/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Vertex Array API tests. *//*--------------------------------------------------------------------*/ 'use strict'; goog.provide('functional.gles3.es3fNegativeVertexArrayApiTests'); goog.require('framework.common.tcuTestCase'); goog.require('framework.common.tcuTexture'); goog.require('functional.gles3.es3fApiCase'); goog.require('framework.opengl.gluShaderProgram'); goog.require('framework.opengl.simplereference.sglrGLContext'); goog.scope(function() { var es3fNegativeVertexArrayApiTests = functional.gles3.es3fNegativeVertexArrayApiTests; var tcuTexture = framework.common.tcuTexture; var es3fApiCase = functional.gles3.es3fApiCase; var tcuTestCase = framework.common.tcuTestCase; var gluShaderProgram = framework.opengl.gluShaderProgram; var sglrGLContext = framework.opengl.simplereference.sglrGLContext; /** * @type {string} * @const */ var vertexShaderSource = '#version 300 es\n' + 'void main (void)\n' + '{\n' + ' gl_Position = vec4(0.0);\n' + '}\n'; /** * @type {string} * @const */ var fragmentShaderSource = '#version 300 es\n' + 'layout(location = 0) out mediump vec4 fragColor;\n' + 'void main (void)\n' + '{\n' + ' fragColor = vec4(0.0);\n' + '}\n'; /** * @param {WebGL2RenderingContext} gl */ es3fNegativeVertexArrayApiTests.init = function(gl) { var testGroup = tcuTestCase.runner.testCases; testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attribf', 'Invalid glVertexAttrib{1234}f() usage', gl, function() { bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.'); var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); gl.vertexAttrib1f(maxVertexAttribs, 0.0); this.expectError(gl.INVALID_VALUE); gl.vertexAttrib2f(maxVertexAttribs, 0.0, 0.0); this.expectError(gl.INVALID_VALUE); gl.vertexAttrib3f(maxVertexAttribs, 0.0, 0.0, 0.0); this.expectError(gl.INVALID_VALUE); gl.vertexAttrib4f(maxVertexAttribs, 0.0, 0.0, 0.0, 0.0); this.expectError(gl.INVALID_VALUE); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attribfv', 'Invalid glVertexAttrib{1234}fv() usage', gl, function() { bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.'); var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); /** @type{Array} */ var v = [0.0]; gl.vertexAttrib1fv(maxVertexAttribs, v); this.expectError(gl.INVALID_VALUE); gl.vertexAttrib2fv(maxVertexAttribs, v); this.expectError(gl.INVALID_VALUE); gl.vertexAttrib3fv(maxVertexAttribs, v); this.expectError(gl.INVALID_VALUE); gl.vertexAttrib4fv(maxVertexAttribs, v); this.expectError(gl.INVALID_VALUE); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attribi4', 'Invalid glVertexAttribI4{i|ui}f() usage', gl, function() { var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); /** @type{number} */ var valInt = 0; /** @type{number} */ var valUint = 0; bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.'); gl.vertexAttribI4i(maxVertexAttribs, valInt, valInt, valInt, valInt); this.expectError(gl.INVALID_VALUE); gl.vertexAttribI4ui(maxVertexAttribs, valUint, valUint, valUint, valUint); this.expectError(gl.INVALID_VALUE); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attribi4v', 'Invalid glVertexAttribI4{i|ui}fv() usage', gl, function() { var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); /** @type{Array} */ var valInt = [0]; /** @type{Array} */ var valUint = [0]; bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.'); gl.vertexAttribI4iv(maxVertexAttribs, valInt); this.expectError(gl.INVALID_VALUE); gl.vertexAttribI4uiv(maxVertexAttribs, valUint); this.expectError(gl.INVALID_VALUE); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attrib_pointer', 'Invalid gl.vertexAttribPointer() usage', gl, function() { /** @type{WebGLBuffer} */ var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not an accepted value.'); gl.vertexAttribPointer(0, 1, 0, true, 0, 0); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.'); var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); gl.vertexAttribPointer(maxVertexAttribs, 1, gl.BYTE, true, 0, 0); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_VALUE is generated if size is not 1, 2, 3, or 4.'); gl.vertexAttribPointer(0, 0, gl.BYTE, true, 0, 0); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_VALUE is generated if stride is negative.'); gl.vertexAttribPointer(0, 1, gl.BYTE, true, -1, 0); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_OPERATION is generated if type is gl.INT_2_10_10_10_REV or gl.UNSIGNED_INT_2_10_10_10_REV and size is not 4.'); gl.vertexAttribPointer(0, 2, gl.INT_2_10_10_10_REV, true, 0, 0); this.expectError(gl.INVALID_OPERATION); gl.vertexAttribPointer(0, 2, gl.UNSIGNED_INT_2_10_10_10_REV, true, 0, 0); this.expectError(gl.INVALID_OPERATION); gl.vertexAttribPointer(0, 4, gl.INT_2_10_10_10_REV, true, 0, 0); this.expectError(gl.NO_ERROR); gl.vertexAttribPointer(0, 4, gl.UNSIGNED_INT_2_10_10_10_REV, true, 0, 0); this.expectError(gl.NO_ERROR); bufferedLogToConsole('gl.INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the gl.ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL.'); /** @type{WebGLVertexArrayObject} */ var vao; /** @type{number} */ var offset = 1; vao = gl.createVertexArray(); gl.bindVertexArray(vao); gl.bindBuffer(gl.ARRAY_BUFFER, null); this.expectError(gl.NO_ERROR); gl.vertexAttribPointer(0, 1, gl.BYTE, true, 0, offset); this.expectError(gl.INVALID_OPERATION); gl.bindVertexArray(null); gl.deleteVertexArray(vao); this.expectError(gl.NO_ERROR); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attrib_i_pointer', 'Invalid gl.vertexAttribIPointer() usage', gl, function() { /** @type{WebGLBuffer} */ var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not an accepted value.'); gl.vertexAttribIPointer(0, 1, 0, 0, 0); this.expectError(gl.INVALID_ENUM); gl.vertexAttribIPointer(0, 4, gl.INT_2_10_10_10_REV, 0, 0); this.expectError(gl.INVALID_ENUM); gl.vertexAttribIPointer(0, 4, gl.UNSIGNED_INT_2_10_10_10_REV, 0, 0); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.'); var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); gl.vertexAttribIPointer(maxVertexAttribs, 1, gl.BYTE, 0, 0); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_VALUE is generated if size is not 1, 2, 3, or 4.'); gl.vertexAttribIPointer(0, 0, gl.BYTE, 0, 0); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_VALUE is generated if stride is negative.'); gl.vertexAttribIPointer(0, 1, gl.BYTE, -1, 0); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the gl.ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL.'); /** @type{WebGLVertexArrayObject} */ var vao; /** @type{number} */ var offset = 1; vao = gl.createVertexArray(); gl.bindVertexArray(vao); gl.bindBuffer(gl.ARRAY_BUFFER, null); this.expectError(gl.NO_ERROR); gl.vertexAttribIPointer(0, 1, gl.BYTE, 0, offset); this.expectError(gl.INVALID_OPERATION); gl.bindVertexArray(null); gl.deleteVertexArray(vao); this.expectError(gl.NO_ERROR); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('enable_vertex_attrib_array', 'Invalid gl.enableVertexAttribArray() usage', gl, function() { bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.'); var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); gl.enableVertexAttribArray(maxVertexAttribs); this.expectError(gl.INVALID_VALUE); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('disable_vertex_attrib_array', 'Invalid gl.disableVertexAttribArray() usage', gl, function() { bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.'); var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); gl.disableVertexAttribArray(maxVertexAttribs); this.expectError(gl.INVALID_VALUE); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attrib_divisor', 'Invalid gl.vertexAttribDivisor() usage', gl, function() { bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.'); var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); gl.vertexAttribDivisor(maxVertexAttribs, 0); this.expectError(gl.INVALID_VALUE); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays', 'Invalid gl.drawArrays() usage', gl, function() { /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); gl.useProgram(program.getProgram()); /** @type{WebGLFramebuffer} */ var fbo; bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.'); gl.drawArrays(-1, 0, 1); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.'); gl.drawArrays(gl.POINTS, 0, -1); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.'); fbo = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.checkFramebufferStatus(gl.FRAMEBUFFER); gl.drawArrays(gl.POINTS, 0, 1); this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION); gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.deleteFramebuffer(fbo); gl.useProgram(null); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays_invalid_program', 'Invalid gl.drawArrays() usage', gl, function() { gl.useProgram(null); bufferedLogToConsole('gl.INVALID_OPERATION is generated if gl.useProgram(null) is used.'); gl.drawArrays(gl.POINTS, 0, 1); this.expectError(gl.INVALID_OPERATION); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays_incomplete_primitive', 'Invalid gl.drawArrays() usage', gl, function() { /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); gl.useProgram(program.getProgram()); /** @type{WebGLFramebuffer} */ var fbo; bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.'); gl.drawArrays(-1, 0, 1); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.'); gl.drawArrays(gl.TRIANGLES, 0, -1); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.'); fbo = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.checkFramebufferStatus(gl.FRAMEBUFFER); gl.drawArrays(gl.TRIANGLES, 0, 1); this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION); gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.deleteFramebuffer(fbo); gl.useProgram(null); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements', 'Invalid gl.drawElements() usage', gl, function() { /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); gl.useProgram(program.getProgram()); /** @type{WebGLFramebuffer} */ var fbo; /** @type{WebGLBuffer} */ var buf; /** @type{WebGLTransformFeedback} */ var tfID; /** @type{number} */ var vertices = 0; /** @type{WebGLBuffer} */ var bufElements = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements); bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.'); gl.drawElements(-1, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.'); gl.drawElements(gl.POINTS, 0, -1, vertices); this.expectError(gl.INVALID_ENUM); gl.drawElements(gl.POINTS, 0, gl.FLOAT, vertices); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.'); gl.drawElements(gl.POINTS, -1, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.'); fbo = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.checkFramebufferStatus(gl.FRAMEBUFFER); gl.drawElements(gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION); gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.deleteFramebuffer(fbo); if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) { // gl.EXT_geometry_shader removes error bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.'); /** @type{Array} */ var tfVarying = ['gl_Position']; buf = gl.createBuffer(); tfID = gl.createTransformFeedback(); gl.useProgram (program.getProgram()); gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS); gl.linkProgram (program.getProgram()); gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID); gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf); gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW); gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf); gl.beginTransformFeedback (gl.POINTS); this.expectError (gl.NO_ERROR); gl.drawElements (gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices); this.expectError (gl.INVALID_OPERATION); gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW); gl.pauseTransformFeedback(); gl.drawElements (gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices); this.expectError (gl.NO_ERROR); gl.endTransformFeedback (); gl.deleteBuffer(buf); gl.deleteTransformFeedback(tfID); gl.deleteBuffer(bufElements); this.expectError (gl.NO_ERROR); } gl.useProgram(null); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements_invalid_program', 'Invalid gl.drawElements() usage', gl, function() { gl.useProgram(null); /** @type{number} */ var vertices = 0; /** @type{WebGLBuffer} */ var bufElements = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements); bufferedLogToConsole('gl.INVALID_OPERATION is generated if gl.useProgram(null) was set.'); gl.drawElements(gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_OPERATION); gl.deleteBuffer(bufElements); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements_incomplete_primitive', 'Invalid gl.drawElements() usage', gl, function() { /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); gl.useProgram(program.getProgram()); /** @type{WebGLFramebuffer} */ var fbo; /** @type{WebGLBuffer} */ var buf; /** @type{WebGLTransformFeedback} */ var tfID; /** @type{number} */ var vertices = 0; /** @type{WebGLBuffer} */ var bufElements = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements); bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.'); gl.drawElements(-1, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.'); gl.drawElements(gl.TRIANGLES, 0, -1, vertices); this.expectError(gl.INVALID_ENUM); gl.drawElements(gl.TRIANGLES, 0, gl.FLOAT, vertices); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.'); gl.drawElements(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.'); fbo = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.checkFramebufferStatus(gl.FRAMEBUFFER); gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION); gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.deleteFramebuffer(fbo); if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) {// gl.EXT_geometry_shader removes error bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.'); /** @type{Array} */ var tfVarying = ['gl_Position']; buf = gl.createBuffer(); tfID = gl.createTransformFeedback(); gl.useProgram (program.getProgram()); gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS); gl.linkProgram (program.getProgram()); gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID); gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf); gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW); gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf); gl.beginTransformFeedback (gl.TRIANGLES); this.expectError (gl.NO_ERROR); gl.drawElements (gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices); this.expectError (gl.INVALID_OPERATION); gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW); gl.pauseTransformFeedback(); gl.drawElements (gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices); this.expectError (gl.NO_ERROR); gl.endTransformFeedback (); gl.deleteBuffer(buf); gl.deleteTransformFeedback(tfID); gl.deleteBuffer(bufElements); this.expectError (gl.NO_ERROR); } gl.useProgram(null); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays_instanced', 'Invalid gl.drawArraysInstanced() usage', gl, function() { /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); gl.useProgram(program.getProgram()); /** @type{WebGLFramebuffer} */ var fbo; /** @type{WebGLBuffer} */ var bufElements = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, bufElements); gl.vertexAttribDivisor(0, 1); this.expectError(gl.NO_ERROR); bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.'); gl.drawArraysInstanced(-1, 0, 1, 1); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if count or primcount are negative.'); gl.drawArraysInstanced(gl.POINTS, 0, -1, 1); this.expectError(gl.INVALID_VALUE); gl.drawArraysInstanced(gl.POINTS, 0, 1, -1); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.'); fbo = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.checkFramebufferStatus(gl.FRAMEBUFFER); gl.drawArraysInstanced(gl.POINTS, 0, 1, 1); this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION); gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.deleteFramebuffer(fbo); gl.deleteBuffer(bufElements); gl.useProgram(null); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays_instanced_invalid_program', 'Invalid gl.drawArraysInstanced() usage', gl, function() { gl.useProgram(null); /** @type{WebGLBuffer} */ var bufElements = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, bufElements); gl.vertexAttribDivisor(0, 1); this.expectError(gl.NO_ERROR); bufferedLogToConsole('gl.INVALID_OPERATION is generated if gl.useProgram(null) is set.'); gl.drawArraysInstanced(gl.POINTS, 0, 1, 1); this.expectError(gl.INVALID_OPERATION); gl.deleteBuffer(bufElements); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays_instanced_incomplete_primitive', 'Invalid gl.drawArraysInstanced() usage', gl, function() { /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); gl.useProgram(program.getProgram()); /** @type{WebGLFramebuffer} */ var fbo; /** @type{WebGLBuffer} */ var bufElements = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, bufElements); gl.vertexAttribDivisor(0, 1); this.expectError(gl.NO_ERROR); bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.'); gl.drawArraysInstanced(-1, 0, 1, 1); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if count or primcount are negative.'); gl.drawArraysInstanced(gl.TRIANGLES, 0, -1, 1); this.expectError(gl.INVALID_VALUE); gl.drawArraysInstanced(gl.TRIANGLES, 0, 1, -1); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.'); fbo = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.checkFramebufferStatus(gl.FRAMEBUFFER); gl.drawArraysInstanced(gl.TRIANGLES, 0, 1, 1); this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION); gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.deleteFramebuffer(fbo); gl.deleteBuffer(bufElements); gl.useProgram(null); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements_instanced', 'Invalid gl.drawElementsInstanced() usage', gl, function() { /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); gl.useProgram(program.getProgram()); /** @type{WebGLFramebuffer} */ var fbo; /** @type{WebGLBuffer} */ var buf; /** @type{WebGLTransformFeedback} */ var tfID; /** @type{number} */ var vertices = 0; /** @type{WebGLBuffer} */ var bufElements = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements); gl.vertexAttribDivisor(0, 1); this.expectError(gl.NO_ERROR); bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.'); gl.drawElementsInstanced(-1, 0, gl.UNSIGNED_BYTE, vertices, 1); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.'); gl.drawElementsInstanced(gl.POINTS, 0, -1, vertices, 1); this.expectError(gl.INVALID_ENUM); gl.drawElementsInstanced(gl.POINTS, 0, gl.FLOAT, vertices, 1); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if count or primcount are negative.'); gl.drawElementsInstanced(gl.POINTS, -1, gl.UNSIGNED_BYTE, vertices, 0); this.expectError(gl.INVALID_VALUE); gl.drawElementsInstanced(gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices, -1); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.'); fbo = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.checkFramebufferStatus(gl.FRAMEBUFFER); gl.drawElementsInstanced(gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices, 1); this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION); gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.deleteFramebuffer(fbo); if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) {// gl.EXT_geometry_shader removes error bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.'); /** @type{Array} */ var tfVarying = ['gl_Position']; buf = gl.createBuffer(); tfID = gl.createTransformFeedback(); gl.useProgram (program.getProgram()); gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS); gl.linkProgram (program.getProgram()); gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID); gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf); gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW); gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf); gl.beginTransformFeedback (gl.POINTS); this.expectError (gl.NO_ERROR); gl.drawElementsInstanced (gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices, 1); this.expectError (gl.INVALID_OPERATION); gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW); gl.pauseTransformFeedback(); gl.drawElementsInstanced (gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices, 