/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fShaderBuiltinVarTests'); goog.require('framework.delibs.debase.deMath'); goog.require('framework.delibs.debase.deRandom'); goog.require('framework.delibs.debase.deString'); goog.require('framework.common.tcuImageCompare'); goog.require('framework.common.tcuLogImage'); goog.require('framework.common.tcuPixelFormat'); goog.require('framework.common.tcuRGBA'); goog.require('framework.common.tcuSurface'); goog.require('framework.common.tcuTestCase'); goog.require('framework.common.tcuTexture'); goog.require('framework.opengl.gluDrawUtil'); goog.require('framework.opengl.gluShaderProgram'); goog.require('framework.opengl.gluShaderUtil'); goog.require('framework.opengl.gluVarType'); goog.require('framework.opengl.simplereference.sglrReferenceContext'); goog.require('framework.opengl.simplereference.sglrShaderProgram'); goog.require('framework.referencerenderer.rrFragmentOperations'); goog.require('framework.referencerenderer.rrGenericVector'); goog.require('framework.referencerenderer.rrMultisamplePixelBufferAccess'); goog.require('framework.referencerenderer.rrRenderer'); goog.require('framework.referencerenderer.rrRenderState'); goog.require('framework.referencerenderer.rrShadingContext'); goog.require('framework.referencerenderer.rrVertexAttrib'); goog.require('framework.referencerenderer.rrVertexPacket'); goog.require('modules.shared.glsShaderRenderCase'); goog.require('modules.shared.glsShaderExecUtil'); goog.scope(function() { var es3fShaderBuiltinVarTests = functional.gles3.es3fShaderBuiltinVarTests; var deMath = framework.delibs.debase.deMath; var deString = framework.delibs.debase.deString; var deRandom = framework.delibs.debase.deRandom; var glsShaderExecUtil = modules.shared.glsShaderExecUtil; var glsShaderRenderCase = modules.shared.glsShaderRenderCase; var gluShaderProgram = framework.opengl.gluShaderProgram; var gluShaderUtil = framework.opengl.gluShaderUtil; var gluDrawUtil = framework.opengl.gluDrawUtil; var gluVarType = framework.opengl.gluVarType; var tcuPixelFormat = framework.common.tcuPixelFormat; var tcuSurface = framework.common.tcuSurface; var tcuTexture = framework.common.tcuTexture; var tcuLogImage = framework.common.tcuLogImage; var tcuTestCase = framework.common.tcuTestCase; var tcuImageCompare = framework.common.tcuImageCompare; var tcuRGBA = framework.common.tcuRGBA; var rrGenericVector = framework.referencerenderer.rrGenericVector; var rrFragmentOperations = framework.referencerenderer.rrFragmentOperations; var rrMultisamplePixelBufferAccess = framework.referencerenderer.rrMultisamplePixelBufferAccess; var rrRenderer = framework.referencerenderer.rrRenderer; var rrRenderState = framework.referencerenderer.rrRenderState; var rrShadingContext = framework.referencerenderer.rrShadingContext; var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib; var rrVertexPacket = framework.referencerenderer.rrVertexPacket; var sglrShaderProgram = framework.opengl.simplereference.sglrShaderProgram; var sglrReferenceContext = framework.opengl.simplereference.sglrReferenceContext; /** @typedef {function():number} */ es3fShaderBuiltinVarTests.GetConstantValueFunc; /** * @param {number} pname * @return {number} getParameter returns values of any kind */ es3fShaderBuiltinVarTests.getInteger = function(pname) { return /** @type {number} */ (gl.getParameter(pname)); }; /** * @param {number} pname * @return {number} forcing number */ es3fShaderBuiltinVarTests.getVectorsFromComps = function(pname) { var value = /** @type {number} */ (gl.getParameter(pname)); assertMsgOptions(value%4 === 0, 'Expected value to be divisible by 4.', false, true); return value / 4; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} desc * @param {string} varName * @param {es3fShaderBuiltinVarTests.GetConstantValueFunc} getValue * @param {gluShaderProgram.shaderType} shaderType */ es3fShaderBuiltinVarTests.ShaderBuiltinConstantCase = function(name, desc, varName, getValue, shaderType) { tcuTestCase.DeqpTest.call(this, name, desc); /** @type {string} */ this.m_varName = varName; /** @type {es3fShaderBuiltinVarTests.GetConstantValueFunc} */ this.m_getValue = getValue; /** @type {gluShaderProgram.shaderType} */ this.m_shaderType = shaderType; }; es3fShaderBuiltinVarTests.ShaderBuiltinConstantCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fShaderBuiltinVarTests.ShaderBuiltinConstantCase.prototype.constructor = es3fShaderBuiltinVarTests.ShaderBuiltinConstantCase; es3fShaderBuiltinVarTests.ShaderBuiltinConstantCase.prototype.deinit = function() { // an attempt to cleanup the GL state when the test fails bufferedLogToConsole('ShaderBuildInConstantCase.deinit()'); gl.useProgram(null); gl.bindBuffer(gl.ARRAY_BUFFER, null); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.bindRenderbuffer(gl.RENDERBUFFER, null); }; /** * @param {gluShaderProgram.shaderType} shaderType * @param {string} varName * @return {glsShaderExecUtil.ShaderExecutor} */ es3fShaderBuiltinVarTests.ShaderBuiltinConstantCase.prototype.createGetConstantExecutor = function(shaderType, varName) { /** @type {glsShaderExecUtil.ShaderSpec} */ var shaderSpec = new glsShaderExecUtil.ShaderSpec(); shaderSpec.version = gluShaderUtil.GLSLVersion.V300_ES; shaderSpec.source = 'result = ' + varName + ';\n'; shaderSpec.outputs.push(new