/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fSyncTests'); goog.require('framework.common.tcuTestCase'); goog.require('framework.delibs.debase.deRandom'); goog.require('framework.delibs.debase.deString'); goog.require('framework.opengl.gluShaderProgram'); goog.scope(function() { var es3fSyncTests = functional.gles3.es3fSyncTests; var tcuTestCase = framework.common.tcuTestCase; var deRandom = framework.delibs.debase.deRandom; var gluShaderProgram = framework.opengl.gluShaderProgram; var deString = framework.delibs.debase.deString; /** @const {number} */ es3fSyncTests.NUM_CASE_ITERATIONS = 5; /** @const {number} */ es3fSyncTests.MAX_VERIFY_WAIT = 5; /** * @enum */ es3fSyncTests.WaitCommand = { WAIT_SYNC: 1, CLIENT_WAIT_SYNC: 2 }; /** @enum */ es3fSyncTests.CaseOptions = { FLUSH_BEFORE_WAIT: 1, FINISH_BEFORE_WAIT: 2 }; /** @enum */ es3fSyncTests.State = { DRAW: 0, VERIFY: 1, FINISH: 2 }; /** * @constructor * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} description * @param {number} numPrimitives * @param {number} waitCommand * @param {number} waitFlags * @param {number} timeout * @param {number} options */ es3fSyncTests.FenceSyncCase = function(name, description, numPrimitives, waitCommand, waitFlags, timeout, options) { tcuTestCase.DeqpTest.call(this, name, description); /** @type {number} */ this.m_numPrimitives = numPrimitives; /** @type {number} */ this.m_waitCommand = waitCommand; /** @type {number} */ this.m_waitFlags = waitFlags; /** @type {number} */ this.m_timeout = timeout; /** @type {number} */ this.m_caseOptions = options; /** @type {gluShaderProgram.ShaderProgram} */ this.m_program = null; /** @type {WebGLSync} */ this.m_syncObject = null; /** @type {number} */ this.m_iterNdx = 0; /** @type {deRandom.Random} */ this.m_rnd = new deRandom.Random(deString.deStringHash(this.name)); /** @type {es3fSyncTests.State} */ this.m_state = es3fSyncTests.State.DRAW; }; es3fSyncTests.FenceSyncCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fSyncTests.FenceSyncCase.prototype.constructor = es3fSyncTests.FenceSyncCase; /** * @param {number} numPrimitives * @param {deRandom.Random} rnd * @return {Array} */ es3fSyncTests.generateVertices = function(numPrimitives, rnd) { /** @type {Array} */ var dst = []; /** @type {number} */ var numVertices = 3 * numPrimitives; for (var i = 0; i < numVertices; i++) { dst.push(rnd.getFloat(-1.0, 1.0)); // x dst.push(rnd.getFloat(-1.0, 1.0)); // y dst.push(rnd.getFloat(0.0, 1.0)); // z dst.push(1.0); // w } return dst; }; es3fSyncTests.FenceSyncCase.prototype.init = function() { /** @type {string} */ var vertShaderSource = '#version 300 es\n' + 'layout(location = 0) in mediump vec4 a_position;\n' + '\n' + 'void main (void)\n' + '{\n' + ' gl_Position = a_position;\n' + '}\n'; /** @type {string} */ var fragShaderSource = '#version 300 es\n' + 'layout(location = 0) out mediump vec4 o_color;\n' + '\n' + 'void main (void)\n' + '{\n' + ' o_color = vec4(0.25, 0.5, 0.75, 1.0);\n' + '}\n'; assertMsgOptions(!this.m_program, 'Program should be null.', false, true); this.m_program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertShaderSource, fragShaderSource)); if (!this.m_program.isOk()) throw new Error('Failed to compile shader program'); }; es3fSyncTests.FenceSyncCase.prototype.deinit = function() { if (this.m_program) this.m_program = null; if (this.m_syncObject) { gl.deleteSync(this.m_syncObject); this.m_syncObject = null; } }; /** * @return {tcuTestCase.IterateResult} */ es3fSyncTests.FenceSyncCase.prototype.draw = function() { /** @type {Array} */ var vertices = []; /** @type {string} */ var header = 'Case iteration ' + (this.m_iterNdx + 1) + ' / ' + es3fSyncTests.NUM_CASE_ITERATIONS; bufferedLogToConsole(header); assertMsgOptions(this.m_program !== null, 'Expected program', false, true); gl.useProgram(this.m_program.getProgram()); gl.enable(gl.DEPTH_TEST); gl.clearColor(0.3, 0.3, 0.3, 1.0); gl.clearDepth(1.0); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); // Generate vertices gl.enableVertexAttribArray(0); vertices = es3fSyncTests.generateVertices(this.m_numPrimitives, this.m_rnd); /** @type {WebGLBuffer} */ var vertexGLBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexGLBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0); // Draw gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 4); bufferedLogToConsole('Primitives drawn.'); // Create sync object this.m_syncObject = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); bufferedLogToConsole('Sync object created'); if (this.m_caseOptions & es3fSyncTests.CaseOptions.FLUSH_BEFORE_WAIT) gl.flush(); if (this.m_caseOptions & es3fSyncTests.CaseOptions.FINISH_BEFORE_WAIT) gl.finish(); this.m_state = es3fSyncTests.State.VERIFY; }; es3fSyncTests.FenceSyncCase.prototype.verify = function() { /** @type {number} */ var waitValue = 0; /** @type {boolean} */ var testOk = true; // Wait for sync object if (this.m_waitCommand & es3fSyncTests.WaitCommand.WAIT_SYNC) { assertMsgOptions(this.m_timeout === gl.TIMEOUT_IGNORED, 'Expected TIMEOUT_IGNORED', false, true); assertMsgOptions(this.m_waitFlags === 0, 'Expected waitFlags = 0', false, true); gl.waitSync(this.m_syncObject, this.m_waitFlags, this.m_timeout); bufferedLogToConsole('Wait command glWaitSync called with GL_TIMEOUT_IGNORED.'); } if (this.m_waitCommand & es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC) { waitValue = gl.clientWaitSync(this.m_syncObject, this.m_waitFlags, this.m_timeout); bufferedLogToConsole('glClientWaitSync return value:'); switch (waitValue) { case gl.ALREADY_SIGNALED: bufferedLogToConsole('gl.ALREADY_SIGNALED'); break; case gl.TIMEOUT_EXPIRED: bufferedLogToConsole('gl.TIMEOUT_EXPIRED'); break; case gl.CONDITION_SATISFIED: bufferedLogToConsole('gl.CONDITION_SATISFIED'); break; case gl.WAIT_FAILED: bufferedLogToConsole('gl.WAIT_FAILED'); testOk = false; break; default: bufferedLogToConsole('Illegal return value!'); } } gl.finish(); // Delete sync object if (this.m_syncObject && testOk) { gl.deleteSync(this.m_syncObject); this.m_syncObject = null; bufferedLogToConsole('Sync object deleted.'); } // Evaluate test result bufferedLogToConsole('Test result: ' + (testOk ? 'Passed!' : 'Failed!')); if (!testOk) { if (!this.m_verifyStart) this.m_verifyStart = new Date(); else { var current = new Date(); var elapsedTime = 0.001 * (current.getTime() - this.m_verifyStart.getTime()); if (elapsedTime > es3fSyncTests.MAX_VERIFY_WAIT) { testFailedOptions('Fail', false); this.m_state = es3fSyncTests.State.FINISH; if (this.m_syncObject) { gl.deleteSync(this.m_syncObject); this.m_syncObject = null; bufferedLogToConsole('Sync object deleted.'); } } } } else { bufferedLogToConsole('Sync objects created and deleted successfully.'); testPassedOptions('Pass', true); this.m_state = (++this.m_iterNdx < es3fSyncTests.NUM_CASE_ITERATIONS) ? es3fSyncTests.State.DRAW : es3fSyncTests.State.FINISH; } }; es3fSyncTests.FenceSyncCase.prototype.iterate = function() { switch (this.m_state) { case es3fSyncTests.State.DRAW: this.draw(); break; case es3fSyncTests.State.VERIFY: this.verify(); break; case es3fSyncTests.State.FINISH: return tcuTestCase.IterateResult.STOP; default: throw new Error('Invalid state: ' + this.m_state); } return tcuTestCase.IterateResult.CONTINUE; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fSyncTests.SyncTests = function() { tcuTestCase.DeqpTest.call(this, 'fence_sync', 'Fence Sync Tests'); }; es3fSyncTests.SyncTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fSyncTests.SyncTests.prototype.constructor = es3fSyncTests.SyncTests; es3fSyncTests.SyncTests.prototype.init = function() { // Fence sync tests. this.addChild(new es3fSyncTests.FenceSyncCase('wait_sync_smalldraw', '', 10, es3fSyncTests.WaitCommand.WAIT_SYNC, 0, gl.TIMEOUT_IGNORED, 0)); this.addChild(new es3fSyncTests.FenceSyncCase('wait_sync_largedraw', '', 100000, es3fSyncTests.WaitCommand.WAIT_SYNC, 0, gl.TIMEOUT_IGNORED, 0)); this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_smalldraw', '', 10, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, 0)); this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_largedraw', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, 0)); // Originally the next two test cases' timeout is 10, but in WebGL2 that could be illegal. var max = gl.getParameter(gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL) || 0; this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_timeout_smalldraw', '', 10, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, max, 0)); this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_timeout_largedraw', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, max, 0)); this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_flush_auto', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, gl.SYNC_FLUSH_COMMANDS_BIT, 0, 0)); this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_flush_manual', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, es3fSyncTests.CaseOptions.FLUSH_BEFORE_WAIT)); this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_noflush', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, 0)); this.addChild(new es3fSyncTests.FenceSyncCase('client_wait_sync_finish', '', 100000, es3fSyncTests.WaitCommand.CLIENT_WAIT_SYNC, 0, 0, es3fSyncTests.CaseOptions.FINISH_BEFORE_WAIT)); }; /** * Run test * @param {WebGL2RenderingContext} context */ es3fSyncTests.run = function(context) { gl = context; //Set up Test Root parameters var state = tcuTestCase.runner; state.setRoot(new es3fSyncTests.SyncTests()); //Set up name and description of this test series. setCurrentTestName(state.testCases.fullName()); description(state.testCases.getDescription()); try { //Run test cases tcuTestCase.runTestCases(); } catch (err) { testFailedOptions('Failed to es3fSyncTests.run tests', false); tcuTestCase.runner.terminate(); } }; });