/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fShaderOperatorTests'); goog.require('framework.common.tcuTestCase'); goog.require('framework.opengl.gluShaderUtil'); goog.require('framework.opengl.gluShaderProgram'); goog.require('framework.delibs.debase.deMath'); goog.require('modules.shared.glsShaderRenderCase'); goog.require('framework.common.tcuMatrix'); goog.scope(function() { var es3fShaderOperatorTests = functional.gles3.es3fShaderOperatorTests; var tcuTestCase = framework.common.tcuTestCase; var gluShaderUtil = framework.opengl.gluShaderUtil; var gluShaderProgram = framework.opengl.gluShaderProgram; var deMath = framework.delibs.debase.deMath; var glsShaderRenderCase = modules.shared.glsShaderRenderCase; var tcuMatrix = framework.common.tcuMatrix; /** @const */ es3fShaderOperatorTests.MAX_INPUTS = 3; let canvasWH = 256; if (tcuTestCase.isQuickMode()) { canvasWH = 32; } es3fShaderOperatorTests.stringJoin = function(elems, delim) { var result = ''; for (var i = 0; i < elems.length; i++) result += (i > 0 ? delim : '') + elems[i]; return result; }; es3fShaderOperatorTests.twoValuedVec4 = function(first, second, firstMask) { var elems = []; for (var i = 0; i < 4; i++) elems[i] = firstMask[i] ? first : second; return 'vec4(' + es3fShaderOperatorTests.stringJoin(elems, ', ') + ')'; }; var setParentClass = function(child, parent) { child.prototype = Object.create(parent.prototype); child.prototype.constructor = child; }; var negate = function(x) { return -x; }; var addOne = function(x) { return x + 1; }; var subOne = function(x) { return x - 1; }; /** * @param {number} a * @param {number} b */ var add = function(a, b) { return a + b; }; /** * @param {number} a * @param {number} b */ var sub = function(a, b) { return a - b; }; /** * @param {number} a * @param {number} b */ var mul = function(a, b) { return a * b; }; /** * @param {number} a * @param {number} b */ var div = function(a, b) { return a / b; }; /** * @param {number} a * @param {number} b * @return {number} */ var lessThan = function(a, b) { return a < b ? 1 : 0; }; /** * @param {Array} a * @param {Array} b * @return {Array} */ var lessThanVec = function(a, b) { var res = []; for (var i = 0; i < a.length; i++) res[i] = a[i] < b[i]; return res }; /** * @param {number} a * @param {number} b * @return {number} */ var lessThanEqual = function(a, b) { return a <= b ? 1 : 0; }; /** * @param {Array} a * @param {Array} b * @return {Array} */ var lessThanEqualVec = function(a, b) { var res = []; for (var i = 0; i < a.length; i++) res[i] = a[i] <= b[i]; return res; }; /** * @param {number} a * @param {number} b */ var greaterThan = function(a, b) { return a > b ? 1 : 0; }; /** * @param {Array} a * @param {Array} b * @return {Array} */ var greaterThanVec = function(a, b) { var res = []; for (var i = 0; i < a.length; i++) res[i] = a[i] > b[i]; return res; }; /** * @param {number} a * @param {number} b */ var greaterThanEqual = function(a, b) { return a >= b ? 1 : 0; }; /** * @param {Array} a * @param {Array} b * @return {Array} */ var greaterThanEqualVec = function(a, b) { var res = []; for (var i = 0; i < a.length; i++) res[i] = a[i] >= b[i]; return res; }; /** * @param {Array} a * @param {Array} b * @return {number} */ var allEqual = function(a, b) { return deMath.equal(a, b) ? 1 : 0; }; /** * @param {Array} a * @param {Array} b * @return {Array} */ var allEqualVec = function(a, b) { var res = []; for (var i = 0; i < a.length; i++) res[i] = a[i] == b[i]; return res; }; /** * @param {Array} a * @param {Array} b * @return {number} */ var anyNotEqual = function(a, b) { return !deMath.equal(a, b) ? 1 : 0; }; /** * @param {Array} a * @param {Array} b * @return {Array} */ var anyNotEqualVec = function(a, b) { var res = []; for (var i = 0; i < a.length; i++) res[i] = a[i] != b[i]; return res; }; /** * @param {Array} a * @return {Array} */ var boolNotVec = function(a) { var res = []; for (var i = 0; i < a.length; i++) res[i] = !a[i]; return res; } /** * @param {Array} a * @return {boolean} */ var boolAny = function(a) { for (var i = 0; i < a.length; i++) if (a[i] == true) return true; return false; } /** * @param {Array} a * @return {boolean} */ var boolAll = function(a) { for (var i = 0; i < a.length; i++) if (a[i] == false) return false; return true; } /** * @param {number} a * @param {number} b */ var logicalAnd = function(a, b) { return a && b ? 1 : 0; }; /** * @param {number} a * @param {number} b */ var logicalOr = function(a, b) { return a || b ? 1 : 0; }; /** * @param {number} a * @param {number} b */ var logicalXor = function(a, b) { return a != b ? 1 : 0; }; /** * @param {number} a */ var exp2 = function(a) { return deFloatExp2(a); }; /** * @param {number} a */ var inverseSqrt = function(a) { return deFloatRsq(a); }; /** * @param {Array} a * @param {number} b * @return {Array} */ var minVecScalar = function(a, b) { var res = []; for (var i = 0; i < a.length; i++) res[i] = Math.min(a[i], b); return res; }; /** * @param {Array} a * @param {number} b * @return {Array} */ var maxVecScalar = function(a, b) { var res = []; for (var i = 0; i < a.length; i++) res[i] = Math.max(a[i], b); return res; }; /** * @param {number} a * @param {number} b * @param {number} c * @return {number} */ var mix = function(a, b, c) { return a * (1.0 - c) + b * c; }; /** * @param {Array} a * @param {Array} b * @param {number} c * @return {Array} */ var mixVecVecScalar = function(a, b, c) { var res = []; for (var i = 0; i < a.length; i++) res[i] = mix(a[i], b[i], c); return res; }; /** * @param {Array} a * @param {number} b * @param {number} c * @return {Array} */ var clampVecScalarScalar = function(a, b, c) { var res = []; for (var i = 0; i < a.length; i++) res[i] = deMath.clamp(a[i], b, c); return res; }; /** * @param {number} a * @param {number} b * @return {number} */ var step = function(a, b) { return b < a ? 0.0 : 1.0; }; /** * @param {number} a * @param {Array} b * @return {Array} */ var stepScalarVec = function(a, b) { var res = []; for (var i = 0; i < b.length; i++) res[i] = step(a, b[i]); return res; }; /** * @param {number} a * @param {number} b * @param {number} c * @return {number} */ var smoothStep = function(a, b, c) { if (c <= a) return 0.0; if (c >= b) return 1.0; var t = deMath.clamp((c - a) / (b - a), 0.0, 1.0); return t * t * (3.0 - 2.0 * t); }; /** * @param {number} a * @param {number} b * @param {Array} c * @return {Array} */ var smoothStepScalarScalarVec = function(a, b, c) { var res = []; for (var i = 0; i < c.length; i++) res[i] = smoothStep(a, b, c[i]); return res; }; /** * @param {number} a * @return {number} */ var roundToEven = function(a) { var q = deMath.deFloatFrac(a); var r = a - q; if (q > 0.5) r += 1.0; else if (q == 0.5 && r % 2 != 0) r += 1.0; return r; }; /** * @param {number} a * @return {number} */ var fract = function(a) { return a - Math.floor(a); }; /** * @param {number} a * @return {number} */ var radians = function(a) { return deFloatRadians(a); } /** * @param {number} a * @return {number} */ var degrees = function(a) { return deFloatDegrees(a); } /** * @param {number} a * @param {Array} b */ var addScalarVec = function(a, b) { return deMath.addScalar(b, a); }; /** * @param {number} a * @param {Array} b */ var subScalarVec = function(a, b) { var dst = []; for (var i = 0; i < b.length; i++) dst.push(a - b[i]); return dst; }; /** * @param {number} a * @param {Array} b */ var mulScalarVec = function(a, b) { var dst = []; for (var i = 0; i < b.length; i++) dst.push(a * b[i]); return dst; }; /** * @param {number} a * @param {Array} b */ var divScalarVec = function(a, b) { var dst = []; for (var i = 0; i < b.length; i++) dst.push(a / b[i]); return dst; }; /** * @param {number} a * @param {Array} b */ var modScalarVec = function(a, b) { var dst = []; for (var i = 0; i < b.length; i++) dst.push(a % b[i]); return dst; }; var bitwiseAndScalarVec = function(a, b) { var dst = []; for (var i = 0; i < b.length; i++) dst.push(deMath.binaryOp(a, b[i], deMath.BinaryOp.AND)); return dst; }; var bitwiseOrScalarVec = function(a, b) { var dst = []; for (var i = 0; i < b.length; i++) dst.push(deMath.binaryOp(a, b[i], deMath.BinaryOp.OR)); return dst; }; var bitwiseXorScalarVec = function(a, b) { var dst = []; for (var i = 0; i < b.length; i++) dst.push(deMath.binaryOp(a, b[i], deMath.BinaryOp.XOR)); return dst; }; /** * @param {Array} a * @return {number} */ var length = function(a) { var squareSum = 0; for (var i = 0; i < a.length; i++) squareSum += a[i] * a[i]; return Math.sqrt(squareSum); }; /** * @param {Array} a * @param {Array} b * @return {number} */ var distance = function(a, b) { var res = deMath.subtract(a, b) return length(res); }; /** * @param {Array} a * @param {Array} b * @return {number} */ var dot = function(a, b) { var res = deMath.multiply(a, b); var sum = 0; for (var i = 0; i < res.length; i++) sum += res[i]; return sum; }; /** * @param {Array} a * @return {Array} */ var normalize = function(a) { var ooLen = 1 / length(a); var res = []; for (var i = 0; i < a.length; i++) res[i] = ooLen * a[i]; return res; }; /** * @param {Array} a * @param {Array} b * @param {Array} c * @return {Array} */ var faceforward = function(a, b, c) { return dot(c, b) < 0 ? a : deMath.scale(a, -1); }; /** * @param {Array} a * @param {Array} b * @return {Array} */ var reflect = function(a, b) { return deMath.subtract(a, deMath.scale(deMath.scale(b, dot(b, a)), 2)); }; /** * @param {Array} a * @param {Array} b * @param {number} c * @return {Array} */ var refract = function(a, b, c) { var cosAngle = dot(b, a); var k = 1 - c * c * (1 - cosAngle * cosAngle); if (k < 0) { var res = new Array(a.length); return res.fill(0) } else return deMath.subtract(deMath.scale(a, c), deMath.scale(b, c * cosAngle + Math.sqrt(k))); }; /** * @param {Array} a * @param {Array} b * @return {Array} */ var cross = function(a, b) { if (a.length != 3 || b.length != 3) throw new Error('Arrays must have the size of 3'); return [ a[1] * b[2] - b[1] * a[2], a[2] * b[0] - b[2] * a[0], a[0] * b[1] - b[0] * a[1]]; }; var nop = function(v) { return v; }; var selection = function(cond, a, b) { return cond ? a : b; }; var boolNot = function(a) { return !a; }; var bitwiseNot = function(a) { return ~a; }; /** * @param {number} x * @return {number} */ var deFloatRadians = function(x) { return x * (Math.PI / 180.0); }; /** * @param {number} x * @return {number} */ var deFloatDegrees = function(x) { return x * (180.0 / Math.PI); }; /** * @param {number} x * @return {number} */ var deFloatExp2 = function(x) { return Math.exp(x * Math.LN2); }; /** * @param {number} x * @return {number} */ var deFloatLog2 = function(x) { return Math.log(x) * Math.LOG2E; }; /** * @param {number} x * @return {number} */ var deFloatRsq = function(x) { var s = Math.sqrt(x); return s == 0.0 ? 0.0 : (1.0 / s); }; /** * @constructor * @param {boolean} low * @param {boolean} medium * @param {boolean} high */ es3fShaderOperatorTests.Precision = function(low, medium, high) { this.low = low; this.medium = medium; this.high = high; }; /** @const */ es3fShaderOperatorTests.Precision.Low = new es3fShaderOperatorTests.Precision(true, false, false); /** @const */ es3fShaderOperatorTests.Precision.Medium = new es3fShaderOperatorTests.Precision(false, true, false); /** @const */ es3fShaderOperatorTests.Precision.High = new es3fShaderOperatorTests.Precision(false, false, true); /** @const */ es3fShaderOperatorTests.Precision.LowMedium = new es3fShaderOperatorTests.Precision(true, true, false); /** @const */ es3fShaderOperatorTests.Precision.MediumHigh = new es3fShaderOperatorTests.Precision(false, true, true); /** @const */ es3fShaderOperatorTests.Precision.All = new es3fShaderOperatorTests.Precision(true, true, true); /** @const */ es3fShaderOperatorTests.Precision.None = new es3fShaderOperatorTests.Precision(false, false, false); /** * @enum */ es3fShaderOperatorTests.ValueType = { NONE: 0, FLOAT: (1 << 0), // float scalar FLOAT_VEC: (1 << 1), // float vector FLOAT_GENTYPE: (1 << 2), // float scalar/vector VEC3: (1 << 3), // vec3 only MATRIX: (1 << 4), // matrix BOOL: (1 << 5), // boolean scalar BOOL_VEC: (1 << 6), // boolean vector BOOL_GENTYPE: (1 << 7), // boolean scalar/vector INT: (1 << 8), // int scalar INT_VEC: (1 << 9), // int vector INT_GENTYPE: (1 << 10), // int scalar/vector UINT: (1 << 11), // uint scalar UINT_VEC: (1 << 12), // uint vector UINT_GENTYPE: (1 << 13) // uint scalar/vector }; /** * @param {es3fShaderOperatorTests.ValueType} type * @return {boolean} */ es3fShaderOperatorTests.isBoolType = function(type) { return (type & (es3fShaderOperatorTests.ValueType.BOOL | es3fShaderOperatorTests.ValueType.BOOL_VEC | es3fShaderOperatorTests.ValueType.BOOL_GENTYPE)) != 0; }; /** * @param {es3fShaderOperatorTests.ValueType} type * @return {boolean} */ es3fShaderOperatorTests.isIntType = function(type) { return (type & (es3fShaderOperatorTests.ValueType.INT | es3fShaderOperatorTests.ValueType.INT_VEC | es3fShaderOperatorTests.ValueType.INT_GENTYPE)) != 0; }; /** * @param {es3fShaderOperatorTests.ValueType} type * @return {boolean} */ es3fShaderOperatorTests.isUintType = function(type) { return (type & (es3fShaderOperatorTests.ValueType.UINT | es3fShaderOperatorTests.ValueType.UINT_VEC | es3fShaderOperatorTests.ValueType.UINT_GENTYPE)) != 0; }; /** * @param {es3fShaderOperatorTests.ValueType} type * @return {boolean} */ es3fShaderOperatorTests.isScalarType = function(type) { return type == es3fShaderOperatorTests.ValueType.FLOAT || type == es3fShaderOperatorTests.ValueType.BOOL || type == es3fShaderOperatorTests.ValueType.INT || type == es3fShaderOperatorTests.ValueType.UINT; }; /** * @param {es3fShaderOperatorTests.ValueType} type * @return {boolean} */ es3fShaderOperatorTests.isFloatType = function(type) { return (type & (es3fShaderOperatorTests.ValueType.FLOAT | es3fShaderOperatorTests.ValueType.FLOAT_VEC | es3fShaderOperatorTests.ValueType.FLOAT_GENTYPE)) != 0; }; /** * @param {gluShaderProgram.shaderType} shaderType * @param {gluShaderUtil.precision} uintPrecision * @return {number} */ es3fShaderOperatorTests.getGLSLUintMaxAsFloat = function(shaderType, uintPrecision) { switch (uintPrecision) { case gluShaderUtil.precision.PRECISION_LOWP: var intPrecisionGL = gl.LOW_INT; break; case gluShaderUtil.precision.PRECISION_MEDIUMP: var intPrecisionGL = gl.MEDIUM_INT; break; case gluShaderUtil.precision.PRECISION_HIGHP: var intPrecisionGL = gl.HIGH_INT; break; default: assertMsgOptions(false, 'Invalid shader type', false, false); var intPrecisionGL = 0; } switch (shaderType) { case gluShaderProgram.shaderType.VERTEX: var shaderTypeGL = gl.VERTEX_SHADER; break; case gluShaderProgram.shaderType.FRAGMENT: var shaderTypeGL = gl.FRAGMENT_SHADER; break; default: assertMsgOptions(false, 'Invalid shader type', false, false); var shaderTypeGL = 0; } /** @type {WebGLShaderPrecisionFormat } */ var sPrecision = gl.getShaderPrecisionFormat(shaderTypeGL, intPrecisionGL); assertMsgOptions(gl.getError() === gl.NO_ERROR, 'glGetShaderPrecisionFormat failed', false, true); if (!deMath.deInBounds32(sPrecision.rangeMin, 8, 32)) throw new Error('Out of range'); var numBitsInType = sPrecision.rangeMin + 1; return Math.pow(2, numBitsInType) - 1; }; /** * @enum */ es3fShaderOperatorTests.OperationType = { FUNCTION: 0, OPERATOR: 1, SIDE_EFFECT_OPERATOR: 2 // Test the side-effect (as opposed to the result) of a side-effect operator. }; /** * swizzling indices for assigning the tested function output to the correct color channel */ es3fShaderOperatorTests.outIndices = []; es3fShaderOperatorTests.outIndices[1] = [0]; es3fShaderOperatorTests.outIndices[2] = [1, 2]; es3fShaderOperatorTests.outIndices[3] = [0, 1, 2]; es3fShaderOperatorTests.outIndices[4] = [0, 1, 2, 3]; var convert = function(input, dataType) { switch (dataType) { case gluShaderUtil.DataType.INT: if (input instanceof Array) { var ret = []; for (var i = 0; i < input.length; i++) ret[i] = deMath.intCast(input[i]); return ret; } return deMath.intCast(input); case gluShaderUtil.DataType.UINT: if (input instanceof Array) { var ret = []; for (var i = 0; i < input.length; i++) ret[i] = deMath.uintCast(input[i]); return ret; } return deMath.uintCast(input); case gluShaderUtil.DataType.BOOL: if (input instanceof Array) { var ret = []; for (var i = 0; i < input.length; i++) ret[i] = input[i] > 0 ? 1 : 0; return ret; } return input > 0 ? 1 : 0; } return input; }; /** * Generate unary functions which have the same input and return type * @param {function(number): number} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.unaryGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) { var run = function(output, func, input) { if (input instanceof Array) { var len = input.length; var indices = es3fShaderOperatorTests.outIndices[len]; for (var i = 0; i < input.length; i++) output[indices[i]] = convert(func(convert(input[i], dataTypeIn)), dataTypeOut); } else output[0] = convert(func(convert(input, dataTypeIn)), dataTypeOut); }; var functions = {}; functions.scalar = function(c) { run(c.color, func, c.in_[0][2]); }; functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1])); }; functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1])); }; functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0])); }; return functions; }; /** * Generate unary functions which have the same input and return type * @param {function(Array): Array} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.unaryArrayFuncs = function(func, dataTypeOut, dataTypeIn) { var run = function(output, func, input) { var len = input.length; var indices = es3fShaderOperatorTests.outIndices[len]; var value = convert(func(convert(input, dataTypeIn)), dataTypeOut); for (var i = 0; i < input.length; i++) output[indices[i]] = value[i]; }; var functions = {}; functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]]); }; functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1])); }; functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1])); }; functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0])); }; return functions; }; /** * Generate unary functions which always have scalar return type * @param {function(Array): number} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.unaryScalarGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) { var run = function(output, func, input) { output[0] = convert(func(convert(input, dataTypeIn)), dataTypeOut); }; var functions = {}; functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]]); }; functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1])); }; functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1])); }; functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0])); }; return functions; }; /** * Generate unary functions which always have bolean return type * @param {function(Array): boolean} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.unaryBooleanGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) { var run = function(output, func, input) { output[0] = convert(func(convert(input, dataTypeIn)), dataTypeOut); }; var functions = {}; functions.scalar = function(c) { run(c.color, func, [c.in_[0][2] > 0.0]); }; functions.vec2 = function(c) { run(c.color, func, greaterThanVec(deMath.swizzle(c.in_[0], [3, 1]), [0, 0])); }; functions.vec3 = function(c) { run(c.color, func, greaterThanVec(deMath.swizzle(c.in_[0], [2, 0, 1]), [0, 0, 0])); }; functions.vec4 = function(c) { run(c.color, func, greaterThanVec(deMath.swizzle(c.in_[0], [1, 2, 3, 0]), [0, 0, 0, 0])); }; return functions; }; /** * Generate binary functions which have the same input and return type * @param {function(number, number): number} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.binaryGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) { var run = function(output, func, input1, input2) { if (input1 instanceof Array) { var len = input1.length; var indices = es3fShaderOperatorTests.outIndices[len]; for (var i = 0; i < input1.length; i++) output[indices[i]] = convert(func(convert(input1[i], dataTypeIn), convert(input2[i], dataTypeIn)), dataTypeOut); } else { var value = convert(func(convert(input1, dataTypeIn), convert(input2, dataTypeIn)), dataTypeOut); output[0] = value; } }; var functions = {}; functions.scalar = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0]); }; functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0])); }; functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0])); }; functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0])); }; return functions; }; /** * Generate binary functions which have the same input and return type * @param {function(number, number, number): number} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.ternaryGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) { var run = function(output, func, input1, input2, input3) { if (input1 instanceof Array) { var len = input1.length; var indices = es3fShaderOperatorTests.outIndices[len]; for (var i = 0; i < input1.length; i++) output[indices[i]] = convert(func(convert(input1[i], dataTypeIn), convert(input2[i], dataTypeIn), convert(input3[i], dataTypeIn)), dataTypeOut); } else { var value = convert(func(convert(input1, dataTypeIn), convert(input2, dataTypeIn), convert(input3, dataTypeIn)), dataTypeOut); output[0] = value; } }; var functions = {}; functions.scalar = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], c.in_[2][1]); }; functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0]), deMath.swizzle(c.in_[2], [2, 1])); }; functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0]), deMath.swizzle(c.in_[2], [3, 1, 2])); }; functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0]), deMath.swizzle(c.in_[2], [0, 3, 2, 1])); }; return functions; }; /** * Generate binary functions which have the same input and return type * @param {function(Array, Array): number} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.binaryScalarGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) { var run = function(output, func, input1, input2) { var value = convert(func(convert(input1, dataTypeIn), convert(input2, dataTypeIn)), dataTypeOut); output[0] = value; }; var functions = {}; functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]], [c.in_[1][0]]); }; functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0])); }; functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0])); }; functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0])); }; return functions; }; /** * Generate (cond ? a : b) functions * @param {gluShaderUtil.DataType} dataType * Returns an array of functions, indexed by datatype size */ es3fShaderOperatorTests.selectionFuncs = function(dataType) { var run = function(output, input0, input1, input2) { var value = selection(input0, input1, input2); value = convert(value, dataType); if (value instanceof Array) { var len = value.length; var indices = es3fShaderOperatorTests.outIndices[len]; for (var i = 0; i < len; i++) output[indices[i]] = value[i]; } else output[0] = value; }; var functions = []; functions[1] = function(c) { run(c.color, c.in_[0][2] > 0, c.in_[1][0], c.in_[2][1]); }; functions[2] = function(c) { run(c.color, c.in_[0][2] > 0, deMath.swizzle(c.in_[1], [1, 0]), deMath.swizzle(c.in_[2], [2, 1])); }; functions[3] = function(c) { run(c.color, c.in_[0][2] > 0, deMath.swizzle(c.in_[1], [1, 2, 0]), deMath.swizzle(c.in_[2], [3, 1, 2])); }; functions[4] = function(c) { run(c.color, c.in_[0][2] > 0, deMath.swizzle(c.in_[1], [3, 2, 1, 0]), deMath.swizzle(c.in_[2], [0, 3, 2, 1])); }; return functions; }; var cp = function(dst, src) { var len = src.length; var indices = es3fShaderOperatorTests.outIndices[len]; for (var i = 0; i < len; i++) dst[indices[i]] = src[i]; }; /** * Generate binary functions of form: vec = func(scalar, vec) * @param {function(number, Array): Array} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.binaryScalarVecFuncs = function(func, dataTypeOut, dataTypeIn) { /** * @param {function(number, Array): Array} func * @param {number} input1 * @param {Array} input2 */ var run = function(output, func, input1, input2) { var in1 = convert(input1, dataTypeIn); var in2 = convert(input2, dataTypeIn); var value = func(in1, in2); value = convert(value, dataTypeOut); cp(output, value); }; var functions = {}; functions.vec2 = function(c) { run(c.color, func, c.in_[0][2], deMath.swizzle(c.in_[1], [1, 0])); }; functions.vec3 = function(c) { run(c.color, func, c.in_[0][2], deMath.swizzle(c.in_[1], [1, 2, 0])); }; functions.vec4 = function(c) { run(c.color, func, c.in_[0][2], deMath.swizzle(c.in_[1], [3, 2, 1, 0])); }; return functions; }; /** * Generate binary functions of form: vec = func(vec, scalar) * @param {function(Array, number): Array} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.binaryVecScalarFuncs = function(func, dataTypeOut, dataTypeIn) { /** * @param {function(Array, number): Array} func * @param {Array} input1 * @param {number} input2 */ var run = function(output, func, input1, input2) { var in1 = convert(input1, dataTypeIn); var in2 = convert(input2, dataTypeIn); var value = func(in1, in2); value = convert(value, dataTypeOut); cp(output, value); }; var functions = {}; functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), c.in_[1][0]); }; functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), c.in_[1][0]); }; functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), c.in_[1][0]); }; return functions; }; /** * Generate binary functions of form: vec = func(vec, vec, scalar) * @param {function(Array, Array, number): Array} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.ternaryVecVecScalarFuncs = function(func, dataTypeOut, dataTypeIn) { /** * @param {function(Array, Array, number): Array} func * @param {Array} input1 * @param {Array} input2 * @param {number} input3 */ var run = function(output, func, input1, input2, input3) { var in1 = convert(input1, dataTypeIn); var in2 = convert(input2, dataTypeIn); var in3 = convert(input3, dataTypeIn); var value = func(in1, in2, in3); value = convert(value, dataTypeOut); cp(output, value); }; var functions = {}; functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]], [c.in_[1][0]], c.in_[2][1]); }; functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0]), c.in_[2][1]); }; functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0]), c.in_[2][1]); }; functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0]), c.in_[2][1]); }; return functions; }; /** * Generate binary functions of form: vec = func(vec, scalar, scalar) * @param {function(Array, number, number): Array} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.ternaryVecScalarScalarFuncs = function(func, dataTypeOut, dataTypeIn) { /** * @param {function(Array, number, number): Array} func * @param {Array} input1 * @param {number} input2 * @param {number} input3 */ var run = function(output, func, input1, input2, input3) { var in1 = convert(input1, dataTypeIn); var in2 = convert(input2, dataTypeIn); var in3 = convert(input3, dataTypeIn); var value = func(in1, in2, in3); value = convert(value, dataTypeOut); cp(output, value); }; var functions = {}; functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), c.in_[1][0], c.in_[2][1]); }; functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), c.in_[1][0], c.in_[2][1]); }; functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), c.in_[1][0], c.in_[2][1]); }; return functions; }; /** * Generate binary functions of form: vec = func(scalar, scalar, vec) * @param {function(number, number, Array): Array} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.ternaryScalarScalarVecFuncs = function(func, dataTypeOut, dataTypeIn) { /** * @param {function(number, number, Array): Array} func * @param {number} input1 * @param {number} input2 * @param {Array} input3 */ var run = function(output, func, input1, input2, input3) { var in1 = convert(input1, dataTypeIn); var in2 = convert(input2, dataTypeIn); var