/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fShaderDerivateTests'); goog.require('framework.delibs.debase.deMath'); goog.require('framework.delibs.debase.deRandom'); goog.require('framework.delibs.debase.deString'); goog.require('framework.opengl.gluDrawUtil'); goog.require('framework.opengl.gluPixelTransfer'); goog.require('framework.opengl.gluShaderProgram'); goog.require('framework.opengl.gluShaderUtil'); goog.require('framework.opengl.gluTexture'); goog.require('framework.opengl.gluTextureUtil'); goog.require('framework.common.tcuInterval'); goog.require('framework.common.tcuFloat'); goog.require('framework.common.tcuLogImage'); goog.require('framework.common.tcuMatrix'); goog.require('framework.common.tcuPixelFormat'); goog.require('framework.common.tcuRGBA'); goog.require('framework.common.tcuStringTemplate'); goog.require('framework.common.tcuSurface'); goog.require('framework.common.tcuTexture'); goog.require('framework.common.tcuTextureUtil'); goog.require('framework.common.tcuTestCase'); goog.require('modules.shared.glsShaderRenderCase'); goog.scope(function() { var es3fShaderDerivateTests = functional.gles3.es3fShaderDerivateTests; var deMath = framework.delibs.debase.deMath; var deRandom = framework.delibs.debase.deRandom; var deString = framework.delibs.debase.deString; var gluDrawUtil = framework.opengl.gluDrawUtil; var gluPixelTransfer = framework.opengl.gluPixelTransfer; var gluShaderProgram = framework.opengl.gluShaderProgram; var gluShaderUtil = framework.opengl.gluShaderUtil; var gluTexture = framework.opengl.gluTexture; var gluTextureUtil = framework.opengl.gluTextureUtil; var tcuInterval = framework.common.tcuInterval; var tcuFloat = framework.common.tcuFloat; var tcuLogImage = framework.common.tcuLogImage; var tcuMatrix = framework.common.tcuMatrix; var tcuPixelFormat = framework.common.tcuPixelFormat; var tcuRGBA = framework.common.tcuRGBA; var tcuStringTemplate = framework.common.tcuStringTemplate; var tcuSurface = framework.common.tcuSurface; var tcuTexture = framework.common.tcuTexture; var tcuTextureUtil = framework.common.tcuTextureUtil; var tcuTestCase = framework.common.tcuTestCase; var glsShaderRenderCase = modules.shared.glsShaderRenderCase; /** @const {number} */ es3fShaderDerivateTests.VIEWPORT_WIDTH = 167; /** @const {number} */ es3fShaderDerivateTests.VIEWPORT_HEIGHT = 103; /** @const {number} */ es3fShaderDerivateTests.FBO_WIDTH = 99; /** @const {number} */ es3fShaderDerivateTests.FBO_HEIGHT = 133; /** @const {number} */ es3fShaderDerivateTests.MAX_FAILED_MESSAGES = 10; /** @const {number} */ es3fShaderDerivateTests.INTERPOLATION_LOST_BITS = 3; // number mantissa of bits allowed to be lost in varying interpolation /** * @enum {number} */ es3fShaderDerivateTests.DerivateFunc = { DFDX: 0, DFDY: 1, FWIDTH: 2 }; /** * @enum {number} */ es3fShaderDerivateTests.SurfaceType = { DEFAULT_FRAMEBUFFER: 0, UNORM_FBO: 1, FLOAT_FBO: 2 // \note Uses RGBA32UI fbo actually, since FP rendertargets are not in core spec. }; /** * @enum {number} */ es3fShaderDerivateTests.VerificationLogging = { LOG_ALL: 0, LOG_NOTHING: 1 }; /** * @param {es3fShaderDerivateTests.DerivateFunc} func * @return {string} */ es3fShaderDerivateTests.getDerivateFuncName = function(func) { switch (func) { case es3fShaderDerivateTests.DerivateFunc.DFDX: return 'dFdx'; case es3fShaderDerivateTests.DerivateFunc.DFDY: return 'dFdy'; case es3fShaderDerivateTests.DerivateFunc.FWIDTH: return 'fwidth'; default: throw new Error('Derivate Func not supported.'); } }; /** * @param {es3fShaderDerivateTests.DerivateFunc} func * @return {string} */ es3fShaderDerivateTests.getDerivateFuncCaseName = function(func) { switch (func) { case es3fShaderDerivateTests.DerivateFunc.DFDX: return 'dfdx'; case es3fShaderDerivateTests.DerivateFunc.DFDY: return 'dfdy'; case es3fShaderDerivateTests.DerivateFunc.FWIDTH: return 'fwidth'; default: throw new Error('Derivate Func not supported.'); } }; /** * @param {?gluShaderUtil.DataType} type * @return {Array} */ es3fShaderDerivateTests.getDerivateMask = function(type) { switch (type) { case gluShaderUtil.DataType.FLOAT: return [true, false, false, false]; case gluShaderUtil.DataType.FLOAT_VEC2: return [true, true, false, false]; case gluShaderUtil.DataType.FLOAT_VEC3: return [true, true, true, false]; case gluShaderUtil.DataType.FLOAT_VEC4: return [true, true, true, true]; default: throw new Error('Data Type not supported.'); } }; /** * @param {tcuTexture.ConstPixelBufferAccess} surface * @param {Array} derivScale * @param {Array} derivBias * @param {number} x * @param {number} y * @return {Array} */ es3fShaderDerivateTests.readDerivate = function(surface, derivScale, derivBias, x, y) { return deMath.divide(deMath.subtract(surface.getPixel(x, y), derivBias), derivScale); }; /** * @param {Array} v * @return {Array} */ es3fShaderDerivateTests.getCompExpBits = function(v) { return [tcuFloat.newFloat32(v[0]).exponentBits(), tcuFloat.newFloat32(v[1]).exponentBits(), tcuFloat.newFloat32(v[2]).exponentBits(), tcuFloat.newFloat32(v[3]).exponentBits()]; }; /** * @param {number} value * @param {number} numAccurateBits * @return {number} */ es3fShaderDerivateTests.computeFloatingPointError = function(value, numAccurateBits) { /** @type {number} */ var numGarbageBits = 23 - numAccurateBits; /** @type {number} */ var mask = (1 << numGarbageBits) - 1 ; /** @type {number} */ var exp = tcuFloat.newFloat32(value).exponent(); return (new tcuFloat.deFloat()).construct(1, exp, (1 << 23) | mask).getValue() - (new tcuFloat.deFloat()).construct(1, exp, 1 << 23).getValue(); }; /** * @param {?gluShaderUtil.precision} precision * @return {number} */ es3fShaderDerivateTests.getNumMantissaBits = function(precision) { switch (precision) { case gluShaderUtil.precision.PRECISION_HIGHP: return 23; case gluShaderUtil.precision.PRECISION_MEDIUMP: return 10; case gluShaderUtil.precision.PRECISION_LOWP: return 6; default: throw new Error('Precision not supported: ' + precision); } }; /** * @param {?gluShaderUtil.precision} precision * @return {number} */ es3fShaderDerivateTests.getMinExponent = function(precision) { switch (precision) { case gluShaderUtil.precision.PRECISION_HIGHP: return -126; case gluShaderUtil.precision.PRECISION_MEDIUMP: return -14; case gluShaderUtil.precision.PRECISION_LOWP: return -8; default: throw new Error('Precision not supported: ' + precision); } }; /** * @param {number} exp * @param {number} numMantissaBits * @return {number} */ es3fShaderDerivateTests.getSingleULPForExponent = function(exp, numMantissaBits) { if (numMantissaBits > 0) { assertMsgOptions(numMantissaBits <= 23, 'numMantissaBits must be less or equal than 23.', false, true); /** @type {number} */ var ulpBitNdx = 23 - numMantissaBits; return (new tcuFloat.deFloat()).construct(1, exp, (1 << 23) | (1 << ulpBitNdx)).getValue() - (new tcuFloat.deFloat()).construct(1, exp, 1 << 23).getValue(); } else { assertMsgOptions(numMantissaBits === 0, 'numMantissaBits must equal to 0.', false, true); return (new tcuFloat.deFloat()).construct(1, exp, (1 << 23)).getValue() } }; /** * @param {number} value * @param {number} numMantissaBits * @return {number} */ es3fShaderDerivateTests.getSingleULPForValue = function(value, numMantissaBits) { /** @type {number} */ var exp = (new tcuFloat.deFloat().deFloatNumber(value)).exponent(); return es3fShaderDerivateTests.getSingleULPForExponent(exp, numMantissaBits); }; /** * @param {number} value * @param {number} minExponent * @param {number} numAccurateBits * @return {number} */ es3fShaderDerivateTests.convertFloorFlushToZero = function(value, minExponent, numAccurateBits) { if (value === 0.0) { return 0.0; } else { /** @type {tcuFloat.deFloat} */ var inputFloat = new tcuFloat.deFloat().deFloatNumber(value); /** @type {number} */ var numTruncatedBits = 23 - numAccurateBits; /** @type {number} */ var truncMask = (1 << numTruncatedBits) - 1; if (value > 0.0) { if (value > 0.0 && (new tcuFloat.deFloat().deFloatNumber(value)).exponent() < minExponent) { // flush to zero if possible return 0.0; } else { // just mask away non-representable bits return (new tcuFloat.deFloat()).construct(1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).getValue(); } } else { if (inputFloat.mantissa() & truncMask) { // decrement one ulp if truncated bits are non-zero (i.e. if value is not representable) return (new tcuFloat.deFloat()).construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).getValue() - es3fShaderDerivateTests.getSingleULPForExponent(inputFloat.exponent(), numAccurateBits); } else { // value is representable, no need to do anything return value; } } } }; /** * @param {number} value * @param {number} minExponent * @param {number} numAccurateBits * @return {number} */ es3fShaderDerivateTests.convertCeilFlushToZero = function(value, minExponent, numAccurateBits) { return -es3fShaderDerivateTests.convertFloorFlushToZero(-value, minExponent, numAccurateBits); }; /** * @param {number} value * @param {number} numUlps * @param {number} numMantissaBits * @return {number} */ es3fShaderDerivateTests.addErrorUlp = function(value, numUlps, numMantissaBits) { return value + numUlps * es3fShaderDerivateTests.getSingleULPForValue(value, numMantissaBits); }; /** * @param {?gluShaderUtil.precision} precision * @param {Array} valueMin * @param {Array} valueMax * @param {Array} expectedDerivate * @return {Array} */ es3fShaderDerivateTests.getDerivateThreshold = function(precision, valueMin, valueMax, expectedDerivate) { /** @type {number} */ var baseBits = es3fShaderDerivateTests.getNumMantissaBits(precision); /** @type {Array} */ var derivExp = es3fShaderDerivateTests.getCompExpBits(expectedDerivate); /** @type {Array} */ var maxValueExp = deMath.max(es3fShaderDerivateTests.getCompExpBits(valueMin), es3fShaderDerivateTests.getCompExpBits(valueMax)); /** @type {Array} */ var numBitsLost = deMath.subtract(maxValueExp, deMath.min(maxValueExp, derivExp)); /** @type {Array} */ var numAccurateBits = deMath.max( deMath.addScalar( deMath.subtract( [baseBits, baseBits, baseBits, baseBits], numBitsLost), -es3fShaderDerivateTests.INTERPOLATION_LOST_BITS), [0, 0, 0, 0]); return [es3fShaderDerivateTests.computeFloatingPointError(expectedDerivate[0], numAccurateBits[0]), es3fShaderDerivateTests.computeFloatingPointError(expectedDerivate[1], numAccurateBits[1]), es3fShaderDerivateTests.computeFloatingPointError(expectedDerivate[2], numAccurateBits[2]), es3fShaderDerivateTests.computeFloatingPointError(expectedDerivate[3], numAccurateBits[3])]; }; /** * @param {tcuTexture.ConstPixelBufferAccess} result * @param {tcuTexture.PixelBufferAccess} errorMask * @param {?gluShaderUtil.DataType} dataType * @param {Array} reference * @param {Array} threshold * @param {Array} scale * @param {Array} bias * @param {es3fShaderDerivateTests.VerificationLogging=} logPolicy * @return {boolean} */ es3fShaderDerivateTests.verifyConstantDerivate = function(result, errorMask, dataType, reference, threshold, scale, bias, logPolicy) { logPolicy = logPolicy === undefined ? es3fShaderDerivateTests.VerificationLogging.LOG_ALL : logPolicy; /** @type {Array} */ var mask = deMath.logicalNotBool(es3fShaderDerivateTests.getDerivateMask(dataType)); /** @type {number} */ var numFailedPixels = 0; if (logPolicy === es3fShaderDerivateTests.VerificationLogging.LOG_ALL) bufferedLogToConsole('Expecting ' + reference + ' with threshold ' + threshold); for (var y = 0; y < result.getHeight(); y++) { for (var x = 0; x < result.getWidth(); x++) { /** @type {Array} */ var resDerivate = es3fShaderDerivateTests.readDerivate(result, scale, bias, x, y); /** @type {boolean} */ var isOk = deMath.boolAll( deMath.logicalOrBool( deMath.lessThanEqual( deMath.abs(deMath.subtract(reference, resDerivate)), threshold), mask)); if (!isOk) { if (numFailedPixels < es3fShaderDerivateTests.MAX_FAILED_MESSAGES && logPolicy === es3fShaderDerivateTests.VerificationLogging.LOG_ALL) bufferedLogToConsole('FAIL: got ' + resDerivate + ', diff = ' + deMath.abs(deMath.subtract(reference, resDerivate)) + ', at x = ' + x + ', y = ' + y); numFailedPixels += 1; errorMask.setPixel(tcuRGBA.RGBA.red.toVec(), x, y); } } } if (numFailedPixels >= es3fShaderDerivateTests.MAX_FAILED_MESSAGES && logPolicy === es3fShaderDerivateTests.VerificationLogging.LOG_ALL) bufferedLogToConsole('...'); if (numFailedPixels > 0 && logPolicy === es3fShaderDerivateTests.VerificationLogging.LOG_ALL) bufferedLogToConsole('FAIL: found ' + numFailedPixels + ' failed pixels'); return numFailedPixels === 0; }; /** * .-----. * | s_x | * M x | s_y | * | 1.0 | * '-----' * @struct * @constructor */ es3fShaderDerivateTests.Linear2DFunctionEvaluator = function() { /** @type {tcuMatrix.Matrix} */ this.matrix = new tcuMatrix.Matrix(4, 3); }; es3fShaderDerivateTests.Linear2DFunctionEvaluator.prototype.evaluateAt = function(screenX, screenY) { /** @type {Array} */ var position = [screenX, screenY, 1.0]; return tcuMatrix.multiplyMatVec(this.matrix, position); }; /** * @param {tcuTexture.ConstPixelBufferAccess} result * @param {tcuTexture.PixelBufferAccess} errorMask * @param {?gluShaderUtil.DataType} dataType * @param {?gluShaderUtil.precision} precision * @param {Array} derivScale * @param {Array} derivBias * @param {Array} surfaceThreshold * @param {es3fShaderDerivateTests.DerivateFunc} derivateFunc * @param {es3fShaderDerivateTests.Linear2DFunctionEvaluator} func * @return {boolean} */ es3fShaderDerivateTests.reverifyConstantDerivateWithFlushRelaxations = function(result, errorMask, dataType, precision, derivScale, derivBias, surfaceThreshold, derivateFunc, func) { assertMsgOptions(result.getWidth() === errorMask.getWidth(), 'Dimensions of result and errorMask inconsistent.', false, true); assertMsgOptions(result.getHeight() === errorMask.getHeight(), 'Dimensions of result and errorMask inconsistent.', false, true); assertMsgOptions(derivateFunc === es3fShaderDerivateTests.DerivateFunc.DFDX || derivateFunc === es3fShaderDerivateTests.DerivateFunc.DFDY, 'Derivate Function should be DFDX or DFDY.', false, true); /** @type {Array} */ var red = [255, 0, 0, 255]; /** @type {Array} */ var green = [0, 255, 0, 255]; /** @type {number} */ var divisionErrorUlps = 2.5; /** @type {number} */ var numComponents = gluShaderUtil.getDataTypeScalarTypeAsDataType(dataType); /** @type {number} */ var numBits = es3fShaderDerivateTests.getNumMantissaBits(precision); /** @type {number} */ var minExponent = es3fShaderDerivateTests.getMinExponent(precision); /** @type {number} */ var numVaryingSampleBits = numBits - es3fShaderDerivateTests.INTERPOLATION_LOST_BITS; /** @type {number} */ var numFailedPixels = 0; errorMask.clear(green); // search for failed pixels for (var y = 0; y < result.getHeight(); ++y) for (var x = 0; x < result.getWidth(); ++x) { // flushToZero?(f2z?(functionValueCurrent) - f2z?(functionValueBefore)) // flushToZero? ( ------------------------------------------------------------------------ +- 2.5 ULP ) // dx /** @type {Array} */ var resultDerivative = es3fShaderDerivateTests.readDerivate(result, derivScale, derivBias, x, y); // sample at the front of the back pixel and the back of the front pixel to cover the whole area of // legal sample positions. In general case this is NOT OK, but we know that the target funtion is // (mostly*) linear which allows us to take the sample points at arbitrary points. This gets us the // maximum difference possible in exponents which are used in error bound calculations. // * non-linearity may happen around zero or with very high function values due to subnorms not // behaving well. /** @type {Array} */ var functionValueForward = (derivateFunc === es3fShaderDerivateTests.DerivateFunc.DFDX) ? (func.evaluateAt(x + 2.0, y + 0.5)) : (func.evaluateAt(x + 0.5, y + 2.0)); /** @type {Array} */ var functionValueBackward = (derivateFunc === es3fShaderDerivateTests.DerivateFunc.DFDX) ? (func.evaluateAt(x - 1.0, y + 0.5)) : (func.evaluateAt(x + 0.5, y - 1.0)); /** @type {boolean} */ var anyComponentFailed = false; // check components separately for (var c = 0; c < numComponents; ++c) { // interpolation value range /** @type {tcuInterval.Interval} */ var forwardComponent = tcuInterval.withIntervals( new tcuInterval.Interval(es3fShaderDerivateTests.convertFloorFlushToZero( es3fShaderDerivateTests.addErrorUlp(functionValueForward[c], -0.5, numVaryingSampleBits), minExponent, numBits)), new tcuInterval.Interval(es3fShaderDerivateTests.convertCeilFlushToZero( es3fShaderDerivateTests.addErrorUlp(functionValueForward[c], +0.5, numVaryingSampleBits), minExponent, numBits)) ); /** @type {tcuInterval.Interval} */ var backwardComponent = tcuInterval.withIntervals( new tcuInterval.Interval(es3fShaderDerivateTests.convertFloorFlushToZero( es3fShaderDerivateTests.addErrorUlp(functionValueBackward[c], -0.5, numVaryingSampleBits), minExponent, numBits)), new tcuInterval.Interval(es3fShaderDerivateTests.convertCeilFlushToZero( es3fShaderDerivateTests.addErrorUlp(functionValueBackward[c], +0.5, numVaryingSampleBits), minExponent, numBits)) ); /** @type {number} */ var maxValueExp = Math.max( (new tcuFloat.deFloat().deFloatNumber(forwardComponent.lo())).exponent(), (new tcuFloat.deFloat().deFloatNumber(forwardComponent.hi())).exponent(), (new tcuFloat.deFloat().deFloatNumber(backwardComponent.lo())).exponent(), (new tcuFloat.deFloat().deFloatNumber(backwardComponent.hi())).exponent()); // subtraction in nominator will likely cause a cancellation of the most // significant bits. Apply error bounds. /** @type {tcuInterval.Interval} */ var nominator = tcuInterval.Interval.operatorSub(forwardComponent, backwardComponent); /** @type {number} */ var nominatorLoExp = (new tcuFloat.deFloat().deFloatNumber(nominator.lo())).exponent(); /** @type {number} */ var nominatorHiExp = (new tcuFloat.deFloat().deFloatNumber(nominator.hi())).exponent(); /** @type {number} */ var nominatorLoBitsLost = maxValueExp - nominatorLoExp; /** @type {number} */ var nominatorHiBitsLost = maxValueExp - nominatorHiExp; /** @type {number} */ var nominatorLoBits = Math.max(0, numBits - nominatorLoBitsLost); /** @type {number} */ var nominatorHiBits = Math.max(0, numBits - nominatorHiBitsLost); /** @type {tcuInterval.Interval} */ var nominatorRange = tcuInterval.withIntervals( new tcuInterval.Interval(es3fShaderDerivateTests.convertFloorFlushToZero(nominator.lo(), minExponent, nominatorLoBits)), new tcuInterval.Interval(es3fShaderDerivateTests.convertCeilFlushToZero(nominator.hi(), minExponent, nominatorHiBits))); // /** @type {tcuInterval.Interval} */ var divisionRange = tcuInterval.Interval.operatorDiv(nominatorRange, new tcuInterval.Interval(3.0)); // legal sample area is anywhere within this and neighboring pixels (i.e. size = 3) /** @type {tcuInterval.Interval} */ var divisionResultRange = tcuInterval.withIntervals( new tcuInterval.Interval(es3fShaderDerivateTests.convertFloorFlushToZero(es3fShaderDerivateTests.addErrorUlp(divisionRange.lo(), -divisionErrorUlps, numBits), minExponent, numBits)), new tcuInterval.Interval(es3fShaderDerivateTests.convertCeilFlushToZero(es3fShaderDerivateTests.addErrorUlp(divisionRange.hi(), divisionErrorUlps, numBits), minExponent, numBits))); /** @type {tcuInterval.Interval} */ var finalResultRange = tcuInterval.withIntervals( new tcuInterval.Interval(divisionResultRange.lo() - surfaceThreshold[c]), new tcuInterval.Interval(divisionResultRange.hi() + surfaceThreshold[c])); if (resultDerivative[c] >= finalResultRange.lo() && resultDerivative[c] <= finalResultRange.hi()) { // value ok } else { if (numFailedPixels < es3fShaderDerivateTests.MAX_FAILED_MESSAGES) bufferedLogToConsole('Error in pixel at ' + x + ', ' + y + ' with component ' + c + ' (channel ' + ('rgba'[c]) + ')\n' + '\tGot pixel value ' + result.getPixelInt(x, y) + '\n' + '\t\tdFd' + ((derivateFunc === es3fShaderDerivateTests.DerivateFunc.DFDX) ? 'x' : 'y') + ' ~= ' + resultDerivative[c] + '\n' + '\t\tdifference to a valid range: ' + ((resultDerivative[c] < finalResultRange.lo()) ? '-' : '+') + ((resultDerivative[c] < finalResultRange.lo()) ? (finalResultRange.lo() - resultDerivative[c]) : (resultDerivative[c] - finalResultRange.hi())) + '\n' + '\tDerivative value range:\n' + '\t\tMin: ' + finalResultRange.lo() + '\n' + '\t\tMax: ' + finalResultRange.hi() + '\n'); ++numFailedPixels; anyComponentFailed = true; } } if (anyComponentFailed) errorMask.setPixel(red, x, y); } if (numFailedPixels >= es3fShaderDerivateTests.MAX_FAILED_MESSAGES) bufferedLogToConsole('...'); if (numFailedPixels > 0) bufferedLogToConsole('FAIL: found ' + numFailedPixels + ' failed pixels'); return numFailedPixels === 0; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} description */ es3fShaderDerivateTests.TriangleDerivateCase = function(name, description) { tcuTestCase.DeqpTest.call(this, name, description); /** @type {?gluShaderUtil.DataType} */ this.m_dataType = null; /** @type {?gluShaderUtil.precision} */ this.m_precision = null; /** @type {?gluShaderUtil.DataType} */ this.m_coordDataType = null; /** @type {?gluShaderUtil.precision} */ this.m_coordPrecision = null; /** @type {string} */ this.m_fragmentSrc; /** @type {Array} */ this.m_coordMin = []; /** @type {Array} */ this.m_coordMax = []; /** @type {Array} */ this.m_derivScale = []; /** @type {Array} */ this.m_derivBias = []; /** @type {es3fShaderDerivateTests.SurfaceType} */ this.m_surfaceType = es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER; /** @type {number} */ this.m_numSamples = 0; /** @type {number} */ this.m_hint = gl.DONT_CARE; assertMsgOptions(this.m_surfaceType !== es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER || this.m_numSamples === 0, 'Did not expect surfaceType = DEFAULT_FRAMEBUFFER or numSamples = 0', false, true); }; es3fShaderDerivateTests.TriangleDerivateCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fShaderDerivateTests.TriangleDerivateCase.prototype.constructor = es3fShaderDerivateTests.TriangleDerivateCase; es3fShaderDerivateTests.TriangleDerivateCase.prototype.deinit = function() {}; /** @param {WebGLProgram} program */ es3fShaderDerivateTests.TriangleDerivateCase.prototype.setupRenderState = function(program) {}; /** * @param {?gluShaderUtil.DataType} coordType * @param {?gluShaderUtil.precision} precision * @return {string} */ es3fShaderDerivateTests.genVertexSource = function(coordType, precision) { assertMsgOptions(gluShaderUtil.isDataTypeFloatOrVec(coordType), 'Coord Type not supported', false, true); /** @type {string} */ var vertexTmpl = '' + '#version 300 es\n' + 'in highp vec4 a_position;\n' + 'in ${PRECISION} ${DATATYPE} a_coord;\n' + 'out ${PRECISION} ${DATATYPE} v_coord;\n' + 'void main (void)\n' + '{\n' + ' gl_Position = a_position;\n' + ' v_coord = a_coord;\n' + '}\n'; /** @type {Object} */ var vertexParams = {}; vertexParams['PRECISION'] = gluShaderUtil.getPrecisionName(precision); vertexParams['DATATYPE'] = gluShaderUtil.getDataTypeName(coordType); return tcuStringTemplate.specialize(vertexTmpl, vertexParams); }; /** * @return {Array} */ es3fShaderDerivateTests.TriangleDerivateCase.prototype.getViewportSize = function() { if (this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER) { /** @type {number} */ var width = Math.min(gl.drawingBufferWidth, es3fShaderDerivateTests.VIEWPORT_WIDTH); /** @type {number} */ var height = Math.min(gl.drawingBufferHeight, es3fShaderDerivateTests.VIEWPORT_HEIGHT); return [width, height]; } else return [es3fShaderDerivateTests.FBO_WIDTH, es3fShaderDerivateTests.FBO_HEIGHT]; }; /** * @return {tcuTestCase.IterateResult} */ es3fShaderDerivateTests.TriangleDerivateCase.prototype.iterate = function() { /** @type {gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(es3fShaderDerivateTests.genVertexSource(this.m_coordDataType, this.m_coordPrecision), this.m_fragmentSrc)); /** @type {deRandom.Random} */ var rnd = new deRandom.Random(deString.deStringHash(this.name) ^ 0xbbc24); /** @type {boolean} */ var useFbo = this.m_surfaceType != es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER; /** @type {number} */ var fboFormat = this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.FLOAT_FBO ? gl.RGBA32UI : gl.RGBA8; /** @type {Array} */ var viewportSize = this.getViewportSize(); /** @type {number} */ var viewportX = useFbo ? 0 : rnd.getInt(0, gl.drawingBufferWidth - viewportSize[0]); /** @type {number} */ var viewportY = useFbo ? 0 : rnd.getInt(0, gl.drawingBufferHeight - viewportSize[1]); /** @type {?WebGLFramebuffer} */ var fbo = null; /** @type {?WebGLRenderbuffer} */ var rbo = null; /** @type {tcuTexture.TextureLevel} */ var result = null; bufferedLogToConsole(program.getProgramInfo().infoLog); if (!program.isOk()) assertMsgOptions(false, 'Compile failed', false, true); if (useFbo) { bufferedLogToConsole('Rendering to FBO, format = ' + wtu.glEnumToString(gl, fboFormat) + ', samples = ' + this.m_numSamples); fbo = gl.createFramebuffer(); rbo = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, rbo); gl.renderbufferStorageMultisample(gl.RENDERBUFFER, this.m_numSamples, fboFormat, viewportSize[0], viewportSize[1]); gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo); } else { /** @type {tcuPixelFormat.PixelFormat} */ var pixelFormat = tcuPixelFormat.PixelFormatFromContext(gl); bufferedLogToConsole('Rendering to default framebuffer\n' + '\tColor depth: R=' + pixelFormat.redBits + ', G=' + pixelFormat.greenBits + ', B=' + pixelFormat.blueBits + ', A=' + pixelFormat.alphaBits); } bufferedLogToConsole('in: ' + this.m_coordMin + ' ' + this.m_coordMax + '\n' + 'v_coord.x = in.x * x\n' + 'v_coord.y = in.y * y\n' + 'v_coord.z = in.z * (x+y)/2\n' + 'v_coord.w = in.w * (1 - (x+y)/2)\n' + '\n' + 'u_scale: ' + this.m_derivScale + ', u_bias: ' + this.m_derivBias + ' (displayed values have scale/bias removed)' + 'Viewport: ' + viewportSize[0] + 'x' + viewportSize[1] + 'gl.FRAGMENT_SHADER_DERIVATE_HINT: ' + wtu.glEnumToString(gl, this.m_hint)); // Draw /** @type {Array} */ var positions = [ -1.0, -1.0, 0.0, 1.0, -1.0, 1.0, 0.0, 1.0, 1.0, -1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0 ]; /** @type {Array} */ var coords =[ this.m_coordMin[0], this.m_coordMin[1], this.m_coordMin[2], this.m_coordMax[3], this.m_coordMin[0], this.m_coordMax[1], (this.m_coordMin[2] + this.m_coordMax[2]) * 0.5, (this.m_coordMin[3]+this.m_coordMax[3]) * 0.5, this.m_coordMax[0], this.m_coordMin[1], (this.m_coordMin[2] + this.m_coordMax[2]) * 0.5, (this.m_coordMin[3]+this.m_coordMax[3]) * 0.5, this.m_coordMax[0], this.m_coordMax[1], this.m_coordMax[2], this.m_coordMin[3] ]; /** @type {Array} */ var vertexArrays = [ gluDrawUtil.newFloatVertexArrayBinding('a_position', 4, 4, 0, positions), gluDrawUtil.newFloatVertexArrayBinding('a_coord', 4, 4, 0, coords) ]; /** @type {Array} */ var indices = [0, 2, 1, 2, 3, 1]; gl.clearColor(0.125, 0.25, 0.5, 1.0); // We can't really call clear() on gl.COLOR_BUFFER_BIT here as in c++ deqp. // The fbo format might be of integer type and WebGL2 requires an INVALID_OPERATION to be generated. var formatObj = gluTextureUtil.mapGLInternalFormat(fboFormat); var fmtClass = tcuTexture.getTextureChannelClass(formatObj.type); switch (fmtClass) { case tcuTexture.TextureChannelClass.FLOATING_POINT: case tcuTexture.TextureChannelClass.SIGNED_FIXED_POINT: case tcuTexture.TextureChannelClass.UNSIGNED_FIXED_POINT: gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT); break; case tcuTexture.TextureChannelClass.UNSIGNED_INTEGER: gl.clearBufferuiv(gl.COLOR, 0, new Uint32Array([31, 63, 127, 255])); gl.clear(gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT); break; case tcuTexture.TextureChannelClass.SIGNED_INTEGER: gl.clearBufferiv(gl.COLOR, 0, new Int32Array([31, 63, 127, 255])); gl.clear(gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT); break; default: throw new Error('Invalid channelclass ' + fmtClass); } gl.disable(gl.DITHER); gl.useProgram(program.getProgram()); /** @type {WebGLUniformLocation} */ var scaleLoc = gl.getUniformLocation(program.getProgram(), 'u_scale'); /** @type {WebGLUniformLocation} */ var biasLoc = gl.getUniformLocation(program.getProgram(), 'u_bias'); switch (this.m_dataType) { case gluShaderUtil.DataType.FLOAT: gl.uniform1f(scaleLoc, this.m_derivScale[0]); gl.uniform1f(biasLoc, this.m_derivBias[0]); break; case gluShaderUtil.DataType.FLOAT_VEC2: gl.uniform2fv(scaleLoc, this.m_derivScale.slice(0,2)); gl.uniform2fv(biasLoc, this.m_derivBias.slice(0,2)); break; case gluShaderUtil.DataType.FLOAT_VEC3: gl.uniform3fv(scaleLoc, this.m_derivScale.slice(0,3)); gl.uniform3fv(biasLoc, this.m_derivBias.slice(0,3)); break; case gluShaderUtil.DataType.FLOAT_VEC4: gl.uniform4fv(scaleLoc, this.m_derivScale); gl.uniform4fv(biasLoc, this.m_derivBias); break; default: throw new Error('Data Type not supported: ' + this.m_dataType); } glsShaderRenderCase.setupDefaultUniforms(program.getProgram()); this.setupRenderState(program.getProgram()); gl.hint(gl.FRAGMENT_SHADER_DERIVATIVE_HINT, this.m_hint); gl.viewport(viewportX, viewportY, viewportSize[0], viewportSize[1]); gluDrawUtil.draw(gl, program.getProgram(), vertexArrays, gluDrawUtil.triangles(indices)); // Read back results /** @type {boolean} */ var isMSAA = useFbo && this.m_numSamples > 0; /** @type {?WebGLFramebuffer} */ var resFbo = null; /** @type {?WebGLRenderbuffer} */ var resRbo = null; // Resolve if necessary if (isMSAA) { resFbo = gl.createFramebuffer(); resRbo = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, resRbo); gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 0, fboFormat, viewportSize[0], viewportSize[1]); gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, resFbo); gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, resRbo); gl.blitFramebuffer(0, 0, viewportSize[0], viewportSize[1], 0, 0, viewportSize[0], viewportSize[1], gl.COLOR_BUFFER_BIT, gl.NEAREST); gl.bindFramebuffer(gl.READ_FRAMEBUFFER, resFbo); } switch (this.m_surfaceType) { case es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER: case es3fShaderDerivateTests.SurfaceType.UNORM_FBO: var dataFormat = new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNORM_INT8); result = new tcuTexture.TextureLevel(dataFormat, viewportSize[0], viewportSize[1]); gluPixelTransfer.readPixels(gl, viewportX, viewportY, dataFormat, result); break; case es3fShaderDerivateTests.SurfaceType.FLOAT_FBO: var dataFormat = new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.FLOAT); var transferFormat = new tcuTexture.TextureFormat(tcuTexture.ChannelOrder.RGBA, tcuTexture.ChannelType.UNSIGNED_INT32); result = new tcuTexture.TextureLevel(dataFormat, viewportSize[0], viewportSize[1]); gluPixelTransfer.readPixels(gl, viewportX, viewportY, transferFormat, result); break; default: throw new Error('Surface Type not supported: ' + this.m_surfaceType); } // Verify /** @type {tcuSurface.Surface} */ var errorMask = new tcuSurface.Surface(result.getWidth(), result.getHeight()); errorMask.getAccess().clear(tcuRGBA.RGBA.green.toVec()); /** @type {boolean} */ var isOk = this.verify(result.getAccess(), errorMask.getAccess()); if (!isOk) { tcuLogImage.logImage('Rendered', 'Rendered image', result.getAccess()); tcuLogImage.logImage('ErrorMask', 'Error mask', errorMask.getAccess()); testFailedOptions('Fail', false); } else testPassedOptions('Pass', true); // Cleaning up buffers gl.deleteFramebuffer(fbo); gl.deleteRenderbuffer(rbo); gl.deleteFramebuffer(resFbo); gl.deleteRenderbuffer(resRbo); return tcuTestCase.IterateResult.STOP; }; /** * @return {Array} */ es3fShaderDerivateTests.TriangleDerivateCase.prototype.getSurfaceThreshold = function() { switch (this.m_surfaceType) { case es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER: /** @type {tcuPixelFormat.PixelFormat} */ var pixelFormat = tcuPixelFormat.PixelFormatFromContext(gl); /** @type {Array} */ var channelBits = [pixelFormat.redBits, pixelFormat.greenBits, pixelFormat.blueBits, pixelFormat.alphaBits]; /** @type {Array} */ var intThreshold = deMath.arrayShiftLeft([1, 1, 1, 1], deMath.subtract([8, 8, 8, 8], channelBits)); /** @type {Array} */ var normThreshold = deMath.scale(intThreshold, 1.0/255.0); return normThreshold; case es3fShaderDerivateTests.SurfaceType.UNORM_FBO: return deMath.scale([1, 1, 1, 1], 1.0/255.0); case es3fShaderDerivateTests.SurfaceType.FLOAT_FBO: return [0.0, 0.0, 0.0, 0.0]; default: assertMsgOptions(false, 'Surface Type not supported. Falling back to default retun value [0.0, 0.0, 0.0, 0.0]', false, false); return [0.0, 0.0, 0.0, 0.0]; } }; /** * @constructor * @extends {es3fShaderDerivateTests.TriangleDerivateCase} * @param {string} name * @param {string} description * @param {es3fShaderDerivateTests.DerivateFunc} func * @param {gluShaderUtil.DataType} type */ es3fShaderDerivateTests.ConstantDerivateCase = function(name, description, func, type) { es3fShaderDerivateTests.TriangleDerivateCase.call(this, name, description); /** @type {es3fShaderDerivateTests.DerivateFunc} */ this.m_func = func; this.m_dataType = type; this.m_precision = gluShaderUtil.precision.PRECISION_HIGHP; this.m_coordDataType = this.m_dataType; this.m_coordPrecision = this.m_precision; }; es3fShaderDerivateTests.ConstantDerivateCase.prototype = Object.create(es3fShaderDerivateTests.TriangleDerivateCase.prototype); es3fShaderDerivateTests.ConstantDerivateCase.prototype.constructor = es3fShaderDerivateTests.ConstantDerivateCase; es3fShaderDerivateTests.ConstantDerivateCase.prototype.init = function() { /** @type {string} */ var fragmentTmpl = '' + '#version 300 es\n' + 'layout(location = 0) out mediump vec4 o_color;\n' + 'uniform ${PRECISION} ${DATATYPE} u_scale;\n' + 'uniform ${PRECISION} ${DATATYPE} u_bias;\n' + 'void main (void)\n' + '{\n' + ' ${PRECISION} ${DATATYPE} res = ${FUNC}(${VALUE}) * u_scale + u_bias;\n' + ' o_color = ${CAST_TO_OUTPUT};\n' + '}\n'; /** @type {Object} */ var fragmentParams = {}; fragmentParams['PRECISION'] = gluShaderUtil.getPrecisionName(this.m_precision); fragmentParams['DATATYPE'] = gluShaderUtil.getDataTypeName(this.m_dataType); fragmentParams['FUNC'] = es3fShaderDerivateTests.getDerivateFuncName(this.m_func); fragmentParams['VALUE'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'vec4(1.0, 7.2, -1e5, 0.0)' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'vec3(1e2, 8.0, 0.01)' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'vec2(-0.0, 2.7)' : '7.7'; fragmentParams['CAST_TO_OUTPUT'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'res' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'vec4(res, 1.0)' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'vec4(res, 0.0, 1.0)' : 'vec4(res, 0.0, 0.0, 1.0)'; this.m_fragmentSrc = tcuStringTemplate.specialize(fragmentTmpl, fragmentParams); this.m_derivScale = [1e3, 1e3, 1e3, 1e3]; this.m_derivBias = [0.5, 0.5, 0.5, 0.5]; }; /** * @param {tcuTexture.ConstPixelBufferAccess} result * @param {tcuTexture.PixelBufferAccess} errorMask * @return {boolean} */ es3fShaderDerivateTests.ConstantDerivateCase.prototype.verify = function(result, errorMask) { /** @type {Array} */ var reference = [0.0, 0.0, 0.0, 0.0]; // Derivate of constant argument should always be 0 /** @type {Array} */ var threshold = deMath.divide(this.getSurfaceThreshold(), deMath.abs(this.m_derivScale)); return es3fShaderDerivateTests.verifyConstantDerivate(result, errorMask, this.m_dataType, reference, threshold, this.m_derivScale, this.m_derivBias); }; /** * @constructor * @extends {es3fShaderDerivateTests.TriangleDerivateCase} * @param {string} name * @param {string} description * @param {es3fShaderDerivateTests.DerivateFunc} func * @param {gluShaderUtil.DataType} type * @param {gluShaderUtil.precision} precision * @param {number} hint * @param {es3fShaderDerivateTests.SurfaceType} surfaceType * @param {number} numSamples * @param {string} fragmentSrcTmpl */ es3fShaderDerivateTests.LinearDerivateCase = function(name, description, func, type, precision, hint, surfaceType, numSamples, fragmentSrcTmpl) { es3fShaderDerivateTests.TriangleDerivateCase.call(this, name, description); /** @type {es3fShaderDerivateTests.DerivateFunc} */ this.m_func = func; /** @type {string} */ this.m_fragmentTmpl = fragmentSrcTmpl; this.m_dataType = type; this.m_precision = precision; this.m_coordDataType = this.m_dataType; this.m_coordPrecision = this.m_precision; this.m_hint = hint; this.m_surfaceType = surfaceType; this.m_numSamples = numSamples; }; es3fShaderDerivateTests.LinearDerivateCase.prototype = Object.create(es3fShaderDerivateTests.TriangleDerivateCase.prototype); es3fShaderDerivateTests.LinearDerivateCase.prototype.constructor = es3fShaderDerivateTests.LinearDerivateCase; es3fShaderDerivateTests.LinearDerivateCase.prototype.init = function() { /** @type {Array} */ var viewportSize = this.getViewportSize(); /** @type {number} */ var w = viewportSize[0]; /** @type {number} */ var h = viewportSize[1]; /** @type {boolean} */ var packToInt = this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.FLOAT_FBO; /** @type {Object} */ var fragmentParams = {}; fragmentParams['OUTPUT_TYPE'] = gluShaderUtil.getDataTypeName(packToInt ? gluShaderUtil.DataType.UINT_VEC4 : gluShaderUtil.DataType.FLOAT_VEC4); fragmentParams['OUTPUT_PREC'] = gluShaderUtil.getPrecisionName(packToInt ? gluShaderUtil.precision.PRECISION_HIGHP : this.m_precision); fragmentParams['PRECISION'] = gluShaderUtil.getPrecisionName(this.m_precision); fragmentParams['DATATYPE'] = gluShaderUtil.getDataTypeName(this.m_dataType); fragmentParams['FUNC'] = es3fShaderDerivateTests.getDerivateFuncName(this.m_func); if (packToInt) { fragmentParams['CAST_TO_OUTPUT'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'floatBitsToUint(res)' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'floatBitsToUint(vec4(res, 1.0))' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'floatBitsToUint(vec4(res, 0.0, 1.0))' : 'floatBitsToUint(vec4(res, 0.0, 0.0, 1.0))'; } else { fragmentParams['CAST_TO_OUTPUT'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'res' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'vec4(res, 1.0)' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'vec4(res, 0.0, 1.0)' : 'vec4(res, 0.0, 0.0, 1.0)'; } this.m_fragmentSrc = tcuStringTemplate.specialize(this.m_fragmentTmpl, fragmentParams); switch (this.m_precision) { case gluShaderUtil.precision.PRECISION_HIGHP: this.m_coordMin = [-97., 0.2, 71., 74.]; this.m_coordMax = [-13.2, -77., 44., 76.]; break; case gluShaderUtil.precision.PRECISION_MEDIUMP: this.m_coordMin = [-37.0, 47., -7., 0.0]; this.m_coordMax = [-1.0, 12., 7., 19.]; break; case gluShaderUtil.precision.PRECISION_LOWP: this.m_coordMin = [0.0, -1.0, 0.0, 1.0]; this.m_coordMax = [1.0, 1.0, -1.0, -1.0]; break; default: throw new Error('Precision not supported: ' + this.m_precision); } if (this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.FLOAT_FBO) { // No scale or bias used for accuracy. this.m_derivScale = [1.0, 1.0, 1.0, 1.0]; this.m_derivBias = [0.0, 0.0, 0.0, 0.0]; } else { // Compute scale - bias that normalizes to 0..1 range. /** @type {Array} */ var dx = deMath.divide(deMath.subtract(this.m_coordMax, this.m_coordMin), [w, w, w * 0.5, -w * 0.5]); /** @type {Array} */ var dy = deMath.divide(deMath.subtract(this.m_coordMax, this.m_coordMin), [h, h, h * 0.5, -h * 0.5]); switch (this.m_func) { case es3fShaderDerivateTests.DerivateFunc.DFDX: this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], dx); break; case es3fShaderDerivateTests.DerivateFunc.DFDY: this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], dy); break; case es3fShaderDerivateTests.DerivateFunc.FWIDTH: this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], deMath.add(deMath.abs(dx), deMath.abs(dy))); break; default: throw new Error('Derivate Function not supported: ' + this.m_func); } this.m_derivBias = [0.0, 0.0, 0.0, 0.0]; } }; /** * @param {tcuTexture.ConstPixelBufferAccess} result * @param {tcuTexture.PixelBufferAccess} errorMask * @return {boolean} */ es3fShaderDerivateTests.LinearDerivateCase.prototype.verify = function(result, errorMask) { /** @type {Array} */ var xScale = [1.0, 0.0, 0.5, -0.5]; /** @type {Array} */ var yScale = [0.0, 1.0, 0.5, -0.5]; /** @type {Array} */ var surfaceThreshold = deMath.divide(this.getSurfaceThreshold(), deMath.abs(this.m_derivScale)); /** @type {number} */ var w; /** @type {number} */ var h; /** @type {Array} */ var reference; /** @type {Array} */ var threshold; if (this.m_func === es3fShaderDerivateTests.DerivateFunc.DFDX || this.m_func === es3fShaderDerivateTests.DerivateFunc.DFDY) { /** @type {boolean} */ var isX = this.m_func === es3fShaderDerivateTests.DerivateFunc.DFDX; /** @type {number} */ var div = isX ? result.getWidth() : result.getHeight(); /** @type {Array} */ var scale = isX ? xScale : yScale; reference = deMath.multiply(deMath.scale(deMath.subtract(this.m_coordMax, this.m_coordMin), 1/div), scale); /** @type {Array} */ var opThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_coordMin, scale), deMath.multiply(this.m_coordMax, scale), reference); threshold = deMath.max(surfaceThreshold, opThreshold); bufferedLogToConsole('Verifying result image.\n' + '\tValid derivative is ' + reference + ' with threshold ' + threshold); // short circuit if result is strictly within the normal value error bounds. // This improves performance significantly. if (es3fShaderDerivateTests.verifyConstantDerivate(result, errorMask, this.m_dataType, reference, threshold, this.m_derivScale, this.m_derivBias, es3fShaderDerivateTests.VerificationLogging.LOG_NOTHING)) { bufferedLogToConsole('No incorrect derivatives found, result valid.'); return true; } // some pixels exceed error bounds calculated for normal values. Verify that these // potentially invalid pixels are in fact valid due to (for example) subnorm flushing. bufferedLogToConsole('Initial verification failed, verifying image by calculating accurate error bounds for each result pixel.\n' + '\tVerifying each result derivative is within its range of legal result values.'); /** @type {Array} */ var viewportSize = this.getViewportSize(); /** @type {Array} */ var valueRamp = deMath.subtract(this.m_coordMax, this.m_coordMin); /** @type {es3fShaderDerivateTests.Linear2DFunctionEvaluator} */ var function_ = new es3fShaderDerivateTests.Linear2DFunctionEvaluator(); w = viewportSize[0]; h = viewportSize[1]; function_.matrix.setRow(0, [valueRamp[0] / w, 0.0, this.m_coordMin[0]]); function_.matrix.setRow(1, [0.0, valueRamp[1] / h, this.m_coordMin[1]]); function_.matrix.setRow(2, deMath.scale([valueRamp[2] / w, valueRamp[2] / h, this.m_coordMin[2] + this.m_coordMin[2]], 1 / 2.0)); function_.matrix.setRow(3, deMath.scale([-valueRamp[3] / w, -valueRamp[3] / h, this.m_coordMax[3] + this.m_coordMax[3]], 1 / 2.0)); return es3fShaderDerivateTests.reverifyConstantDerivateWithFlushRelaxations( result, errorMask, this.m_dataType, this.m_precision, this.m_derivScale, this.m_derivBias, surfaceThreshold, this.m_func, function_); } else { assertMsgOptions(this.m_func === es3fShaderDerivateTests.DerivateFunc.FWIDTH, 'Expected DerivateFunc.FWIDTH', false, true); w = result.getWidth(); h = result.getHeight(); /** @type {Array} */ var dx = deMath.multiply(deMath.scale(deMath.subtract(this.m_coordMax, this.m_coordMin), 1 / w), xScale); /** @type {Array} */ var dy = deMath.multiply(deMath.scale(deMath.subtract(this.m_coordMax, this.m_coordMin), 1 / h), yScale); reference = deMath.add(deMath.abs(dx), deMath.abs(dy)); /** @type {Array} */ var dxThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_coordMin, xScale), deMath.multiply(this.m_coordMax, xScale), dx); /** @type {Array} */ var dyThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_coordMin, yScale), deMath.multiply(this.m_coordMax, yScale), dy); threshold = deMath.max(surfaceThreshold, deMath.max(dxThreshold, dyThreshold)); return es3fShaderDerivateTests.verifyConstantDerivate(result, errorMask, this.m_dataType, reference, threshold, this.m_derivScale, this.m_derivBias); } }; /** * @constructor * @extends {es3fShaderDerivateTests.TriangleDerivateCase} * @param {string} name * @param {string} description * @param {es3fShaderDerivateTests.DerivateFunc} func * @param {gluShaderUtil.DataType} type * @param {gluShaderUtil.precision} precision * @param {number} hint * @param {es3fShaderDerivateTests.SurfaceType} surfaceType * @param {number} numSamples */ es3fShaderDerivateTests.TextureDerivateCase = function(name, description, func, type, precision, hint, surfaceType, numSamples) { es3fShaderDerivateTests.TriangleDerivateCase.call(this, name, description); /** @type {es3fShaderDerivateTests.DerivateFunc} */ this.m_func = func; /** @type {gluTexture.Texture2D} */ this.m_texture = null; /** @type {Array} */ this.m_texValueMin = []; /** @type {Array} */ this.m_texValueMax = []; this.m_dataType = type; this.m_precision = precision; this.m_coordDataType = gluShaderUtil.DataType.FLOAT_VEC2; this.m_coordPrecision = gluShaderUtil.precision.PRECISION_HIGHP; this.m_hint = hint; this.m_surfaceType = surfaceType; this.m_numSamples = numSamples; }; es3fShaderDerivateTests.TextureDerivateCase.prototype = Object.create(es3fShaderDerivateTests.TriangleDerivateCase.prototype); es3fShaderDerivateTests.TextureDerivateCase.prototype.constructor = es3fShaderDerivateTests.TextureDerivateCase; es3fShaderDerivateTests.TextureDerivateCase.prototype.deinit = function() { this.m_texture = null; }; es3fShaderDerivateTests.TextureDerivateCase.prototype.init = function() { // Generate shader /** @type {string} */ var fragmentTmpl = '' + '#version 300 es\n' + 'in highp vec2 v_coord;\n' + 'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' + 'uniform ${PRECISION} sampler2D u_sampler;\n' + 'uniform ${PRECISION} ${DATATYPE} u_scale;\n' + 'uniform ${PRECISION} ${DATATYPE} u_bias;\n' + 'void main (void)\n' + '{\n' + ' ${PRECISION} vec4 tex = texture(u_sampler, v_coord);\n' + ' ${PRECISION} ${DATATYPE} res = ${FUNC}(tex${SWIZZLE}) * u_scale + u_bias;\n' + ' o_color = ${CAST_TO_OUTPUT};\n' + '}\n'; /** @type {boolean} */ var packToInt = this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.FLOAT_FBO; /** @type {Object} */ var fragmentParams = {}; /** @type {Array} */ var viewportSize; fragmentParams['OUTPUT_TYPE'] = gluShaderUtil.getDataTypeName(packToInt ? gluShaderUtil.DataType.UINT_VEC4 : gluShaderUtil.DataType.FLOAT_VEC4); fragmentParams['OUTPUT_PREC'] = gluShaderUtil.getPrecisionName(packToInt ? gluShaderUtil.precision.PRECISION_HIGHP : this.m_precision); fragmentParams['PRECISION'] = gluShaderUtil.getPrecisionName(this.m_precision); fragmentParams['DATATYPE'] = gluShaderUtil.getDataTypeName(this.m_dataType); fragmentParams['FUNC'] = es3fShaderDerivateTests.getDerivateFuncName(this.m_func); fragmentParams['SWIZZLE'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? '' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? '.xyz' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? '.xy' : '.x'; if (packToInt) { fragmentParams['CAST_TO_OUTPUT'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'floatBitsToUint(res)' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'floatBitsToUint(vec4(res, 1.0))' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'floatBitsToUint(vec4(res, 0.0, 1.0))' : 'floatBitsToUint(vec4(res, 0.0, 0.0, 1.0))'; } else { fragmentParams['CAST_TO_OUTPUT'] = this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC4 ? 'res' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC3 ? 'vec4(res, 1.0)' : this.m_dataType === gluShaderUtil.DataType.FLOAT_VEC2 ? 'vec4(res, 0.0, 1.0)' : 'vec4(res, 0.0, 0.0, 1.0)'; } this.m_fragmentSrc = tcuStringTemplate.specialize(fragmentTmpl, fragmentParams); // Texture size matches viewport and nearest sampling is used. Thus texture sampling // is equal to just interpolating the texture value range. // Determine value range for texture. switch (this.m_precision) { case gluShaderUtil.precision.PRECISION_HIGHP: this.m_texValueMin = [-97., 0.2, 71., 74.]; this.m_texValueMax = [-13.2, -77., 44., 76.]; break; case gluShaderUtil.precision.PRECISION_MEDIUMP: this.m_texValueMin = [-37.0, 47., -7., 0.0]; this.m_texValueMax = [-1.0, 12., 7., 19.]; break; case gluShaderUtil.precision.PRECISION_LOWP: this.m_texValueMin = [0.0, -1.0, 0.0, 1.0]; this.m_texValueMax = [1.0, 1.0, -1.0, -1.0]; break; default: throw new Error(false, 'Precision not supported:' + this.m_precision); } // Lowp and mediump cases use RGBA16F format, while highp uses RGBA32F. viewportSize = this.getViewportSize(); assertMsgOptions(!this.m_texture, 'Texture not null', false, true); this.m_texture = gluTexture.texture2DFromInternalFormat(gl, this.m_precision === gluShaderUtil.precision.PRECISION_HIGHP ? gl.RGBA32F : gl.RGBA16F, viewportSize[0], viewportSize[1]); this.m_texture.getRefTexture().allocLevel(0); // Texture coordinates this.m_coordMin = [0.0, 0.0, 0.0, 0.0]; this.m_coordMax = [1.0, 1.0, 1.0, 1.0]; // Fill with gradients. /** @type {tcuTexture.PixelBufferAccess} */ var level0 = this.m_texture.getRefTexture().getLevel(0); for (var y = 0; y < level0.getHeight(); y++) { for (var x = 0; x < level0.getWidth(); x++) { /** @type {number} */ var xf = (x + 0.5) / level0.getWidth(); /** @type {number} */ var yf = (y + 0.5) / level0.getHeight(); /** @type {Array} */ var s = [xf, yf, (xf + yf) / 2.0, 1.0 - (xf + yf) / 2.0]; level0.setPixel(deMath.add(this.m_texValueMin, deMath.multiply(deMath.subtract(this.m_texValueMax, this.m_texValueMin), s)), x, y); } } this.m_texture.upload(); if (this.m_surfaceType === es3fShaderDerivateTests.SurfaceType.FLOAT_FBO) { // No scale or bias used for accuracy. this.m_derivScale = [1.0, 1.0, 1.0, 1.0]; this.m_derivBias = [0.0, 0.0, 0.0, 0.0]; } else { // Compute scale - bias that normalizes to 0..1 range. viewportSize = this.getViewportSize(); /** @type {number} */ var w = viewportSize[0]; /** @type {number} */ var h = viewportSize[1]; /** @type {Array} */ var dx = deMath.divide(deMath.subtract(this.m_texValueMax, this.m_texValueMin), [w, w, w * 0.5, -w * 0.5]); /** @type {Array} */ var dy = deMath.divide(deMath.subtract(this.m_texValueMax, this.m_texValueMin), [h, h, h * 0.5, -h * 0.5]); switch (this.m_func) { case es3fShaderDerivateTests.DerivateFunc.DFDX: this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], dx); break; case es3fShaderDerivateTests.DerivateFunc.DFDY: this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], dy); break; case es3fShaderDerivateTests.DerivateFunc.FWIDTH: this.m_derivScale = deMath.divide([0.5, 0.5, 0.5, 0.5], deMath.add(deMath.abs(dx), deMath.abs(dy))); break; default: throw new Error('Derivate Function not supported: ' + this.m_func); } this.m_derivBias = [0.0, 0.0, 0.0, 0.0]; } }; /** * @param {WebGLProgram} program */ es3fShaderDerivateTests.TextureDerivateCase.prototype.setupRenderState = function(program) { /** @type {number} */ var texUnit = 1; gl.activeTexture(gl.TEXTURE0 + texUnit); gl.bindTexture(gl.TEXTURE_2D, this.m_texture.getGLTexture()); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.uniform1i(gl.getUniformLocation(program, 'u_sampler'), texUnit); }; /** * @param {tcuTexture.PixelBufferAccess} result * @param {tcuTexture.PixelBufferAccess} errorMask * @return {boolean} */ es3fShaderDerivateTests.TextureDerivateCase.prototype.verify = function(result, errorMask) { // \note Edges are ignored in comparison if (result.getWidth() < 2 || result.getHeight() < 2) throw new Error('Too small viewport'); /** @type {tcuTexture.PixelBufferAccess} */ var compareArea = tcuTextureUtil.getSubregion(result, 1, 1, 0, result.getWidth() - 2, result.getHeight() - 2, 1); /** @type {tcuTexture.PixelBufferAccess} */ var maskArea = tcuTextureUtil.getSubregion(errorMask, 1, 1, 0, errorMask.getWidth() - 2, errorMask.getHeight() - 2, 1); /** @type {Array} */ var xScale = [1.0, 0.0, 0.5, -0.5]; /** @type {Array} */ var yScale = [0.0, 1.0, 0.5, -0.5]; /** @type {number} */ var w = result.getWidth(); /** @type {number} */ var h = result.getHeight(); /** @type {Array} */ var surfaceThreshold = deMath.divide(this.getSurfaceThreshold(), deMath.abs(this.m_derivScale)); /** @type {Array} */ var reference; /** @type {Array} */ var threshold; if (this.m_func == es3fShaderDerivateTests.DerivateFunc.DFDX || this.m_func == es3fShaderDerivateTests.DerivateFunc.DFDY) { /** @type {boolean} */ var isX = this.m_func == es3fShaderDerivateTests.DerivateFunc.DFDX; /** @type {number} */ var div = isX ? w : h; /** @type {Array} */ var scale = isX ? xScale : yScale; reference = deMath.multiply(deMath.scale(deMath.subtract(this.m_texValueMax, this.m_texValueMin), 1 / div), scale); /** @type {Array} */ var opThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_texValueMin, scale), deMath.multiply(this.m_texValueMax, scale), reference); threshold = deMath.max(surfaceThreshold, opThreshold); bufferedLogToConsole('Verifying result image.