/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fTextureShadowTests'); goog.require('framework.common.tcuImageCompare'); goog.require('framework.common.tcuLogImage'); goog.require('framework.common.tcuPixelFormat'); goog.require('framework.common.tcuRGBA'); goog.require('framework.common.tcuSurface'); goog.require('framework.common.tcuTestCase'); goog.require('framework.common.tcuTexCompareVerifier'); goog.require('framework.common.tcuTexLookupVerifier'); goog.require('framework.common.tcuTexture'); goog.require('framework.common.tcuTextureUtil'); goog.require('framework.delibs.debase.deMath'); goog.require('framework.delibs.debase.deString'); goog.require('framework.delibs.debase.deUtil'); goog.require('framework.opengl.gluShaderUtil'); goog.require('framework.opengl.gluTexture'); goog.require('framework.opengl.gluTextureUtil'); goog.require('framework.referencerenderer.rrMultisamplePixelBufferAccess'); goog.require('modules.shared.glsTextureTestUtil'); goog.scope(function() { var es3fTextureShadowTests = functional.gles3.es3fTextureShadowTests; var tcuTestCase = framework.common.tcuTestCase; var glsTextureTestUtil = modules.shared.glsTextureTestUtil; var gluShaderUtil = framework.opengl.gluShaderUtil; var gluTexture = framework.opengl.gluTexture; var gluTextureUtil = framework.opengl.gluTextureUtil; var tcuTexture = framework.common.tcuTexture; var tcuImageCompare = framework.common.tcuImageCompare; var tcuLogImage = framework.common.tcuLogImage; var tcuTextureUtil = framework.common.tcuTextureUtil; var tcuRGBA = framework.common.tcuRGBA; var deMath = framework.delibs.debase.deMath; var tcuPixelFormat = framework.common.tcuPixelFormat; var tcuSurface = framework.common.tcuSurface; var tcuTexCompareVerifier = framework.common.tcuTexCompareVerifier; var tcuTexLookupVerifier = framework.common.tcuTexLookupVerifier; var rrMultisamplePixelBufferAccess = framework.referencerenderer.rrMultisamplePixelBufferAccess; var deString = framework.delibs.debase.deString; var deUtil = framework.delibs.debase.deUtil; es3fTextureShadowTests.version = '300 es'; /** @const */ var VIEWPORT_WIDTH = 64; /** @const */ var VIEWPORT_HEIGHT = 64; /** @const */ var MIN_VIEWPORT_WIDTH = 64; /** @const */ var MIN_VIEWPORT_HEIGHT = 64; var DE_ASSERT = function(x) { if (!x) throw new Error('Assert failed'); }; /** * @param {tcuTexture.TextureFormat} format * @return {boolean} */ es3fTextureShadowTests.isFloatingPointDepthFormat = function(format) { // Only two depth and depth-stencil formats are floating point return (format.order == tcuTexture.ChannelOrder.D && format.type == tcuTexture.ChannelType.FLOAT) || (format.order == tcuTexture.ChannelOrder.DS && format.type == tcuTexture.ChannelType.FLOAT_UNSIGNED_INT_24_8_REV); }; /** * @param {tcuTexture.PixelBufferAccess} access */ es3fTextureShadowTests.clampFloatingPointTexture = function(access) { DE_ASSERT(es3fTextureShadowTests.isFloatingPointDepthFormat(access.getFormat())); for (var z = 0; z < access.getDepth(); ++z) for (var y = 0; y < access.getHeight(); ++y) for (var x = 0; x < access.getWidth(); ++x) access.setPixDepth(deMath.clamp(access.getPixDepth(x, y, z), 0.0, 1.0), x, y, z); }; /** * @param {tcuTexture.Texture2D|tcuTexture.Texture2DArray} target */ es3fTextureShadowTests.clampFloatingPointTexture2D = function(target) { for (var level = 0; level < target.getNumLevels(); ++level) if (!target.isLevelEmpty(level)) es3fTextureShadowTests.clampFloatingPointTexture(target.getLevel(level)); }; /** * @param {tcuTexture.TextureCube} target */ es3fTextureShadowTests.clampFloatingPointTextureCube = function(target) { for (var level = 0; level < target.getNumLevels(); ++level) for (var face = tcuTexture.CubeFace.CUBEFACE_NEGATIVE_X; face < Object.keys(tcuTexture.CubeFace).length; face++) es3fTextureShadowTests.clampFloatingPointTexture(target.getLevelFace(level, face)); }; /** * @param {?} textureType * @param {tcuTexture.ConstPixelBufferAccess} result * @param {tcuTexture.Texture2D|tcuTexture.Texture2DArray|tcuTexture.TextureCube} src * @param {Array} texCoord * @param {glsTextureTestUtil.ReferenceParams} sampleParams * @param {tcuTexCompareVerifier.TexComparePrecision} comparePrec * @param {tcuTexLookupVerifier.LodPrecision} lodPrecision * @param {tcuPixelFormat.PixelFormat} pixelFormat */ es3fTextureShadowTests.verifyTexCompareResult = function(textureType, result, src, texCoord, sampleParams, comparePrec, lodPrecision, pixelFormat) { var reference = new tcuSurface.Surface(result.getWidth(), result.getHeight()); var errorMask = new tcuSurface.Surface(result.getWidth(), result.getHeight()); var nonShadowThreshold = deMath.swizzle(tcuTexLookupVerifier.computeFixedPointThreshold(deMath.subtract(glsTextureTestUtil.getBitsVec(pixelFormat), [1, 1, 1, 1])), [1, 2, 3]); var numFailedPixels; if (es3fTextureShadowTests.isFloatingPointDepthFormat(src.getFormat())) { var clampedSource = /*deUtil.clone(*/src/*)*/; if (textureType == tcuTexture.Texture2D) { es3fTextureShadowTests.clampFloatingPointTexture2D(/** @type {tcuTexture.Texture2D} */(clampedSource)); glsTextureTestUtil.sampleTexture2D(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.Texture2DView} */ (clampedSource.getView()), texCoord, sampleParams); // sample clamped values numFailedPixels = glsTextureTestUtil.computeTextureCompareDiff2D(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.Texture2DView} */ (clampedSource.