in3 = convert(input3, dataTypeIn); var value = func(in1, in2, in3); value = convert(value, dataTypeOut); cp(output, value); }; var functions = {}; functions.vec2 = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], deMath.swizzle(c.in_[2], [2, 1])); }; functions.vec3 = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], deMath.swizzle(c.in_[2], [3, 1, 2])); }; functions.vec4 = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], deMath.swizzle(c.in_[2], [0, 3, 2, 1])); }; return functions; }; /** * Generate binary functions of form: vec = func(vec, vec, vec) * @param {function(Array, Array, Array): Array} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.ternaryVecVecVecFuncs = function(func, dataTypeOut, dataTypeIn) { /** * @param {function(Array, Array, Array): Array} func * @param {Array} input1 * @param {Array} input2 * @param {Array} input3 */ var run = function(output, func, input1, input2, input3) { var in1 = convert(input1, dataTypeIn); var in2 = convert(input2, dataTypeIn); var in3 = convert(input3, dataTypeIn); var value = func(in1, in2, in3); value = convert(value, dataTypeOut); cp(output, value); }; var functions = {}; functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0]), deMath.swizzle(c.in_[2], [2, 1])); }; functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0]), deMath.swizzle(c.in_[2], [3, 1, 2])); }; functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0]), deMath.swizzle(c.in_[2], [0, 3, 2, 1])); }; return functions; }; /** * Generate binary functions of form: vec = func(vec, vec) * @param {function(Array, Array): Array} func * @param {gluShaderUtil.DataType=} dataTypeIn * @param {gluShaderUtil.DataType=} dataTypeOut */ es3fShaderOperatorTests.binaryVecVecFuncs = function(func, dataTypeOut, dataTypeIn) { /** * @param {function(Array, Array): Array} func * @param {Array} input1 * @param {Array} input2 */ var run = function(output, func, input1, input2) { var in1 = convert(input1, dataTypeIn); var in2 = convert(input2, dataTypeIn); var value = func(in1, in2); value = convert(value, dataTypeOut); cp(output, value); }; var functions = {}; functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0])); }; functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0])); }; functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0])); }; return functions; }; /** * @constructor * @param {es3fShaderOperatorTests.ValueType} valueType * @param {es3fShaderOperatorTests.FloatScalar} rangeMin * @param {es3fShaderOperatorTests.FloatScalar} rangeMax */ es3fShaderOperatorTests.Value = function(valueType, rangeMin, rangeMax) { this.valueType = valueType; this.rangeMin = rangeMin; this.rangeMax = rangeMax; }; /** * @enum */ es3fShaderOperatorTests.Symbol = { SYMBOL_LOWP_UINT_MAX: 0, SYMBOL_MEDIUMP_UINT_MAX: 1, SYMBOL_LOWP_UINT_MAX_RECIPROCAL: 2, SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL: 3, SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX: 4, SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX: 5 }; /** * @constructor * @param {number|es3fShaderOperatorTests.Symbol} value * @param {boolean=} isSymbol */ es3fShaderOperatorTests.FloatScalar = function(value, isSymbol) { if (isSymbol) this.symbol = /** @type {es3fShaderOperatorTests.Symbol} */ (value); else this.constant = /** @type {number} */ (value); }; /** * @param {gluShaderProgram.shaderType} shaderType * @return {number} */ es3fShaderOperatorTests.FloatScalar.prototype.getValue = function(shaderType) { if (this.constant !== undefined) return this.constant; else switch (this.symbol) { case es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX: return es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_LOWP); case es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX: return es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_MEDIUMP); case es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX_RECIPROCAL: return 1.0 / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_LOWP); case es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL: return 1.0 / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_MEDIUMP); case es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX: return 1.0 - 0xFFFFFFFF / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_LOWP); case es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX: return 1.0 - 0xFFFFFFFF / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_MEDIUMP); default: assertMsgOptions(false, 'Invalid shader type', false, false); return 0.0; } }; /** * @constructor * @param {gluShaderUtil.DataType=} type * @param {es3fShaderOperatorTests.FloatScalar=} rangeMin * @param {es3fShaderOperatorTests.FloatScalar=} rangeMax */ es3fShaderOperatorTests.ShaderValue = function(type, rangeMin, rangeMax) { this.type = type || gluShaderUtil.DataType.INVALID; this.rangeMin = rangeMin || new es3fShaderOperatorTests.FloatScalar(0); this.rangeMax = rangeMax || new es3fShaderOperatorTests.FloatScalar(0); }; /** * @constructor */ es3fShaderOperatorTests.ShaderDataSpec = function() { /** @type {es3fShaderOperatorTests.FloatScalar} */ this.resultScale = new es3fShaderOperatorTests.FloatScalar(1); /** @type {es3fShaderOperatorTests.FloatScalar} */ this.resultBias = new es3fShaderOperatorTests.FloatScalar(0); /** @type {es3fShaderOperatorTests.FloatScalar} */ this.referenceScale = new es3fShaderOperatorTests.FloatScalar(1); /** @type {es3fShaderOperatorTests.FloatScalar} */ this.referenceBias = new es3fShaderOperatorTests.FloatScalar(0); /** @type {es3fShaderOperatorTests.Precision} */ this.precision = es3fShaderOperatorTests.Precision.None; /** @type {gluShaderUtil.DataType} */ this.output; /** @type {number} */ this.numInputs = 0; /** @type {Array}*/ this.inputs = []; for (var i = 0; i < es3fShaderOperatorTests.MAX_INPUTS; i++) this.inputs[i] = new es3fShaderOperatorTests.ShaderValue(); }; /** * @constructor * @struct * @param {string} caseName * @param {string} shaderFuncName * @param {es3fShaderOperatorTests.ValueType} outValue * @param {Array} inputs * @param {es3fShaderOperatorTests.FloatScalar} resultScale * @param {es3fShaderOperatorTests.FloatScalar} resultBias * @param {es3fShaderOperatorTests.FloatScalar} referenceScale * @param {es3fShaderOperatorTests.FloatScalar} referenceBias * @param {gluShaderUtil.precision} precision * @param {*} functions * @param {es3fShaderOperatorTests.OperationType=} type * @param {boolean=} isUnaryPrefix */ es3fShaderOperatorTests.BuiltinFuncInfo = function(caseName, shaderFuncName, outValue, inputs, resultScale, resultBias, referenceScale, referenceBias, precision, functions, type, isUnaryPrefix) { this.caseName = caseName; this.shaderFuncName = shaderFuncName; this.outValue = outValue; this.inputs = inputs; this.resultScale = resultScale; this.resultBias = resultBias; this.referenceScale = referenceScale; this.referenceBias = referenceBias; this.precision = precision; this.evalFunctions = functions; this.type = type || es3fShaderOperatorTests.OperationType.FUNCTION; this.isUnaryPrefix = isUnaryPrefix === undefined ? true : isUnaryPrefix; }; es3fShaderOperatorTests.builtinOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) { return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName, shaderFuncName, outValue, inputs, scale, bias, scale, bias, precision, functions, es3fShaderOperatorTests.OperationType.OPERATOR); }; es3fShaderOperatorTests.builtinFunctionInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) { return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName, shaderFuncName, outValue, inputs, scale, bias, scale, bias, precision, functions, es3fShaderOperatorTests.OperationType.FUNCTION); }; es3fShaderOperatorTests.builtinSideEffOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) { return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName, shaderFuncName, outValue, inputs, scale, bias, scale, bias, precision, functions, es3fShaderOperatorTests.OperationType.SIDE_EFFECT_OPERATOR); }; es3fShaderOperatorTests.builtinOperInfoSeparateRefScaleBias = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions, referenceScale, referenceBias) { return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName, shaderFuncName, outValue, inputs, scale, bias, referenceScale, referenceBias, precision, functions, es3fShaderOperatorTests.OperationType.OPERATOR); }; es3fShaderOperatorTests.BuiltinPostSideEffOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) { return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName, shaderFuncName, outValue, inputs, scale, bias, scale, bias, precision, functions, es3fShaderOperatorTests.OperationType.SIDE_EFFECT_OPERATOR, false); }; es3fShaderOperatorTests.BuiltinPostOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) { return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName, shaderFuncName, outValue, inputs, scale, bias, scale, bias, precision, functions, es3fShaderOperatorTests.OperationType.OPERATOR, false); }; /** * @constructor * @param {string} name * @param {string} description */ es3fShaderOperatorTests.BuiltinFuncGroup = function(name, description) { this.name = name; this.description = description; this.funcInfos = []; }; es3fShaderOperatorTests.BuiltinFuncGroup.prototype.push = function(a) { this.funcInfos.push(a); }; var s_inSwizzles = [ ['z', 'wy', 'zxy', 'yzwx'], ['x', 'yx', 'yzx', 'wzyx'], ['y', 'zy', 'wyz', 'xwzy'] ]; var s_outSwizzles = ['x', 'yz', 'xyz', 'xyzw']; var s_outSwizzleChannelMasks = [ [true, false, false, false], [false, true, true, false], [true, true, true, false], [true, true, true, true] ]; /** * @constructor * @extends {glsShaderRenderCase.ShaderEvaluator} * @param {gluShaderProgram.shaderType} shaderType * @param {glsShaderRenderCase.ShaderEvalFunc} evalFunc * @param {es3fShaderOperatorTests.FloatScalar} scale * @param {es3fShaderOperatorTests.FloatScalar} bias * @param {number} resultScalarSize */ es3fShaderOperatorTests.OperatorShaderEvaluator = function(shaderType, evalFunc, scale, bias, resultScalarSize) { glsShaderRenderCase.ShaderEvaluator.call(this, evalFunc); this.m_shaderType = shaderType; this.m_scale = scale; this.m_bias = bias; this.m_resultScalarSize = resultScalarSize; this.m_areScaleAndBiasEvaluated = false; }; setParentClass(es3fShaderOperatorTests.OperatorShaderEvaluator, glsShaderRenderCase.ShaderEvaluator); es3fShaderOperatorTests.OperatorShaderEvaluator.prototype.evaluate = function(ctx) { this.m_evalFunc(ctx); if (!this.m_areScaleAndBiasEvaluated) { this.m_evaluatedScale = this.m_scale.getValue(this.m_shaderType); this.m_evaluatedBias = this.m_bias.getValue(this.m_shaderType); this.m_areScaleAndBiasEvaluated = true; } for (var i = 0; i < 4; i++) if (s_outSwizzleChannelMasks[this.m_resultScalarSize - 1][i]) ctx.color[i] = ctx.color[i] * this.m_evaluatedScale + this.m_evaluatedBias; }; /** * @constructor * @extends {glsShaderRenderCase.ShaderRenderCase} * @param {string} caseName * @param {string} description * @param {boolean} isVertexCase * @param {glsShaderRenderCase.ShaderEvalFunc} evalFunc * @param {string} shaderOp * @param {es3fShaderOperatorTests.ShaderDataSpec} spec */ es3fShaderOperatorTests.ShaderOperatorCase = function(caseName, description, isVertexCase, evalFunc, shaderOp, spec) { glsShaderRenderCase.ShaderRenderCase.call(this, caseName, description, isVertexCase, evalFunc); this.m_spec = spec; this.m_shaderOp = shaderOp; var shaderType = isVertexCase ? gluShaderProgram.shaderType.VERTEX : gluShaderProgram.shaderType.FRAGMENT; this.m_evaluator = new es3fShaderOperatorTests.OperatorShaderEvaluator(shaderType, evalFunc, spec.referenceScale, spec.referenceBias, gluShaderUtil.getDataTypeScalarSize(spec.output)); }; setParentClass(es3fShaderOperatorTests.ShaderOperatorCase, glsShaderRenderCase.ShaderRenderCase); es3fShaderOperatorTests.ShaderOperatorCase.prototype.setupShaderData = function() { var shaderType = this.m_isVertexCase ? gluShaderProgram.shaderType.VERTEX : gluShaderProgram.shaderType.FRAGMENT; var precision = this.m_spec.precision !== undefined ? gluShaderUtil.getPrecisionName(this.m_spec.precision) : null; var inputPrecision = []; var sources = []; sources[0] = ''; //vertex sources[1] = ''; //fragment var vtx = 0; var frag = 1; var op = this.m_isVertexCase ? vtx : frag; sources[vtx] += '#version 300 es\n'; sources[frag] += '#version 300 es\n'; // Compute precision for inputs. for (var i = 0; i < this.m_spec.numInputs; i++) { var isBoolVal = gluShaderUtil.isDataTypeBoolOrBVec(this.m_spec.inputs[i].type); var isIntVal = gluShaderUtil.isDataTypeIntOrIVec(this.m_spec.inputs[i].type); var isUintVal = gluShaderUtil.isDataTypeUintOrUVec(this.m_spec.inputs[i].type); // \note Mediump interpolators are used for booleans, and highp for integers. var prec = isBoolVal ? gluShaderUtil.precision.PRECISION_MEDIUMP : isIntVal || isUintVal ? gluShaderUtil.precision.PRECISION_HIGHP : this.m_spec.precision; inputPrecision[i] = gluShaderUtil.getPrecisionName(prec); } // Attributes. sources[vtx] += 'in highp vec4 a_position;\n'; for (var i = 0; i < this.m_spec.numInputs; i++) sources[vtx] += 'in ' + inputPrecision[i] + ' vec4 a_in' + i + ';\n'; // Color output. sources[frag] += 'layout(location = 0) out mediump vec4 o_color;\n'; if (this.m_isVertexCase) { sources[vtx] += 'out mediump vec4 v_color;\n'; sources[frag] += 'in mediump vec4 v_color;\n'; } else{ for (var i = 0; i < this.m_spec.numInputs; i++) { sources[vtx] += 'out ' + inputPrecision[i] + ' vec4 v_in' + i + ';\n'; sources[frag] += 'in ' + inputPrecision[i] + ' vec4 v_in' + i + ';\n'; } } sources[vtx] += '\n'; sources[vtx] += 'void main()\n'; sources[vtx] += '{\n'; sources[vtx] += ' gl_Position = a_position;\n'; sources[frag] += '\n'; sources[frag] += 'void main()\n'; sources[frag] += '{\n'; // Expression inputs. var prefix = this.m_isVertexCase ? 