/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fTransformFeedbackTests'); goog.require('framework.common.tcuImageCompare'); goog.require('framework.common.tcuSurface'); goog.require('framework.common.tcuTestCase'); goog.require('framework.delibs.debase.deMath'); goog.require('framework.delibs.debase.deRandom'); goog.require('framework.delibs.debase.deString'); goog.require('framework.opengl.gluDrawUtil'); goog.require('framework.opengl.gluShaderProgram'); goog.require('framework.opengl.gluShaderUtil'); goog.require('framework.opengl.gluVarType'); goog.require('framework.opengl.gluVarTypeUtil'); goog.scope(function() { var es3fTransformFeedbackTests = functional.gles3.es3fTransformFeedbackTests; var gluShaderUtil = framework.opengl.gluShaderUtil; var gluDrawUtil = framework.opengl.gluDrawUtil; var gluVarType = framework.opengl.gluVarType; var gluVarTypeUtil = framework.opengl.gluVarTypeUtil; var gluShaderProgram = framework.opengl.gluShaderProgram; var deRandom = framework.delibs.debase.deRandom; var deMath = framework.delibs.debase.deMath; var deString = framework.delibs.debase.deString; var tcuTestCase = framework.common.tcuTestCase; var tcuSurface = framework.common.tcuSurface; var tcuImageCompare = framework.common.tcuImageCompare; /** @type {WebGL2RenderingContext} */ var gl; var setParentClass = function(child, parent) { child.prototype = Object.create(parent.prototype); child.prototype.constructor = child; }; /** * @enum */ es3fTransformFeedbackTests.State = { DRAW: 0, VERIFY: 1, FINISH: 2 }; /* Maximum time to wait for query result (in seconds) */ /** @const */ es3fTransformFeedbackTests.MAX_VERIFY_WAIT = 5; /** @const @type {number} */ es3fTransformFeedbackTests.VIEWPORT_WIDTH = 128; /** @const @type {number} */ es3fTransformFeedbackTests.VIEWPORT_HEIGHT = 128; /** @const @type {number} */ es3fTransformFeedbackTests.BUFFER_GUARD_MULTIPLIER = 2; /** * Enums for es3fTransformFeedbackTests.interpolation * @enum {number} */ es3fTransformFeedbackTests.interpolation = { SMOOTH: 0, FLAT: 1, CENTROID: 2 }; /** * Returns es3fTransformFeedbackTests.interpolation name: smooth, flat or centroid * @param {number} interpol es3fTransformFeedbackTests.interpolation enum value * @return {string} */ es3fTransformFeedbackTests.getInterpolationName = function(interpol) { switch (interpol) { case es3fTransformFeedbackTests.interpolation.SMOOTH: return 'smooth'; case es3fTransformFeedbackTests.interpolation.FLAT: return 'flat'; case es3fTransformFeedbackTests.interpolation.CENTROID: return 'centroid'; default: throw new Error('Unrecognized es3fTransformFeedbackTests.interpolation name ' + interpol); } }; /** * @struct * @param {string} name * @param {gluVarType.VarType} type * @param {number} interpolation * @constructor */ es3fTransformFeedbackTests.Varying = function(name, type, interpolation) { this.name = name; this.type = type; this.interpolation = interpolation; }; /** es3fTransformFeedbackTests.findAttributeNameEquals * Replaces original implementation of "VaryingNameEquals" and "AttributeNameEquals" in the C++ version * Returns an es3fTransformFeedbackTests.Attribute or es3fTransformFeedbackTests.Varying object which matches its name with the passed string value in the function * @param {(Array | Array)} array * @param {string} name * @return { (es3fTransformFeedbackTests.Attribute | es3fTransformFeedbackTests.Varying | null)} */ es3fTransformFeedbackTests.findAttributeNameEquals = function(array, name) { for (var pos = 0; pos < array.length; pos++) { if (array[pos].name === name) { return