; /** @type {Array} */ var intFormats = [ gl.RGBA32I, gl.RGBA16I, gl.RGBA8I, gl.RG32I, gl.RG16I, gl.RG8I, gl.R32I, gl.R16I, gl.R8I ]; /** @type {Array} */ var uintFormats = [ gl.RGBA32UI, gl.RGBA16UI, gl.RGBA8UI, gl.RGB10_A2UI, gl.RG32UI, gl.RG16UI, gl.RG8UI, gl.R32UI, gl.R16UI, gl.R8UI ]; /** @type {deRandom.Random} */ var rnd = new deRandom.Random(seed); /** @type {Array} */ var outputs = []; /** @type {Array} */ var targets = []; /** @type {Array} */ var outTypes = []; /** @type {number} */ var numTargets = rnd.getInt(minRenderTargets, maxRenderTargets); /** @type {number} */ var width = 128; // \todo [2012-04-10 pyry] Separate randomized sizes per target? /** @type {number} */ var height = 64; /** @type {number} */ var samples = 0; // Compute outputs. /** @type {number} */ var curLoc = 0; while (curLoc < numTargets) { /** @type {boolean} */ var useArray = rnd.getFloat() < 0.3; /** @type {number} */ var maxArrayLen = numTargets - curLoc; /** @type {number} */ var arrayLen = useArray ? rnd.getInt(1, maxArrayLen) : 0; /** @type {Array} */ var basicTypeArray = rnd.choose(outputTypes, undefined, 1); /** @type {gluShaderUtil.DataType} */ var basicType = basicTypeArray[0]; /** @type {Array} */ var precisionArray = rnd.choose(precisions, undefined, 1); /** @type {gluShaderUtil.precision} */ var precision = precisionArray[0]; /** @type {number} */ var numLocations = useArray ? arrayLen : 1; outputs.push(new es3fFragmentOutputTests.FragmentOutput(basicType, precision, curLoc, arrayLen)); for (var ndx = 0; ndx < numLocations; ndx++) outTypes.push(basicType); curLoc += numLocations; } DE_ASSERT(curLoc == numTargets); DE_ASSERT(outTypes.length == numTargets); // Compute buffers. while (targets.length < numTargets) { /** @type {gluShaderUtil.DataType} */ var outType = outTypes[targets.length]; /** @type {boolean} */ var isFloat = gluShaderUtil.isDataTypeFloatOrVec(outType); /** @type {boolean} */ var isInt = gluShaderUtil.isDataTypeIntOrIVec(outType); /** @type {boolean} */ var isUint = gluShaderUtil.isDataTypeUintOrUVec(outType); /** @type {Array} */ var formatArray = []; /** @type {number} */ var format = 0; if (isFloat) { formatArray = rnd.choose(floatFormats, undefined, 1); format = formatArray[0]; if (colorBufferFloatFormats.indexOf(format) >= 0 && !colorBufferFloatSupported) return null; } else if (isInt) { formatArray = rnd.choose(intFormats, undefined, 1); format = formatArray[0]; } else if (isUint) { formatArray = rnd.choose(uintFormats, undefined, 1); format = formatArray[0]; } else DE_ASSERT(false); targets.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples)); } return new es3fFragmentOutputTests.FragmentOutputCase(seed.toString(), '', targets, outputs); }; es3fFragmentOutputTests.init = function(gl) { var state = tcuTestCase.runner; state.testCases = tcuTestCase.newTest('fragment_outputs', 'Top level'); /** @const @type {tcuTestCase.DeqpTest} */ var testGroup = state.testCases; /** @type {Array} */ var requiredFloatFormats = [ gl.RGBA32F, gl.RGBA16F, gl.R11F_G11F_B10F, gl.RG32F, gl.RG16F, gl.R32F, gl.R16F ]; /** @type {Array} */ var requiredFixedFormats = [ gl.RGBA8, gl.SRGB8_ALPHA8, gl.RGB10_A2, gl.RGBA4, gl.RGB5_A1, gl.RGB8, gl.RGB565, gl.RG8, gl.R8 ]; /** @type {Array} */ var requiredIntFormats = [ gl.RGBA32I, gl.RGBA16I, gl.RGBA8I, gl.RG32I, gl.RG16I, gl.RG8I, gl.R32I, gl.R16I, gl.R8I ]; /** @type {Array} */ var requiredUintFormats = [ gl.RGBA32UI, gl.RGBA16UI, gl.RGBA8UI, gl.RGB10_A2UI, gl.RG32UI, gl.RG16UI, gl.RG8UI, gl.R32UI, gl.R16UI, gl.R8UI ]; /** @type {Array} */ var precisions = [ gluShaderUtil.precision.PRECISION_LOWP, gluShaderUtil.precision.PRECISION_MEDIUMP, gluShaderUtil.precision.PRECISION_HIGHP ]; // .basic. /** @const @type {number} */ var width = 64; /** @const @type {number} */ var height = 64; /** @const @type {number} */ var samples = 0; /** @type {Array} */ var fboSpec = null; /** @type {gluShaderUtil.precision} */ var prec; /** @type {string} */ var precName; // .float if (gl.getExtension('EXT_color_buffer_float')) { /** @type {tcuTestCase.DeqpTest} */ var floatGroup = tcuTestCase.newTest('basic.float', 'Floating-point output tests'); testGroup.addChild(floatGroup); for (var fmtNdx = 0; fmtNdx < requiredFloatFormats.length; fmtNdx++) { var format = requiredFloatFormats[fmtNdx]; var fmtName = es3fFboTestUtil.getFormatName(format); fboSpec = []; fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples)); for (var precNdx = 0; precNdx < precisions.length; precNdx++) { prec = precisions[precNdx]; precName = gluShaderUtil.getPrecisionName(prec); // NOTE: Eliminated original OutputVec and toVec(), as it only returned an element of the outputs array in OutputVec floatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_float', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT, prec, 0)])); floatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC2, prec, 0)])); floatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC3, prec, 0)])); floatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC4, prec, 0)])); } } } // .fixed /** @type {tcuTestCase.DeqpTest} */ var fixedGroup = tcuTestCase.newTest('basic.fixed', 'Fixed-point output tests'); testGroup.addChild(fixedGroup); for (var fmtNdx = 0; fmtNdx < requiredFixedFormats.length; fmtNdx++) { var format = requiredFixedFormats[fmtNdx]; var fmtName = es3fFboTestUtil.getFormatName(format); fboSpec = []; fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples)); for (var precNdx = 0; precNdx < precisions.length; precNdx++) { prec = precisions[precNdx]; precName = gluShaderUtil.getPrecisionName(prec); fixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_float', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT, prec, 0)])); fixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC2, prec, 0)])); fixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC3, prec, 0)])); fixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC4, prec, 0)])); } } // .int /** @type {tcuTestCase.DeqpTest} */ var intGroup = tcuTestCase.newTest('basic.int', 'Integer output tests'); testGroup.addChild(intGroup); for (var fmtNdx = 0; fmtNdx < requiredIntFormats.length; fmtNdx++) { var format = requiredIntFormats[fmtNdx]; var fmtName = es3fFboTestUtil.getFormatName(format); fboSpec = []; fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples)); for (var precNdx = 0; precNdx < precisions.length; precNdx++) { prec = precisions[precNdx]; precName = gluShaderUtil.getPrecisionName(prec); intGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_int', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT, prec, 0)])); intGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC2, prec, 0)])); intGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC3, prec, 0)])); intGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC4, prec, 0)])); } } // .uint /** @type {tcuTestCase.DeqpTest} */ var uintGroup = tcuTestCase.newTest('basic.uint', 'Usigned integer output tests'); testGroup.addChild(uintGroup); for (var fmtNdx = 0; fmtNdx < requiredUintFormats.length; fmtNdx++) { var format = requiredUintFormats[fmtNdx]; var fmtName = es3fFboTestUtil.getFormatName(format); fboSpec = []; fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples)); for (var precNdx = 0; precNdx < precisions.length; precNdx++) { prec = precisions[precNdx]; precName = gluShaderUtil.getPrecisionName(prec); uintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uint', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT, prec, 0)])); uintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC2, prec, 0)])); uintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC3, prec, 0)])); uintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC4, prec, 0)])); } } // .array /** @type {number} */ var numTargets = 3; // .float if (gl.getExtension('EXT_color_buffer_float')) { /** @type {tcuTestCase.DeqpTest} */ var arrayFloatGroup = tcuTestCase.newTest('array.float', 'Floating-point output tests'); testGroup.addChild(arrayFloatGroup); for (var fmtNdx = 0; fmtNdx < requiredFloatFormats.length; fmtNdx++) { var format = requiredFloatFormats[fmtNdx]; var fmtName = es3fFboTestUtil.getFormatName(format); fboSpec = []; for (var ndx = 0; ndx < numTargets; ndx++) fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples)); for (var precNdx = 0; precNdx < precisions.length; precNdx++) { prec = precisions[precNdx]; precName = gluShaderUtil.getPrecisionName(prec); arrayFloatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_float', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT, prec, 0, numTargets)])); arrayFloatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC2, prec, 0, numTargets)])); arrayFloatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC3, prec, 0, numTargets)])); arrayFloatGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC4, prec, 0, numTargets)])); } } } // .fixed /** @type {tcuTestCase.DeqpTest} */ var arrayFixedGroup = tcuTestCase.newTest('array.fixed', 'Fixed-point output tests'); testGroup.addChild(arrayFixedGroup); for (var fmtNdx = 0; fmtNdx < requiredFixedFormats.length; fmtNdx++) { var format = requiredFixedFormats[fmtNdx]; var fmtName = es3fFboTestUtil.getFormatName(format); fboSpec = []; for (var ndx = 0; ndx < numTargets; ndx++) fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples)); for (var precNdx = 0; precNdx < precisions.length; precNdx++) { prec = precisions[precNdx]; precName = gluShaderUtil.getPrecisionName(prec); arrayFixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_float', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT, prec, 0, numTargets)])); arrayFixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC2, prec, 0, numTargets)])); arrayFixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC3, prec, 0, numTargets)])); arrayFixedGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_vec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.FLOAT_VEC4, prec, 0, numTargets)])); } } // .int /** @type {tcuTestCase.DeqpTest} */ var arrayIntGroup = tcuTestCase.newTest('array.int', 'Integer output tests'); testGroup.addChild(arrayIntGroup); for (var fmtNdx = 0; fmtNdx < requiredIntFormats.length; fmtNdx++) { var format = requiredIntFormats[fmtNdx]; var fmtName = es3fFboTestUtil.getFormatName(format); fboSpec = []; for (var ndx = 0; ndx < numTargets; ndx++) fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples)); for (var precNdx = 0; precNdx < precisions.length; precNdx++) { prec = precisions[precNdx]; precName = gluShaderUtil.getPrecisionName(prec); arrayIntGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_int', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT, prec, 0, numTargets)])); arrayIntGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC2, prec, 0, numTargets)])); arrayIntGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC3, prec, 0, numTargets)])); arrayIntGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_ivec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.INT_VEC4, prec, 0, numTargets)])); } } // .uint /** @type {tcuTestCase.DeqpTest} */ var arrayUintGroup = tcuTestCase.newTest('array.uint', 'Usigned integer output tests'); testGroup.addChild(arrayUintGroup); for (var fmtNdx = 0; fmtNdx < requiredUintFormats.length; fmtNdx++) { var format = requiredUintFormats[fmtNdx]; var fmtName = es3fFboTestUtil.getFormatName(format); fboSpec = []; for (var ndx = 0; ndx < numTargets; ndx++) fboSpec.push(new es3fFragmentOutputTests.BufferSpec(format, width, height, samples)); for (var precNdx = 0; precNdx < precisions.length; precNdx++) { prec = precisions[precNdx]; precName = gluShaderUtil.getPrecisionName(prec); arrayUintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uint', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT, prec, 0, numTargets)])); arrayUintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec2', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC2, prec, 0, numTargets)])); arrayUintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec3', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC3, prec, 0, numTargets)])); arrayUintGroup.addChild(new es3fFragmentOutputTests.FragmentOutputCase(fmtName + '_' + precName + '_uvec4', '', fboSpec, [new es3fFragmentOutputTests.FragmentOutput(gluShaderUtil.DataType.UINT_VEC4, prec, 0, numTargets)])); } } // .random /** @type {Array} */ var randomGroup = []; var numRandomGroups = 3; for (var ii = 0; ii < numRandomGroups; ++ii) { randomGroup[ii] = tcuTestCase.newTest('random', 'Random fragment output cases'); testGroup.addChild(randomGroup[ii]); } /** @type {boolean} */ var colorBufferFloatSupported = (gl.getExtension('EXT_color_buffer_float') != null); for (var seed = 0; seed < 100; seed++) { var test = es3fFragmentOutputTests.createRandomCase(2, 4, seed, colorBufferFloatSupported); if (test !== null) { randomGroup[seed % numRandomGroups].addChild(test); } } }; /** * Create and execute the test cases */ es3fFragmentOutputTests.run = function(context, range) { gl = context; //Set up Test Root parameters var testName = 'fragment_output'; var testDescription = 'Fragment Output Tests'; var state = tcuTestCase.runner; state.testName = testName; state.testCases = tcuTestCase.newTest(testName, testDescription, null); //Set up name and description of this test series. setCurrentTestName(testName); description(testDescription); try { es3fFragmentOutputTests.init(gl); if (range) state.setRange(range); tcuTestCase.runTestCases(); } catch (err) { testFailedOptions('Failed to es3fFragmentOutputTests.run tests', false); bufferedLogToConsole(err); tcuTestCase.runner.terminate(); } }; });