'a_' : 'v_'; for (var i = 0; i < this.m_spec.numInputs; i++) { var inType = this.m_spec.inputs[i].type; var inSize = gluShaderUtil.getDataTypeScalarSize(inType); var isInt = gluShaderUtil.isDataTypeIntOrIVec(inType); var isUint = gluShaderUtil.isDataTypeUintOrUVec(inType); var isBool = gluShaderUtil.isDataTypeBoolOrBVec(inType); var typeName = gluShaderUtil.getDataTypeName(inType); var swizzle = s_inSwizzles[i][inSize - 1]; sources[op] += '\t'; if (precision && !isBool) sources[op] += precision + ' '; sources[op] += typeName + ' in' + i + ' = '; if (isBool) { if (inSize == 1) sources[op] += '('; else sources[op] += 'greaterThan('; } else if (isInt || isUint) sources[op] += typeName + '('; sources[op] += prefix + 'in' + i + '.' + swizzle; if (isBool) { if (inSize == 1) sources[op] += ' > 0.0)'; else sources[op] += ', vec' + inSize + '(0.0))'; } else if (isInt || isUint) sources[op] += ')'; sources[op] += ';\n'; } // Result variable. var outTypeName = gluShaderUtil.getDataTypeName(this.m_spec.output); var isBoolOut = gluShaderUtil.isDataTypeBoolOrBVec(this.m_spec.output); sources[op] += '\t'; if (precision && !isBoolOut) sources[op] += precision + ' '; sources[op] += outTypeName + ' res = ' + outTypeName + '(0.0);\n\n'; // Expression. sources[op] += '\t' + this.m_shaderOp + '\n\n'; // Convert to color. var isResFloatVec = gluShaderUtil.isDataTypeFloatOrVec(this.m_spec.output); var outScalarSize = gluShaderUtil.getDataTypeScalarSize(this.m_spec.output); sources[op] += '\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n'; sources[op] += '\tcolor.' + s_outSwizzles[outScalarSize - 1] + ' = '; if (!isResFloatVec && outScalarSize == 1) sources[op] += 'float(res)'; else if (!isResFloatVec) sources[op] += 'vec' + outScalarSize + '(res)'; else sources[op] += 'res'; sources[op] += ';\n'; // Scale & bias. var resultScale = this.m_spec.resultScale.getValue(shaderType); var resultBias = this.m_spec.resultBias.getValue(shaderType); if ((resultScale != 1.0) || (resultBias != 0.0)) { sources[op] += '\tcolor = color'; if (resultScale != 1.0) sources[op] += ' * ' + es3fShaderOperatorTests.twoValuedVec4(resultScale.toString(10), '1.0', s_outSwizzleChannelMasks[outScalarSize - 1]); if (resultBias != 0.0) sources[op] += ' + ' + es3fShaderOperatorTests.twoValuedVec4(resultBias.toString(10), '0.0', s_outSwizzleChannelMasks[outScalarSize - 1]); sources[op] += ';\n'; } // .. if (this.m_isVertexCase) { sources[vtx] += ' v_color = color;\n'; sources[frag] += ' o_color = v_color;\n'; } else{ for (var i = 0; i < this.m_spec.numInputs; i++) sources[vtx] += ' v_in' + i + ' = a_in' + i + ';\n'; sources[frag] += ' o_color = color;\n'; } sources[vtx] += '}\n'; sources[frag] += '}\n'; this.m_vertShaderSource = sources[vtx]; this.m_fragShaderSource = sources[frag]; // Setup the user attributes. this.m_userAttribTransforms = []; for (var inputNdx = 0; inputNdx < this.m_spec.numInputs; inputNdx++) { var v = this.m_spec.inputs[inputNdx]; var rangeMin = v.rangeMin.getValue(shaderType); var rangeMax = v.rangeMax.getValue(shaderType); var scale = rangeMax - rangeMin; var minBias = rangeMin; var maxBias = rangeMax; var attribMatrix = new tcuMatrix.Matrix(4, 4); for (var rowNdx = 0; rowNdx < 4; rowNdx++) { var row; switch ((rowNdx + inputNdx) % 4) { case 0: row = [scale, 0.0, 0.0, minBias]; break; case 1: row = [0.0, scale, 0.0, minBias]; break; case 2: row = [-scale, 0.0, 0.0, maxBias]; break; case 3: row = [0.0, -scale, 0.0, maxBias]; break; default: throw new Error('Invalid row index'); } attribMatrix.setRow(rowNdx, row); } this.m_userAttribTransforms[inputNdx] = attribMatrix; } }; // Reference functions for specific sequence operations for the sequence operator tests. /** * Reference for expression "in0, in2 + in1, in1 + in0" * @param {Array} in0 Vec4 * @param {Array} in1 Vec4 * @param {Array} in2 Vec4 * @return {Array} Vec4 */ es3fShaderOperatorTests.sequenceNoSideEffCase0 = function(in0, in1, in2) { return deMath.add(in1, in0); }; /** * Reference for expression "in0, in2 + in1, in1 + in0" * @param {number} in0 float * @param {number} in1 deUint32 * @param {number} in2 float * @return {number} deUint32 */ es3fShaderOperatorTests.sequenceNoSideEffCase1 = function(in0, in1, in2) { in1 = convert(in1, gluShaderUtil.DataType.UINT); return convert(in1 + in1, gluShaderUtil.DataType.UINT); }; /** * Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)" * @param {boolean} in0 * @param {boolean} in1 * @param {Array} in2 Vec2 * @return {Array} IVec2 */ es3fShaderOperatorTests.sequenceNoSideEffCase2 = function(in0, in1, in2) { in0 = convert(in0, gluShaderUtil.DataType.BOOL); return convert([in0 + in2[0], in0 + in2[1]], gluShaderUtil.DataType.INT); }; /** * Reference for expression "in0 + vec4(in1), in2, in1" * @param {Array} in0 Vec4 * @param {Array} in1 IVec4 * @param {Array} in2 BVec4 * @return {Array} IVec4 */ es3fShaderOperatorTests.sequenceNoSideEffCase3 = function(in0, in1, in2) { return convert(in1, gluShaderUtil.DataType.INT); }; /** * Reference for expression "in0++, in1 = in0 + in2, in2 = in1" * @param {Array} in0 Vec4 * @param {Array} in1 Vec4 * @param {Array} in2 Vec4 * @return {Array} Vec4 */ es3fShaderOperatorTests.sequenceSideEffCase0 = function(in0, in1, in2) { return deMath.add(deMath.add(in0, [1.0, 1.0, 1.0, 1.0]), in2); }; /** * Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)" * @param {number} in0 float * @param {number} in1 deUint32 * @param {number} in2 float * @return {number} deUint32 */ es3fShaderOperatorTests.sequenceSideEffCase1 = function(in0, in1, in2) { in1 = convert(in1, gluShaderUtil.DataType.UINT); return convert(in1 + 1.0 + in2, gluShaderUtil.DataType.UINT); }; /** * Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)" * @param {boolean} in0 * @param {boolean} in1 * @param {Array} in2 Vec2 * @return {Array} IVec2 */ es3fShaderOperatorTests.sequenceSideEffCase2 = function(in0, in1, in2) { in0 = convert(in0, gluShaderUtil.DataType.BOOL); return convert(deMath.add(deMath.add(in2, [1.0, 1.0]), [in0, in0]), gluShaderUtil.DataType.INT); }; /** * Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++" * @param {Array} in0 Vec4 * @param {Array} in1 IVec4 * @param {Array} in2 BVec4 * @return {Array} IVec4 */ es3fShaderOperatorTests.sequenceSideEffCase3 = function(in0, in1, in2) { in1 = convert(in1, gluShaderUtil.DataType.INT); in2 = convert(in2, gluShaderUtil.DataType.BOOL); in0 = deMath.add(in0, in2); in1 = deMath.add(in1, convert(in0, gluShaderUtil.DataType.INT)); return in1; }; // ShaderEvalFunc-type wrappers for the above functions. /** @param {glsShaderRenderCase.ShaderEvalContext} ctx */ es3fShaderOperatorTests.evalSequenceNoSideEffCase0 = function(ctx) { ctx.color = es3fShaderOperatorTests.sequenceNoSideEffCase0( deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]), deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]), deMath.swizzle(ctx.in_[2], [0, 3, 2, 1]) ); }; /** @param {glsShaderRenderCase.ShaderEvalContext} ctx */ es3fShaderOperatorTests.evalSequenceNoSideEffCase1 = function(ctx) { ctx.color[0] = es3fShaderOperatorTests.sequenceNoSideEffCase1( ctx.in_[0][2], ctx.in_[1][0], ctx.in_[2][1] ); }; /** @param {glsShaderRenderCase.ShaderEvalContext} ctx */ es3fShaderOperatorTests.evalSequenceNoSideEffCase2 = function(ctx) { /** @type {Array} */ var result = es3fShaderOperatorTests.sequenceNoSideEffCase2( ctx.in_[0][2] > 0.0, ctx.in_[1][0] > 0.0, deMath.swizzle(ctx.in_[2], [2, 1]) ); ctx.color[1] = result[0]; ctx.color[2] = result[1]; }; /** @param {glsShaderRenderCase.ShaderEvalContext} ctx */ es3fShaderOperatorTests.evalSequenceNoSideEffCase3 = function(ctx) { ctx.color = es3fShaderOperatorTests.sequenceNoSideEffCase3( deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]), deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]), deMath.greaterThan(deMath.swizzle(ctx.in_[2], [0, 3, 2, 1]), [0.0, 0.0, 0.0, 0.0]) ); }; /** @param {glsShaderRenderCase.ShaderEvalContext} ctx */ es3fShaderOperatorTests.evalSequenceSideEffCase0 = function(ctx) { ctx.color = es3fShaderOperatorTests.sequenceSideEffCase0( deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]), deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]), deMath.swizzle(ctx.in_[2], [0, 3, 2, 1]) ); }; /** @param {glsShaderRenderCase.ShaderEvalContext} ctx */ es3fShaderOperatorTests.evalSequenceSideEffCase1 = function(ctx) { ctx.color[0] = es3fShaderOperatorTests.sequenceSideEffCase1( ctx.in_[0][2], ctx.in_[1][0], ctx.in_[2][1] ); }; /** @param {glsShaderRenderCase.ShaderEvalContext} ctx */ es3fShaderOperatorTests.evalSequenceSideEffCase2 = function(ctx) { /** @type {Array} */ var result = es3fShaderOperatorTests.sequenceSideEffCase2( ctx.in_[0][2] > 0.0, ctx.in_[1][0] > 0.0, deMath.swizzle(ctx.in_[2], [2, 1]) ); ctx.color[1] = result[0]; ctx.color[2] = result[1]; }; /** @param {glsShaderRenderCase.ShaderEvalContext} ctx */ es3fShaderOperatorTests.evalSequenceSideEffCase3 = function(ctx) { ctx.color = es3fShaderOperatorTests.sequenceSideEffCase3( deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]), deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]), deMath.greaterThan(deMath.swizzle(ctx.in_[2], [0, 3, 2, 1]), [0.0, 0.0, 0.0, 0.0]) ); }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fShaderOperatorTests.ShaderOperatorTests = function() { tcuTestCase.DeqpTest.call(this, 'shaderop', 'Shader operators tests'); }; setParentClass(es3fShaderOperatorTests.ShaderOperatorTests, tcuTestCase.DeqpTest); es3fShaderOperatorTests.ShaderOperatorTests.prototype.init = function() { var op = es3fShaderOperatorTests.builtinOperInfo; var side = es3fShaderOperatorTests.builtinSideEffOperInfo; var separate = es3fShaderOperatorTests.builtinOperInfoSeparateRefScaleBias; var postSide = es3fShaderOperatorTests.BuiltinPostSideEffOperInfo; var postOp = es3fShaderOperatorTests.BuiltinPostOperInfo; var all = es3fShaderOperatorTests.Precision.All; var highp = es3fShaderOperatorTests.Precision.High; var mediump = es3fShaderOperatorTests.Precision.Medium; var mediumhighp = es3fShaderOperatorTests.Precision.MediumHigh; var lowp = es3fShaderOperatorTests.Precision.Low; var na = es3fShaderOperatorTests.Precision.None; var GT = es3fShaderOperatorTests.ValueType.FLOAT_GENTYPE; var UGT = es3fShaderOperatorTests.ValueType.UINT_GENTYPE; var IGT = es3fShaderOperatorTests.ValueType.INT_GENTYPE; var BGT = es3fShaderOperatorTests.ValueType.BOOL_GENTYPE; var F = es3fShaderOperatorTests.ValueType.FLOAT; var I = es3fShaderOperatorTests.ValueType.INT; var U = es3fShaderOperatorTests.ValueType.UINT; var BV = es3fShaderOperatorTests.ValueType.BOOL_VEC; var FV = es3fShaderOperatorTests.ValueType.FLOAT_VEC; var IV = es3fShaderOperatorTests.ValueType.INT_VEC; var UV = es3fShaderOperatorTests.ValueType.UINT_VEC; var B = es3fShaderOperatorTests.ValueType.BOOL; var V3 = es3fShaderOperatorTests.ValueType.VEC3; var lUMax = es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX; var mUMax = es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX; var lUMaxR = es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX_RECIPROCAL; var mUMaxR = es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL; var f = function(value) { return new es3fShaderOperatorTests.FloatScalar(value); }; var s = function(value) { return new es3fShaderOperatorTests.FloatScalar(value, true); }; var v = function(type, a, b) { return new es3fShaderOperatorTests.Value(type, f(a), f(b)); }; var v2 = function(type, a, b) { return new es3fShaderOperatorTests.Value(type, f(a), s(b)); }; var funcInfoGroups = []; var unary = new es3fShaderOperatorTests.BuiltinFuncGroup('unary_operator', 'Unary operator tests'); funcInfoGroups.push(unary); unary.push(op('plus', '+', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(nop))); unary.push(op('plus', '+', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); unary.push(op('plus', '+', UGT, [v(UGT, 0.0, 2e2)], f(5e-3), f(0.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); unary.push(op('minus', '-', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(negate))); unary.push(op('minus', '-', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); unary.push(separate('minus', '-', UGT, [v2(UGT, 0.0, lUMax)], s(lUMaxR), f(0.0), lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT), s(lUMaxR), s(es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX))); unary.push(separate('minus', '-', UGT, [v2(UGT, 0.0, mUMax)], s(mUMaxR), f(0.0), mediump, es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT), s(mUMaxR), s(es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX))); unary.push(op('minus', '-', UGT, [v(UGT, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); unary.push(op('not', '!', B, [v(B, -1.0, 1.0)], f(1.0), f(0.0), na,{'scalar': es3fShaderOperatorTests.unaryGenTypeFuncs(boolNot, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL).scalar})); unary.push(op('bitwise_not', '~', IGT, [v(IGT, -1e5, 1e5)], f(5e-5), f(0.5), highp, es3fShaderOperatorTests.unaryGenTypeFuncs(bitwiseNot, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); unary.push(op('bitwise_not', '~', UGT, [v(UGT, 0.0, 2e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.unaryGenTypeFuncs(bitwiseNot, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); // Pre/post incr/decr side effect cases. unary = new es3fShaderOperatorTests.BuiltinFuncGroup('unary_operator', 'Unary operator tests'); funcInfoGroups.push(unary); unary.push(side('pre_increment_effect', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(addOne))); unary.push(side('pre_increment_effect', '++', IGT, [v(IGT, -6.0, 4.0)], f(0.1), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); unary.push(side('pre_increment_effect', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); unary.push(side('pre_decrement_effect', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(1.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(subOne))); unary.push(side('pre_decrement_effect', '--', IGT, [v(IGT, -4.0, 6.0)], f(0.1), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); unary.push(side('pre_decrement_effect', '--', UGT, [v(UGT, 0.0, 10.0)], f(0.1), f(0.