array[pos]; } } return null; }; /** * @struct * @param {string} name * @param {gluVarType.VarType} type * @param {number} offset * @constructor */ es3fTransformFeedbackTests.Attribute = function(name, type, offset) { this.name = name; this.type = type; this.offset = offset; }; /** * Constructs an es3fTransformFeedbackTests.Output object * @constructor */ es3fTransformFeedbackTests.Output = function() { /** @type {number} */ this.bufferNdx = 0; /** @type {number} */ this.offset = 0; /** @type {string} */ this.name; /** @type {gluVarType.VarType} */ this.type = null; /** @type {Array} */ this.inputs = []; }; /** * Constructs an object type es3fTransformFeedbackTests.DrawCall. * Contains the number of elements as well as whether the Transform Feedback is enabled or not. * @struct * @param {number} numElements * @param {boolean} tfEnabled is Transform Feedback enabled or not * @constructor */ es3fTransformFeedbackTests.DrawCall = function(numElements, tfEnabled) { this.numElements = numElements; this.transformFeedbackEnabled = tfEnabled; }; /** * @constructor */ es3fTransformFeedbackTests.ProgramSpec = function() { /** @type {Array} */ var m_structs = []; /** @type {Array} */ var m_varyings = []; /** @type {Array} */ var m_transformFeedbackVaryings = []; this.createStruct = function(name) { var struct = gluVarType.newStructType(name); m_structs.push(struct); return struct; }; this.addVarying = function(name, type, interp) { m_varyings.push(new es3fTransformFeedbackTests.Varying(name, type, interp)); }; this.addTransformFeedbackVarying = function(name) { m_transformFeedbackVaryings.push(name); }; this.getStructs = function() { return m_structs; }; this.getVaryings = function() { return m_varyings; }; this.getTransformFeedbackVaryings = function() { return m_transformFeedbackVaryings; }; this.isPointSizeUsed = function() { for (var i = 0; i < m_transformFeedbackVaryings.length; ++i) { if (m_transformFeedbackVaryings[i] == 'gl_PointSize') return true; } return false; }; }; /** Returns if the program is supported or not * @param {es3fTransformFeedbackTests.ProgramSpec} spec * @param {number} tfMode * @return {boolean} */ es3fTransformFeedbackTests.isProgramSupported = function(spec, tfMode) { var maxVertexAttribs = Number(gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); var maxTfInterleavedComponents = Number(gl.getParameter(gl.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)); var maxTfSeparateAttribs = Number(gl.getParameter(gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)); var maxTfSeparateComponents = Number(gl.getParameter(gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)); // Check vertex attribs. /** @type {number} */ var totalVertexAttribs = ( 1 /* a_position */ + (spec.isPointSizeUsed() ? 1 : 0) ); for (var i = 0; i < spec.getVaryings().length; ++i) { for (var v_iter = new gluVarTypeUtil.VectorTypeIterator(spec.getVaryings()[i].type); !v_iter.end(); v_iter.next()) { totalVertexAttribs += 1; } } if (totalVertexAttribs > maxVertexAttribs) return false; // Vertex attribute es3fTransformFeedbackTests.count exceeded. // check varyings /** @type {number} */ var totalTfComponents = 0; /** @type {number} */ var totalTfAttribs = 0; /** @type {Object.