1); this.expectError (gl.NO_ERROR); gl.endTransformFeedback (); gl.deleteBuffer(buf); gl.deleteTransformFeedback(tfID); gl.deleteBuffer(bufElements); this.expectError (gl.NO_ERROR); } gl.useProgram(null); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements_instanced_invalid_program', 'Invalid gl.drawElementsInstanced() usage', gl, function() { gl.useProgram(null); /** @type{number} */ var vertices = 0; /** @type{WebGLBuffer} */ var bufElements; bufElements = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements); gl.vertexAttribDivisor(0, 1); this.expectError(gl.NO_ERROR); bufferedLogToConsole('gl.INVALID_OPERATION is generated if gl.useProgram(null) is set.'); gl.drawElementsInstanced(gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices, 1); this.expectError(gl.INVALID_OPERATION); gl.deleteBuffer(bufElements); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements_instanced_incomplete_primitive', 'Invalid gl.drawElementsInstanced() usage', gl, function() { /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); gl.useProgram(program.getProgram()); /** @type{WebGLFramebuffer} */ var fbo; /** @type{WebGLBuffer} */ var buf; /** @type{WebGLTransformFeedback} */ var tfID; /** @type{number} */ var vertices = 0; /** @type{WebGLBuffer} */ var bufElements; bufElements = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements); gl.vertexAttribDivisor(0, 1); this.expectError(gl.NO_ERROR); bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.'); gl.drawElementsInstanced(-1, 0, gl.UNSIGNED_BYTE, vertices, 1); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.'); gl.drawElementsInstanced(gl.TRIANGLES, 0, -1, vertices, 1); this.expectError(gl.INVALID_ENUM); gl.drawElementsInstanced(gl.TRIANGLES, 0, gl.FLOAT, vertices, 1); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if count or primcount are negative.'); gl.drawElementsInstanced(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, vertices, 0); this.expectError(gl.INVALID_VALUE); gl.drawElementsInstanced(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices, -1); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.'); fbo = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.checkFramebufferStatus(gl.FRAMEBUFFER); gl.drawElementsInstanced(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices, 1); this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION); gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.deleteFramebuffer(fbo); if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) {// gl.EXT_geometry_shader removes error bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.'); /** @type{Array} */ var tfVarying = ['gl_Position']; buf = gl.createBuffer(); tfID = gl.createTransformFeedback(); gl.useProgram (program.getProgram()); gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS); gl.linkProgram (program.getProgram()); gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID); gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf); gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW); gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf); gl.beginTransformFeedback (gl.TRIANGLES); this.expectError (gl.NO_ERROR); gl.drawElementsInstanced (gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices, 1); this.expectError (gl.INVALID_OPERATION); gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW); gl.pauseTransformFeedback(); gl.drawElementsInstanced (gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices, 1); this.expectError (gl.NO_ERROR); gl.endTransformFeedback (); gl.deleteBuffer(buf); gl.deleteTransformFeedback(tfID); gl.deleteBuffer(bufElements); this.expectError (gl.NO_ERROR); } gl.useProgram(null); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_range_elements', 'Invalid gl.drawRangeElements() usage', gl, function() { /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); gl.useProgram(program.getProgram()); /** @type{WebGLFramebuffer} */ var fbo; /** @type{WebGLBuffer} */ var buf; /** @type{WebGLTransformFeedback} */ var tfID; /** @type{number} */ var vertices = 0; /** @type{WebGLBuffer} */ var bufElements; bufElements = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements); bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.'); gl.drawRangeElements(-1, 0, 1, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.'); gl.drawRangeElements(gl.POINTS, 0, 1, 0, -1, vertices); this.expectError(gl.INVALID_ENUM); gl.drawRangeElements(gl.POINTS, 0, 1, 0, gl.FLOAT, vertices); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.'); gl.drawRangeElements(gl.POINTS, 0, 1, -1, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_VALUE is generated if end < start.'); gl.drawRangeElements(gl.POINTS, 1, 0, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.'); fbo = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.checkFramebufferStatus(gl.FRAMEBUFFER); gl.drawRangeElements(gl.POINTS, 0, 1, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION); gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.deleteFramebuffer(fbo); if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) {// gl.EXT_geometry_shader