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); unary.push(postSide('post_increment_result', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(addOne))); unary.push(postSide('post_increment_result', '++', IGT, [v(IGT, -6.0, 4.0)], f(0.1), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); unary.push(postSide('post_increment_result', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); unary.push(postSide('post_decrement_result', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(1.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(subOne))); unary.push(postSide('post_decrement_result', '--', IGT, [v(IGT, -4.0, 6.0)], f(0.1), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); unary.push(postSide('post_decrement_result', '--', UGT, [v(UGT, 1.0, 10.0)], f(0.1), f(0.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); // Pre/post incr/decr result cases. unary = new es3fShaderOperatorTests.BuiltinFuncGroup('unary_operator', 'Unary operator tests'); funcInfoGroups.push(unary); unary.push(op('pre_increment_result', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(addOne))); unary.push(op('pre_increment_result', '++', IGT, [v(IGT, -6.0, 4.0)], f(0.1), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); unary.push(op('pre_increment_result', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); unary.push(op('pre_dencrement_result', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(1.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(subOne))); unary.push(op('pre_decrement_result', '--', IGT, [v(IGT, -4.0, 6.0)], f(0.1), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); unary.push(op('pre_decrement_result', '--', UGT, [v(UGT, 0.0, 10.0)], f(0.1), f(0.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); unary.push(postOp('post_increment_result', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(nop))); unary.push(postOp('post_increment_result', '++', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); unary.push(postOp('post_increment_result', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); unary.push(postOp('post_decrement_result', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(nop))); unary.push(postOp('post_decrement_result', '--', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); unary.push(postOp('post_decrement_result', '--', UGT, [v(UGT, 1.0, 10.0)], f(0.1), f(0.0), all, es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); var binary; // Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop. // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test for (var binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) { var isNormalOp = binaryOperatorType == 0; var isAssignEff = binaryOperatorType == 1; var isAssignRes = binaryOperatorType == 2; var addName = isNormalOp ? 'add' : isAssignEff ? 'add_assign_effect' : 'add_assign_result'; var subName = isNormalOp ? 'sub' : isAssignEff ? 'sub_assign_effect' : 'sub_assign_result'; var mulName = isNormalOp ? 'mul' : isAssignEff ? 'mul_assign_effect' : 'mul_assign_result'; var divName = isNormalOp ? 'div' : isAssignEff ? 'div_assign_effect' : 'div_assign_result'; var modName = isNormalOp ? 'mod' : isAssignEff ? 'mod_assign_effect' : 'mod_assign_result'; var andName = isNormalOp ? 'bitwise_and' : isAssignEff ? 'bitwise_and_assign_effect' : 'bitwise_and_assign_result'; var orName = isNormalOp ? 'bitwise_or' : isAssignEff ? 'bitwise_or_assign_effect' : 'bitwise_or_assign_result'; var xorName = isNormalOp ? 'bitwise_xor' : isAssignEff ? 'bitwise_xor_assign_effect' : 'bitwise_xor_assign_result'; var leftShiftName = isNormalOp ? 'left_shift' : isAssignEff ? 'left_shift_assign_effect' : 'left_shift_assign_result'; var rightShiftName = isNormalOp ? 'right_shift' : isAssignEff ? 'right_shift_assign_effect' : 'right_shift_assign_result'; var addOp = isNormalOp ? '+' : '+='; var subOp = isNormalOp ? '-' : '-='; var mulOp = isNormalOp ? '*' : '*='; var divOp = isNormalOp ? '/' : '/='; var modOp = isNormalOp ? '%' : '%='; var andOp = isNormalOp ? '&' : '&='; var orOp = isNormalOp ? '|' : '|='; var xorOp = isNormalOp ? '^' : '^='; var leftShiftOp = isNormalOp ? '<<' : '<<='; var rightShiftOp = isNormalOp ? '>>' : '>>='; op = isAssignEff ? es3fShaderOperatorTests.builtinSideEffOperInfo : es3fShaderOperatorTests.builtinOperInfo; binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests'); funcInfoGroups.push(binary); // The add operator. binary.push(op(addName, addOp, GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryGenTypeFuncs(add))); binary.push(op(addName, addOp, IGT, [v(IGT, -4.0, 6.0), v(IGT, -6.0, 5.0)], f(0.1), f(0.5), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(addName, addOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(addName, addOp, UGT, [v(UGT, 0.0, 1e2), v(UGT, 0.0, 1e2)], f(5e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(addName, addOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(addName, addOp, FV, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar))); binary.push(op(addName, addOp, IV, [v(IV, -4.0, 6.0), v(I, -6.0, 5.0)], f(0.1), f(0.5), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(addName, addOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(addName, addOp, UV, [v(UV, 0.0, 1e2), v(U, 0.0, 1e2)], f(5e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(addName, addOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); if (isNormalOp) { binary.push(op(addName, addOp, FV, [v(F, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec))); binary.push(op(addName, addOp, IV, [v(I, -4.0, 6.0), v(IV, -6.0, 5.0)], f(0.1), f(0.5), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(addName, addOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(addName, addOp, UV, [v(U, 0.0, 1e2), v(UV, 0.0, 1e2)], f(5e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(addName, addOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); } // The subtract operator. binary.push(op(subName, subOp, GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryGenTypeFuncs(sub))); binary.push(op(subName, subOp, IGT, [v(IGT, -4.0, 6.0), v(IGT, -6.0, 5.0)], f(0.1), f(0.5), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(subName, subOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(subName, subOp, UGT, [v(UGT, 1e2, 2e2), v(UGT, 0.0, 1e2)], f(5e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(subName, subOp, UGT, [v(UGT, .5e9, 3.7e9), v(UGT, 0.0, 3.9e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(subName, subOp, FV, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar))); binary.push(op(subName, subOp, IV, [v(IV, -4.0, 6.0), v(I, -6.0, 5.0)], f(0.1), f(0.5), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(subName, subOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(subName, subOp, UV, [v(UV, 1e2, 2e2), v(U, 0.0, 1e2)], f(5e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(subName, subOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); if (isNormalOp) { binary.push(op(subName, subOp, FV, [v(F, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec))); binary.push(op(subName, subOp, IV, [v(I, -4.0, 6.0), v(IV, -6.0, 5.0)], f(0.1), f(0.5), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(subName, subOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(subName, subOp, UV, [v(U, 1e2, 2e2), v(UV, 0.0, 1e2)], f(5e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(subName, subOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); } binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests'); funcInfoGroups.push(binary); // The multiply operator. binary.push(op(mulName, mulOp, GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryGenTypeFuncs(mul))); binary.push(op(mulName, mulOp, IGT, [v(IGT, -4.0, 6.0), v(IGT, -6.0, 5.0)], f(0.1), f(0.5), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(mulName, mulOp, IGT, [v(IGT, -3e5, 3e5), v(IGT, -3e4, 3e4)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(mulName, mulOp, UGT, [v(UGT, 0.0, 16.0), v(UGT, 0.0, 16.0)], f(4e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(mulName, mulOp, UGT, [v(UGT, 0.0, 6e5), v(UGT, 0.0, 6e4)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(mulName, mulOp, FV, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale))); binary.push(op(mulName, mulOp, IV, [v(IV, -4.0, 6.0), v(I, -6.0, 5.0)], f(0.1), f(0.5), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(mulName, mulOp, IV, [v(IV, -3e5, 3e5), v(I, -3e4, 3e4)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(mulName, mulOp, UV, [v(UV, 0.0, 16.0), v(U, 0.0, 16.0)], f(4e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(mulName, mulOp, UV, [v(UV, 0.0, 6e5), v(U, 0.0, 6e4)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); if (isNormalOp) { binary.push(op(mulName, mulOp, FV, [v(F, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec))); binary.push(op(mulName, mulOp, IV, [v(I, -4.0, 6.0), v(IV, -6.0, 5.0)], f(0.1), f(0.5), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(mulName, mulOp, IV, [v(I, -3e5, 3e5), v(IV, -3e4, 3e4)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(mulName, mulOp, UV, [v(U, 0.0, 16.0), v(UV, 0.0, 16.0)], f(4e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(mulName, mulOp, UV, [v(U, 0.0, 6e5), v(UV, 0.0, 6e4)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); } // The divide operator. binary.push(op(divName, divOp, GT, [v(GT, -1.0, 1.0), v(GT, -2.0, -0.5)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryGenTypeFuncs(div))); binary.push(op(divName, divOp, IGT, [v(IGT, 24.0, 24.0), v(IGT, -4.0, -1.0)], f(0.04), f(1.0), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(divName, divOp, IGT, [v(IGT, 40320.0, 40320.0), v(IGT, -8.0, -1.0)], f(1e-5), f(0.5), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(divName, divOp, UGT, [v(UGT, 0.0, 24.0), v(UGT, 1.0, 4.0)], f(0.04), f(0.0), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(divName, divOp, UGT, [v(UGT, 0.0, 40320.0), v(UGT, 1.0, 8.0)], f(1e-5), f(0.0), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(divName, divOp, FV, [v(FV, -1.0, 1.0), v(F, -2.0, -0.5)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale))); binary.push(op(divName, divOp, IV, [v(IV, 24.0, 24.0), v(I, -4.0, -1.0)], f(0.04), f(1.0), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(divName, divOp, IV, [v(IV, 40320.0, 40320.0), v(I, -8.0, -1.0)], f(1e-5), f(0.5), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(divName, divOp, UV, [v(UV, 0.0, 24.0), v(U, 1.0, 4.0)], f(0.04), f(0.0), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(divName, divOp, UV, [v(UV, 0.0, 40320.0), v(U, 1.0, 8.0)], f(1e-5), f(0.0), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); if (isNormalOp) { binary.push(op(divName, divOp, FV, [v(F, -1.0, 1.0), v(FV, -2.0, -0.5)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec))); binary.push(op(divName, divOp, IV, [v(I, 24.0, 24.0), v(IV, -4.0, -1.0)], f(0.04), f(1.0), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(divName, divOp, IV, [v(I, 40320.0, 40320.0), v(IV, -8.0, -1.0)], f(1e-5), f(0.5), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(divName, divOp, UV, [v(U, 0.0, 24.0), v(UV, 1.0, 4.0)], f(0.04), f(0.0), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(divName, divOp, UV, [v(U, 0.0, 40320.0), v(UV, 1.0, 8.0)], f(1e-5), f(0.0), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); } binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests'); funcInfoGroups.push(binary); // The modulus operator. binary.push(op(modName, modOp, IGT, [v(IGT, 0.0, 6.0), v(IGT, 1.1, 6.1)], f(0.25), f(0.5), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(modName, modOp, IGT, [v(IGT, 0.0, 14.0), v(IGT, 1.1, 11.1)], f(0.1), f(0.5), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(modName, modOp, UGT, [v(UGT, 0.0, 6.0), v(UGT, 1.1, 6.1)], f(0.25), f(0.0), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(modName, modOp, UGT, [v(UGT, 0.0, 24.0), v(UGT, 1.1, 11.1)], f(0.1), f(0.0), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(modName, modOp, IV, [v(IV, 0.0, 6.0), v(I, 1.1, 6.1)], f(0.25), f(0.5), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(modName, modOp, IV, [v(IV, 0.0, 6.0), v(I, 1.1, 11.1)], f(0.1), f(0.5), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(modName, modOp, UV, [v(UV, 0.0, 6.0), v(U, 1.1, 6.1)], f(0.25), f(0.0), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(modName, modOp, UV, [v(UV, 0.0, 24.0), v(U, 1.1, 11.1)], f(0.1), f(0.0), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); if (isNormalOp) { binary.push(op(modName, modOp, IV, [v(I, 0.0, 6.0), v(IV, 1.1, 6.1)], f(0.25), f(0.5), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(modName, modOp, IV, [v(I, 0.0, 6.0), v(IV, 1.1, 11.1)], f(0.1), f(0.5), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(modName, modOp, UV, [v(U, 0.0, 6.0), v(UV, 1.1, 6.1)], f(0.25), f(0.0), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(modName, modOp, UV, [v(U, 0.0, 24.0), v(UV, 1.1, 11.1)], f(0.1), f(0.0), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); } // The bitwise and operator. binary.push(op(andName, andOp, IGT, [v(IGT, -16.0, 16.0), v(IGT, -16.0, 16.0)], f(0.03), f(0.5), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(andName, andOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(andName, andOp, UGT, [v(UGT, 0.0, 32.0), v(UGT, 0.0, 32.0)], f(0.03), f(0.0), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(andName, andOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(andName, andOp, IV, [v(IV, -16.0, 16.0), v(I, -16.0, 16.0)], f(0.03), f(0.5), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(andName, andOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(andName, andOp, UV, [v(UV, 0.0, 32.0), v(U, 0.0, 32.0)], f(0.03), f(0.0), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(andName, andOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); if (isNormalOp) { binary.push(op(andName, andOp, IV, [v(I, -16.0, 