glsShaderExecUtil.Symbol('result', gluVarType.newTypeBasic(gluShaderUtil.DataType.INT, gluShaderUtil.precision.PRECISION_HIGHP))); return glsShaderExecUtil.createExecutor(shaderType, shaderSpec); }; /** * @return {tcuTestCase.IterateResult} */ es3fShaderBuiltinVarTests.ShaderBuiltinConstantCase.prototype.iterate = function() { /** @type {glsShaderExecUtil.ShaderExecutor} */ var shaderExecutor = this.createGetConstantExecutor(this.m_shaderType, this.m_varName); /** @type {number} */ var reference = this.m_getValue(); /** @type {goog.NumberArray} */ var shaderExecutorResult; /** @type {number} */ var result; if (!shaderExecutor.isOk()) assertMsgOptions(false, 'Compile failed', false, true); shaderExecutor.useProgram(); shaderExecutorResult = shaderExecutor.execute(1, null); result = new Int32Array(shaderExecutorResult[0].buffer)[0]; bufferedLogToConsole(this.m_varName + ' = ' + result); if (result != reference) { bufferedLogToConsole('ERROR: Expected ' + this.m_varName + ' = ' + reference + '\n' + 'Test shader:' + shaderExecutor.m_program.getProgramInfo().infoLog); testFailedOptions('Invalid builtin constant value', false); } else testPassedOptions('Pass', true); return tcuTestCase.IterateResult.STOP; }; /** * @struct * @constructor * @param {number=} near * @param {number=} far */ es3fShaderBuiltinVarTests.DepthRangeParams = function(near, far) { /** @type {number} */ this.zNear = near === undefined ? 0.0 : near; /** @type {number} */ this.zFar = far === undefined ? 1.0 : far; }; /** * @constructor * @extends {glsShaderRenderCase.ShaderEvaluator} * @param {es3fShaderBuiltinVarTests.DepthRangeParams} params */ es3fShaderBuiltinVarTests.DepthRangeEvaluator = function(params) { /** @type {es3fShaderBuiltinVarTests.DepthRangeParams} */ this.m_params = params; }; es3fShaderBuiltinVarTests.DepthRangeEvaluator.prototype = Object.create(glsShaderRenderCase.ShaderEvaluator.prototype); es3fShaderBuiltinVarTests.DepthRangeEvaluator.prototype.constructor = es3fShaderBuiltinVarTests.DepthRangeEvaluator; /** * @param {glsShaderRenderCase.ShaderEvalContext} c */ es3fShaderBuiltinVarTests.DepthRangeEvaluator.prototype.evaluate = function(c) { /** @type {number} */ var zNear = deMath.clamp(this.m_params.zNear, 0.0, 1.0); /** @type {number} */ var zFar = deMath.clamp(this.m_params.zFar, 0.0, 1.0); /** @type {number} */ var diff = zFar - zNear; c.color[0] = zNear; c.color[1] = zFar; c.color[2] = diff * 0.5 + 0.5; }; /** * @constructor * @extends {glsShaderRenderCase.ShaderRenderCase} * @param {string} name * @param {string} desc * @param {boolean} isVertexCase */ es3fShaderBuiltinVarTests.ShaderDepthRangeTest = function(name, desc, isVertexCase) { glsShaderRenderCase.ShaderRenderCase.call(this, name, desc, isVertexCase); /** @type {es3fShaderBuiltinVarTests.DepthRangeParams} */ this.m_depthRange = new es3fShaderBuiltinVarTests.DepthRangeParams(); /** @type {es3fShaderBuiltinVarTests.DepthRangeEvaluator} */ this.m_evaluator = new es3fShaderBuiltinVarTests.DepthRangeEvaluator(this.m_depthRange); /** @type {number} */ this.m_iterNdx = 0; }; es3fShaderBuiltinVarTests.ShaderDepthRangeTest.prototype = Object.create(glsShaderRenderCase.ShaderRenderCase.prototype); es3fShaderBuiltinVarTests.ShaderDepthRangeTest.prototype.constructor = es3fShaderBuiltinVarTests.ShaderDepthRangeTest; es3fShaderBuiltinVarTests.ShaderDepthRangeTest.prototype.init = function() { /** @type {string} */ var defaultVertSrc = '' + '#version 300 es\n' + 'in highp vec4 a_position;\n' + 'void main (void)\n' + '{\n' + ' gl_Position = a_position;\n' + '}\n'; /** @type {string} */ var defaultFragSrc = '' + '#version 300 es\n' + 'in mediump vec4 v_color;\n' + 'layout(location = 0) out mediump vec4 o_color;\n\n' + 'void main (void)\n' + '{\n' + ' o_color = v_color;\n' + '}\n'; // Construct shader. /** @type {string} */ var src = '#version 300 es\n'; if (this.m_isVertexCase) src += 'in highp vec4 a_position;\n' + 'out mediump vec4 v_color;\n'; else src += 'layout(location = 0) out mediump vec4 o_color;\n'; src += 'void main (void)\n{\n' + '\t' + (this.m_isVertexCase ? 'v_color' : 'o_color') + ' = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n'; if (this.m_isVertexCase) src += '\tgl_Position = a_position;\n'; src += '}\n'; this.m_vertShaderSource = this.m_isVertexCase ? src : defaultVertSrc; this.m_fragShaderSource = this.m_isVertexCase ? defaultFragSrc : src; this.postinit(); }; /** * @return {tcuTestCase.IterateResult} */ es3fShaderBuiltinVarTests.ShaderDepthRangeTest.prototype.iterate = function() { /** @type {Array} */ var cases = [ new es3fShaderBuiltinVarTests.DepthRangeParams(0.0, 1.0) ]; this.m_depthRange = cases[this.m_iterNdx]; bufferedLogToConsole('gl.depthRange(' + this.m_depthRange.zNear + ', ' + this.m_depthRange.zFar + ')'); gl.depthRange(this.m_depthRange.zNear, this.m_depthRange.zFar); this.postiterate(); this.m_iterNdx += 1; if (this.m_iterNdx == cases.length) return tcuTestCase.IterateResult.STOP; else return tcuTestCase.IterateResult.CONTINUE; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fShaderBuiltinVarTests.FragCoordXYZCase = function() { tcuTestCase.DeqpTest.call(this, 'fragcoord_xyz', 'gl_FragCoord.xyz Test'); }; es3fShaderBuiltinVarTests.FragCoordXYZCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fShaderBuiltinVarTests.FragCoordXYZCase.prototype.constructor = es3fShaderBuiltinVarTests.FragCoordXYZCase; es3fShaderBuiltinVarTests.FragCoordXYZCase.prototype.iterate = function() { /** @type {number} */ var width = gl.drawingBufferWidth; /** @type {number} */ var height = gl.drawingBufferHeight; /** @type {Array} */ var threshold = deMath.add([1, 1, 1, 1], tcuPixelFormat.PixelFormatFromContext(gl).getColorThreshold()); /** @type {Array} */ var scale = [1. / width, 1. / height, 1.0]; /** @type {tcuSurface.Surface} */ var testImg = new tcuSurface.Surface(width, height); /** @type {tcuSurface.Surface} */ var refImg = new tcuSurface.Surface(width, height); /** @type {string} */ var vtxSource = '' + '#version 300 es\n' + 'in highp vec4 a_position;\n' + 'void main (void)\n' + '{\n' + ' gl_Position = a_position;\n' + '}\n'; /** @type {string} */ var fragSource = '' + '#version 300 es\n' + 'uniform highp vec3 u_scale;\n' + 'layout(location = 0) out mediump vec4 o_color;\n' + 'void main (void)\n' + '{\n' + ' o_color = vec4(gl_FragCoord.xyz*u_scale, 1.0);\n' + '}\n'; /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vtxSource, fragSource)); bufferedLogToConsole(program.getProgramInfo().infoLog); if (!program.isOk()) throw new Error('Compile failed'); // Draw with GL. /** @type {Array} */ var positions = [ -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0, -1.0, 1.0, 1.0 ]; /** @type {Array} */ var indices = [0, 1, 2, 2, 1, 3]; /** @type {WebGLUniformLocation} */ var scaleLoc = gl.getUniformLocation(program.getProgram(), 'u_scale'); /** @type {gluDrawUtil.VertexArrayBinding} */ var posBinding = gluDrawUtil.newFloatVertexArrayBinding('a_position', 4, 4, 0, positions); gl.useProgram(program.getProgram()); gl.uniform3fv(scaleLoc, scale); gl.viewport(0, 0, width, height); gluDrawUtil.draw(gl, program.getProgram(), [posBinding], gluDrawUtil.triangles(indices)); testImg.readViewport(gl, [0, 0, width, height]); // Draw reference for (var y = 0; y < refImg.getHeight(); y++) { for (var x = 0; x < refImg.getWidth(); x++) { /** @type {number} */ var xf = (x + .5) / refImg.getWidth(); /** @type {number} */ var yf = (refImg.getHeight() - y - 1 + .5) / refImg.getHeight(); /** @type {number} */ var z = (xf + yf) / 2.0; /** @type {Array} */ var fragCoord = [x + .5, y + .5, z]; /** @type {Array} */ var scaledFC = deMath.multiply(fragCoord, scale); /** @type {Array} */ var color = [ deMath.clamp(Math.floor(scaledFC[0] * 255 + 0.5), 0, 255), deMath.clamp(Math.floor(scaledFC[1] * 255 + 0.5), 0, 255), deMath.clamp(Math.floor(scaledFC[2] * 255 + 0.5), 0, 255), 255]; refImg.setPixel(x, y, color); } } // Compare /** @type {boolean} */ var isOk = tcuImageCompare.pixelThresholdCompare('Result', 'Image comparison result', refImg, testImg, threshold); if (!isOk) testFailedOptions('Image comparison failed', false); else testPassedOptions('Pass', true); return tcuTestCase.IterateResult.STOP; }; /** * @param {Array} s * @param {Array} w * @param {number} nx * @param {number} ny * @return {number} */ es3fShaderBuiltinVarTests.projectedTriInterpolate = function(s, w, nx, ny) { return (s[0] * (1.0 - nx - ny)/w[0] + s[1] * ny / w[1] + s[2] * nx / w[2]) / ((1.0 - nx - ny) / w[0] + ny / w[1] + nx / w[2]); }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fShaderBuiltinVarTests.FragCoordWCase = function() { tcuTestCase.DeqpTest.call(this, 'fragcoord_w', 'gl_FragCoord.w Test'); }; es3fShaderBuiltinVarTests.FragCoordWCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fShaderBuiltinVarTests.FragCoordWCase.prototype.constructor = es3fShaderBuiltinVarTests.FragCoordWCase; /** * @return {tcuTestCase.IterateResult} */ es3fShaderBuiltinVarTests.FragCoordWCase.prototype.iterate = function() { /** @type {number} */ var width = gl.drawingBufferWidth; /** @type {number} */ var height = gl.drawingBufferHeight; /** @type {Array} */ var threshold = deMath.add([1, 1, 1, 1], tcuPixelFormat.PixelFormatFromContext(gl).getColorThreshold()); /** @type {tcuSurface.Surface} */ var testImg = new tcuSurface.Surface(width, height); /** @type {tcuSurface.Surface} */ var refImg = new tcuSurface.Surface(width, height); /** @type {Array} */ var w = [1.7, 2.0, 1.2, 1.0]; /** @type {string} */ var vtxSource = '#version 300 es\n' + 'in highp vec4 a_position;\n' + 'void main (void)\n' + '{\n' + ' gl_Position = a_position;\n' + '}\n'; /** @type {string} */ var fragSource = '#version 300 es\n' + 'layout(location = 0) out mediump vec4 o_color;\n' + 'void main (void)\n' + '{\n' + ' o_color = vec4(0.0, 1.0/gl_FragCoord.w - 1.0, 0.0, 1.0);\n' + '}\n'; /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vtxSource, fragSource)); bufferedLogToConsole(program.getProgramInfo().infoLog); if (!program.isOk()) throw new Error('Compile failed'); // Draw with GL. /** @type {Array} */ var positions = [ -w[0], w[0], 0.0, w[0], -w[1], -w[1], 0.0, w[1], w[2], w[2], 0.0, w[2], w[3], -w[3], 0.0, w[3] ]; /** @type {Array} */ var indices = [0, 1, 2, 2, 1, 3]; /** @type {gluDrawUtil.VertexArrayBinding} */ var posBinding = gluDrawUtil.newFloatVertexArrayBinding('a_position', 4, 4, 0, positions); gl.useProgram(program.getProgram()); gluDrawUtil.draw(gl, program.getProgram(), [posBinding], gluDrawUtil.triangles(indices)); testImg.readViewport(gl, [0, 0, width, height]); // Draw reference for (var y = 0; y < refImg.getHeight(); y++) { for (var x = 0; x < refImg.getWidth(); x++) { /** @type {number} */ var xf = (x + 0.5) / refImg.getWidth(); /** @type {number} */ var yf = (refImg.getHeight() - y - 1 + 