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold); } else if (textureType == tcuTexture.Texture2DArray) { es3fTextureShadowTests.clampFloatingPointTexture2D(/** @type {tcuTexture.Texture2DArray} */(clampedSource)); glsTextureTestUtil.sampleTexture2DArray(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.Texture2DArrayView} */ (clampedSource.getView()), texCoord, sampleParams); // sample clamped values numFailedPixels = glsTextureTestUtil.computeTextureCompareDiff2DArray(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.Texture2DArrayView} */ (clampedSource.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold); } else if (textureType == tcuTexture.TextureCube) { es3fTextureShadowTests.clampFloatingPointTextureCube(/** @type {tcuTexture.TextureCube} */(clampedSource)); glsTextureTestUtil.sampleTextureCube(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.TextureCubeView} */ (clampedSource.getView()), texCoord, sampleParams); // sample clamped values numFailedPixels = glsTextureTestUtil.computeTextureCompareDiffCube(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.TextureCubeView} */ (clampedSource.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold); } else throw new Error('Invalid texture type'); } else { if (textureType == tcuTexture.Texture2D) { glsTextureTestUtil.sampleTexture2D(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.Texture2DView} */ (src.getView()), texCoord, sampleParams); // sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values) numFailedPixels = glsTextureTestUtil.computeTextureCompareDiff2D(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.Texture2DView} */ (src.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold); } else if (textureType == tcuTexture.Texture2DArray) { glsTextureTestUtil.sampleTexture2DArray(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.Texture2DArrayView} */ (src.getView()), texCoord, sampleParams); // sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values) numFailedPixels = glsTextureTestUtil.computeTextureCompareDiff2DArray(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.Texture2DArrayView} */ (src.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold); } else if (textureType == tcuTexture.TextureCube) { glsTextureTestUtil.sampleTextureCube(new glsTextureTestUtil.SurfaceAccess(reference, pixelFormat), /** @type {tcuTexture.TextureCubeView} */ (src.getView()), texCoord, sampleParams); // sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values) numFailedPixels = glsTextureTestUtil.computeTextureCompareDiffCube(result, reference.getAccess(), errorMask.getAccess(), /** @type {tcuTexture.TextureCubeView} */ (src.getView()), texCoord, sampleParams, comparePrec, lodPrecision, nonShadowThreshold); } else throw new Error('Invalid texture type'); } if (numFailedPixels > 0) bufferedLogToConsole('ERROR: Result verification failed, got ' + numFailedPixels + ' invalid pixels!'); if (numFailedPixels > 0) tcuImageCompare.displayImages(result, reference.getAccess(), errorMask.getAccess()); else tcuLogImage.logImageWithInfo(result, 'Result'); return numFailedPixels == 0; }; /** * @constructor * @param {string} name * @param {number} format * @struct */ es3fTextureShadowTests.Format = function(name, format) { /** @type {string} */ this.name = name; /** @type {number} */ this.format = format; }; /** * @constructor * @param {string} name * @param {number} minFilter * @param {number} magFilter * @struct */ es3fTextureShadowTests.Filter = function(name, minFilter, magFilter) { /** @type {string} */ this.name = name; /** @type {number} */ this.minFilter = minFilter; /** @type {number} */ this.magFilter = magFilter; }; /** * @constructor * @param {string} name * @param {number} func * @struct */ es3fTextureShadowTests.CompareFunc = function(name, func) { /** @type {string} */ this.name = name; /** @type {number} */ this.func = func; }; /** * @constructor * @param {number} texNdx * @param {number} ref * @param {number} lodX * @param {number} lodY * @param {number} oX * @param {number} oY * @struct */ es3fTextureShadowTests.TestCase = function(texNdx, ref, lodX, lodY, oX, oY) { /** @type {number} */ this.texNdx = texNdx; /** @type {number} */ this.ref = ref; /** @type {number} */ this.lodX = lodX; /** @type {number} */ this.lodY = lodY; /** @type {number} */ this.oX = oX /** @type {number} */ this.oY = oY; }; /** * @constructor * @param {?gluTexture.Texture2D|?gluTexture.TextureCube|?gluTexture.Texture2DArray} tex * @param {number} ref * @param {Array} minCoord * @param {Array} maxCoord * @struct */ es3fTextureShadowTests.FilterCase = function(tex, ref, minCoord, maxCoord) { /** @type {?gluTexture.Texture2D|?gluTexture.TextureCube|?gluTexture.Texture2DArray} */ this.texture = tex; /** @type {Array} */ this.minCoord = minCoord; /** @type {Array} */ this.maxCoord = maxCoord; /** @type {number} */ this.ref = ref; }; /** * @constructor * @param {string} name * @param {string} desc * @param {number} minFilter * @param {number} magFilter * @param {number} wrapS * @param {number} wrapT * @param {number} format * @param {number} width * @param {number} height * @param {number} compareFunc * @extends {tcuTestCase.DeqpTest} */ es3fTextureShadowTests.Texture2DShadowCase = function(name, desc, minFilter, magFilter, wrapS, wrapT, format, width, height, compareFunc) { tcuTestCase.DeqpTest.call(this, name, desc); this.m_minFilter = minFilter; this.m_magFilter = magFilter; this.m_wrapS = wrapS; this.m_wrapT = wrapT; this.m_format = format; this.m_width = width; this.m_height = height; this.m_compareFunc = compareFunc; this.m_renderer = new glsTextureTestUtil.TextureRenderer(es3fTextureShadowTests.version, gluShaderUtil.precision.PRECISION_HIGHP); this.m_caseNdx = 0; this.m_cases = []; }; es3fTextureShadowTests.Texture2DShadowCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fTextureShadowTests.Texture2DShadowCase.prototype.constructor = es3fTextureShadowTests.Texture2DShadowCase; es3fTextureShadowTests.Texture2DShadowCase.prototype.init = function() { // Create 2 textures. this.m_textures = []; this.m_textures[0] = gluTexture.texture2DFromInternalFormat(gl, this.m_format, this.m_width, this.m_height); this.m_textures[1] = gluTexture.texture2DFromInternalFormat(gl, this.m_format, this.m_width, this.m_height); var numLevels = this.m_textures[0].getRefTexture().getNumLevels(); for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) { this.m_textures[0].getRefTexture().allocLevel(levelNdx); tcuTextureUtil.fillWithComponentGradients(this.m_textures[0].getRefTexture().getLevel(levelNdx), [-0.5, -0.5, -0.5, 2.0], [1, 1, 1, 0]); } for (levelNdx = 0; levelNdx < numLevels; levelNdx++) { var step = 0x00ffffff / numLevels; var rgb = step * levelNdx; var colorA = 0xff000000 | rgb; var colorB = 0xff000000 | ~rgb; this.m_textures[1].getRefTexture().allocLevel(levelNdx); tcuTextureUtil.fillWithGrid(this.m_textures[1].getRefTexture().getLevel(levelNdx), 4, tcuRGBA.newRGBAFromValue(colorA).toVec(), tcuRGBA.newRGBAFromValue(colorB).toVec()); } for (var i = 0; i < this.m_textures.length; i++) this.m_textures[i].upload(); var refInRangeUpper = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 1.0 : 0.5; var refInRangeLower = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 0.0 : 0.5; var refOutOfBoundsUpper = 1.1; var refOutOfBoundsLower = -0.1; numLevels = this.m_textures[0].getRefTexture().getNumLevels(); var cases = []; cases.push(new es3fTextureShadowTests.TestCase(0, refInRangeUpper, 1.6, 2.9, -1.0, -2.7)); cases.push(new es3fTextureShadowTests.TestCase(0, refInRangeLower, -2.0, -1.35, -0.2, 0.7)); cases.push(new es3fTextureShadowTests.TestCase(1, refInRangeUpper, 0.14, 0.275, -1.5, -1.1)); cases.push(new es3fTextureShadowTests.TestCase(1, refInRangeLower, -0.92, -2.64, 0.4, -0.1)); cases.push(new es3fTextureShadowTests.TestCase(1, refOutOfBoundsUpper, -0.39, -0.52, 0.65, 0.87)); cases.push(new es3fTextureShadowTests.TestCase(1, refOutOfBoundsLower, -1.55, 0.65, 0.35, 0.91)); var viewportW = Math.min(VIEWPORT_WIDTH, gl.canvas.width); var viewportH = Math.min(VIEWPORT_HEIGHT, gl.canvas.height); for (var caseNdx = 0; caseNdx < cases.length; caseNdx++) { var texNdx = deMath.clamp(cases[caseNdx].texNdx, 0, this.m_textures.length - 1); var ref = cases[caseNdx].ref; var lodX = cases[caseNdx].lodX; var lodY = cases[caseNdx].lodY; var oX = cases[caseNdx].oX; var oY = cases[caseNdx].oY; var sX = Math.exp(lodX * Math.log(2)) * viewportW / this.m_textures[texNdx].getRefTexture().getWidth(); var sY = Math.exp(lodY * Math.log(2)) * viewportH / this.m_textures[texNdx].getRefTexture().getHeight(); this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_textures[texNdx], ref, [oX, oY], [oX + sX, oY + sY])); } this.m_caseNdx = 0; }; es3fTextureShadowTests.Texture2DShadowCase.prototype.iterate = function() { var viewport = new glsTextureTestUtil.RandomViewport(document.getElementById('canvas'), VIEWPORT_WIDTH, VIEWPORT_HEIGHT); var curCase = this.m_cases[this.m_caseNdx]; var sampleParams = new glsTextureTestUtil.ReferenceParams(glsTextureTestUtil.textureType.TEXTURETYPE_2D); var rendered = new tcuSurface.Surface(viewport.width, viewport.height); var texCoord = []; if (viewport.width < MIN_VIEWPORT_WIDTH || viewport.height < MIN_VIEWPORT_HEIGHT) throw new Error('Too small render target'); // Setup params for reference. sampleParams.sampler = gluTextureUtil.mapGLSampler(this.m_wrapS, this.m_wrapT, gl.CLAMP_TO_EDGE, this.m_minFilter, this.m_magFilter); sampleParams.sampler.compare = gluTextureUtil.mapGLCompareFunc(this.m_compareFunc); sampleParams.samplerType = glsTextureTestUtil.samplerType.SAMPLERTYPE_SHADOW; sampleParams.lodMode = glsTextureTestUtil.lodMode.EXACT; sampleParams.ref = curCase.ref; bufferedLogToConsole('Compare reference value = ' + sampleParams.ref); // Compute texture coordinates. bufferedLogToConsole('Texture coordinates: ' + curCase.minCoord + ' -> ' + curCase.maxCoord); texCoord = glsTextureTestUtil.computeQuadTexCoord2D(curCase.minCoord, curCase.maxCoord); gl.bindTexture(gl.TEXTURE_2D, curCase.texture.getGLTexture()); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, this.m_minFilter); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, this.m_magFilter); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, this.m_wrapS); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, this.m_wrapT); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_COMPARE_FUNC, this.m_compareFunc); gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); this.m_renderer.renderQuad(0, texCoord, sampleParams); rendered.readViewport(gl, viewport); var pixelFormat = new tcuPixelFormat.PixelFormat(8, 8, 8, 8); var lodPrecision = new tcuTexLookupVerifier.LodPrecision(18, 6); var texComparePrecision = new tcuTexCompareVerifier.TexComparePrecision([20, 20, 0], [7, 7, 0], 5, 16, pixelFormat.redBits - 1); var isHighQuality = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.Texture2D, rendered.getAccess(), curCase.texture.getRefTexture(), texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isHighQuality) { bufferedLogToConsole('Warning: Verification assuming high-quality PCF filtering failed.'); lodPrecision.lodBits = 4; texComparePrecision.uvwBits = [4, 4, 0]; texComparePrecision.pcfBits = 0; var isOk = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.Texture2D, rendered.getAccess(), curCase.texture.getRefTexture(), texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isOk) { bufferedLogToConsole('ERROR: Verification against low precision requirements failed, failing test case.'); testFailedOptions('Image verification failed', false); } else testPassedOptions('Low-quality result', true); } else testPassedOptions('High-quality result', true); this.m_caseNdx += 1; return this.m_caseNdx < this.m_cases.length ? tcuTestCase.IterateResult.CONTINUE : tcuTestCase.IterateResult.STOP; }; /** * @constructor * @param {string} name * @param {string} desc * @param {number} minFilter * @param {number} magFilter * @param {number} wrapS * @param {number} wrapT * @param {number} format * @param {number} size * @param {number} compareFunc * @extends {tcuTestCase.DeqpTest} */ es3fTextureShadowTests.TextureCubeShadowCase = function(name, desc, minFilter, magFilter, wrapS, wrapT, format, size, compareFunc) { tcuTestCase.DeqpTest.call(this, name, desc); this.m_minFilter = minFilter; this.m_magFilter = magFilter; this.m_wrapS = wrapS; this.m_wrapT = wrapT; this.m_format = format; this.m_size = size; this.m_compareFunc = compareFunc; this.m_renderer = new glsTextureTestUtil.TextureRenderer(es3fTextureShadowTests.version, gluShaderUtil.precision.PRECISION_HIGHP); this.m_caseNdx = 0; this.m_cases = []; }; es3fTextureShadowTests.TextureCubeShadowCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fTextureShadowTests.TextureCubeShadowCase.prototype.constructor = es3fTextureShadowTests.TextureCubeShadowCase; es3fTextureShadowTests.TextureCubeShadowCase.prototype.init = function() { DE_ASSERT(!this.m_gradientTex && !this.m_gridTex); var numLevels = Math.floor(Math.log2(this.m_size)) + 1; /** @type {tcuTexture.TextureFormat} */ var texFmt = gluTextureUtil.mapGLInternalFormat(this.m_format); /** @type {tcuTextureUtil.TextureFormatInfo} */ var fmtInfo = tcuTextureUtil.getTextureFormatInfo(texFmt); /** @type {Array} */ var cBias = fmtInfo.valueMin; /** @type {Array} */ var cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin); // Create textures. this.m_gradientTex = gluTexture.cubeFromInternalFormat(gl, this.m_format, this.m_size); this.m_gridTex = gluTexture.cubeFromInternalFormat(gl, this.m_format, this.m_size); // Fill first with gradient texture. var gradients = [[[-1.0, -1.0, -1.0, 2.0], [1.0, 1.0, 1.0, 0.0]], // negative x [[0.0, -1.0, -1.0, 2.0], [1.0, 1.0, 1.0, 0.0]], // positive x [[-1.0, 0.0, -1.0, 2.0], [1.0, 1.0, 1.0, 0.0]], // negative y [[-1.0, -1.0, 0.0, 2.0], [1.0, 1.0, 1.0, 0.0]], // positive y [[-1.0, -1.0, -1.0, 0.0], [1.0, 1.0, 1.0, 1.0]], // negative z [[0.0, 0.0, 0.0, 2.0], [1.0, 1.0, 1.0, 0.0]]]; // positive z for (var face in tcuTexture.CubeFace) { for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) { this.m_gradientTex.getRefTexture().allocLevel(tcuTexture.CubeFace[face], levelNdx); tcuTextureUtil.fillWithComponentGradients(this.m_gradientTex.getRefTexture().getLevelFace(levelNdx, tcuTexture.CubeFace[face]), deMath.add(deMath.multiply(gradients[tcuTexture.CubeFace[face]][0], cScale), cBias), deMath.add(deMath.multiply(gradients[tcuTexture.CubeFace[face]][1], cScale), cBias)); } } // Fill second with grid texture. for (var face in tcuTexture.CubeFace) { for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) { var step = 0x00ffffff / (numLevels * Object.keys(tcuTexture.CubeFace).length); var rgb = step * levelNdx * face; var colorA = 0xff000000 | rgb; var colorB = 0xff000000 | ~rgb; this.m_gridTex.getRefTexture().allocLevel(tcuTexture.CubeFace[face], levelNdx); tcuTextureUtil.fillWithGrid(this.m_gridTex.getRefTexture().getLevelFace(levelNdx, tcuTexture.CubeFace[face]), 4, deMath.add(deMath.multiply(tcuRGBA.newRGBAFromValue(colorA).toVec(), cScale), cBias), deMath.add(deMath.multiply(tcuRGBA.newRGBAFromValue(colorB).toVec(), cScale), cBias)); } } // Upload. this.m_gradientTex.upload(); this.m_gridTex.upload(); var refInRangeUpper = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 1.0 : 0.5; var refInRangeLower = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 0.0 : 0.5; var refOutOfBoundsUpper = 1.1; var refOutOfBoundsLower = -0.1; var singleSample = new rrMultisamplePixelBufferAccess.MultisamplePixelBufferAccess().getNumSamples() == 0; //var singleSample = this.m_context.getRenderTarget().getNumSamples() == 0; if (singleSample) this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gradientTex, refInRangeUpper, [-1.25, -1.2], [1.2, 1.25])); // minification else this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gradientTex, refInRangeUpper, [-1.19, -1.3], [1.1, 1.35])); // minification - w/ tuned coordinates to avoid hitting triangle edges this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gradientTex, refInRangeLower, [0.8, 0.8], [1.25, 1.20])); // magnification this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gridTex, refInRangeUpper, [-1.19, -1.3], [1.1, 1.35])); // minification this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gridTex, refInRangeLower, [-1.2, -1.1], [-0.8, -0.8])); // magnification this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gridTex, refOutOfBoundsUpper, [-0.61, -0.1], [0.9, 1.18])); // reference value clamp, upper if (singleSample) this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gridTex, refOutOfBoundsLower, [-0.75, 1.0], [0.05, 0.75])); // reference value clamp, lower else this.m_cases.push(new es3fTextureShadowTests.FilterCase(this.m_gridTex, refOutOfBoundsLower, [-0.75, 1.0], [0.25, 0.75])); // reference value clamp, lower this.m_caseNdx = 0; }; es3fTextureShadowTests.TextureCubeShadowCase.prototype.iterate = function() { var viewportSize = 28; var viewport = new glsTextureTestUtil.RandomViewport(document.getElementById('canvas'), viewportSize, viewportSize, deString.deStringHash(this.fullName()) ^ deMath.deMathHash(this.m_caseNdx)); var curCase = this.m_cases[this.m_caseNdx]; var sampleParams = new glsTextureTestUtil.ReferenceParams(glsTextureTestUtil.textureType.TEXTURETYPE_CUBE); if (viewport.width < viewportSize || viewport.height < viewportSize) throw new Error('Too small render target'); // Setup texture gl.bindTexture(gl.TEXTURE_CUBE_MAP, curCase.texture.getGLTexture()); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, this.m_minFilter); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, this.m_magFilter); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, this.m_wrapS); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, this.m_wrapT); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_COMPARE_FUNC, this.m_compareFunc); // Other state gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Params for reference computation. sampleParams.sampler = gluTextureUtil.mapGLSampler(gl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE, this.m_minFilter, this.m_magFilter); sampleParams.sampler.seamlessCubeMap = true; sampleParams.sampler.compare = gluTextureUtil.mapGLCompareFunc(this.m_compareFunc); sampleParams.samplerType = glsTextureTestUtil.samplerType.SAMPLERTYPE_SHADOW; sampleParams.lodMode = glsTextureTestUtil.lodMode.EXACT; sampleParams.ref = curCase.ref; bufferedLogToConsole( 'Compare reference value = ' + sampleParams.ref + '\n' + 'Coordinates: ' + curCase.minCoord + ' -> ' + curCase.maxCoord); for (var faceNdx in tcuTexture.CubeFace) { var face = tcuTexture.CubeFace[faceNdx]; var result = new tcuSurface.Surface(viewport.width, viewport.height); var texCoord = []; texCoord = glsTextureTestUtil.computeQuadTexCoordCubeFace(face, curCase.minCoord, curCase.maxCoord); this.m_renderer.renderQuad(0, texCoord, sampleParams); result.readViewport(gl, viewport); var pixelFormat = new tcuPixelFormat.PixelFormat(8, 8, 8, 8); /** @type {tcuTexLookupVerifier.LodPrecision} */ var lodPrecision = new tcuTexLookupVerifier.LodPrecision(10, 5); /** @type {tcuTexCompareVerifier.TexComparePrecision} */ var texComparePrecision = new tcuTexCompareVerifier.TexComparePrecision( [10, 10, 10], [6, 6, 0], 5, 16, pixelFormat.redBits - 1 ); var isHighQuality = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.TextureCube, result.getAccess(), curCase.texture.getRefTexture(), texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isHighQuality) { bufferedLogToConsole('Warning: Verification assuming high-quality PCF filtering failed.'); lodPrecision.lodBits = 4; texComparePrecision.uvwBits = [4, 4, 