/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fTextureStateQuery'); goog.require('framework.common.tcuTestCase'); goog.require('framework.delibs.debase.deRandom'); goog.require('functional.gles3.es3fApiCase'); goog.require('modules.shared.glsStateQuery'); goog.scope(function() { var es3fTextureStateQuery = functional.gles3.es3fTextureStateQuery; var tcuTestCase = framework.common.tcuTestCase; var glsStateQuery = modules.shared.glsStateQuery; var es3fApiCase = functional.gles3.es3fApiCase; var deRandom = framework.delibs.debase.deRandom; var setParentClass = function(child, parent) { child.prototype = Object.create(parent.prototype); child.prototype.constructor = child; }; /** * @constructor * @extends {es3fApiCase.ApiCase} * @param {string} name * @param {string} description * @param {number} textureTarget */ es3fTextureStateQuery.TextureCase = function(name, description, textureTarget) { es3fApiCase.ApiCase.call(this, name, description, gl); /** @type {WebGLTexture} */ this.m_texture; this.m_textureTarget = textureTarget; }; setParentClass(es3fTextureStateQuery.TextureCase, es3fApiCase.ApiCase); es3fTextureStateQuery.TextureCase.prototype.testTexture = function() { throw new Error('Virtual function. Please override.'); }; es3fTextureStateQuery.TextureCase.prototype.test = function() { this.m_texture = gl.createTexture(); gl.bindTexture(this.m_textureTarget, this.m_texture); this.testTexture(); gl.bindTexture(this.m_textureTarget, null); gl.deleteTexture(this.m_texture); }; /** * @constructor * @extends {es3fTextureStateQuery.TextureCase} * @param {string} name * @param {string} description * @param {number} textureTarget */ es3fTextureStateQuery.IsTextureCase = function(name, description, textureTarget) { es3fTextureStateQuery.TextureCase.call(this, name, description, textureTarget); }; setParentClass(es3fTextureStateQuery.IsTextureCase, es3fTextureStateQuery.TextureCase); es3fTextureStateQuery.IsTextureCase.prototype.testTexture = function() { this.check(glsStateQuery.compare(gl.isTexture(this.m_texture), true), 'gl.isTexture() should have returned true'); }; /** * @constructor * @extends {es3fTextureStateQuery.TextureCase} * @param {string} name * @param {string} description * @param {number} textureTarget * @param {number} valueName * @param {number} initialValue * @param {Array} valueRange */ es3fTextureStateQuery.TextureParamCase = function(name, description, textureTarget, valueName, initialValue, valueRange) { es3fTextureStateQuery.TextureCase.call(this, name, description, textureTarget); this.m_valueName = valueName; this.m_initialValue = initialValue; this.m_valueRange = valueRange; }; setParentClass(es3fTextureStateQuery.TextureParamCase, es3fTextureStateQuery.TextureCase); es3fTextureStateQuery.TextureParamCase.prototype.testTexture = function() { this.check(glsStateQuery.verifyTexture(this.m_textureTarget, this.m_valueName, this.m_initialValue)); for (var ndx = 0; ndx < this.m_valueRange.length; ++ndx) { gl.texParameteri(this.m_textureTarget, this.m_valueName, this.m_valueRange[ndx]); this.check(glsStateQuery.verifyTexture(this.m_textureTarget, this.m_valueName, this.m_valueRange[ndx])); } //check unit conversions with float for (var ndx = 0; ndx < this.m_valueRange.length; ++ndx) { gl.texParameterf(this.m_textureTarget, this.m_valueName, this.m_valueRange[ndx]); this.check(glsStateQuery.verifyTexture(this.m_textureTarget, this.m_valueName, this.m_valueRange[ndx])); } }; /** * @constructor * @extends {es3fTextureStateQuery.TextureCase} * @param {string} name * @param {string} description * @param {number} textureTarget * @param {number} lodTarget * @param {number} initialValue */ es3fTextureStateQuery.TextureLODCase = function(name, description, textureTarget, lodTarget, initialValue) { es3fTextureStateQuery.TextureCase.call(this, name, description, textureTarget); this.m_lodTarget = lodTarget; this.m_initialValue = initialValue; }; setParentClass(es3fTextureStateQuery.TextureLODCase, es3fTextureStateQuery.TextureCase); es3fTextureStateQuery.TextureLODCase.prototype.testTexture = function() { var rnd = new deRandom.Random(0xabcdef); this.check(glsStateQuery.verifyTexture(this.m_textureTarget, this.m_lodTarget, this.m_initialValue)); var numIterations = 60; for (var ndx = 0; ndx < numIterations; ++ndx) { var ref = rnd.getFloat(-64000, 64000); gl.texParameterf(this.m_textureTarget, this.m_lodTarget, ref); this.check(glsStateQuery.verifyTexture(this.m_textureTarget, this.m_lodTarget, ref)); } // check unit conversions with int for (var ndx = 0; ndx < numIterations; ++ndx) { var ref = rnd.getInt(-64000, 64000); gl.texParameteri(this.m_textureTarget, this.m_lodTarget, ref); this.check(glsStateQuery.verifyTexture(this.m_textureTarget, this.m_lodTarget, ref)); } }; /** * @constructor * @extends {es3fTextureStateQuery.TextureCase} * @param {string} name * @param {string} description * @param {number} textureTarget * @param {number} levelTarget * @param {number} initialValue */ es3fTextureStateQuery.TextureLevelCase = function(name, description, textureTarget, levelTarget, initialValue) { es3fTextureStateQuery.TextureCase.call(this, name, description, textureTarget); this.m_levelTarget = levelTarget; this.m_initialValue = initialValue; }; setParentClass(es3fTextureStateQuery.TextureLevelCase, es3fTextureStateQuery.TextureCase); es3fTextureStateQuery.TextureLevelCase.prototype.testTexture = function() { var rnd = new deRandom.Random(0xabcdef); this.check(glsStateQuery.verifyTexture(this.m_textureTarget, this.m_levelTarget, this.m_initialValue)); var numIterations = 60; for (var ndx = 0; ndx < numIterations; ++ndx) { var ref = rnd.getInt(0, 64000); gl.texParameteri(this.m_textureTarget, this.m_levelTarget, ref); this.check(glsStateQuery.verifyTexture(this.m_textureTarget, this.m_levelTarget, ref)); } // check unit conversions with float var nonSignificantOffsets = [-0.45, -0.25, 0, 0.45]; // offsets O so that for any integers z in Z, o in O roundToClosestInt(z+o)==z for (var ndx = 0; ndx < numIterations; ++ndx) { var ref = rnd.getInt(0, 64000); for (var i = 0; i < nonSignificantOffsets.length; i++) { gl.texParameterf(this.m_textureTarget, this.m_levelTarget, ref + nonSignificantOffsets[i]); this.check(glsStateQuery.verifyTexture(this.m_textureTarget, this.m_levelTarget, ref)); } } }; /** * @constructor * @extends {es3fTextureStateQuery.TextureCase} * @param {string} name * @param {string} description * @param {number} textureTarget */ es3fTextureStateQuery.TextureImmutableLevelsCase = function(name, description, textureTarget) { es3fTextureStateQuery.TextureCase.call(this, name, description, textureTarget); }; setParentClass(es3fTextureStateQuery.TextureImmutableLevelsCase, es3fTextureStateQuery.TextureCase); es3fTextureStateQuery.TextureImmutableLevelsCase.prototype.testTexture = function() { this.check(glsStateQuery.verifyTexture(this.m_textureTarget, gl.TEXTURE_IMMUTABLE_LEVELS, 0)); for (var level = 1; level <= 8; ++level) { var textureID = gl.createTexture(); gl.bindTexture(this.m_textureTarget, textureID); if (this.m_textureTarget == gl.TEXTURE_2D_ARRAY || this.m_textureTarget == gl.TEXTURE_3D) gl.texStorage3D(this.m_textureTarget, level, gl.RGB8, 256, 256, 256); else gl.texStorage2D(this.m_textureTarget, level, gl.RGB8, 256, 256); this.check(glsStateQuery.verifyTexture(this.m_textureTarget, gl.TEXTURE_IMMUTABLE_LEVELS, level)); gl.deleteTexture(textureID); } }; /** * @constructor * @extends {es3fTextureStateQuery.TextureCase} * @param {string} name * @param {string} description * @param {number} textureTarget */ es3fTextureStateQuery.TextureImmutableFormatCase = function(name, description, textureTarget) { es3fTextureStateQuery.TextureCase.call(this, name, description, textureTarget); }; setParentClass(es3fTextureStateQuery.TextureImmutableFormatCase, es3fTextureStateQuery.TextureCase); es3fTextureStateQuery.TextureImmutableFormatCase.prototype.testTexture = function() { this.check(glsStateQuery.verifyTexture(this.m_textureTarget, gl.TEXTURE_IMMUTABLE_LEVELS, 0)); var testSingleFormat = function(format) { var textureID = gl.createTexture(); gl.bindTexture(this.m_textureTarget, textureID); if (this.m_textureTarget == gl.TEXTURE_2D_ARRAY || this.m_textureTarget == gl.TEXTURE_3D) gl.texStorage3D(this.m_textureTarget, 1, format, 32, 32, 32); else gl.texStorage2D(this.m_textureTarget, 1, format, 32, 32); this.check(glsStateQuery.verifyTexture(this.m_textureTarget, gl.TEXTURE_IMMUTABLE_FORMAT, 1)); gl.deleteTexture(textureID); }; var formats = [ gl.RGBA32I, gl.RGBA32UI, gl.RGBA16I, gl.RGBA16UI, gl.RGBA8, gl.RGBA8I, gl.RGBA8UI, gl.SRGB8_ALPHA8, gl.RGB10_A2, gl.RGB10_A2UI, gl.RGBA4, gl.RGB5_A1, gl.RGB8, gl.RGB565, gl.RG32I, gl.RG32UI, gl.RG16I, gl.RG16UI, gl.RG8, gl.RG8I, gl.RG8UI, gl.R32I, gl.R32UI, gl.R16I, gl.R16UI, gl.R8, gl.R8I, gl.R8UI, gl.RGBA32F, gl.RGBA16F, gl.RGBA8_SNORM, gl.RGB32F, gl.RGB32I, gl.RGB32UI, gl.RGB16F, gl.RGB16I, gl.RGB16UI, gl.RGB8_SNORM, gl.RGB8I, gl.RGB8UI, gl.SRGB8, gl.R11F_G11F_B10F, gl.RGB9_E5, gl.RG32F, gl.RG16F, gl.RG8_SNORM, gl.R32F, gl.R16F, gl.R8_SNORM ]; var non3dFormats = [ gl.DEPTH_COMPONENT32F, gl.DEPTH_COMPONENT24, gl.DEPTH_COMPONENT16, gl.DEPTH32F_STENCIL8, gl.DEPTH24_STENCIL8 ]; for (var formatNdx = 0; formatNdx < formats.length; ++formatNdx) testSingleFormat.bind(this, formats[formatNdx]); if (this.m_textureTarget != gl.TEXTURE_3D) for (var formatNdx = 0; formatNdx < non3dFormats.length; ++formatNdx) testSingleFormat.bind(this, non3dFormats[formatNdx]); }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fTextureStateQuery.TextureStateQuery = function() { tcuTestCase.DeqpTest.call(this, 'texture', 'Texture State Query tests'); }; es3fTextureStateQuery.TextureStateQuery.