0.5) / refImg.getHeight(); /** @type {number} */ var oow = ((xf + yf) < 1.0) ? es3fShaderBuiltinVarTests.projectedTriInterpolate([w[0], w[1], w[2]], [w[0], w[1], w[2]], xf, yf) : es3fShaderBuiltinVarTests.projectedTriInterpolate([w[3], w[2], w[1]], [w[3], w[2], w[1]], 1.0 - xf, 1.0 - yf); /** @type {Array} */ var color = [ 0, deMath.clamp(Math.floor((oow - 1.0) * 255 + 0.5), 0, 255), 0, 255]; refImg.setPixel(x, y, color); } } // Compare /** @type {boolean} */ var isOk = tcuImageCompare.pixelThresholdCompare('Result', 'Image comparison result', refImg, testImg, threshold); if (!isOk) { testFailedOptions('Image comparison failed', false); } else testPassedOptions('Pass', true); return tcuTestCase.IterateResult.STOP; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fShaderBuiltinVarTests.PointCoordCase = function() { tcuTestCase.DeqpTest.call(this, 'pointcoord', 'gl_PointCoord Test'); }; es3fShaderBuiltinVarTests.PointCoordCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fShaderBuiltinVarTests.PointCoordCase.prototype.constructor = es3fShaderBuiltinVarTests.PointCoordCase; /** * @return {tcuTestCase.IterateResult} */ es3fShaderBuiltinVarTests.PointCoordCase.prototype.iterate = function() { /** @type {number} */ var width = Math.min(256, gl.drawingBufferWidth); /** @type {number} */ var height = Math.min(256, gl.drawingBufferHeight); /** @type {number} */ var threshold = 0.02; /** @type {number} */ var numPoints = 8; /** @type {Array} */ var coords = []; /** @type {Array} */ var pointSizeRange = [0.0, 0.0]; /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0x145fa); /** @type {tcuSurface.Surface} */ var testImg = new tcuSurface.Surface(width, height); /** @type {tcuSurface.Surface} */ var refImg = new tcuSurface.Surface(width, height); pointSizeRange = /** @type {Array} */ (gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)); if (pointSizeRange[0] <= 0.0 || pointSizeRange[1] <= 0.0 || pointSizeRange[1] < pointSizeRange[0]) throw new Error('Invalid gl.ALIASED_POINT_SIZE_RANGE'); // Compute coordinates. for (var i = 0; i < numPoints; i++) coords.push([ rnd.getFloat(-0.9, 0.9), rnd.getFloat(-0.9, 0.9), rnd.getFloat(pointSizeRange[0], pointSizeRange[1]) ]); /** @type {string} */ var vtxSource = '#version 300 es\n' + 'in highp vec3 a_positionSize;\n' + 'void main (void)\n' + '{\n' + ' gl_Position = vec4(a_positionSize.xy, 0.0, 1.0);\n' + ' gl_PointSize = a_positionSize.z;\n' + '}\n'; /** @type {string} */ var fragSource = '#version 300 es\n' + 'layout(location = 0) out mediump vec4 o_color;\n' + 'void main (void)\n' + '{\n' + ' o_color = vec4(gl_PointCoord, 0.0, 1.0);\n' + '}\n'; /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vtxSource, fragSource)); bufferedLogToConsole(program.getProgramInfo().infoLog); if (!program.isOk()) throw new Error('Compile failed'); // Draw with GL. var newCoords = [].concat.apply([], coords); // /** @type {gluDrawUtil.VertexArrayBinding} */ var posBinding = gluDrawUtil.newFloatVertexArrayBinding('a_positionSize', 3, coords.length, 0, coords); /** @type {gluDrawUtil.VertexArrayBinding} */ var posBinding = gluDrawUtil.newFloatVertexArrayBinding('a_positionSize', 3, coords.length, 12, newCoords); /** @type {number} */ var viewportX = rnd.getInt(0, gl.drawingBufferWidth - width); /** @type {number} */ var viewportY = rnd.getInt(0, gl.drawingBufferHeight - height); gl.viewport(viewportX, viewportY, width, height); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.useProgram(program.getProgram()); gluDrawUtil.draw(gl, program.getProgram(), [posBinding], gluDrawUtil.pointsFromElements(coords.length)); testImg.readViewport(gl, [viewportX, viewportY, width, height]); // Draw reference refImg.getAccess().clear([0.0, 0.0, 0.0, 1.0]); for (var i = 0; i < coords.length; i++) { /** @type {number} */ var x0 = Math.round(width * (coords[i][0] * 0.5 + 0.5) - coords[i][2] * 0.5); /** @type {number} */ var y0 = Math.round(height* (coords[i][1] * 0.5 + 0.5) - coords[i][2] * 0.5); /** @type {number} */ var x1 = Math.round(width * (coords[i][0] * 0.5 + 0.5) + coords[i][2] * 0.5); /** @type {number} */ var y1 = Math.round(height * (coords[i][1] * 0.5 + 0.5) + coords[i][2] * 0.5); /** @type {number} */ var w = x1 - x0; /** @type {number} */ var h = y1 - y0; for (var yo = 0; yo < h; yo++) { for (var xo = 0; xo < w; xo++) { /** @type {number} */ var xf = (xo + 0.5) / w; /** @type {number} */ var yf = ((h - yo - 1) + 0.5) / h; /** @type {number} */ var dx = x0 + xo; /** @type {number} */ var dy = y0 + yo; /** @type {Array} */ var color = [ deMath.clamp(Math.floor(xf * 255 + 0.5), 0, 255), deMath.clamp(Math.floor(yf * 255 + 0.5), 0, 255), 0, 255]; if (deMath.deInBounds32(dx, 0, refImg.getWidth()) && deMath.deInBounds32(dy, 0, refImg.getHeight())) refImg.setPixel(dx, dy, color); } } } // Compare /** @type {boolean} */ var isOk = tcuImageCompare.fuzzyCompare('Result', 'Image comparison result', refImg.getAccess(), testImg.getAccess(), threshold); if (!isOk) { testFailedOptions('Image comparison failed', false); } else testPassedOptions('Pass', true); return tcuTestCase.IterateResult.STOP; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fShaderBuiltinVarTests.FrontFacingCase = function() { tcuTestCase.DeqpTest.call(this, 'frontfacing', 'gl_FrontFacing Test'); }; es3fShaderBuiltinVarTests.FrontFacingCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fShaderBuiltinVarTests.FrontFacingCase.prototype.constructor = es3fShaderBuiltinVarTests.FrontFacingCase; /** * @return {tcuTestCase.IterateResult} */ es3fShaderBuiltinVarTests.FrontFacingCase.prototype.iterate = function() { // Test case renders two adjecent quads, where left is has front-facing // triagles and right back-facing. Color is selected based on gl_FrontFacing // value. /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0x89f2c); /** @type {number} */ var width = Math.min(64, gl.drawingBufferWidth); /** @type {number} */ var height = Math.min(64, gl.drawingBufferHeight); /** @type {number} */ var viewportX = rnd.getInt(0, gl.drawingBufferWidth - width); /** @type {number} */ var viewportY = rnd.getInt(0, gl.drawingBufferHeight - height); /** @type {Array} */ var threshold = deMath.add([1, 1, 1, 1], tcuPixelFormat.PixelFormatFromContext(gl).getColorThreshold()); /** @type {tcuSurface.Surface} */ var testImg = new tcuSurface.Surface(width, height); /** @type {tcuSurface.Surface} */ var refImg = new tcuSurface.Surface(width, height); /** @type {string} */ var vtxSource = '#version 300 es\n' + 'in highp vec4 a_position;\n' + 'void main (void)\n' + '{\n' + ' gl_Position = a_position;\n' + '}\n'; /** @type {string} */ var fragSource = '#version 300 es\n' + 'layout(location = 0) out mediump vec4 o_color;\n' + 'void main (void)\n' + '{\n' + ' if (gl_FrontFacing)\n' + ' o_color = vec4(0.0, 1.0, 0.0, 1.0);\n' + ' else\n' + ' o_color = vec4(0.0, 0.0, 1.0, 1.0);\n' + '}\n'; /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vtxSource, fragSource)); bufferedLogToConsole(program.getProgramInfo().infoLog); if (!program.isOk()) throw new Error('Compile failed'); // Draw with GL. /** @type {Array} */ var positions = [ -1.0, 1.0, 0.0, 1.0, -1.0, -1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0, -1.0, 0.0, 1.0 ]; /** @type {Array} */ var indicesCCW = [0, 1, 2, 2, 1, 3]; /** @type {Array} */ var indicesCW = [2, 1, 0, 3, 1, 2]; /** @type {gluDrawUtil.VertexArrayBinding} */ var posBinding = gluDrawUtil.newFloatVertexArrayBinding('a_position', 4, 4, 0, positions); gl.useProgram(program.getProgram()); gl.viewport(viewportX, viewportY, Math.floor(width / 2), height); gluDrawUtil.draw(gl, program.getProgram(), [posBinding], gluDrawUtil.triangles(indicesCCW)); gl.viewport(viewportX + Math.floor(width / 2), viewportY, width - Math.floor(width / 2), height); gluDrawUtil.draw(gl, program.getProgram(), [posBinding], gluDrawUtil.triangles(indicesCW)); testImg.readViewport(gl, [viewportX, viewportY, width, height]); // Draw reference for (var y = 0; y < refImg.getHeight(); y++) { for (var x = 0; x < Math.floor(refImg.getWidth() / 2); x++) refImg.setPixel(x, y, tcuRGBA.RGBA.green.toIVec()); for (var x = Math.floor(refImg.getWidth() / 2); x < refImg.getWidth(); x++) refImg.setPixel(x, y, tcuRGBA.RGBA.blue.toIVec()); } // Compare /** @type {boolean} */ var isOk = tcuImageCompare.pixelThresholdCompare('Result', 'Image comparison result', refImg, testImg, threshold); if (!isOk) { testFailedOptions('Image comparison failed', false); } else testPassedOptions('Pass', true); return tcuTestCase.IterateResult.STOP; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fShaderBuiltinVarTests.VertexIDCase = function() { tcuTestCase.DeqpTest.call(this, 'vertex_id', 'gl_VertexID Test'); /** @type {?gluShaderProgram.ShaderProgram} */ this.m_program = null; /** @type {WebGLBuffer} */ this.m_positionBuffer = null; /** @type {WebGLBuffer} */ this.m_elementBuffer = null; /** @type {number} */ this.m_viewportW = 0; /** @type {number} */ this.m_viewportH = 0; /** @type {number} */ this.m_iterNdx = 0; /** @type {Array>} */ this.m_positions = []; /** @type {Array>} */ this.m_colors = []; }; es3fShaderBuiltinVarTests.VertexIDCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fShaderBuiltinVarTests.VertexIDCase.prototype.constructor = es3fShaderBuiltinVarTests.VertexIDCase; es3fShaderBuiltinVarTests.VertexIDCase.MAX_VERTICES = 24; //!< 8 triangles, totals 24 vertices es3fShaderBuiltinVarTests.VertexIDCase.prototype.init = function() { /** @type {number} */ var width = gl.drawingBufferWidth; /** @type {number} */ var height = gl.drawingBufferHeight; /** @type {number} */ var quadWidth = 32; /** @type {number} */ var quadHeight = 32; if (width < quadWidth) throw new Error('Too small render target'); /** @type {number} */ var maxQuadsX = Math.floor(width / quadWidth); /** @type {number} */ var numVertices = es3fShaderBuiltinVarTests.VertexIDCase.MAX_VERTICES; /** @type {number} */ var numQuads = Math.floor(numVertices / 6) + (numVertices % 6 != 0 ? 1 : 0); /** @type {number} */ var viewportW = Math.min(numQuads, maxQuadsX)*quadWidth; /** @type {number} */ var viewportH = (Math.floor(numQuads/maxQuadsX) + (numQuads % maxQuadsX != 0 ? 