\n'+ '\tValid derivative is ' + reference + ' with threshold ' + threshold); // short circuit if result is strictly within the normal value error bounds. // This improves performance significantly. if (es3fShaderDerivateTests.verifyConstantDerivate(compareArea, maskArea, this.m_dataType, reference, threshold, this.m_derivScale, this.m_derivBias, es3fShaderDerivateTests.VerificationLogging.LOG_NOTHING)) { bufferedLogToConsole('No incorrect derivatives found, result valid.'); return true; } // some pixels exceed error bounds calculated for normal values. Verify that these // potentially invalid pixels are in fact valid due to (for example) subnorm flushing. bufferedLogToConsole('Initial verification failed, verifying image by calculating accurate error bounds for each result pixel.\n' + '\tVerifying each result derivative is within its range of legal result values.'); /** @type {Array} */ var valueRamp = deMath.subtract(this.m_texValueMax, this.m_texValueMin); /** @type {es3fShaderDerivateTests.Linear2DFunctionEvaluator} */ var function_ = new es3fShaderDerivateTests.Linear2DFunctionEvaluator(); function_.matrix.setRow(0, [valueRamp[0] / w, 0.0, this.m_texValueMin[0]]); function_.matrix.setRow(1, [0.0, valueRamp[1] / h, this.m_texValueMin[1]]); function_.matrix.setRow(2, deMath.scale([valueRamp[2] / w, valueRamp[2] / h, this.m_texValueMin[2] + this.m_texValueMin[2]], 1 / 2.0)); function_.matrix.setRow(3, deMath.scale([-valueRamp[3] / w, -valueRamp[3] / h, this.m_texValueMax[3] + this.m_texValueMax[3]], 1 / 2.0)); return es3fShaderDerivateTests.reverifyConstantDerivateWithFlushRelaxations(compareArea, maskArea, this.m_dataType, this.m_precision, this.m_derivScale, this.m_derivBias, surfaceThreshold, this.m_func, function_); } else { assertMsgOptions(this.m_func == es3fShaderDerivateTests.DerivateFunc.FWIDTH, 'Expected Derivate Function FWIDTH', false, true); /** @type {Array} */ var dx = deMath.multiply(deMath.scale(deMath.subtract(this.m_texValueMax, this.m_texValueMin), 1 / w), xScale); /** @type {Array} */ var dy = deMath.multiply(deMath.scale(deMath.subtract(this.m_texValueMax, this.m_texValueMin), 1 / h), yScale); reference = deMath.add(deMath.abs(dx), deMath.abs(dy)); /** @type {Array} */ var dxThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_texValueMin, xScale), deMath.multiply(this.m_texValueMax, xScale), dx); /** @type {Array} */ var dyThreshold = es3fShaderDerivateTests.getDerivateThreshold(this.m_precision, deMath.multiply(this.m_texValueMin, yScale), deMath.multiply(this.m_texValueMax, yScale), dy); threshold = deMath.max(surfaceThreshold, deMath.max(dxThreshold, dyThreshold)); return es3fShaderDerivateTests.verifyConstantDerivate(compareArea, maskArea, this.m_dataType, reference, threshold, this.m_derivScale, this.m_derivBias); }; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fShaderDerivateTests.ShaderDerivateTests = function() { tcuTestCase.DeqpTest.call(this, 'derivate', 'Derivate Function Tests'); }; es3fShaderDerivateTests.ShaderDerivateTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fShaderDerivateTests.ShaderDerivateTests.prototype.constructor = es3fShaderDerivateTests.ShaderDerivateTests /** * @struct * @constructor * @param {string} name * @param {es3fShaderDerivateTests.DerivateFunc} func * @param {gluShaderUtil.DataType} dataType_ * @param {gluShaderUtil.precision} precision_ */ es3fShaderDerivateTests.FunctionSpec = function(name, func, dataType_, precision_) { this.name = name; this.function_ = func; this.dataType = dataType_; this.precision = precision_; }; es3fShaderDerivateTests.ShaderDerivateTests.prototype.init = function() { var testGroup = tcuTestCase.runner.testCases; /** * @struct * @constructor * @param {string} name * @param {string} description * @param {string} source */ var LinearDerivateCase = function(name, description, source) { /** @type {string} */ this.name = name; /** @type {string} */ this.description = description; /** @type {string} */ this.source = source; }; /** @type {Array} */ var s_linearDerivateCases = [ new LinearDerivateCase( 'linear', 'Basic derivate of linearly interpolated argument', '#version 300 es\n' + 'in ${PRECISION} ${DATATYPE} v_coord;\n' + 'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' + 'uniform ${PRECISION} ${DATATYPE} u_scale;\n' + 'uniform ${PRECISION} ${DATATYPE} u_bias;\n' + 'void main (void)\n' + '{\n' + ' ${PRECISION} ${DATATYPE} res = ${FUNC}(v_coord) * u_scale + u_bias;\n' + ' o_color = ${CAST_TO_OUTPUT};\n' + '}\n'), new LinearDerivateCase( 'in_function', 'Derivate of linear function argument', '#version 300 es\n' + 'in ${PRECISION} ${DATATYPE} v_coord;\n' + 'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' + 'uniform ${PRECISION} ${DATATYPE} u_scale;\n' + 'uniform ${PRECISION} ${DATATYPE} u_bias;\n' + '\n' + '${PRECISION} ${DATATYPE} computeRes (${PRECISION} ${DATATYPE} value)\n' + '{\n' + ' return ${FUNC}(v_coord) * u_scale + u_bias;\n' + '}\n' + '\n' + 'void main (void)\n' + '{\n' + ' ${PRECISION} ${DATATYPE} res = computeRes(v_coord);\n' + ' o_color = ${CAST_TO_OUTPUT};\n' + '}\n'), new LinearDerivateCase( 'static_if', 'Derivate of linearly interpolated value in static if', '#version 300 es\n' + 'in ${PRECISION} ${DATATYPE} v_coord;\n' + 'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' + 'uniform ${PRECISION} ${DATATYPE} u_scale;\n' + 'uniform ${PRECISION} ${DATATYPE} u_bias;\n' + 'void main (void)\n' + '{\n' + ' ${PRECISION} ${DATATYPE} res;\n' + ' if (false)\n' + ' res = ${FUNC}(-v_coord) * u_scale + u_bias;\n' + ' else\n' + ' res = ${FUNC}(v_coord) * u_scale + u_bias;\n' + ' o_color = ${CAST_TO_OUTPUT};\n' + '}\n'), new LinearDerivateCase( 'static_loop', 'Derivate of linearly interpolated value in static loop', '#version 300 es\n' + 'in ${PRECISION} ${DATATYPE} v_coord;\n' + 'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' + 'uniform ${PRECISION} ${DATATYPE} u_scale;\n' + 'uniform ${PRECISION} ${DATATYPE} u_bias;\n' + 'void main (void)\n' + '{\n' + ' ${PRECISION} ${DATATYPE} res = ${DATATYPE}(0.0);\n' + ' for (int i = 0; i < 2; i++)\n' + ' res += ${FUNC}(v_coord * float(i));\n' + ' res = res * u_scale + u_bias;\n' + ' o_color = ${CAST_TO_OUTPUT};\n' + '}\n'), new LinearDerivateCase( 'static_switch', 'Derivate of linearly interpolated value in static switch', '#version 300 es\n' + 'in ${PRECISION} ${DATATYPE} v_coord;\n' + 'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' + 'uniform ${PRECISION} ${DATATYPE} u_scale;\n' + 'uniform ${PRECISION} ${DATATYPE} u_bias;\n' + 'void main (void)\n' + '{\n' + ' ${PRECISION} ${DATATYPE} res;\n' + ' switch (1)\n' + ' {\n' + ' case 0: res = ${FUNC}(-v_coord) * u_scale + u_bias; break;\n' + ' case 1: res = ${FUNC}(v_coord) * u_scale + u_bias; break;\n' + ' }\n' + ' o_color = ${CAST_TO_OUTPUT};\n' + '}\n'), new LinearDerivateCase( 'uniform_if', 'Derivate of linearly interpolated value in uniform if', '#version 300 es\n' + 'in ${PRECISION} ${DATATYPE} v_coord;\n' + 'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' + 'uniform ${PRECISION} ${DATATYPE} u_scale;\n' + 'uniform ${PRECISION} ${DATATYPE} u_bias;\n' + 'uniform bool ub_true;\n' + 'void main (void)\n' + '{\n' + ' ${PRECISION} ${DATATYPE} res;\n' + ' if (ub_true)\n' + ' res = ${FUNC}(v_coord) * u_scale + u_bias;\n' + ' else\n' + ' res = ${FUNC}(-v_coord) * u_scale + u_bias;\n' + ' o_color = ${CAST_TO_OUTPUT};\n' + '}\n'), new LinearDerivateCase( 'uniform_loop', 'Derivate of linearly interpolated value in uniform loop', '#version 300 es\n' + 'in ${PRECISION} ${DATATYPE} v_coord;\n' + 'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' + 'uniform ${PRECISION} ${DATATYPE} u_scale;\n' + 'uniform ${PRECISION} ${DATATYPE} u_bias;\n' + 'uniform int ui_two;\n' + 'void main (void)\n' + '{\n' + ' ${PRECISION} ${DATATYPE} res = ${DATATYPE}(0.0);\n' + ' for (int i = 0; i < ui_two; i++)\n' + ' res += ${FUNC}(v_coord * float(i));\n' + ' res = res * u_scale + u_bias;\n' + ' o_color = ${CAST_TO_OUTPUT};\n' + '}\n'), new LinearDerivateCase( 'uniform_switch', 'Derivate of linearly interpolated value in uniform switch', '#version 300 es\n' + 'in ${PRECISION} ${DATATYPE} v_coord;\n' + 'layout(location = 0) out ${OUTPUT_PREC} ${OUTPUT_TYPE} o_color;\n' + 'uniform ${PRECISION} ${DATATYPE} u_scale;\n' + 'uniform ${PRECISION} ${DATATYPE} u_bias;\n' + 'uniform int ui_one;\n' + 'void main (void)\n' + '{\n' + ' ${PRECISION} ${DATATYPE} res;\n' + ' switch (ui_one)\n' + ' {\n' + ' case 0: res = ${FUNC}(-v_coord) * u_scale + u_bias; break;\n' + ' case 1: res = ${FUNC}(v_coord) * u_scale + u_bias; break;\n' + ' }\n' + ' o_color = ${CAST_TO_OUTPUT};\n' + '}\n') ]; /** * @struct * @constructor * @param {string} name * @param {es3fShaderDerivateTests.SurfaceType} surfaceType * @param {number} numSamples */ var FboConfig = function(name, surfaceType, numSamples) { /** @type {string} */ this.name = name; /** @type {es3fShaderDerivateTests.SurfaceType} */ this.surfaceType = surfaceType; /** @type {number} */ this.numSamples = numSamples; }; /** @type {Array} */ var s_fboConfigs = [ new FboConfig('fbo', es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER, 0), new FboConfig('fbo_msaa2', es3fShaderDerivateTests.SurfaceType.UNORM_FBO, 