/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fShaderApiTests'); goog.require('framework.common.tcuTestCase'); goog.require('framework.delibs.debase.deRandom'); goog.require('framework.delibs.debase.deString'); goog.require('framework.opengl.gluShaderProgram'); goog.require('functional.gles3.es3fApiCase'); goog.scope(function() { var es3fShaderApiTests = functional.gles3.es3fShaderApiTests; var tcuTestCase = framework.common.tcuTestCase; var es3fApiCase = functional.gles3.es3fApiCase; var gluShaderProgram = framework.opengl.gluShaderProgram; var deRandom = framework.delibs.debase.deRandom; var deString = framework.delibs.debase.deString; /** @type {WebGL2RenderingContext} */ var gl; var setParentClass = function(child, parent) { child.prototype = Object.create(parent.prototype); child.prototype.constructor = child; }; var getSimpleShaderSource = function(shaderType) { var simpleVertexShaderSource = '#version 300 es\n' + 'void main (void)\n' + '{\n' + ' gl_Position = vec4(0.0);\n' + '}\n'; var simpleFragmentShaderSource = '#version 300 es\n' + 'layout(location = 0) out mediump vec4 o_fragColor;\n' + 'void main (void)\n' + '{\n' + ' o_fragColor = vec4(0.0);\n' + '}\n'; switch (shaderType) { case gluShaderProgram.shaderType.VERTEX: return simpleVertexShaderSource; case gluShaderProgram.shaderType.FRAGMENT: return simpleFragmentShaderSource; default: throw new Error('Invalid shader type'); } }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.CreateShaderCase = function(name, description, shaderType) { es3fApiCase.ApiCase.call(this, name, description, gl); this.m_shaderType = shaderType; }; setParentClass(es3fShaderApiTests.CreateShaderCase, es3fApiCase.ApiCase); es3fShaderApiTests.CreateShaderCase.prototype.test = function() { var shaderObject = gl.createShader(gluShaderProgram.getGLShaderType(gl, this.m_shaderType)); this.check(shaderObject != null); gl.deleteShader(shaderObject); }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.CompileShaderCase = function(name, description, shaderType) { es3fApiCase.ApiCase.call(this, name, description, gl); this.m_shaderType = shaderType; }; setParentClass(es3fShaderApiTests.CompileShaderCase, es3fApiCase.ApiCase); es3fShaderApiTests.CompileShaderCase.prototype.checkCompileStatus = function(shader) { var status = /** @type {boolean} */ (gl.getShaderParameter(shader, gl.COMPILE_STATUS)); return status; }; es3fShaderApiTests.CompileShaderCase.prototype.test = function() { var shaderObject = gl.createShader(gluShaderProgram.getGLShaderType(gl, this.m_shaderType)); var shaderSource = getSimpleShaderSource(this.m_shaderType); this.check(shaderObject != null); gl.shaderSource(shaderObject, shaderSource); gl.compileShader(shaderObject); this.check(this.checkCompileStatus(shaderObject)); gl.deleteShader(shaderObject); }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ShaderSourceReplaceCase = function(name, description, shaderType) { es3fApiCase.ApiCase.call(this, name, description, gl); this.m_shaderType = shaderType; }; setParentClass(es3fShaderApiTests.ShaderSourceReplaceCase, es3fApiCase.ApiCase); es3fShaderApiTests.ShaderSourceReplaceCase.prototype.generateFirstSource = function() { return getSimpleShaderSource(this.m_shaderType); }; es3fShaderApiTests.ShaderSourceReplaceCase.prototype.generateSecondSource = function() { var source = '#version 300 es\n' + 'precision mediump float;\n'; if (this.m_shaderType == gluShaderProgram.shaderType.FRAGMENT) source += 'layout(location = 0) out mediump vec4 o_fragColor;\n'; source += 'void main()\n'+ '{\n'+ ' float variable = 1.0f;\n'; if (this.m_shaderType == gluShaderProgram.shaderType.VERTEX) source += ' gl_Position = vec4(variable);\n'; else if (this.m_shaderType == gluShaderProgram.shaderType.FRAGMENT) source += ' o_fragColor = vec4(variable);\n'; source += '}\n'; return source; }; es3fShaderApiTests.ShaderSourceReplaceCase.prototype.test = function() { var shaderObject = gl.createShader(gluShaderProgram.getGLShaderType(gl, this.m_shaderType)); var firstSource = this.generateFirstSource(); var secondSource = this.generateSecondSource(); this.check(shaderObject != null); gl.shaderSource(shaderObject, firstSource); this.check(firstSource == gl.getShaderSource(shaderObject)); gl.shaderSource(shaderObject, secondSource); this.check(secondSource == gl.getShaderSource(shaderObject)); gl.deleteShader(shaderObject); }; /** * @constructor */ es3fShaderApiTests.SourceGenerator = function() {}; /** * @param {gluShaderProgram.shaderType} shaderType * @return {string} */ es3fShaderApiTests.SourceGenerator.prototype.next = function(shaderType) { throw new Error('Virtual function. Please override'); }; /** * @param {gluShaderProgram.shaderType} shaderType * @return {boolean} */ es3fShaderApiTests.SourceGenerator.prototype.finished = function(shaderType) { throw new Error('Virtual function. Please override'); }; /** * @constructor * @extends {es3fShaderApiTests.SourceGenerator} */ es3fShaderApiTests.ConstantShaderGenerator = function(rnd) { es3fShaderApiTests.SourceGenerator.call(this); this.m_rnd = rnd; }; setParentClass(es3fShaderApiTests.ConstantShaderGenerator, es3fShaderApiTests.SourceGenerator); es3fShaderApiTests.SourceGenerator.prototype.next = function(shaderType) { var value = this.m_rnd.getFloat(0.0, 1.0); var outputName = (shaderType == gluShaderProgram.shaderType.VERTEX) ? 'gl_Position' : 'o_fragColor'; var out = '#version 300 es\n'; if (shaderType == gluShaderProgram.shaderType.FRAGMENT) out += 'layout(location = 0) out mediump vec4 o_fragColor;\n'; out += 'void main (void)\n'; out += '{\n'; out += ' ' + outputName + ' = vec4(' + value + ');\n'; out += '}\n'; return out; }; es3fShaderApiTests.SourceGenerator.prototype.finished = function(shaderType) { return false; }; // Shader allocation utility /** * @constructor * @param {es3fShaderApiTests.SourceGenerator} generator */ es3fShaderApiTests.ShaderAllocator = function(generator) { this.m_srcGen = generator; this.m_shaders = {}; }; /** * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ShaderAllocator.prototype.createShader = function(shaderType) { var shader = new gluShaderProgram.Shader(gl, shaderType); this.m_shaders[shaderType] = shader; this.setSource(shaderType); return shader; }; /** * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ShaderAllocator.prototype.deleteShader = function(shaderType) { this.m_shaders[shaderType].destroy(); this.m_shaders[shaderType] = null; }; /** * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ShaderAllocator.prototype.setSource = function(shaderType) { var source = this.m_srcGen.next(shaderType); this.m_shaders[shaderType].setSources(source); }; /** * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ShaderAllocator.prototype.get = function(shaderType) { return this.m_shaders[shaderType]; }; // Base class for simple program API tests /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description */ es3fShaderApiTests.SimpleProgramCase = function(name, description) { es3fApiCase.ApiCase.call(this, name, description, gl); this.m_vertShader = null; this.m_fragShader = null; this.m_program = null; }; setParentClass(es3fShaderApiTests.SimpleProgramCase, es3fApiCase.ApiCase); es3fShaderApiTests.SimpleProgramCase.prototype.compileShaders = function() { var vertSource = getSimpleShaderSource(gluShaderProgram.shaderType.VERTEX); var fragSource = getSimpleShaderSource(gluShaderProgram.shaderType.FRAGMENT); var vertShader = gl.createShader(gl.VERTEX_SHADER); var fragShader = gl.createShader(gl.FRAGMENT_SHADER); this.check(vertShader != null); this.check(fragShader != null); gl.shaderSource(vertShader, vertSource); gl.compileShader(vertShader); gl.shaderSource(fragShader, fragSource); gl.compileShader(fragShader); this.m_vertShader = vertShader; this.m_fragShader = fragShader; }; es3fShaderApiTests.SimpleProgramCase.prototype.linkProgram = function() { var program = gl.createProgram(); this.check(program != null); gl.attachShader(program, this.m_vertShader); gl.attachShader(program, this.m_fragShader); gl.linkProgram(program); this.m_program = program; }; es3fShaderApiTests.SimpleProgramCase.prototype.cleanup = function() { gl.deleteShader(this.m_vertShader); gl.deleteShader(this.m_fragShader); gl.deleteProgram(this.m_program); }; /** * @constructor * @extends {es3fShaderApiTests.SimpleProgramCase} * @param {string} name * @param {string} description */ es3fShaderApiTests.DeleteShaderCase = function(name, description) { es3fShaderApiTests.SimpleProgramCase.call(this, name, description); }; setParentClass(es3fShaderApiTests.DeleteShaderCase, es3fShaderApiTests.SimpleProgramCase); es3fShaderApiTests.DeleteShaderCase.prototype.checkDeleteStatus = function(shader) { var status = /** @type {boolean} */ (gl.getShaderParameter(shader, gl.DELETE_STATUS)); return status; }; es3fShaderApiTests.DeleteShaderCase.prototype.deleteShaders = function() { gl.deleteShader(this.m_vertShader); gl.deleteShader(this.m_fragShader); }; es3fShaderApiTests.DeleteShaderCase.prototype.test = function() { this.compileShaders(); this.linkProgram(); this.deleteShaders(); this.check(this.checkDeleteStatus(this.m_vertShader) && this.checkDeleteStatus(this.m_fragShader)); gl.deleteProgram(this.m_program); this.check(!(gl.isShader(this.m_vertShader) || gl.isShader(this.m_fragShader))); }; /** * @constructor * @extends {es3fShaderApiTests.SimpleProgramCase} * @param {string} name * @param {string} description */ es3fShaderApiTests.LinkVertexFragmentCase = function(name, description) { es3fShaderApiTests.SimpleProgramCase.call(this, name, description); }; setParentClass(es3fShaderApiTests.LinkVertexFragmentCase, es3fShaderApiTests.SimpleProgramCase); es3fShaderApiTests.LinkVertexFragmentCase.prototype.checkLinkStatus = function(program) { var status = /** @type {boolean} */ (gl.getProgramParameter(program, gl.LINK_STATUS)); return status; }; es3fShaderApiTests.LinkVertexFragmentCase.prototype.test = function() { this.compileShaders(); this.linkProgram(); this.check(this.checkLinkStatus(this.m_program), 'Fail, expected LINK_STATUS to be TRUE.'); this.cleanup(); }; // Base class for program state persistence cases /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ProgramStateCase = function(name, description, shaderType) { es3fApiCase.ApiCase.call(this, name, description, gl); this.m_shaderType = shaderType; this.m_rnd = new deRandom.Random(deString.deStringHash(name) ^ 0x713de0ca); }; setParentClass(es3fShaderApiTests.ProgramStateCase, es3fApiCase.ApiCase); /** * @param {gluShaderProgram.Program} program * @param {es3fShaderApiTests.ShaderAllocator} shaders */ es3fShaderApiTests.ProgramStateCase.prototype.buildProgram = function(program, shaders) { var vertShader = shaders.createShader(gluShaderProgram.shaderType.VERTEX); var fragShader = shaders.createShader(gluShaderProgram.shaderType.FRAGMENT); vertShader.compile(); fragShader.compile(); program.attachShader(vertShader.getShader()); program.attachShader(fragShader.getShader()); program.link(); }; /** * @param {gluShaderProgram.Program} program * @param {gluShaderProgram.ProgramInfo} reference */ es3fShaderApiTests.ProgramStateCase.prototype.verify = function(program, reference) { var programInfo = program.getInfo(); this.check(programInfo.linkOk, 'Fail, link status may only change as a result of linking'); this.check(programInfo.linkTimeUs == reference.linkTimeUs, 'Fail, reported link time changed.'); this.check(programInfo.infoLog == reference.infoLog, 'Fail, program infolog changed.'); }; es3fShaderApiTests.ProgramStateCase.prototype.test = function() { var sourceGen = new es3fShaderApiTests.ConstantShaderGenerator(this.m_rnd); var shaders = new es3fShaderApiTests.ShaderAllocator(sourceGen); var program = new gluShaderProgram.Program(gl); this.buildProgram(program, shaders); if (program.getLinkStatus()) { var programInfo = program.getInfo(); this.executeForProgram(program, shaders); this.verify(program, programInfo); } else{ this.check(false, "Fail, couldn't link program."); } }; /** * @constructor * @extends {es3fShaderApiTests.ProgramStateCase} * @param {string} name * @param {string} description * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ProgramStateDetachShaderCase = function(name, description, shaderType) { es3fShaderApiTests.ProgramStateCase.call(this, name, description, shaderType); }; setParentClass(es3fShaderApiTests.ProgramStateDetachShaderCase, es3fShaderApiTests.ProgramStateCase); es3fShaderApiTests.ProgramStateDetachShaderCase.prototype.executeForProgram = function(program, shaders) { var