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fTextureStateQuery.TextureStateQuery.prototype.constructor = es3fTextureStateQuery.TextureStateQuery; es3fTextureStateQuery.TextureStateQuery.prototype.init = function() { var textureTargets = [ ['texture_2d', gl.TEXTURE_2D], ['texture_3d', gl.TEXTURE_3D], ['texture_2d_array', gl.TEXTURE_2D_ARRAY], ['texture_cube_map', gl.TEXTURE_CUBE_MAP] ]; var state = this; var wrapValues = [gl.CLAMP_TO_EDGE, gl.REPEAT, gl.MIRRORED_REPEAT]; var magValues = [gl.NEAREST, gl.LINEAR]; var minValues = [gl.NEAREST, gl.LINEAR, gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST_MIPMAP_LINEAR, gl.LINEAR_MIPMAP_NEAREST, gl.LINEAR_MIPMAP_LINEAR]; var modes = [gl.COMPARE_REF_TO_TEXTURE, gl.NONE]; var compareFuncs = [gl.LEQUAL, gl.GEQUAL, gl.LESS, gl.GREATER, gl.EQUAL, gl.NOTEQUAL, gl.ALWAYS, gl.NEVER]; textureTargets.forEach(function(elem) { var name = elem[0]; var target = elem[1]; state.addChild(new es3fTextureStateQuery.IsTextureCase(name + '_is_texture', 'IsTexture', target)); state.addChild(new es3fTextureStateQuery.TextureParamCase(name + '_texture_wrap_s' , 'TEXTURE_WRAP_S', target, gl.TEXTURE_WRAP_S, gl.REPEAT, wrapValues)); if (target == gl.TEXTURE_2D || target == gl.TEXTURE_3D || target == gl.TEXTURE_CUBE_MAP) state.addChild(new es3fTextureStateQuery.TextureParamCase(name + '_texture_wrap_t' , 'TEXTURE_WRAP_T', target, gl.TEXTURE_WRAP_T, gl.REPEAT, wrapValues)); if (target == gl.TEXTURE_3D) state.addChild(new es3fTextureStateQuery.TextureParamCase(name + '_texture_wrap_r' , 'TEXTURE_WRAP_R', target, gl.TEXTURE_WRAP_R, gl.REPEAT, wrapValues)); state.addChild(new es3fTextureStateQuery.TextureParamCase(name + '_texture_mag_filter' , 'TEXTURE_MAG_FILTER', target, gl.TEXTURE_MAG_FILTER, gl.LINEAR, magValues)); state.addChild(new es3fTextureStateQuery.TextureParamCase(name + '_texture_min_filter' , 'TEXTURE_MIN_FILTER', target, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR, minValues)); state.addChild(new es3fTextureStateQuery.TextureLODCase(name + '_texture_min_lod' , 'TEXTURE_MIN_LOD', target, gl.TEXTURE_MIN_LOD, -1000)); state.addChild(new es3fTextureStateQuery.TextureLODCase(name + '_texture_max_lod' , 'TEXTURE_MAX_LOD', target, gl.TEXTURE_MAX_LOD, 1000)); state.addChild(new es3fTextureStateQuery.TextureLevelCase(name + '_texture_base_level' , 'TEXTURE_BASE_LEVEL', target, gl.TEXTURE_BASE_LEVEL, 0)); state.addChild(new es3fTextureStateQuery.TextureLevelCase(name + '_texture_max_level' , 'TEXTURE_MAX_LEVEL', target, gl.TEXTURE_MAX_LEVEL, 1000)); state.addChild(new es3fTextureStateQuery.TextureParamCase(name + '_texture_compare_mode' , 'TEXTURE_COMPARE_MODE', target, gl.TEXTURE_COMPARE_MODE, gl.NONE, modes)); state.addChild(new es3fTextureStateQuery.TextureParamCase(name + '_texture_compare_func' , 'TEXTURE_COMPARE_FUNC', target, gl.TEXTURE_COMPARE_FUNC, gl.LEQUAL, compareFuncs)); state.addChild(new es3fTextureStateQuery.TextureImmutableLevelsCase(name + '_texture_immutable_levels', 'TEXTURE_IMMUTABLE_LEVELS', target)); state.addChild(new es3fTextureStateQuery.TextureImmutableFormatCase(name + '_texture_immutable_format', 'TEXTURE_IMMUTABLE_FORMAT', target)); }); }; /** * Run test * @param {WebGL2RenderingContext} context */ es3fTextureStateQuery.run = function(context) { gl = context; //Set up Test Root parameters var state = tcuTestCase.runner; state.setRoot(new es3fTextureStateQuery.TextureStateQuery()); //Set up name and description of this test series. setCurrentTestName(state.testCases.fullName()); description(state.testCases.getDescription()); try { //Run test cases tcuTestCase.runTestCases(); } catch (err) { testFailedOptions('Failed to es3fTextureStateQuery.run tests', false); tcuTestCase.runner.terminate(); } }; });