2), new FboConfig('fbo_msaa4', es3fShaderDerivateTests.SurfaceType.UNORM_FBO, 4), new FboConfig('fbo_float', es3fShaderDerivateTests.SurfaceType.FLOAT_FBO, 0) ]; /** * @struct * @constructor * @param {string} name * @param {number} hint */ var Hint = function(name, hint) { /** @type {string} */ this.name = name; /** @type {number} */ this.hint = hint; }; /** @type {Array} */ var s_hints = [ new Hint('fastest', gl.FASTEST), new Hint('nicest', gl.NICEST) ]; /** * @struct * @constructor * @param {string} name * @param {es3fShaderDerivateTests.SurfaceType} surfaceType * @param {number} numSamples */ var HintFboConfig = function(name, surfaceType, numSamples) { /** @type {string} */ this.name = name; /** @type {es3fShaderDerivateTests.SurfaceType} */ this.surfaceType = surfaceType; /** @type {number} */ this.numSamples = numSamples; }; /** @type {Array} */ var s_hintFboConfigs = [ new HintFboConfig('default', es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER, 0), new HintFboConfig('fbo_msaa4', es3fShaderDerivateTests.SurfaceType.UNORM_FBO, 4), new HintFboConfig('fbo_float', es3fShaderDerivateTests.SurfaceType.FLOAT_FBO, 0) ]; /** * @struct * @constructor * @param {string} name * @param {es3fShaderDerivateTests.SurfaceType} surfaceType * @param {number} numSamples * @param {number} hint */ var TextureConfig = function(name, surfaceType, numSamples, hint) { /** @type {string} */ this.name = name; /** @type {es3fShaderDerivateTests.SurfaceType} */ this.surfaceType = surfaceType; /** @type {number} */ this.numSamples = numSamples; /** @type {number} */ this.hint = hint; }; /** @type {Array} */ var s_textureConfigs = [ new TextureConfig('basic', es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER, 0, gl.DONT_CARE), new TextureConfig('msaa4', es3fShaderDerivateTests.SurfaceType.UNORM_FBO, 4, gl.DONT_CARE), new TextureConfig('float_fastest', es3fShaderDerivateTests.SurfaceType.FLOAT_FBO, 0, gl.FASTEST), new TextureConfig('float_nicest', es3fShaderDerivateTests.SurfaceType.FLOAT_FBO, 0, gl.NICEST) ]; /** @type {gluShaderUtil.DataType} */ var dataType; /** @type {string} */ var source; /** @type {gluShaderUtil.precision} */ var precision; /** @type {es3fShaderDerivateTests.SurfaceType} */ var surfaceType; /** @type {number} */ var numSamples; /** @type {number} */ var hint; /** @type {string} */ var caseName; /** @type {tcuTestCase.DeqpTest} */ var fboGroup; // .dfdx, .dfdy, .fwidth for (var funcNdx in es3fShaderDerivateTests.DerivateFunc) { /** @type {es3fShaderDerivateTests.DerivateFunc} */ var function_ = es3fShaderDerivateTests.DerivateFunc[funcNdx]; /** @type {tcuTestCase.DeqpTest} */ var functionGroup = tcuTestCase.newTest(es3fShaderDerivateTests.getDerivateFuncCaseName(function_), es3fShaderDerivateTests.getDerivateFuncName(function_)); testGroup.addChild(functionGroup); // .constant - no precision variants, checks that derivate of constant arguments is 0 /** @type {tcuTestCase.DeqpTest} */ var constantGroup = tcuTestCase.newTest('constant', 'Derivate of constant argument'); functionGroup.addChild(constantGroup); for (var vecSize = 1; vecSize <= 4; vecSize++) { dataType = vecSize > 1 ? gluShaderUtil.getDataTypeFloatVec(vecSize) : gluShaderUtil.DataType.FLOAT; constantGroup.addChild(new es3fShaderDerivateTests.ConstantDerivateCase(gluShaderUtil.getDataTypeName(dataType), '', function_, dataType)); } // Cases based on LinearDerivateCase for (var caseNdx = 0; caseNdx < s_linearDerivateCases.length; caseNdx++) { /** @type {tcuTestCase.DeqpTest} */ var linearCaseGroup = tcuTestCase.newTest(s_linearDerivateCases[caseNdx].name, s_linearDerivateCases[caseNdx].description); source = s_linearDerivateCases[caseNdx].source; functionGroup.addChild(linearCaseGroup); for (var vecSize = 1; vecSize <= 4; vecSize++) for (var precNdx in gluShaderUtil.precision) { dataType = vecSize > 1 ? gluShaderUtil.getDataTypeFloatVec(vecSize) : gluShaderUtil.DataType.FLOAT; precision = gluShaderUtil.precision[precNdx]; surfaceType = es3fShaderDerivateTests.SurfaceType.DEFAULT_FRAMEBUFFER; numSamples = 0; hint = gl.DONT_CARE; if (caseNdx !== 0 && precision === gluShaderUtil.precision.PRECISION_LOWP) continue; // Skip as lowp doesn't actually produce any bits when rendered to default FB. caseName = gluShaderUtil.getDataTypeName(dataType) + '_' + gluShaderUtil.getPrecisionName(precision); linearCaseGroup.addChild(new es3fShaderDerivateTests.LinearDerivateCase(caseName, '', function_, dataType, precision, hint, surfaceType, numSamples, source)); } } // Fbo cases for (var caseNdx = 0; caseNdx < s_fboConfigs.length; caseNdx++) { fboGroup = tcuTestCase.newTest(s_fboConfigs[caseNdx].name, 'Derivate usage when rendering into FBO'); source = s_linearDerivateCases[0].source; // use source from .linear group surfaceType = s_fboConfigs[caseNdx].surfaceType; numSamples = s_fboConfigs[caseNdx].numSamples; functionGroup.addChild(fboGroup); for (var vecSize = 1; vecSize <= 4; vecSize++) for (var precNdx in gluShaderUtil.precision) { dataType = vecSize > 1 ? gluShaderUtil.getDataTypeFloatVec(vecSize) : gluShaderUtil.DataType.FLOAT; precision = gluShaderUtil.precision[precNdx]; hint = gl.DONT_CARE; if (surfaceType !== es3fShaderDerivateTests.SurfaceType.FLOAT_FBO && precision === gluShaderUtil.precision.PRECISION_LOWP) continue; // Skip as lowp doesn't actually produce any bits when rendered to U8 RT. caseName = gluShaderUtil.getDataTypeName(dataType) + '_' + gluShaderUtil.getPrecisionName(precision); fboGroup.addChild(new es3fShaderDerivateTests.LinearDerivateCase(caseName, '', function_, dataType, precision, hint, surfaceType, numSamples, source)); } } // .fastest, .nicest for (var hintCaseNdx = 0; hintCaseNdx < s_hints.length; hintCaseNdx++) { /** @type {tcuTestCase.DeqpTest} */ var hintGroup = tcuTestCase.newTest(s_hints[hintCaseNdx].name, 'Shader derivate hints'); source = s_linearDerivateCases[0].source; // use source from .linear group hint = s_hints[hintCaseNdx].hint; functionGroup.addChild(hintGroup); for (var fboCaseNdx = 0; fboCaseNdx < s_hintFboConfigs.length; fboCaseNdx++) { fboGroup = tcuTestCase.newTest(s_hintFboConfigs[fboCaseNdx].name, ''); surfaceType = s_hintFboConfigs[fboCaseNdx].surfaceType; numSamples = s_hintFboConfigs[fboCaseNdx].numSamples; hintGroup.addChild(fboGroup); for (var vecSize = 1; vecSize <= 4; vecSize++) for (var precNdx in gluShaderUtil.precision) { dataType = vecSize > 1 ? gluShaderUtil.getDataTypeFloatVec(vecSize) : gluShaderUtil.DataType.FLOAT; precision = gluShaderUtil.precision[precNdx]; if (surfaceType !== es3fShaderDerivateTests.SurfaceType.FLOAT_FBO && precision === gluShaderUtil.precision.PRECISION_LOWP) continue; // Skip as lowp doesn't actually produce any bits when rendered to U8 RT. caseName = gluShaderUtil.getDataTypeName(dataType) + '_' + gluShaderUtil.getPrecisionName(precision); fboGroup.addChild(new es3fShaderDerivateTests.LinearDerivateCase(caseName, '', function_, dataType, precision, hint, surfaceType, numSamples, source)); } } } // .texture /** @type {tcuTestCase.DeqpTest} */ var textureGroup = tcuTestCase.newTest('texture', 'Derivate of texture lookup result'); functionGroup.addChild(textureGroup); for (var texCaseNdx = 0; texCaseNdx < s_textureConfigs.length; texCaseNdx++) { /** @type {tcuTestCase.DeqpTest} */ var caseGroup = tcuTestCase.newTest(s_textureConfigs[texCaseNdx].name, ''); surfaceType = s_textureConfigs[texCaseNdx].surfaceType; numSamples = s_textureConfigs[texCaseNdx].numSamples; hint = s_textureConfigs[texCaseNdx].hint; textureGroup.addChild(caseGroup); for (var vecSize = 1; vecSize <= 4; vecSize++) for (var precNdx in gluShaderUtil.precision) { dataType = vecSize > 1 ? gluShaderUtil.getDataTypeFloatVec(vecSize) : gluShaderUtil.DataType.FLOAT; precision = gluShaderUtil.precision[precNdx]; if (surfaceType !== es3fShaderDerivateTests.SurfaceType.FLOAT_FBO && precision === gluShaderUtil.precision.PRECISION_LOWP) continue; // Skip as lowp doesn't actually produce any bits when rendered to U8 RT. caseName = gluShaderUtil.getDataTypeName(dataType) + '_' + gluShaderUtil.getPrecisionName(precision); caseGroup.addChild(new es3fShaderDerivateTests.TextureDerivateCase(caseName, '', function_, dataType, precision, hint, surfaceType, numSamples)); } } } }; /** * Run test * @param {WebGL2RenderingContext} context */ es3fShaderDerivateTests.run = function(context, range) { gl = context; //Set up Test Root parameters var state = tcuTestCase.runner; state.setRoot(new es3fShaderDerivateTests.ShaderDerivateTests()); //Set up name and description of this test series. setCurrentTestName(state.testCases.fullName()); description(state.testCases.getDescription()); try { if (range) state.setRange(range); //Run test cases tcuTestCase.runTestCases(); } catch (err) { testFailedOptions('Failed to es3fShaderDerivateTests.run tests', false); tcuTestCase.runner.terminate(); } }; });