0]; texComparePrecision.pcfBits = 0; var isOk = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.TextureCube, result.getAccess(), curCase.texture.getRefTexture(), texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isOk) { bufferedLogToConsole('ERROR: Verification against low precision requirements failed, failing test case.'); testFailedOptions('Image verification failed', false); } else testPassedOptions('Low-quality result', true); } else testPassedOptions('High-quality result', true); } this.m_caseNdx += 1; return this.m_caseNdx < this.m_cases.length ? tcuTestCase.IterateResult.CONTINUE : tcuTestCase.IterateResult.STOP; }; /** * Testure2DArrayShadowCase * @constructor * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} desc * @param {number} minFilter * @param {number} magFilter * @param {number} wrapS * @param {number} wrapT * @param {number} format * @param {number} width * @param {number} height * @param {number} numLayers * @param {number} compareFunc */ es3fTextureShadowTests.Texture2DArrayShadowCase = function(name, desc, minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc) { tcuTestCase.DeqpTest.call(this, name, desc); /** @type {number} */ this.m_minFilter = minFilter; /** @type {number} */ this.m_magFilter = magFilter; /** @type {number} */ this.m_wrapS = wrapS; /** @type {number} */ this.m_wrapT = wrapT; /** @type {number} */ this.m_format = format; /** @type {number} */ this.m_width = width; /** @type {number} */ this.m_height = height; /** @type {number} */ this.m_numLayers = numLayers; /** @type {number} */ this.m_compareFunc = compareFunc; /** @type {?gluTexture.Texture2DArray} */ this.m_gradientTex = null; /** @type {?gluTexture.Texture2DArray} */ this.m_gridTex = null; /** @type {glsTextureTestUtil.TextureRenderer} */ this.m_renderer = new glsTextureTestUtil.TextureRenderer(es3fTextureShadowTests.version, gluShaderUtil.precision.PRECISION_HIGHP); /** @type {Array} */ this.m_cases = []; /** @type {number} */ this.m_caseNdx = 0; }; es3fTextureShadowTests.Texture2DArrayShadowCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fTextureShadowTests.Texture2DArrayShadowCase.prototype.constructor = es3fTextureShadowTests.Texture2DArrayShadowCase; /** * init */ es3fTextureShadowTests.Texture2DArrayShadowCase.prototype.init = function() { /** @type {tcuTexture.TextureFormat} */ var texFmt = gluTextureUtil.mapGLInternalFormat(this.m_format); /** @type {tcuTextureUtil.TextureFormatInfo} */ var fmtInfo = tcuTextureUtil.getTextureFormatInfo(texFmt); /** @type {Array}*/ var cScale = deMath.subtract(fmtInfo.valueMax, fmtInfo.valueMin); /** @type {Array}*/ var cBias = fmtInfo.valueMin; /** @type {number}*/ var numLevels = deMath.logToFloor(Math.max(this.m_width, this.m_height)) + 1; // Create textures. this.m_gradientTex = gluTexture.texture2DArrayFromInternalFormat(gl, this.m_format, this.m_width, this.m_height, this.m_numLayers); this.m_gridTex = gluTexture.texture2DArrayFromInternalFormat(gl, this.m_format, this.m_width, this.m_height, this.m_numLayers); // Fill first gradient texture. for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) { /** @type {Array}*/ var gMin = deMath.add(deMath.multiply([-0.5, -0.5, -0.5, 2.0], cScale), cBias); /** @type {Array}*/ var gMax = deMath.add(deMath.multiply([1.0, 1.0, 1.0, 0.0], cScale), cBias); this.m_gradientTex.getRefTexture().allocLevel(levelNdx); tcuTextureUtil.fillWithComponentGradients( /** @type {tcuTexture.PixelBufferAccess} */ (this.m_gradientTex.getRefTexture().getLevel(levelNdx)), gMin, gMax); } // Fill second with grid texture. for (var levelNdx = 0; levelNdx < numLevels; levelNdx++) { /** @type {number}*/ var step = Math.floor(0x00ffffff / numLevels); /** @type {number}*/ var rgb = step * levelNdx; /** @type {number}*/ var colorA = deMath.binaryOp(0xff000000, rgb, deMath.BinaryOp.OR); /** @type {number}*/ var colorB = deMath.binaryOp(0xff000000, deMath.binaryNot(rgb), deMath.BinaryOp.OR); this.m_gridTex.getRefTexture().allocLevel(levelNdx); tcuTextureUtil.fillWithGrid( /** @type {tcuTexture.PixelBufferAccess} */ (this.m_gridTex.getRefTexture().getLevel(levelNdx)), 4, deMath.add(deMath.multiply(tcuRGBA.newRGBAFromValue(colorA).toVec(), cScale), cBias), deMath.add(deMath.multiply(tcuRGBA.newRGBAFromValue(colorB).toVec(), cScale), cBias) ); } // Upload. this.m_gradientTex.upload(); this.m_gridTex.upload(); // Compute cases. /** @type {number} */ var refInRangeUpper = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 1.0 : 0.5; /** @type {number} */ var refInRangeLower = (this.m_compareFunc == gl.EQUAL || this.m_compareFunc == gl.NOTEQUAL) ? 0.0 : 0.5; /** @type {number} */ var refOutOfBoundsUpper = 1.1; // !