16.0), v(IV, -16.0, 16.0)], f(0.03), f(0.5), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(andName, andOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(andName, andOp, UV, [v(U, 0.0, 32.0), v(UV, 0.0, 32.0)], f(0.03), f(0.0), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(andName, andOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); } binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests'); funcInfoGroups.push(binary); // The bitwise or operator. binary.push(op(orName, orOp, IGT, [v(IGT, -16.0, 16.0), v(IGT, -16.0, 16.0)], f(0.03), f(0.5), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(orName, orOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(orName, orOp, UGT, [v(UGT, 0.0, 32.0), v(UGT, 0.0, 32.0)], f(0.03), f(0.0), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(orName, orOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(orName, orOp, IV, [v(IV, -16.0, 16.0), v(I, -16.0, 16.0)], f(0.03), f(0.5), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(orName, orOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(orName, orOp, UV, [v(UV, 0.0, 32.0), v(U, 0.0, 32.0)], f(0.03), f(0.0), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(orName, orOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); if (isNormalOp) { binary.push(op(orName, orOp, IV, [v(I, -16.0, 16.0), v(IV, -16.0, 16.0)], f(0.03), f(0.5), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(orName, orOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(orName, orOp, UV, [v(U, 0.0, 32.0), v(UV, 0.0, 32.0)], f(0.03), f(0.0), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(orName, orOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); } // The bitwise xor operator. binary.push(op(xorName, xorOp, IGT, [v(IGT, -16.0, 16.0), v(IGT, -16.0, 16.0)], f(0.03), f(0.5), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(xorName, xorOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(xorName, xorOp, UGT, [v(UGT, 0.0, 32.0), v(UGT, 0.0, 32.0)], f(0.03), f(0.0), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(xorName, xorOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(xorName, xorOp, IV, [v(IV, -16.0, 16.0), v(I, -16.0, 16.0)], f(0.03), f(0.5), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(xorName, xorOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(xorName, xorOp, UV, [v(UV, 0.0, 32.0), v(U, 0.0, 32.0)], f(0.03), f(0.0), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(xorName, xorOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); if (isNormalOp) { binary.push(op(xorName, xorOp, IV, [v(I, -16.0, 16.0), v(IV, -16.0, 16.0)], f(0.03), f(0.5), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(xorName, xorOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(xorName, xorOp, UV, [v(U, 0.0, 32.0), v(UV, 0.0, 32.0)], f(0.03), f(0.0), mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(xorName, xorOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0), highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); } binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests'); funcInfoGroups.push(binary); // The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively. for (var isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++) { var gType = isSignedAmount == 0 ? UGT : IGT; var sType = isSignedAmount == 0 ? U : I; binary.push(op(leftShiftName, leftShiftOp, IGT, [v(IGT, -7.0, 7.0), v(gType, 0.0, 4.0)], f(4e-3), f(0.5), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(leftShiftName, leftShiftOp, IGT, [v(IGT, -7.0, 7.0), v(gType, 0.0, 27.0)], f(5e-10), f(0.5), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(leftShiftName, leftShiftOp, UGT, [v(UGT, 0.0, 7.0), v(gType, 0.0, 5.0)], f(4e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(leftShiftName, leftShiftOp, UGT, [v(UGT, 0.0, 7.0), v(gType, 0.0, 28.0)], f(5e-10), f(0.0), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(leftShiftName, leftShiftOp, IV, [v(IV, -7.0, 7.0), v(sType, 0.0, 4.0)], f(4e-3), f(0.5), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(leftShiftName, leftShiftOp, IV, [v(IV, -7.0, 7.0), v(sType, 0.0, 27.0)], f(5e-10), f(0.5), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(leftShiftName, leftShiftOp, UV, [v(UV, 0.0, 7.0), v(sType, 0.0, 5.0)], f(4e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(leftShiftName, leftShiftOp, UV, [v(UV, 0.0, 7.0), v(sType, 0.0, 28.0)], f(5e-10), f(0.0), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); } // The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively. for (var isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++) { gType = isSignedAmount == 0 ? UGT : IGT; sType = isSignedAmount == 0 ? U : I; binary.push(op(rightShiftName, rightShiftOp, IGT, [v(IGT, -127.0, 127.0), v(gType, 0.0, 8.0)], f(4e-3), f(0.5), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(rightShiftName, rightShiftOp, IGT, [v(IGT, -2e9, 2e9), v(gType, 0.0, 31.0)], f(5e-10), f(0.5), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(rightShiftName, rightShiftOp, UGT, [v(UGT, 0.0, 255.0), v(gType, 0.0, 8.0)], f(4e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(rightShiftName, rightShiftOp, UGT, [v(UGT, 0.0, 4e9), v(gType, 0.0, 31.0)], f(5e-10), f(0.0), highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(rightShiftName, rightShiftOp, IV, [v(IV, -127.0, 127.0), v(sType, 0.0, 8.0)], f(4e-3), f(0.5), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(rightShiftName, rightShiftOp, IV, [v(IV, -2e9, 2e9), v(sType, 0.0, 31.0)], f(5e-10), f(0.5), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op(rightShiftName, rightShiftOp, UV, [v(UV, 0.0, 255.0), v(sType, 0.0, 8.0)], f(4e-3), f(0.0), mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op(rightShiftName, rightShiftOp, UV, [v(UV, 0.0, 4e9), v(sType, 0.0, 31.0)], f(5e-10), f(0.0), highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); } } // Rest of binary operators. // Scalar relational operators. binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests'); funcInfoGroups.push(binary); binary.push(op('less', '<', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThan).scalar})); binary.push(op('less', '<', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThan, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT).scalar})); binary.push(op('less', '<', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThan, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT).scalar})); binary.push(op('less_or_equal', '<=', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThanEqual).scalar})); binary.push(op('less_or_equal', '<=', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThanEqual, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT).scalar})); binary.push(op('less_or_equal', '<=', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThanEqual, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT).scalar})); binary.push(op('greater', '>', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThan).scalar})); binary.push(op('greater', '>', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThan, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT).scalar})); binary.push(op('greater', '>', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThan, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT).scalar})); binary.push(op('greater_or_equal', '>=', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThanEqual).scalar})); binary.push(op('greater_or_equal', '>=', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThanEqual, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT).scalar})); binary.push(op('greater_or_equal', '>=', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0), all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThanEqual, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT).scalar})); binary.push(op('equal', '==', B, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual))); binary.push(op('equal', '==', B, [v(IGT, -5.5, 4.7), v(IGT, -2.1, 0.1)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op('equal', '==', B, [v(UGT, 0.0, 8.0), v(UGT, 3.5, 4.5)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op('equal', '==', B, [v(BGT, -2.1, 2.1), v(BGT, -1.1, 3.0)], f(1.0), f(0.0), na, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL))); binary.push(op('not_equal', '!=', B, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual))); binary.push(op('not_equal', '!=', B, [v(IGT, -5.5, 4.7), v(IGT, -2.1, 0.1)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); binary.push(op('not_equal', '!=', B, [v(UGT, 0.0, 8.0), v(UGT, 3.5, 4.5)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); binary.push(op('not_equal', '!=', B, [v(BGT, -2.1, 2.1), v(BGT, -1.1, 3.0)], f(1.0), f(0.0), na, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL))); // Logical operators. binary.push(op('logical_and', '&&', B, [v(B, -1.0, 1.0), v(B, -1.0, 1.0)], f(1.0), f(0.0), na, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(logicalAnd, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL).scalar})); binary.push(op('logical_or', '||', B, [v(B, -1.0, 1.0), v(B, -1.0, 1.0)], f(1.0), f(0.0), na, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(logicalOr, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL).scalar})); binary.push(op('logical_xor', '^^', B, [v(B, -1.0, 1.0), v(B, -1.0, 1.0)], f(1.0), f(0.0), na, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(logicalXor, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL).scalar})); // 8.1 Angle and Trigonometry Functions. var trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests."); funcInfoGroups.push(trig); op = es3fShaderOperatorTests.builtinFunctionInfo; trig.push(op("radians", "radians", GT, [v(GT, -1.0, 1.0)], f(25.0), f(0.5), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(radians))); trig.push(op("degrees", "degrees", GT, [v(GT, -1.0, 1.0)], f(0.04), f(0.5), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(degrees))); trig.push(op("sin", "sin", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sin))); trig.push(op("sin", "sin", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5), lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sin))); trig.push(op("cos", "cos", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cos))); trig.push(op("cos", "cos", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5), lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cos))); trig.push(op("tan", "tan", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tan))); trig.push(op("tan", "tan", GT, [v(GT, -1.5, 5.5)], f(0.5), f(0.5), lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tan))); trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests."); funcInfoGroups.push(trig); trig.push(op("asin", "asin", GT, [v(GT, -1.0, 1.0)], f(1.0), f(0.0), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.asin))); trig.push(op("acos", "acos", GT, [v(GT, -1.0, 1.0)], f(1.0), f(0.0), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.acos))); trig.push(op("atan", "atan", GT, [v(GT, -4.0, 4.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.atan))); trig.push(op("atan2", "atan", GT, [v(GT, -4.0, 4.0), v(GT, 0.5, 2.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.atan2))); trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests."); funcInfoGroups.push(trig); trig.push(op("sinh", "sinh", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sinh))); trig.push(op("sinh", "sinh", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5), lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sinh))); trig.push(op("cosh", "cosh", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cosh))); trig.push(op("cosh", "cosh", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5), lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cosh))); trig.push(op("tanh", "tanh", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tanh))); trig.push(op("tanh", "tanh", GT, [v(GT, -1.5, 5.5)], f(0.5), f(0.5), lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tanh))); trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests."); funcInfoGroups.push(trig); trig.push(op("asinh", "asinh", GT, [v(GT, -1.0, 1.0)], f(1.0), f(0.0), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.asinh))); trig.push(op("acosh", "acosh", GT, [v(GT, 1.0, 2.2)], f(1.0), f(0.0), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.acosh))); // Results are undefined if |x| >= 1, so it diverses from C++ version here. trig.push(op("atanh", "atanh", GT, [v(GT, -0.99, 0.99)], f(1.0), f(0.0), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.atanh))); // 8.2 Exponential Functions. var exps = new es3fShaderOperatorTests.BuiltinFuncGroup("exponential", "Exponential function tests"); exps.push(op("pow", "pow", GT, [v(GT, 0.1, 8.0), v(GT, -4.0, 2.0)], f(1.0), f(0.0), mediumhighp, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.pow))); exps.push(op("exp", "exp", GT, [v(GT, -6.0, 3.0)], f(0.5), f(0.0), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.exp))); exps.push(op("log", "log", GT, [v(GT, 0.1, 10.0)], f(0.5), f(0.3), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.log))); exps.push(op("exp2", "exp2", GT, [v(GT, -7.0, 2.0)], f(1.0), f(0.0), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(exp2))); exps.push(op("log2", "log2", GT, [v(GT, 0.1, 10.0)], f(1.0), f(0.0), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.log2))); exps.push(op("sqrt", "sqrt", GT, [v(GT, 0.0, 10.0)], f(0.3), f(0.0), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sqrt))); exps.push(op("inversesqrt", "inversesqrt", GT, [v(GT, 0.5, 10.0)], f(1.0), f(0.0), mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(inverseSqrt))); funcInfoGroups.push(exps); // 8.3 Common Functions. var comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests."); funcInfoGroups.push(comm); comm.push(op("abs", "abs", GT, [v(GT, -2.0, 2.