} */ var presetNumComponents = { gl_Position: 4, gl_PointSize: 1 }; for (var i = 0; i < spec.getTransformFeedbackVaryings().length; ++i) { var name = spec.getTransformFeedbackVaryings()[i]; var numComponents = 0; if (typeof(presetNumComponents[name]) != 'undefined') { numComponents = presetNumComponents[name]; } else { var varName = gluVarTypeUtil.parseVariableName(name); // find the varying called varName /** @type {es3fTransformFeedbackTests.Varying} */ var varying = (function(varyings) { for (var i = 0; i < varyings.length; ++i) { if (varyings[i].name == varName) { return varyings[i]; } } return null; }(spec.getVaryings())); // glu::TypeComponentVector var varPath = gluVarTypeUtil.parseTypePath(name, varying.type); numComponents = gluVarTypeUtil.getVarType(varying.type, varPath).getScalarSize(); } if (tfMode == gl.SEPARATE_ATTRIBS && numComponents > maxTfSeparateComponents) return false; // Per-attribute component es3fTransformFeedbackTests.count exceeded. totalTfComponents += numComponents; totalTfAttribs += 1; } if (tfMode == gl.SEPARATE_ATTRIBS && totalTfAttribs > maxTfSeparateAttribs) return false; if (tfMode == gl.INTERLEAVED_ATTRIBS && totalTfComponents > maxTfInterleavedComponents) return false; return true; }; /** * @param {string} varyingName * @param {Array} path * @return {string} */ es3fTransformFeedbackTests.getAttributeName = function(varyingName, path) { /** @type {string} */ var str = 'a_' + varyingName.substr(/^v_/.test(varyingName) ? 2 : 0); for (var i = 0; i < path.length; ++i) { /** @type {string} */ var prefix; switch (path[i].type) { case gluVarTypeUtil.VarTypeComponent.s_Type.STRUCT_MEMBER: prefix = '_m'; break; case gluVarTypeUtil.VarTypeComponent.s_Type.ARRAY_ELEMENT: prefix = '_e'; break; case gluVarTypeUtil.VarTypeComponent.s_Type.MATRIX_COLUMN: prefix = '_c'; break; case gluVarTypeUtil.VarTypeComponent.s_Type.VECTOR_COMPONENT: prefix = '_s'; break; default: throw new Error('invalid type in the component path.'); } str += prefix + path[i].index; } return str; }; /** * original definition: * static void es3fTransformFeedbackTests.genShaderSources (const es3fTransformFeedbackTests.ProgramSpec& spec, std::string& vertSource, std::string& fragSource, bool pointSizeRequired) * in place of the std::string references, this function returns those params in an object * * @param {es3fTransformFeedbackTests.ProgramSpec} spec * @param {boolean} pointSizeRequired * @return {Object.} */ es3fTransformFeedbackTests.genShaderSources = function(spec, pointSizeRequired) { var vtx = { str: null }; var frag = { str: null }; var addPointSize = spec.isPointSizeUsed(); vtx.str = '#version 300 es\n' + 'in highp vec4 a_position;\n'; frag.str = '#version 300 es\n' + 'layout(location = 0) out mediump vec4 o_color;\n' + 'uniform highp vec4 u_scale;\n' + 'uniform highp vec4 u_bias;\n'; //vtx.str = 'attribute highp vec4 a_position;\n'; //frag.str = 'uniform highp vec4 u_scale;\n' + // 'uniform highp vec4 u_bias;\n'; if (addPointSize) { vtx.str += 'in highp float a_pointSize;\n'; //vtx.str += 'attribute highp float a_pointSize;\n'; } // Declare attributes. for (var i = 0; i < spec.getVaryings().length; ++i) { /** @type {string} */ var name = spec.getVaryings()[i].name; /** @type {gluVarType.VarType} */ var type = spec.getVaryings()[i].type; for (var vecIter = new gluVarTypeUtil.VectorTypeIterator(type); !vecIter.end(); vecIter.next()) { /** @type {gluVarType.VarType} */ var attribType = gluVarTypeUtil.getVarType(type, vecIter.getPath()); /** @type {string} */ var attribName = es3fTransformFeedbackTests.getAttributeName(name, vecIter.getPath()); vtx.str += 'in ' + gluVarType.declareVariable(attribType, attribName) + ';\n'; } } // Declare varyings. for (var ndx = 0; ndx < 2; ++ndx) { var inout = ndx ? 