< lookup function should clamp values to [0, 1] range /** @type {number} */ var refOutOfBoundsLower = -0.1; /** @type {Array<{texNdx: number, ref: number, lodX: number, lodY: number, oX: number, oY: number}>} */ var cases = [{ texNdx: 0, ref: refInRangeUpper, lodX: 1.6, lodY: 2.9, oX: -1.0, oY: -2.7 },{ texNdx: 0, ref: refInRangeLower, lodX: -2.0, lodY: -1.35, oX: -0.2, oY: 0.7 },{ texNdx: 1, ref: refInRangeUpper, lodX: 0.14, lodY: 0.275, oX: -1.5, oY: -1.1 },{ texNdx: 1, ref: refInRangeLower, lodX: -0.92, lodY: -2.64, oX: 0.4, oY: -0.1 },{ texNdx: 1, ref: refOutOfBoundsUpper, lodX: -0.49, lodY: -0.22, oX: 0.45, oY: 0.97 },{ texNdx: 1, ref: refOutOfBoundsLower, lodX: -0.85, lodY: 0.75, oX: 0.25, oY: 0.61 } ]; var viewportW = Math.min(VIEWPORT_WIDTH, gl.canvas.width); var viewportH = Math.min(VIEWPORT_HEIGHT, gl.canvas.height); /** @type {number} */ var minLayer = -0.5; /** @type {number} */ var maxLayer = this.m_numLayers; for (var caseNdx = 0; caseNdx < cases.length; caseNdx++) { var tex = cases[caseNdx].texNdx > 0 ? this.m_gridTex : this.m_gradientTex; /** @type {number} */ var ref = cases[caseNdx].ref; /** @type {number} */ var lodX = cases[caseNdx].lodX; /** @type {number} */ var lodY = cases[caseNdx].lodY; /** @type {number} */ var oX = cases[caseNdx].oX; /** @type {number} */ var oY = cases[caseNdx].oY; /** @type {number} */ var sX = Math.exp(lodX * Math.LN2) * viewportW / tex.getRefTexture().getWidth(); /** @type {number} */ var sY = Math.exp(lodY * Math.LN2) * viewportH / tex.getRefTexture().getHeight(); this.m_cases.push(new es3fTextureShadowTests.FilterCase(tex, ref, [oX, oY, minLayer], [oX + sX, oY + sY, maxLayer])); } this.m_caseNdx = 0; }; /** * @return {tcuTestCase.IterateResult} */ es3fTextureShadowTests.Texture2DArrayShadowCase.prototype.iterate = function() { var viewport = new glsTextureTestUtil.RandomViewport(document.getElementById('canvas'), VIEWPORT_WIDTH, VIEWPORT_HEIGHT, deString.deStringHash(this.fullName()) ^ deMath.deMathHash(this.m_caseNdx)); var curCase = this.m_cases[this.m_caseNdx]; var sampleParams = new glsTextureTestUtil.ReferenceParams(glsTextureTestUtil.textureType.TEXTURETYPE_2D_ARRAY); var rendered = new tcuSurface.Surface(viewport.width, viewport.height); var texCoord = []; texCoord = [curCase.minCoord[0], curCase.minCoord[1], curCase.minCoord[2], curCase.minCoord[0], curCase.maxCoord[1], (curCase.minCoord[2] + curCase.maxCoord[2]) / 2.0, curCase.maxCoord[0], curCase.minCoord[1], (curCase.minCoord[2] + curCase.maxCoord[2]) / 2.0, curCase.maxCoord[0], curCase.maxCoord[1], curCase.maxCoord[2]]; if (viewport.width < MIN_VIEWPORT_WIDTH || viewport.height < MIN_VIEWPORT_HEIGHT) throw new Error('Too small render target'); sampleParams.sampler = gluTextureUtil.mapGLSamplerWrapST(this.m_wrapS, this.m_wrapT, this.m_minFilter, this.m_magFilter); sampleParams.sampler.compare = gluTextureUtil.mapGLCompareFunc(this.m_compareFunc); sampleParams.samplerType = glsTextureTestUtil.samplerType.SAMPLERTYPE_SHADOW; sampleParams.lodMode = glsTextureTestUtil.lodMode.EXACT; sampleParams.ref = curCase.ref; bufferedLogToConsole( 'Compare reference value = ' + sampleParams.ref + '\n' + 'Texture Coordinates: ' + curCase.minCoord + ' -> ' + curCase.maxCoord ); gl.bindTexture(gl.TEXTURE_2D_ARRAY, curCase.texture.getGLTexture()); gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MIN_FILTER, this.m_minFilter); gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MAG_FILTER, this.m_magFilter); gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_WRAP_S, this.m_wrapS); gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_WRAP_T, this.m_wrapT); gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE); gl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_COMPARE_FUNC, this.m_compareFunc); gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); this.m_renderer.renderQuad(0, texCoord, sampleParams); rendered.readViewport(gl, viewport); var pixelFormat = new tcuPixelFormat.PixelFormat(8, 8, 8, 8); /** @type {tcuTexLookupVerifier.LodPrecision} */ var lodPrecision = new tcuTexLookupVerifier.LodPrecision(18, 6); /** @type {tcuTexCompareVerifier.TexComparePrecision} */ var texComparePrecision = new tcuTexCompareVerifier.TexComparePrecision( [20, 20, 20], [7, 7, 7], 5, 16, pixelFormat.redBits - 1 ); var isHighQuality = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.Texture2DArray, rendered.getAccess(), curCase.texture.getRefTexture(), texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isHighQuality) { bufferedLogToConsole('Warning: Verification assuming high-quality PCF filtering failed'); lodPrecision.lodBits = 4; texComparePrecision.uvwBits = [4, 4, 4]; texComparePrecision.pcfBits = 0; var isOk = es3fTextureShadowTests.verifyTexCompareResult(tcuTexture.Texture2DArray, rendered.getAccess(), curCase.texture.getRefTexture(), texCoord, sampleParams, texComparePrecision, lodPrecision, pixelFormat); if (!isOk) { bufferedLogToConsole('ERROR: Verification against low precision requirements failed, failing test case.'); testFailedOptions('Image verification failed', false); } else testPassedOptions('Low-quality result', true); } else testPassedOptions('High-quality result', true); this.m_caseNdx += 1; return this.m_caseNdx < this.m_cases.length ? tcuTestCase.IterateResult.CONTINUE : tcuTestCase.IterateResult.STOP; }; es3fTextureShadowTests.init = function() { /** @type {Array} */ var formats = []; formats.push(new es3fTextureShadowTests.Format('depth_component16', gl.DEPTH_COMPONENT16)); formats.push(new es3fTextureShadowTests.Format('depth_component32f', gl.DEPTH_COMPONENT32F)); formats.push(new es3fTextureShadowTests.Format('depth24_stencil8', gl.DEPTH24_STENCIL8)); /** @type {Array} */ var filters = []; filters.push(new es3fTextureShadowTests.Filter('nearest', gl.NEAREST, gl.NEAREST)); filters.push(new es3fTextureShadowTests.Filter('linear', gl.LINEAR, gl.LINEAR)); filters.push(new es3fTextureShadowTests.Filter('nearest_mipmap_nearest', gl.NEAREST_MIPMAP_NEAREST, gl.LINEAR)); filters.push(new es3fTextureShadowTests.Filter('linear_mipmap_nearest', gl.LINEAR_MIPMAP_NEAREST, gl.LINEAR)); filters.push(new es3fTextureShadowTests.Filter('nearest_mipmap_linear', gl.NEAREST_MIPMAP_LINEAR, gl.LINEAR)); filters.push(new es3fTextureShadowTests.Filter('linear_mipmap_linear', gl.LINEAR_MIPMAP_LINEAR, gl.LINEAR)); /** @type {Array} */ var compareFuncs = []; compareFuncs.push(new es3fTextureShadowTests.CompareFunc('less_or_equal', gl.LEQUAL)); compareFuncs.push(new es3fTextureShadowTests.CompareFunc('greater_or_equal', gl.GEQUAL)); compareFuncs.push(new es3fTextureShadowTests.CompareFunc('less', gl.LESS)); compareFuncs.push(new es3fTextureShadowTests.CompareFunc('greater', gl.GREATER)); compareFuncs.push(new es3fTextureShadowTests.CompareFunc('equal', gl.EQUAL)); compareFuncs.push(new es3fTextureShadowTests.CompareFunc('not_equal', gl.NOTEQUAL)); compareFuncs.push(new es3fTextureShadowTests.CompareFunc('always', gl.ALWAYS)); compareFuncs.push(new es3fTextureShadowTests.CompareFunc('never', gl.NEVER)); var state = tcuTestCase.runner; /** @type {tcuTestCase.DeqpTest} */ var testGroup = state.testCases; for (var filterNdx = 0; filterNdx < filters.length; filterNdx++) { for (var compareNdx = 0; compareNdx < compareFuncs.length; compareNdx++) { var filterGroup = tcuTestCase.newTest( '2d.' + filters[filterNdx].name, '2D texture shadow lookup tests'); testGroup.addChild(filterGroup); for (var formatNdx = 0; formatNdx < formats.length; formatNdx++) { /** @type {number} */ var minFilter = filters[filterNdx].minFilter; /** @type {number} */ var magFilter = filters[filterNdx].magFilter; /** @type {number} */ var format = formats[formatNdx].format; /** @type {number} */ var compareFunc = compareFuncs[compareNdx].func; /** @type {number} */ var wrapS = gl.REPEAT; /** @type {number} */ var wrapT = gl.REPEAT; /** @type {number} */ var width = 32; /** @type {number} */ var height = 64; /** @type {string} */ var name = compareFuncs[compareNdx].name + '_' + formats[formatNdx].name; filterGroup.addChild(new es3fTextureShadowTests.Texture2DShadowCase(name, '', minFilter, magFilter, wrapS, wrapT, format, width, height, compareFunc)); } } } for (filterNdx = 0; filterNdx < filters.length; filterNdx++) { for (compareNdx = 0; compareNdx < compareFuncs.length; compareNdx++) { filterGroup = tcuTestCase.newTest( 'cube.' + filters[filterNdx].name, 'Cube map texture shadow lookup tests'); testGroup.addChild(filterGroup); for (formatNdx = 0; formatNdx < formats.length; formatNdx++) { minFilter = filters[filterNdx].minFilter; magFilter = filters[filterNdx].magFilter; format = formats[formatNdx].format; compareFunc = compareFuncs[compareNdx].func; wrapS = gl.REPEAT; wrapT = gl.REPEAT; var size = 32; name = compareFuncs[compareNdx].name + '_' + formats[formatNdx].name; filterGroup.addChild(new es3fTextureShadowTests.TextureCubeShadowCase(name, '', minFilter, magFilter, wrapS, wrapT, format, size, compareFunc)); } } } for (var filterNdx = 0; filterNdx < filters.length; filterNdx++) { for (var compareNdx = 0; compareNdx < compareFuncs.length; compareNdx++) { filterGroup = tcuTestCase.newTest( '2d_array.' + filters[filterNdx].name, '2D texture array shadow lookup tests'); testGroup.addChild(filterGroup); for (var formatNdx = 0; formatNdx < formats.length; formatNdx++) { minFilter = filters[filterNdx].minFilter; magFilter = filters[filterNdx].magFilter; format = formats[formatNdx].format; compareFunc = compareFuncs[compareNdx].func; wrapS = gl.REPEAT; wrapT = gl.REPEAT; width = 32; height = 64; var numLayers = 8; name = compareFuncs[compareNdx].name + '_' + formats[formatNdx].name; filterGroup.addChild(new es3fTextureShadowTests.Texture2DArrayShadowCase(name, '', minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc)); } } } }; es3fTextureShadowTests.run = function(context, range) { gl = context; //Set up Test Root parameters var testName = 'texture_shadow'; var testDescription = 'Texture Shadow Test'; var state = tcuTestCase.runner; state.testName = testName; state.testCases = tcuTestCase.newTest(testName, testDescription, null); //Set up name and description of this test series. setCurrentTestName(testName); description(testDescription); try { //Create test cases es3fTextureShadowTests.init(); if (range) state.setRange(range); //Run test cases tcuTestCase.runTestCases(); } catch (err) { bufferedLogToConsole(err); tcuTestCase.runner.terminate(); } }; });