1 : 0)) * quadHeight; if (viewportH > height) throw new Error('Too small render target'); assertMsgOptions(viewportW <= width && viewportH <= height, 'Unexpected viewport dimensions.', false, true); assertMsgOptions(!this.m_program, 'Program should not be defined at this point.', false, true); /** @type {string} */ var vtxSource = '#version 300 es\n' + 'in highp vec4 a_position;\n' + 'out mediump vec4 v_color;\n' + 'uniform highp vec4 u_colors[24];\n' + 'void main (void)\n' + '{\n' + ' gl_Position = a_position;\n' + ' v_color = u_colors[gl_VertexID];\n' + '}\n'; /** @type {string} */ var fragSource = '#version 300 es\n' + 'in mediump vec4 v_color;\n' + 'layout(location = 0) out mediump vec4 o_color;\n' + 'void main (void)\n' + '{\n' + ' o_color = v_color;\n' + '}\n'; this.m_program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vtxSource, fragSource)); bufferedLogToConsole(this.m_program.getProgramInfo().infoLog); if (!this.m_program.isOk()) { this.m_program = null; throw new Error('Compile failed'); } this.m_positionBuffer = gl.createBuffer(); this.m_elementBuffer = gl.createBuffer(); // Set colors (in dynamic memory to save static data space). this.m_colors[0] = [0.0, 0.0, 0.0, 1.0]; this.m_colors[1] = [0.5, 1.0, 0.5, 1.0]; this.m_colors[2] = [0.0, 0.5, 1.0, 1.0]; this.m_colors[3] = [0.0, 1.0, 0.0, 1.0]; this.m_colors[4] = [0.0, 1.0, 1.0, 1.0]; this.m_colors[5] = [0.5, 0.0, 0.0, 1.0]; this.m_colors[6] = [0.5, 0.0, 1.0, 1.0]; this.m_colors[7] = [0.5, 0.0, 0.5, 1.0]; this.m_colors[8] = [1.0, 0.0, 0.0, 1.0]; this.m_colors[9] = [0.5, 1.0, 0.0, 1.0]; this.m_colors[10] = [0.0, 0.5, 0.0, 1.0]; this.m_colors[11] = [0.5, 1.0, 1.0, 1.0]; this.m_colors[12] = [0.0, 0.0, 1.0, 1.0]; this.m_colors[13] = [1.0, 0.0, 0.5, 1.0]; this.m_colors[14] = [0.0, 0.5, 0.5, 1.0]; this.m_colors[15] = [1.0, 1.0, 0.5, 1.0]; this.m_colors[16] = [1.0, 0.0, 1.0, 1.0]; this.m_colors[17] = [1.0, 0.5, 0.0, 1.0]; this.m_colors[18] = [0.0, 1.0, 0.5, 1.0]; this.m_colors[19] = [1.0, 0.5, 1.0, 1.0]; this.m_colors[20] = [1.0, 1.0, 0.0, 1.0]; this.m_colors[21] = [1.0, 0.5, 0.5, 1.0]; this.m_colors[22] = [0.0, 0.0, 0.5, 1.0]; this.m_colors[23] = [1.0, 1.0, 1.0, 1.0]; // Compute positions. assertMsgOptions(numVertices % 3 == 0, 'Number of vertices should be multiple of 3.', false, true); for (var vtxNdx = 0; vtxNdx < numVertices; vtxNdx += 3) { /** @type {number} */ var h = 2.0 * quadHeight / viewportH; /** @type {number} */ var w = 2.0 * quadWidth / viewportW; /** @type {number} */ var triNdx = Math.floor(vtxNdx / 3); /** @type {number} */ var quadNdx = Math.floor(triNdx / 2); /** @type {number} */ var quadY = Math.floor(quadNdx / maxQuadsX); /** @type {number} */ var quadX = quadNdx % maxQuadsX; /** @type {number} */ var x0 = -1.0 + quadX * w; /** @type {number} */ var y0 = -1.0 + quadY * h; if (triNdx % 2 === 0) { this.m_positions[vtxNdx + 0] = [x0, y0, 0.0, 1.0]; this.m_positions[vtxNdx + 1] = [x0+w, y0+h, 0.0, 1.0]; this.m_positions[vtxNdx + 2] = [x0, y0+h, 0.0, 1.0]; } else { this.m_positions[vtxNdx + 0] = [x0 + w, y0 + h, 0.0, 1.0]; this.m_positions[vtxNdx + 1] = [x0, y0, 0.0, 1.0]; this.m_positions[vtxNdx + 2] = [x0+w, y0, 0.0, 1.0]; } } this.m_viewportW = viewportW; this.m_viewportH = viewportH; this.m_iterNdx = 0; }; es3fShaderBuiltinVarTests.VertexIDCase.prototype.deinit = function() { this.m_program = null; if (this.m_positionBuffer) { gl.deleteBuffer(this.m_positionBuffer); this.m_positionBuffer = null; } if (this.m_elementBuffer) { gl.deleteBuffer(this.m_elementBuffer); this.m_elementBuffer = null; } this.m_positions = []; this.m_colors = []; }; /** * @constructor * @extends {sglrShaderProgram.ShaderProgram} */ es3fShaderBuiltinVarTests.VertexIDReferenceShader = function() { /** @type {sglrShaderProgram.ShaderProgramDeclaration} */ var declaration = new sglrShaderProgram.ShaderProgramDeclaration(); declaration.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('', rrGenericVector.GenericVecType.FLOAT)); declaration.pushVertexAttribute(new sglrShaderProgram.VertexAttribute('', rrGenericVector.GenericVecType.FLOAT)); declaration.pushVertexToFragmentVarying(new sglrShaderProgram.VertexToFragmentVarying(rrGenericVector.GenericVecType.FLOAT, new sglrShaderProgram.VaryingFlags())); declaration.pushFragmentOutput(new sglrShaderProgram.FragmentOutput(rrGenericVector.GenericVecType.FLOAT)); declaration.pushVertexSource(new sglrShaderProgram.VertexSource('')); // ShaderProgram fails if we don't push a source, even though GLSL source is not used declaration.pushFragmentSource(new sglrShaderProgram.FragmentSource('')); sglrShaderProgram.ShaderProgram.call(this, declaration); }; es3fShaderBuiltinVarTests.VertexIDReferenceShader.prototype = Object.create(sglrShaderProgram.ShaderProgram.prototype); es3fShaderBuiltinVarTests.VertexIDReferenceShader.prototype.constructor = es3fShaderBuiltinVarTests.VertexIDReferenceShader; /** @const {number} */ es3fShaderBuiltinVarTests.VertexIDReferenceShader.VARYINGLOC_COLOR = 0; /** * @param {Array} inputs * @param {Array} packets */ es3fShaderBuiltinVarTests.VertexIDReferenceShader.prototype.shadeVertices = function(inputs, packets) { for (var packetNdx = 0; packetNdx < packets.length; ++packetNdx) { /** @type {number} */ var positionAttrLoc = 0; /** @type {number} */ var colorAttrLoc = 1; /** @type {rrVertexPacket.VertexPacket} */ var packet = packets[packetNdx]; // Transform to position packet.position = rrVertexAttrib.readVertexAttrib(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx, rrGenericVector.GenericVecType.FLOAT); // Pass color to FS packet.outputs[es3fShaderBuiltinVarTests.VertexIDReferenceShader.VARYINGLOC_COLOR] = rrVertexAttrib.readVertexAttrib(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx, rrGenericVector.GenericVecType.FLOAT); } }; /** * @param {Array} packets * @param {rrShadingContext.FragmentShadingContext} context */ es3fShaderBuiltinVarTests.VertexIDReferenceShader.prototype.shadeFragments = function(packets, context) { for (var packetNdx = 0; packetNdx < packets.length; ++packetNdx) { /** @type {rrFragmentOperations.Fragment} */ var packet = packets[packetNdx]; packet.value = rrShadingContext.readVarying(packet, context, es3fShaderBuiltinVarTests.VertexIDReferenceShader.VARYINGLOC_COLOR); } }; /** * @param {tcuTexture.PixelBufferAccess} dst * @param {Array} indices * @param {goog.NumberArray} positions * @param {goog.NumberArray} colors */ es3fShaderBuiltinVarTests.VertexIDCase.prototype.renderReference = function(dst, indices, positions, colors) { /** @type {rrRenderState.RenderState} */ var referenceState = new rrRenderState.RenderState( new rrRenderState.ViewportState(rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(dst)) ); /** @type {rrRenderer.RenderTarget} */ var referenceTarget = new rrRenderer.RenderTarget( rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess.fromSinglesampleAccess(dst) ); /** @type {es3fShaderBuiltinVarTests.VertexIDReferenceShader} */ var referenceShaderProgram = new es3fShaderBuiltinVarTests.VertexIDReferenceShader(); /** @type {Array} */ var attribs = []; attribs[0] = new rrVertexAttrib.VertexAttrib(); attribs[0].type = rrVertexAttrib.VertexAttribType.FLOAT; attribs[0].size = 4; attribs[0].stride = 0; attribs[0].instanceDivisor = 0; attribs[0].pointer = positions.buffer; attribs[1] = new rrVertexAttrib.VertexAttrib(); attribs[1].type = rrVertexAttrib.VertexAttribType.FLOAT; attribs[1].size = 4; attribs[1].stride = 0; attribs[1].instanceDivisor = 0; attribs[1].pointer = colors.buffer; rrRenderer.drawTriangles(referenceState, referenceTarget, referenceShaderProgram, attribs, rrRenderer.PrimitiveType.TRIANGLES, 0, indices.length, /*instanceID = */ 0); }; /** * @return {tcuTestCase.IterateResult} */ es3fShaderBuiltinVarTests.VertexIDCase.prototype.iterate = function() { /** @type {number} */ var width = gl.drawingBufferWidth; /** @type {number} */ var height = gl.drawingBufferHeight; /** @type {number} */ var viewportW = this.m_viewportW; /** @type {number} */ var viewportH = this.m_viewportH; /** @type {number} */ var threshold = 0.02; /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xcf23ab1 ^ deString.deStringHash(this.m_iterNdx.toString())); /** @type {tcuSurface.Surface} */ var refImg = new tcuSurface.Surface(viewportW, viewportH); /** @type {tcuSurface.Surface} */ var testImg = new tcuSurface.Surface(viewportW, viewportH); /** @type {number} */ var viewportX = rnd.getInt(0, width - viewportW); /** @type {number} */ var viewportY = rnd.getInt(0, height - viewportH); /** @type {number} */ var posLoc = gl.getAttribLocation(this.m_program.getProgram(), 'a_position'); /** @type {WebGLUniformLocation} */ var colorsLoc = gl.getUniformLocation(this.m_program.getProgram(), 'u_colors[0]'); /** @type {Array} */ var clearColor = [0.0, 0.0, 0.0, 1.0]; /** @type {Array} */ var indices = []; /** @type {Array>} */ var mappedPos = []; /** @type {goog.NumberArray} */ var flatColorArray; /** @type {goog.NumberArray} */ var flatPosArray; // Setup common state. gl.viewport(viewportX, viewportY, viewportW, viewportH); gl.useProgram(this.m_program.getProgram()); gl.bindBuffer(gl.ARRAY_BUFFER, this.m_positionBuffer); gl.enableVertexAttribArray(posLoc); gl.vertexAttribPointer(posLoc, 4, gl.FLOAT, false, 0, 0); gl.uniform4fv(colorsLoc, [].concat.apply([], this.m_colors)); // Clear render target to black. gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); gl.clear(gl.COLOR_BUFFER_BIT); refImg.getAccess().clear(clearColor); if (this.m_iterNdx === 0) { bufferedLogToConsole('Iter0: glDrawArrays()'); flatPosArray = new Float32Array([].concat.apply([], this.m_positions)); flatColorArray = new Float32Array([].concat.apply([], this.m_colors)); gl.bufferData(gl.ARRAY_BUFFER, flatPosArray.buffer, gl.DYNAMIC_DRAW); gl.drawArrays(gl.TRIANGLES, 0, Math.floor(flatPosArray.length / 4)); //glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, testImg.getAccess()); testImg.readViewport(gl, [viewportX, viewportY, viewportW, viewportH]); // Reference indices for (var ndx = 0; ndx < this.m_positions.length; ndx++) indices.push(ndx); this.renderReference(refImg.getAccess(), indices, flatPosArray, flatColorArray); } else if (this.m_iterNdx === 1) { bufferedLogToConsole('Iter1: glDrawElements(), indices in buffer'); // Compute initial indices and suffle for (var ndx = 0; ndx < this.m_positions.length; ndx++) indices.push(ndx); // deRandom.shuffle(rnd, indices); // \note [2015-08-05 dag] The original test shuffles the indices array but the reference renderer cannot handle triangles with sides not parallel to the axes. // Use indices to re-map positions. for (var ndx = 0; ndx < indices.length; ndx++) mappedPos[indices[ndx]] = this.m_positions[ndx]; gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.m_elementBuffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, (new Uint16Array(indices)).buffer, gl.DYNAMIC_DRAW); flatPosArray = new Float32Array([].concat.apply([], mappedPos)); flatColorArray = new Float32Array([].concat.apply([], this.m_colors)); gl.bufferData(gl.ARRAY_BUFFER, flatPosArray.buffer, gl.DYNAMIC_DRAW); gl.drawElements(gl.TRIANGLES, indices.length, gl.UNSIGNED_SHORT, 0); //glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, testImg.getAccess()); testImg.readViewport(gl, [viewportX, viewportY, viewportW, viewportH]); refImg.getAccess().clear(clearColor); this.renderReference(refImg.getAccess(), indices, flatPosArray, flatColorArray); } else