caseShader = shaders.get(this.m_shaderType); program.detachShader(caseShader.getShader()); }; /** * @constructor * @extends {es3fShaderApiTests.ProgramStateCase} * @param {string} name * @param {string} description * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ProgramStateReattachShaderCase = function(name, description, shaderType) { es3fShaderApiTests.ProgramStateCase.call(this, name, description, shaderType); }; setParentClass(es3fShaderApiTests.ProgramStateReattachShaderCase, es3fShaderApiTests.ProgramStateCase); es3fShaderApiTests.ProgramStateReattachShaderCase.prototype.executeForProgram = function(program, shaders) { var caseShader = shaders.get(this.m_shaderType); program.detachShader(caseShader.getShader()); program.attachShader(caseShader.getShader()); }; /** * @constructor * @extends {es3fShaderApiTests.ProgramStateCase} * @param {string} name * @param {string} description * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ProgramStateDeleteShaderCase = function(name, description, shaderType) { es3fShaderApiTests.ProgramStateCase.call(this, name, description, shaderType); }; setParentClass(es3fShaderApiTests.ProgramStateDeleteShaderCase, es3fShaderApiTests.ProgramStateCase); es3fShaderApiTests.ProgramStateDeleteShaderCase.prototype.executeForProgram = function(program, shaders) { var caseShader = shaders.get(this.m_shaderType); program.detachShader(caseShader.getShader()); shaders.deleteShader(this.m_shaderType); }; /** * @constructor * @extends {es3fShaderApiTests.ProgramStateCase} * @param {string} name * @param {string} description * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ProgramStateReplaceShaderCase = function(name, description, shaderType) { es3fShaderApiTests.ProgramStateCase.call(this, name, description, shaderType); }; setParentClass(es3fShaderApiTests.ProgramStateReplaceShaderCase, es3fShaderApiTests.ProgramStateCase); es3fShaderApiTests.ProgramStateReplaceShaderCase.prototype.executeForProgram = function(program, shaders) { var caseShader = shaders.get(this.m_shaderType); program.detachShader(caseShader.getShader()); shaders.deleteShader(this.m_shaderType); program.attachShader(shaders.createShader(this.m_shaderType).getShader()); }; /** * @constructor * @extends {es3fShaderApiTests.ProgramStateCase} * @param {string} name * @param {string} description * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ProgramStateRecompileShaderCase = function(name, description, shaderType) { es3fShaderApiTests.ProgramStateCase.call(this, name, description, shaderType); }; setParentClass(es3fShaderApiTests.ProgramStateRecompileShaderCase, es3fShaderApiTests.ProgramStateCase); es3fShaderApiTests.ProgramStateRecompileShaderCase.prototype.executeForProgram = function(program, shaders) { var caseShader = shaders.get(this.m_shaderType); caseShader.compile(); }; /** * @constructor * @extends {es3fShaderApiTests.ProgramStateCase} * @param {string} name * @param {string} description * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderApiTests.ProgramStateReplaceSourceCase = function(name, description, shaderType) { es3fShaderApiTests.ProgramStateCase.call(this, name, description, shaderType); }; setParentClass(es3fShaderApiTests.ProgramStateReplaceSourceCase, es3fShaderApiTests.ProgramStateCase); es3fShaderApiTests.ProgramStateReplaceSourceCase.prototype.executeForProgram = function(program, shaders) { var caseShader = shaders.get(this.m_shaderType); shaders.setSource(this.m_shaderType); caseShader.compile(); }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fShaderApiTests.ShaderApiTests = function() { tcuTestCase.DeqpTest.call(this, 'shader_api', 'Shader API Cases'); }; es3fShaderApiTests.ShaderApiTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fShaderApiTests.ShaderApiTests.prototype.constructor = es3fShaderApiTests.ShaderApiTests; es3fShaderApiTests.ShaderApiTests.prototype.init = function() { // create and delete shaders var createDeleteGroup = new tcuTestCase.DeqpTest('create_delete', 'glCreateShader() tests'); this.addChild(createDeleteGroup); createDeleteGroup.addChild(new es3fShaderApiTests.CreateShaderCase('create_vertex_shader', 'Create vertex