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.abs))); comm.push(op("sign", "sign", GT, [v(GT, -1.5, 1.5)], f(0.3), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sign))); comm.push(op("floor", "floor", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7), all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.floor))); comm.push(op("trunc", "trunc", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7), all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.trunc))); comm.push(op("round", "round", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7), all, es3fShaderOperatorTests.unaryGenTypeFuncs(roundToEven))); comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests."); funcInfoGroups.push(comm); comm.push(op("roundEven", "roundEven", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7), all, es3fShaderOperatorTests.unaryGenTypeFuncs(roundToEven))); comm.push(op("ceil", "ceil", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.5), all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.ceil))); comm.push(op("fract", "fract", GT, [v(GT, -1.5, 1.5)], f(0.8), f(0.1), all, es3fShaderOperatorTests.unaryGenTypeFuncs(fract))); comm.push(op("mod", "mod", GT, [v(GT, -2.0, 2.0), v(GT, 0.9, 6.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod))); comm.push(op("mod", "mod", GT, [v(FV, -2.0, 2.0), v(F, 0.9, 6.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale))); comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests."); funcInfoGroups.push(comm); comm.push(op("min", "min", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.min))); comm.push(op("min", "min", GT, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.binaryVecScalarFuncs(minVecScalar))); comm.push(op("min", "min", IGT, [v(IGT, -4.0, 4.0), v(IGT, -4.0, 4.0)], f(0.125), f(0.5), all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.min, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); comm.push(op("min", "min", IGT, [v(IV, -4.0, 4.0), v(I, -4.0, 4.0)], f(0.125), f(0.5), all, es3fShaderOperatorTests.binaryVecScalarFuncs(minVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); comm.push(op("min", "min", UGT, [v(UGT, 0.0, 8.0), v(UGT, 0.0, 8.0)], f(0.125), f(0.0), all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.min, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests."); funcInfoGroups.push(comm); comm.push(op("min", "min", UGT, [v(UV, 0.0, 8.0), v(U, 0.0, 8.0)], f(0.125), f(0.0), all, es3fShaderOperatorTests.binaryVecScalarFuncs(minVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); comm.push(op("max", "max", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.max))); comm.push(op("max", "max", GT, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.binaryVecScalarFuncs(maxVecScalar))); comm.push(op("max", "max", IGT, [v(IGT, -4.0, 4.0), v(IGT, -4.0, 4.0)], f(0.125), f(0.5), all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.max, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); comm.push(op("max", "max", IGT, [v(IV, -4.0, 4.0), v(I, -4.0, 4.0)], f(0.125), f(0.5), all, es3fShaderOperatorTests.binaryVecScalarFuncs(maxVecScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests."); funcInfoGroups.push(comm); comm.push(op("max", "max", UGT, [v(UGT, 0.0, 8.0), v(UGT, 0.0, 8.0)], f(0.125), f(0.0), all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.max, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); comm.push(op("max", "max", UGT, [v(UV, 0.0, 8.0), v(U, 0.0, 8.0)], f(0.125), f(0.0), all, es3fShaderOperatorTests.binaryVecScalarFuncs(maxVecScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); comm.push(op("clamp", "clamp", GT, [v(GT, -1.0, 1.0), v(GT, -0.5, 0.5), v(GT, 0.5, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.ternaryGenTypeFuncs(deMath.clamp))); comm.push(op("clamp", "clamp", GT, [v(FV, -1.0, 1.0), v(F, -0.5, 0.5), v(F, 0.5, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.ternaryVecScalarScalarFuncs(clampVecScalarScalar))); comm.push(op("clamp", "clamp", IGT, [v(IGT, -4.0, 4.0), v(IGT, -2.0, 2.0), v(IGT, 2.0, 4.0)], f(0.125), f(0.5), all, es3fShaderOperatorTests.ternaryGenTypeFuncs(deMath.clamp, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests."); funcInfoGroups.push(comm); comm.push(op("clamp", "clamp", IGT, [v(IGT, -4.0, 4.0), v(I, -2.0, 2.0), v(I, 2.0, 4.0)], f(0.125), f(0.5), all, es3fShaderOperatorTests.ternaryVecScalarScalarFuncs(clampVecScalarScalar, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); comm.push(op("clamp", "clamp", UGT, [v(UGT, 0.0, 8.0), v(UGT, 2.0, 6.0), v(UGT, 6.0, 8.0)], f(0.125), f(0.0), all, es3fShaderOperatorTests.ternaryGenTypeFuncs(deMath.clamp, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); comm.push(op("clamp", "clamp", UGT, [v(UV, 0.0, 8.0), v(U, 2.0, 6.0), v(U, 6.0, 8.0)], f(0.125), f(0.0), all, es3fShaderOperatorTests.ternaryVecScalarScalarFuncs(clampVecScalarScalar, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT))); comm.push(op("mix", "mix", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0), v(GT, 0.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.ternaryGenTypeFuncs(mix))); comm.push(op("mix", "mix", GT, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0), v(F, 0.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.ternaryVecVecScalarFuncs(mixVecVecScalar))); comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests."); funcInfoGroups.push(comm); comm.push(op("step", "step", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 0.0)], f(0.5), f(0.25), all, es3fShaderOperatorTests.binaryGenTypeFuncs(step))); comm.push(op("step", "step", GT, [v(F, -1.0, 1.0), v(FV, -1.0, 0.0)], f(0.5), f(0.25), all, es3fShaderOperatorTests.binaryScalarVecFuncs(stepScalarVec))); comm.push(op("smoothstep", "smoothstep", GT, [v(GT, -0.5, 0.0), v(GT, 0.1, 1.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.ternaryGenTypeFuncs(smoothStep))); comm.push(op("smoothstep", "smoothstep", GT, [v(F, -0.5, 0.0), v(F, 0.1, 1.0), v(FV, -1.0, 1.0)], f(0.5), f(0.5), all, es3fShaderOperatorTests.ternaryScalarScalarVecFuncs(smoothStepScalarScalarVec))); // 8.4 Geometric Functions. var geom = new es3fShaderOperatorTests.BuiltinFuncGroup("geometric", "Geometric function tests."); geom.push(op("length", "length", F, [v(GT, -5.0, 5.0)], f(0.1), f(0.5), mediumhighp, es3fShaderOperatorTests.unaryScalarGenTypeFuncs(length))); geom.push(op("distance", "distance", F, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0)], f(0.1), f(0.5), mediumhighp, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(distance))); geom.push(op("dot", "dot", F, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0)], f(0.1), f(0.5), mediumhighp, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(dot))); geom.push(op("cross", "cross", V3, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0)], f(0.1), f(0.5), mediumhighp, {vec3: es3fShaderOperatorTests.binaryVecVecFuncs(cross).vec3})); geom.push(op("normalize", "normalize", GT, [v(GT, 0.1, 4.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.unaryArrayFuncs(normalize))); geom.push(op("faceforward", "faceforward", GT, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.ternaryVecVecVecFuncs(faceforward))); geom.push(op("reflect", "reflect", GT, [v(GT, -0.8, -0.5), v(GT, 0.5, 0.8)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.binaryVecVecFuncs(reflect))); geom.push(op("refract", "refract", GT, [v(GT, -0.8, 1.2), v(GT, -1.1, 0.5), v(F, 0.2, 1.5)], f(0.5), f(0.5), mediumhighp, es3fShaderOperatorTests.ternaryVecVecScalarFuncs(refract))); funcInfoGroups.push(geom); // 8.6 Vector Relational Functions. var floatComp = new es3fShaderOperatorTests.BuiltinFuncGroup("float_compare", "Floating point comparison tests."); floatComp.push(op("lessThan", "lessThan", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanVec))); floatComp.push(op("lessThanEqual", "lessThanEqual", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanEqualVec))); floatComp.push(op("greaterThan", "greaterThan", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanVec))); floatComp.push(op("greaterThanEqual", "greaterThanEqual", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanEqualVec))); floatComp.push(op("equal", "equal", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(allEqualVec))); floatComp.push(op("notEqual", "notEqual", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(anyNotEqualVec))); funcInfoGroups.push(floatComp); var intComp = new es3fShaderOperatorTests.BuiltinFuncGroup("int_compare", "Integer comparison tests."); intComp.push(op("lessThan", "lessThan", BV, [v(IV, 5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); intComp.push(op("lessThanEqual", "lessThanEqual", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanEqualVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); intComp.push(op("greaterThan", "greaterThan", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); intComp.push(op("greaterThanEqual", "greaterThanEqual", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanEqualVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); intComp.push(op("equal", "equal", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(allEqualVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); intComp.push(op("notEqual", "notEqual", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0), all, es3fShaderOperatorTests.binaryVecVecFuncs(anyNotEqualVec, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT))); funcInfoGroups.push(intComp); var boolComp = new es3fShaderOperatorTests.BuiltinFuncGroup("bool_compare", "Boolean comparison tests."); var evalBoolEqual = es3fShaderOperatorTests.binaryVecVecFuncs(allEqualVec, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL); var evalBoolNotEqual = es3fShaderOperatorTests.binaryVecVecFuncs(anyNotEqualVec, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL); var evalBoolAny = es3fShaderOperatorTests.unaryBooleanGenTypeFuncs(boolAny, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL); evalBoolAny.scalar = null; var evalBoolAll = es3fShaderOperatorTests.unaryBooleanGenTypeFuncs(boolAll, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL); evalBoolAll.scalar = null; var evalBoolNot = es3fShaderOperatorTests.unaryArrayFuncs(boolNotVec, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL); evalBoolNot.scalar = null; boolComp.push(op("equal", "equal", BV, [v(BV, -5.2, 4.9), v(BV, -5.0, 5.0)], f(1.0), f(0.0), na, evalBoolEqual)); boolComp.push(op("notEqual", "notEqual", BV, [v(BV, -5.2, 4.9), v(BV, -5.0, 5.0)], f(1.0), f(0.0), na, evalBoolNotEqual)); boolComp.push(op("any", "any", B, [v(BV, -1.0, 0.3)], f(1.0), f(0.0), na, evalBoolAny)); boolComp.push(op("all", "all", B, [v(BV, -0.3, 1.0)], f(1.0), f(0.0), na, evalBoolAll)); boolComp.push(op("not", "not", BV, [v(BV, -1.0, 1.0)], f(1.0), f(0.0), na, evalBoolNot)); funcInfoGroups.push(boolComp); var s_shaderTypes = [ gluShaderProgram.shaderType.VERTEX, gluShaderProgram.shaderType.FRAGMENT ]; var s_floatTypes = [ gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.FLOAT_VEC2, gluShaderUtil.DataType.FLOAT_VEC3, gluShaderUtil.DataType.FLOAT_VEC4 ]; var s_intTypes = [ gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT_VEC2, gluShaderUtil.DataType.INT_VEC3, gluShaderUtil.DataType.INT_VEC4 ]; var s_uintTypes = [ gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT_VEC2, gluShaderUtil.DataType.UINT_VEC3, gluShaderUtil.DataType.UINT_VEC4 ]; var s_boolTypes = [ gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL_VEC2, gluShaderUtil.DataType.BOOL_VEC3, gluShaderUtil.DataType.BOOL_VEC4 ]; for (var outerGroupNdx = 0; outerGroupNdx < funcInfoGroups.length; outerGroupNdx++) { // Create outer group. var outerGroupInfo = funcInfoGroups[outerGroupNdx]; var outerGroup = new tcuTestCase.DeqpTest(outerGroupInfo.name, outerGroupInfo.description); this.addChild(outerGroup); // Only create new group if name differs from previous one. var innerGroup = null; for (var funcInfoNdx = 0; funcInfoNdx < outerGroupInfo.funcInfos.length; funcInfoNdx++) { var funcInfo = outerGroupInfo.funcInfos[funcInfoNdx]; var shaderFuncName = funcInfo.shaderFuncName; var isBoolCase = (funcInfo.precision == es3fShaderOperatorTests.Precision.None); var isBoolOut = es3fShaderOperatorTests.isBoolType(funcInfo.outValue); var isIntOut = es3fShaderOperatorTests.isIntType(funcInfo.outValue); var isUintOut = es3fShaderOperatorTests.isUintType(funcInfo.outValue); var isFloatOut = !isBoolOut && !isIntOut && !isUintOut; if (!innerGroup || (innerGroup.name != funcInfo.caseName)) { var groupDesc = 'Built-in function ' + shaderFuncName + '() tests.'; innerGroup = new tcuTestCase.DeqpTest(funcInfo.caseName, groupDesc); outerGroup.addChild(innerGroup); } for (var inScalarSize = 1; inScalarSize <= 4; inScalarSize++) { var outScalarSize = ((funcInfo.outValue == es3fShaderOperatorTests.ValueType.FLOAT) || (funcInfo.outValue == es3fShaderOperatorTests.ValueType.BOOL)) ? 