throw new Error('Iteration count exceeded.'); if (!tcuImageCompare.fuzzyCompare('Result', 'Image comparison result', refImg.getAccess(), testImg.getAccess(), threshold)) testFailedOptions('Image comparison failed', false); else testPassedOptions('Pass', true); this.m_iterNdx += 1; return (this.m_iterNdx < 2) ? tcuTestCase.IterateResult.CONTINUE : tcuTestCase.IterateResult.STOP; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fShaderBuiltinVarTests.ShaderBuiltinVarTests = function() { tcuTestCase.DeqpTest.call(this, 'builtin_variable', 'Built-in Variable Tests'); }; es3fShaderBuiltinVarTests.ShaderBuiltinVarTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fShaderBuiltinVarTests.ShaderBuiltinVarTests.prototype.constructor = es3fShaderBuiltinVarTests.ShaderBuiltinVarTests; es3fShaderBuiltinVarTests.ShaderBuiltinVarTests.prototype.init = function() { var testGroup = tcuTestCase.runner.testCases; // Builtin constants. /** * @struct * @constructor * @param {string} caseName * @param {string} varName * @param {es3fShaderBuiltinVarTests.GetConstantValueFunc} getValue */ var BuiltinConstant = function(caseName, varName, getValue) { /** @type {string} */ this.caseName = caseName; /** @type {string} */ this.varName = varName; /** @type {es3fShaderBuiltinVarTests.GetConstantValueFunc} */ this.getValue = getValue; }; /** @type {Array} */ var builtinConstants = [ // GLES 2. new BuiltinConstant('max_vertex_attribs', 'gl_MaxVertexAttribs', function() { return es3fShaderBuiltinVarTests.getInteger(gl.MAX_VERTEX_ATTRIBS); }), new BuiltinConstant('max_vertex_uniform_vectors', 'gl_MaxVertexUniformVectors', function() { return es3fShaderBuiltinVarTests.getInteger(gl.MAX_VERTEX_UNIFORM_VECTORS); }), new BuiltinConstant('max_fragment_uniform_vectors', 'gl_MaxFragmentUniformVectors', function() { return es3fShaderBuiltinVarTests.getInteger(gl.MAX_FRAGMENT_UNIFORM_VECTORS); }), new BuiltinConstant('max_texture_image_units', 'gl_MaxTextureImageUnits', function() { return es3fShaderBuiltinVarTests.getInteger(gl.MAX_TEXTURE_IMAGE_UNITS); }), new BuiltinConstant('max_vertex_texture_image_units', 'gl_MaxVertexTextureImageUnits', function() { return es3fShaderBuiltinVarTests.getInteger(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS); }), new BuiltinConstant('max_combined_texture_image_units', 'gl_MaxCombinedTextureImageUnits', function() { return es3fShaderBuiltinVarTests.getInteger(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS); }), new BuiltinConstant('max_draw_buffers', 'gl_MaxDrawBuffers', function() { return es3fShaderBuiltinVarTests.getInteger(gl.MAX_DRAW_BUFFERS); }), // GLES 3. new BuiltinConstant('max_vertex_output_vectors', 'gl_MaxVertexOutputVectors', function() { return es3fShaderBuiltinVarTests.getVectorsFromComps(gl.MAX_VERTEX_OUTPUT_COMPONENTS); }), new BuiltinConstant('max_fragment_input_vectors', 'gl_MaxFragmentInputVectors', function() { return es3fShaderBuiltinVarTests.getVectorsFromComps(gl.MAX_FRAGMENT_INPUT_COMPONENTS); }), new BuiltinConstant('min_program_texel_offset', 'gl_MinProgramTexelOffset', function() { return es3fShaderBuiltinVarTests.getInteger(gl.MIN_PROGRAM_TEXEL_OFFSET); }), new BuiltinConstant('max_program_texel_offset', 'gl_MaxProgramTexelOffset', function() { return es3fShaderBuiltinVarTests.getInteger(gl.MAX_PROGRAM_TEXEL_OFFSET); }) ]; for (var ndx = 0; ndx < builtinConstants.length; ndx++) { /** @type {string} */ var caseName = builtinConstants[ndx].caseName; /** @type {string} */ var varName = builtinConstants[ndx].varName; /** @type {es3fShaderBuiltinVarTests.GetConstantValueFunc} */ var getValue = builtinConstants[ndx].getValue; testGroup.addChild(new es3fShaderBuiltinVarTests.ShaderBuiltinConstantCase(caseName + '_vertex', varName, varName, getValue, gluShaderProgram.shaderType.VERTEX)); testGroup.addChild(new es3fShaderBuiltinVarTests.ShaderBuiltinConstantCase(caseName + '_fragment', varName, varName, getValue, gluShaderProgram.shaderType.FRAGMENT)); } testGroup.addChild(new es3fShaderBuiltinVarTests.ShaderDepthRangeTest('depth_range_vertex', 'gl_DepthRange', true)); testGroup.addChild(new es3fShaderBuiltinVarTests.ShaderDepthRangeTest('depth_range_fragment', 'gl_DepthRange', false)); // Vertex shader builtin variables. testGroup.addChild(new es3fShaderBuiltinVarTests.VertexIDCase()); // \todo [2013-03-20 pyry] gl_InstanceID -- tested in instancing tests quite thoroughly. // Fragment shader builtin variables. testGroup.addChild(new es3fShaderBuiltinVarTests.FragCoordXYZCase()); testGroup.addChild(new es3fShaderBuiltinVarTests.FragCoordWCase()); testGroup.addChild(new es3fShaderBuiltinVarTests.PointCoordCase()); testGroup.addChild(new es3fShaderBuiltinVarTests.FrontFacingCase()); }; /** * Run test * @param {WebGL2RenderingContext} context */ es3fShaderBuiltinVarTests.run = function(context) { gl = context; //Set up Test Root parameters var state = tcuTestCase.runner; state.setRoot(new es3fShaderBuiltinVarTests.ShaderBuiltinVarTests()); //Set up name and description of this test series. setCurrentTestName(state.testCases.fullName()); description(state.testCases.getDescription()); try { //Run test cases tcuTestCase.runTestCases(); } catch (err) { testFailedOptions('Failed to es3fShaderBuiltinVarTests.run tests', false); tcuTestCase.runner.terminate(); } }; });