shader object', gluShaderProgram.shaderType.VERTEX)); createDeleteGroup.addChild(new es3fShaderApiTests.CreateShaderCase('create_fragment_shader', 'Create fragment shader object', gluShaderProgram.shaderType.FRAGMENT)); createDeleteGroup.addChild(new es3fShaderApiTests.DeleteShaderCase('delete_vertex_fragment', 'Delete vertex shader and fragment shader')); // compile and link var compileLinkGroup = new tcuTestCase.DeqpTest('compile_link', 'Compile and link tests'); this.addChild(compileLinkGroup); compileLinkGroup.addChild(new es3fShaderApiTests.CompileShaderCase('compile_vertex_shader', 'Compile vertex shader', gluShaderProgram.shaderType.VERTEX)); compileLinkGroup.addChild(new es3fShaderApiTests.CompileShaderCase('compile_fragment_shader', 'Compile fragment shader', gluShaderProgram.shaderType.FRAGMENT)); compileLinkGroup.addChild(new es3fShaderApiTests.LinkVertexFragmentCase('link_vertex_fragment', 'Link vertex and fragment shaders')); // shader source var shaderSourceGroup = new tcuTestCase.DeqpTest('shader_source', 'glShaderSource() tests'); this.addChild(shaderSourceGroup); shaderSourceGroup.addChild(new es3fShaderApiTests.ShaderSourceReplaceCase('replace_source_vertex', 'Replace source code of vertex shader', gluShaderProgram.shaderType.VERTEX)); shaderSourceGroup.addChild(new es3fShaderApiTests.ShaderSourceReplaceCase('replace_source_fragment', 'Replace source code of fragment shader', gluShaderProgram.shaderType.FRAGMENT)); // link status and infolog var linkStatusGroup = new tcuTestCase.DeqpTest('program_state', 'Program state persistence tests'); this.addChild(linkStatusGroup); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateDetachShaderCase('detach_shader_vertex', 'detach vertex shader', gluShaderProgram.shaderType.VERTEX)); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateReattachShaderCase('reattach_shader_vertex', 'reattach vertex shader', gluShaderProgram.shaderType.VERTEX)); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateDeleteShaderCase('delete_shader_vertex', 'delete vertex shader', gluShaderProgram.shaderType.VERTEX)); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateReplaceShaderCase('replace_shader_vertex', 'replace vertex shader object', gluShaderProgram.shaderType.VERTEX)); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateRecompileShaderCase('recompile_shader_vertex', 'recompile vertex shader', gluShaderProgram.shaderType.VERTEX)); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateReplaceSourceCase('replace_source_vertex', 'replace vertex shader source', gluShaderProgram.shaderType.VERTEX)); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateDetachShaderCase('detach_shader_fragment', 'detach fragment shader', gluShaderProgram.shaderType.FRAGMENT)); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateReattachShaderCase('reattach_shader_fragment', 'reattach fragment shader', gluShaderProgram.shaderType.FRAGMENT)); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateDeleteShaderCase('delete_shader_fragment', 'delete fragment shader', gluShaderProgram.shaderType.FRAGMENT)); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateReplaceShaderCase('replace_shader_fragment', 'replace fragment shader object', gluShaderProgram.shaderType.FRAGMENT)); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateRecompileShaderCase('recompile_shader_fragment', 'recompile fragment shader', gluShaderProgram.shaderType.FRAGMENT)); linkStatusGroup.addChild(new es3fShaderApiTests.ProgramStateReplaceSourceCase('replace_source_fragment', 'replace fragment shader source', gluShaderProgram.shaderType.FRAGMENT)); }; /** * Run test * @param {WebGL2RenderingContext} context */ es3fShaderApiTests.run = function(context) { gl = context; //Set up Test Root parameters var state = tcuTestCase.runner; state.setRoot(new es3fShaderApiTests.ShaderApiTests()); //Set up name and description of this test series. setCurrentTestName(state.testCases.fullName()); description(state.testCases.getDescription()); try { //Run test cases tcuTestCase.runTestCases(); } catch (err) { testFailedOptions('Failed to es3fShaderApiTests.run tests', false); tcuTestCase.runner.terminate(); } }; });