removes error bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.'); /** @type{Array} */ var tfVarying = ['gl_Position']; buf = gl.createBuffer(); tfID = gl.createTransformFeedback(); gl.useProgram (program.getProgram()); gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS); gl.linkProgram (program.getProgram()); gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID); gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf); gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW); gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf); gl.beginTransformFeedback (gl.POINTS); this.expectError (gl.NO_ERROR); gl.drawRangeElements (gl.POINTS, 0, 1, 0, gl.UNSIGNED_BYTE, vertices); this.expectError (gl.INVALID_OPERATION); gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW); gl.pauseTransformFeedback(); gl.drawRangeElements (gl.POINTS, 0, 1, 0, gl.UNSIGNED_BYTE, vertices); this.expectError (gl.NO_ERROR); gl.endTransformFeedback (); gl.deleteBuffer(buf); gl.deleteTransformFeedback(tfID); gl.deleteBuffer(bufElements); this.expectError (gl.NO_ERROR); } gl.useProgram(null); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_range_elements_invalid_program', 'Invalid gl.drawRangeElements() usage', gl, function() { gl.useProgram(null); /** @type{number} */ var vertices = 0; /** @type{WebGLBuffer} */ var bufElements; bufElements = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements); gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW); bufferedLogToConsole('gl.INVALID_OPERATION is generated if gl.useProgram(null) is set.'); gl.drawRangeElements(gl.POINTS, 0, 1, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_OPERATION); gl.deleteBuffer(bufElements); })); testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_range_elements_incomplete_primitive', 'Invalid gl.drawRangeElements() usage', gl, function() { /** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); gl.useProgram(program.getProgram()); /** @type{WebGLFramebuffer} */ var fbo; /** @type{WebGLBuffer} */ var buf; /** @type{WebGLTransformFeedback} */ var tfID; /** @type{number} */ var vertices = 0; /** @type{WebGLBuffer} */ var bufElements; bufElements = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements); bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.'); gl.drawRangeElements(-1, 0, 1, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.'); gl.drawRangeElements(gl.TRIANGLES, 0, 1, 0, -1, vertices); this.expectError(gl.INVALID_ENUM); gl.drawRangeElements(gl.TRIANGLES, 0, 1, 0, gl.FLOAT, vertices); this.expectError(gl.INVALID_ENUM); bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.'); gl.drawRangeElements(gl.TRIANGLES, 0, 1, -1, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_VALUE is generated if end < start.'); gl.drawRangeElements(gl.TRIANGLES, 1, 0, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_VALUE); bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.'); fbo = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.checkFramebufferStatus(gl.FRAMEBUFFER); gl.drawRangeElements(gl.TRIANGLES, 0, 1, 0, gl.UNSIGNED_BYTE, vertices); this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION); gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.deleteFramebuffer(fbo); if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) {// gl.EXT_geometry_shader removes error bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.'); /** @type{Array} */ var tfVarying = ['gl_Position']; buf = gl.createBuffer(); tfID = gl.createTransformFeedback(); gl.useProgram (program.getProgram()); gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS); gl.linkProgram (program.getProgram()); gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID); gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf); gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW); gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf); gl.beginTransformFeedback (gl.TRIANGLES); this.expectError (gl.NO_ERROR); gl.drawRangeElements (gl.TRIANGLES, 0, 1, 0, gl.UNSIGNED_BYTE, vertices); this.expectError (gl.INVALID_OPERATION); gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW); gl.pauseTransformFeedback(); gl.drawRangeElements (gl.TRIANGLES, 0, 1, 0, gl.UNSIGNED_BYTE, vertices); this.expectError (gl.NO_ERROR); gl.endTransformFeedback (); gl.deleteBuffer(buf); gl.deleteTransformFeedback(tfID); gl.deleteBuffer(bufElements); this.expectError (gl.NO_ERROR); } gl.useProgram(null); })); }; /** * @param {WebGL2RenderingContext} gl */ es3fNegativeVertexArrayApiTests.run = function(gl) { var testName = 'vertex_array'; var testDescription = 'Negative Vertex Array API Cases'; var state = tcuTestCase.runner; state.testName = testName; state.testCases = tcuTestCase.newTest(testName, testDescription, null); //Set up name and description of this test series. setCurrentTestName(testName); description(testDescription); try { es3fNegativeVertexArrayApiTests.init(gl); tcuTestCase.runner.runCallback(tcuTestCase.runTestCases); } catch (err) { bufferedLogToConsole(err); tcuTestCase.runner.terminate(); } }; });