1 : inScalarSize; // \todo [petri] Int. var outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] : isIntOut ? s_intTypes[outScalarSize - 1] : isUintOut ? s_uintTypes[outScalarSize - 1] : isBoolOut ? s_boolTypes[outScalarSize - 1] : undefined; var evalFunc = null; if (inScalarSize == 1) evalFunc = funcInfo.evalFunctions.scalar; else if (inScalarSize == 2) evalFunc = funcInfo.evalFunctions.vec2; else if (inScalarSize == 3) evalFunc = funcInfo.evalFunctions.vec3; else if (inScalarSize == 4) evalFunc = funcInfo.evalFunctions.vec4; else throw new Error('Invalid scalar size ' + inScalarSize); // Skip if no valid eval func. // \todo [petri] Better check for V3 only etc. cases? if (evalFunc == null) continue; var precisions = ['low', 'medium', 'high']; for (var precId = 0; precId < precisions.length; precId++) { var precision = precisions[precId]; if ((funcInfo.precision[precision]) || (funcInfo.precision == es3fShaderOperatorTests.Precision.None && precision === 'medium')) { // use mediump interpolators for booleans var precisionPrefix = isBoolCase ? '' : precision + 'p_'; for (var shaderTypeNdx = 0; shaderTypeNdx < s_shaderTypes.length; shaderTypeNdx++) { var shaderType = s_shaderTypes[shaderTypeNdx]; var shaderSpec = new es3fShaderOperatorTests.ShaderDataSpec(); var shaderTypeName = gluShaderProgram.getShaderTypeName(shaderType); var isVertexCase = shaderType == gluShaderProgram.shaderType.VERTEX; var isUnaryOp = (funcInfo.inputs.length == 1); // \note Data type names will be added to description and name in a following loop. var desc = 'Built-in function ' + shaderFuncName + '('; var name = precisionPrefix; // Generate shader op. var shaderOp = 'res = '; var precNames = [gluShaderUtil.precision.PRECISION_LOWP, gluShaderUtil.precision.PRECISION_MEDIUMP, gluShaderUtil.precision.PRECISION_HIGHP]; // Setup shader data info. shaderSpec.numInputs = 0; shaderSpec.precision = isBoolCase ? undefined : precNames[precId]; shaderSpec.output = outDataType; shaderSpec.resultScale = funcInfo.resultScale; shaderSpec.resultBias = funcInfo.resultBias; shaderSpec.referenceScale = funcInfo.referenceScale; shaderSpec.referenceBias = funcInfo.referenceBias; if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR) { if (isUnaryOp && funcInfo.isUnaryPrefix) shaderOp += shaderFuncName; } else if (funcInfo.type == es3fShaderOperatorTests.OperationType.FUNCTION) shaderOp += shaderFuncName + '('; else // SIDE_EFFECT_OPERATOR shaderOp += 'in0;\n\t'; for (var inputNdx = 0; inputNdx < funcInfo.inputs.length; inputNdx++) { var prevNdx = inputNdx > 0 ? inputNdx - 1 : funcInfo.inputs.length - 1; var prevValue = funcInfo.inputs[prevNdx]; var value = funcInfo.inputs[inputNdx]; if (value.valueType == es3fShaderOperatorTests.ValueType.NONE) continue; // Skip unused input. var prevInScalarSize = es3fShaderOperatorTests.isScalarType(prevValue.valueType) ? 1 : inScalarSize; var prevInDataType = es3fShaderOperatorTests.isFloatType(prevValue.valueType) ? s_floatTypes[prevInScalarSize - 1] : es3fShaderOperatorTests.isIntType(prevValue.valueType) ? s_intTypes[prevInScalarSize - 1] : es3fShaderOperatorTests.isUintType(prevValue.valueType) ? s_uintTypes[prevInScalarSize - 1] : es3fShaderOperatorTests.isBoolType(prevValue.valueType) ? s_boolTypes[prevInScalarSize - 1] : undefined; var curInScalarSize = es3fShaderOperatorTests.isScalarType(value.valueType) ? 1 : inScalarSize; var curInDataType = es3fShaderOperatorTests.isFloatType(value.valueType) ? s_floatTypes[curInScalarSize - 1] : es3fShaderOperatorTests.isIntType(value.valueType) ? s_intTypes[curInScalarSize - 1] : es3fShaderOperatorTests.isUintType(value.valueType) ? s_uintTypes[curInScalarSize - 1] : es3fShaderOperatorTests.isBoolType(value.valueType) ? s_boolTypes[curInScalarSize - 1] : undefined; // Write input type(s) to case description and name. if (inputNdx > 0) desc += ', '; desc += gluShaderUtil.getDataTypeName(curInDataType); if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names). name += gluShaderUtil.getDataTypeName(curInDataType) + '_'; // Generate op input source. if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR || funcInfo.type == es3fShaderOperatorTests.OperationType.FUNCTION) { if (inputNdx != 0) { if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR && !isUnaryOp) shaderOp += ' ' + shaderFuncName + ' '; else shaderOp += ', '; } shaderOp += 'in' + inputNdx.toString(10); if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix) shaderOp += shaderFuncName; } else{ if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix)) shaderOp += (isUnaryOp ? '' : ' ') + shaderFuncName + (isUnaryOp ? '' : ' '); shaderOp += inputNdx == 0 ? 'res' : 'in' + inputNdx.toString(10); // \note in0 has already been assigned to res, so start from in1. if (isUnaryOp && !funcInfo.isUnaryPrefix) shaderOp += shaderFuncName; } // Fill in shader info. shaderSpec.inputs[shaderSpec.numInputs++] = new es3fShaderOperatorTests.ShaderValue(curInDataType, value.rangeMin, value.rangeMax); } if (funcInfo.type == es3fShaderOperatorTests.OperationType.FUNCTION) shaderOp += ')'; shaderOp += ';'; desc += ').'; name += shaderTypeName; // Create the test case. innerGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, desc, isVertexCase, evalFunc, shaderOp, shaderSpec)); } } } } } } // The ?: selection operator. var s_selectionInfo = [ gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.FLOAT_VEC2, gluShaderUtil.DataType.FLOAT_VEC3, gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT_VEC2, gluShaderUtil.DataType.INT_VEC3, gluShaderUtil.DataType.INT_VEC4, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT_VEC2, gluShaderUtil.DataType.UINT_VEC3, gluShaderUtil.DataType.UINT_VEC4, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL_VEC2, gluShaderUtil.DataType.BOOL_VEC3, gluShaderUtil.DataType.BOOL_VEC4 ]; var selectionEvalFuncsFloat = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.FLOAT); var selectionEvalFuncsInt = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.INT); var selectionEvalFuncsUint = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.UINT); var selectionEvalFuncsBool = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.BOOL); var selectionGroup = new tcuTestCase.DeqpTest('selection', 'Selection operator tests'); this.addChild(selectionGroup); for (var typeNdx = 0; typeNdx < s_selectionInfo.length; typeNdx++) { var curType = s_selectionInfo[typeNdx]; var scalarSize = gluShaderUtil.getDataTypeScalarSize(curType); var isBoolCase = gluShaderUtil.isDataTypeBoolOrBVec(curType); var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(curType); var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(curType); var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(curType); var dataTypeStr = gluShaderUtil.getDataTypeName(curType); var evalFuncs = selectionEvalFuncsFloat; if (isBoolCase) evalFuncs = selectionEvalFuncsBool; else if (isIntCase) evalFuncs = selectionEvalFuncsInt; else if (isUintCase) evalFuncs = selectionEvalFuncsUint; var evalFunc = evalFuncs[scalarSize]; for (var prec in gluShaderUtil.precision) { var precision = gluShaderUtil.precision[prec]; if (isBoolCase && precision != gluShaderUtil.precision.PRECISION_MEDIUMP) // Use mediump interpolators for booleans. continue; var precisionStr = gluShaderUtil.getPrecisionName(precision); var precisionPrefix = isBoolCase ? '' : (precisionStr + '_'); for (var shaderTypeNdx = 0; shaderTypeNdx < s_shaderTypes.length; shaderTypeNdx++) { var shaderType = s_shaderTypes[shaderTypeNdx]; var shaderSpec = new es3fShaderOperatorTests.ShaderDataSpec(); var shaderTypeName = gluShaderProgram.getShaderTypeName(shaderType); var isVertexCase = shaderType == gluShaderProgram.shaderType.VERTEX; var name = precisionPrefix + dataTypeStr + '_' + shaderTypeName; shaderSpec.numInputs = 3; shaderSpec.precision = isBoolCase ? undefined : precision; shaderSpec.output = curType; shaderSpec.resultScale = isBoolCase ? f(1.0) : isFloatCase ? f(0.5) : isUintCase ? f(0.5) : f(0.1); shaderSpec.resultBias = isBoolCase ? f(0.0) : isFloatCase ? f(0.5) : isUintCase ? f(0.0) : f(0.5); shaderSpec.referenceScale = shaderSpec.resultScale; shaderSpec.referenceBias = shaderSpec.resultBias; var rangeMin = isBoolCase ? -1.0 : isFloatCase ? -1.0 : isUintCase ? 0.0 : -5.0; var rangeMax = isBoolCase ? 1.0 : isFloatCase ? 1.0 : isUintCase ? 2.0 : 5.0; shaderSpec.inputs[0] = new es3fShaderOperatorTests.ShaderValue(gluShaderUtil.DataType.BOOL, f(-1.0), f(1.0)); shaderSpec.inputs[1] = new es3fShaderOperatorTests.ShaderValue(curType, f(rangeMin), f(rangeMax)); shaderSpec.inputs[2] = new es3fShaderOperatorTests.ShaderValue(curType, f(rangeMin), f(rangeMax)); selectionGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, '', isVertexCase, evalFunc, 'res = in0 ? in1 : in2;', shaderSpec)); } } } // The sequence operator (comma). /** @type {tcuTestCase.DeqpTest} */ var sequenceGroup = new tcuTestCase.DeqpTest('sequence', 'sequence'); this.addChild(sequenceGroup); /** @type {tcuTestCase.DeqpTest} */ var sequenceNoSideEffGroup = new tcuTestCase.DeqpTest('no_side_effects', 'Sequence tests without side-effects'); /** @type {tcuTestCase.DeqpTest} */ var sequenceSideEffGroup = new tcuTestCase.DeqpTest('side_effects', 'Sequence tests with side-effects'); sequenceGroup.addChild(sequenceNoSideEffGroup); sequenceGroup.addChild(sequenceSideEffGroup); /** * @struct * @constructor * @param {boolean} containsSideEffects * @param {string} caseName * @param {string} expressionStr * @param {number} numInputs * @param {Array} inputTypes * @param {gluShaderUtil.DataType} resultType * @param {glsShaderRenderCase.ShaderEvalFunc} evalFunc */ var SequenceCase = function(containsSideEffects, caseName, expressionStr, numInputs, inputTypes, resultType, evalFunc) { /** @type {boolean} */ this.containsSideEffects = containsSideEffects; /** @type {string} */ this.caseName = caseName; /** @type {string} */ this.expressionStr = expressionStr; /** @type {number} */ this.numInputs = numInputs; /** @type {Array} */ this.inputTypes = inputTypes; /** @type {gluShaderUtil.DataType} */ this.resultType = resultType; /** @type {glsShaderRenderCase.ShaderEvalFunc} */ this.evalFunc = evalFunc; }; /** @type {Array} */ var s_sequenceCases = [ new SequenceCase(false, 'vec4', 'in0, in2 + in1, in1 + in0', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4], gluShaderUtil.DataType.FLOAT_VEC4, es3fShaderOperatorTests.evalSequenceNoSideEffCase0), new SequenceCase(false, 'float_uint', 'in0 + in2, in1 + in1', 3, [gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.FLOAT], gluShaderUtil.DataType.UINT, es3fShaderOperatorTests.evalSequenceNoSideEffCase1), new SequenceCase(false, 'bool_vec2', 'in0 && in1, in0, ivec2(vec2(in0) + in2)', 3, [gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.FLOAT_VEC2], gluShaderUtil.DataType.INT_VEC2, es3fShaderOperatorTests.evalSequenceNoSideEffCase2), new SequenceCase(false, 'vec4_ivec4_bvec4', 'in0 + vec4(in1), in2, in1', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.INT_VEC4, gluShaderUtil.DataType.BOOL_VEC4], gluShaderUtil.DataType.INT_VEC4, es3fShaderOperatorTests.evalSequenceNoSideEffCase3), new SequenceCase(true, 'vec4', 'in0++, in1 = in0 + in2, in2 = in1', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4], gluShaderUtil.DataType.FLOAT_VEC4, es3fShaderOperatorTests.evalSequenceSideEffCase0), new SequenceCase(true, 'float_uint', 'in1++, in0 = float(in1), in1 = uint(in0 + in2)', 3, [gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.FLOAT], gluShaderUtil.DataType.UINT, es3fShaderOperatorTests.evalSequenceSideEffCase1), new SequenceCase(true, 'bool_vec2', 'in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)', 3, [gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.FLOAT_VEC2], gluShaderUtil.DataType.INT_VEC2, es3fShaderOperatorTests.evalSequenceSideEffCase2), new SequenceCase(true, 'vec4_ivec4_bvec4', 'in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.INT_VEC4, gluShaderUtil.DataType.BOOL_VEC4], gluShaderUtil.DataType.INT_VEC4, es3fShaderOperatorTests.evalSequenceSideEffCase3) ]; for (var caseNdx = 0; caseNdx < s_sequenceCases.length; caseNdx++) { for (var precision in gluShaderUtil.precision) { for (var shaderTypeNdx = 0; shaderTypeNdx < s_shaderTypes.length; shaderTypeNdx++) { /** @type {gluShaderProgram.shaderType} */ var shaderType = s_shaderTypes[shaderTypeNdx]; /** @type {es3fShaderOperatorTests.ShaderDataSpec} */ var shaderSpec = new es3fShaderOperatorTests.ShaderDataSpec(); /** @type {string} */ var shaderTypeName = gluShaderProgram.getShaderTypeName(shaderType); /** @type {boolean} */ var isVertexCase = shaderType === gluShaderProgram.shaderType.VERTEX; /** @type {string} */ var name = gluShaderUtil.getPrecisionName(gluShaderUtil.precision[precision]) + '_' + s_sequenceCases[caseNdx].caseName + '_' + shaderTypeName; shaderSpec.numInputs = s_sequenceCases[caseNdx].numInputs; shaderSpec.precision = gluShaderUtil.precision[precision]; shaderSpec.output = s_sequenceCases[caseNdx].resultType; shaderSpec.resultScale = f(0.5); shaderSpec.resultBias = f(0.0); shaderSpec.referenceScale = shaderSpec.resultScale; shaderSpec.referenceBias = shaderSpec.resultBias; for (var inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++) { /** @type {gluShaderUtil.DataType} */ var type = s_sequenceCases[caseNdx].inputTypes[inputNdx]; /** @type {es3fShaderOperatorTests.FloatScalar} */ var rangeMin = gluShaderUtil.isDataTypeFloatOrVec(type) ? f(-0.5) : gluShaderUtil.isDataTypeIntOrIVec(type) ? f(-2.0) : gluShaderUtil.isDataTypeUintOrUVec(type) ? f(0.0) : f(-1.0); /** @type {es3fShaderOperatorTests.FloatScalar} */ var rangeMax = gluShaderUtil.isDataTypeFloatOrVec(type) ? f(0.5) : gluShaderUtil.isDataTypeIntOrIVec(type) ? f(2.0) : gluShaderUtil.isDataTypeUintOrUVec(type) ? f(2.0) : f(1.0); shaderSpec.inputs[inputNdx] = new es3fShaderOperatorTests.ShaderValue(type, rangeMin, rangeMax); } /** @type {string} */ var expression = 'res = (' + s_sequenceCases[caseNdx].expressionStr + ');'; if (s_sequenceCases[caseNdx].containsSideEffects) sequenceSideEffGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, '', isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression, shaderSpec)); else sequenceNoSideEffGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, '', isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression, shaderSpec)); } } } }; /** * Run test * @param {WebGL2RenderingContext} context */ es3fShaderOperatorTests.run = function(context, range) { gl = context; const canvas = gl.canvas; canvas.width = canvasWH; canvas.height = canvasWH; //Set up Test Root parameters var state = tcuTestCase.runner; state.setRoot(new es3fShaderOperatorTests.ShaderOperatorTests()); //Set up name and description of this test series. setCurrentTestName(state.testCases.fullName()); description(state.testCases.getDescription()); try { if (range) state.setRange(range); //Run test cases tcuTestCase.runTestCases(); } catch (err) { testFailedOptions('Failed to es3fShaderOperatorTests.run tests', false); tcuTestCase.runner.terminate(); } }; });