'in' : 'out'; var shader = ndx ? frag : vtx; for (var i = 0; i < spec.getStructs().length; ++i) { var struct = spec.getStructs()[i]; if (struct.hasTypeName()) { shader.str += gluVarType.declareStructType(struct) + ';\n'; } } /** @type {Array} */ var varyings = spec.getVaryings(); for (var i = 0; i < varyings.length; ++i) { var varying = varyings[i]; shader.str += es3fTransformFeedbackTests.getInterpolationName(varying.interpolation) + ' ' + inout + ' ' + gluVarType.declareVariable(varying.type, varying.name) + ';\n'; } } vtx.str += '\nvoid main (void)\n {\n' + '\tgl_Position = a_position;\n'; frag.str += '\nvoid main (void)\n {\n' + '\thighp vec4 res = vec4(0.0);\n'; if (addPointSize) { vtx.str += '\tgl_PointSize = a_pointSize;\n'; } else if (pointSizeRequired) { vtx.str += '\tgl_PointSize = 1.0;\n'; } for (var i = 0; i < spec.getVaryings().length; ++i) { var name = spec.getVaryings()[i].name; var type = spec.getVaryings()[i].type; for (var vecIter = new gluVarTypeUtil.VectorTypeIterator(type); !vecIter.end(); vecIter.next()) { /** @type {gluVarType.VarType} */var subType = gluVarTypeUtil.getVarType(type, vecIter.getPath()); var attribName = es3fTransformFeedbackTests.getAttributeName(name, vecIter.getPath()); if (!( subType.isBasicType() && gluShaderUtil.isDataTypeScalarOrVector(subType.getBasicType()) )) throw new Error('Not a scalar or vector.'); // Vertex: assign from attribute. vtx.str += '\t' + name + vecIter.toString() + ' = ' + attribName + ';\n'; // Fragment: add to res variable. var scalarSize = gluShaderUtil.getDataTypeScalarSize(subType.getBasicType()); frag.str += '\tres += '; if (scalarSize == 1) frag.str += 'vec4(' + name + vecIter.toString() + ')'; else if (scalarSize == 2) frag.str += 'vec2(' + name + vecIter.toString() + ').xxyy'; else if (scalarSize == 3) frag.str += 'vec3(' + name + vecIter.toString() + ').xyzx'; else if (scalarSize == 4) frag.str += 'vec4(' + name + vecIter.toString() + ')'; frag.str += ';\n'; } } frag.str += '\to_color = res * u_scale + u_bias;\n}\n'; //frag.str += '\tgl_FragColor = res * u_scale + u_bias;\n}\n'; vtx.str += '}\n'; return { vertSource: vtx.str, fragSource: frag.str }; }; /** * Returns a Shader program * @param {es3fTransformFeedbackTests.ProgramSpec} spec * @param {number} bufferMode * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @return {gluShaderProgram.ShaderProgram} */ es3fTransformFeedbackTests.createVertexCaptureProgram = function(spec, bufferMode, primitiveType) { /** @type {Object.} */ var source = es3fTransformFeedbackTests.genShaderSources(spec, primitiveType === gluDrawUtil.primitiveType.POINTS /* Is point size required? */); var programSources = new gluShaderProgram.ProgramSources(); programSources.add(new gluShaderProgram.VertexSource(source.vertSource)) .add(new gluShaderProgram.FragmentSource(source.fragSource)) .add(new gluShaderProgram.TransformFeedbackVaryings(spec.getTransformFeedbackVaryings())) .add(new gluShaderProgram.TransformFeedbackMode(bufferMode)); return new gluShaderProgram.ShaderProgram(gl, programSources); }; /** * @param {Array} attributes * @param {Array} varyings * @param {boolean} usePointSize * @return {number} input stride */ es3fTransformFeedbackTests.computeInputLayout = function(attributes, varyings, usePointSize) { var inputStride = 0; // Add position var dataTypeVec4 = gluVarType.newTypeBasic(gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.precision.PRECISION_HIGHP); attributes.push(new es3fTransformFeedbackTests.Attribute('a_position', dataTypeVec4, inputStride)); inputStride += 4 * 4; /*sizeof(deUint32)*/ if (usePointSize) { var dataTypeFloat = gluVarType.newTypeBasic(gluShaderUtil.DataType.FLOAT, gluShaderUtil.precision.PRECISION_HIGHP); attributes.push(new es3fTransformFeedbackTests.Attribute('a_pointSize', dataTypeFloat, inputStride)); inputStride += 1 * 4; /*sizeof(deUint32)*/ } for (var i = 0; i < varyings.length; i++) { for (var vecIter = new gluVarTypeUtil.VectorTypeIterator(varyings[i].type); !vecIter.end(); vecIter.next()) { var type = vecIter.getType(); // originally getType() in getVarType() within gluVARTypeUtil.hpp. var name = es3fTransformFeedbackTests.getAttributeName(varyings[i].name, vecIter.getPath()); attributes.push(new es3fTransformFeedbackTests.Attribute(name, type, inputStride)); inputStride += gluShaderUtil.getDataTypeScalarSize(type.getBasicType()) * 4; /*sizeof(deUint32)*/ } } return inputStride; }; /** * @param {Array} transformFeedbackOutputs * @param {Array} attributes * @param {Array} varyings * @param {Array} transformFeedbackVaryings * @param {number} bufferMode */ es3fTransformFeedbackTests.computeTransformFeedbackOutputs = function(transformFeedbackOutputs, attributes, varyings, transformFeedbackVaryings, bufferMode) { /** @type {number} */ var accumulatedSize = 0; // transformFeedbackOutputs.resize(transformFeedbackVaryings.size()); for (var varNdx = 0; varNdx < transformFeedbackVaryings.length; varNdx++) { /** @type {string} */ var name = transformFeedbackVaryings[varNdx]; /** @type {number} */ var bufNdx = (bufferMode === gl.SEPARATE_ATTRIBS ? varNdx : 0); /** @type {number} */ var offset = (bufferMode === gl.SEPARATE_ATTRIBS ? 0 : accumulatedSize); /** @type {es3fTransformFeedbackTests.Output} */ var output = new es3fTransformFeedbackTests.Output(); output.name = name; output.bufferNdx = bufNdx; output.offset = offset; if (name === 'gl_Position') { var posIn = es3fTransformFeedbackTests.findAttributeNameEquals(attributes, 'a_position'); output.type = posIn.type; output.inputs.push(posIn); } else if (name === 'gl_PointSize') { var sizeIn = es3fTransformFeedbackTests.findAttributeNameEquals(attributes, 'a_pointSize'); output.type = sizeIn.type; output.inputs.push(sizeIn); } else { var varName = gluVarTypeUtil.parseVariableName(name); var varying = es3fTransformFeedbackTests.findAttributeNameEquals(varyings, varName); var varPath = gluVarTypeUtil.parseTypePath(name, varying.type); output.type = gluVarTypeUtil.getVarType(varying.type, varPath); // Add all vectorized attributes as inputs. for (var iter = new gluVarTypeUtil.VectorTypeIterator(output.type); !iter.end(); iter.next()) { var fullpath = varPath.concat(iter.getPath()); var attribName = es3fTransformFeedbackTests.getAttributeName(varName, fullpath); var attrib = es3fTransformFeedbackTests.findAttributeNameEquals(attributes, attribName); output.inputs.push(attrib); } } transformFeedbackOutputs.push(output); accumulatedSize += output.type.getScalarSize() * 4; /*sizeof(deUint32)*/ } }; /** * @param {es3fTransformFeedbackTests.Attribute} attrib * @param {ArrayBuffer} buffer * @param {number} stride * @param {number} numElements * @param {deRandom.Random} rnd */ es3fTransformFeedbackTests.genAttributeData = function(attrib, buffer, stride, numElements, rnd) { /** @type {number} */ var elementSize = 4; /*sizeof(deUint32)*/ /** @type {boolean} */ var isFloat = gluShaderUtil.isDataTypeFloatOrVec(attrib.type.getBasicType()); /** @type {boolean} */ var isInt = gluShaderUtil.isDataTypeIntOrIVec(attrib.type.getBasicType()); /** @type {boolean} */ var isUint = gluShaderUtil.isDataTypeUintOrUVec(attrib.type.getBasicType()); /** @type {gluShaderUtil.precision} */ var precision = attrib.type.getPrecision(); /** @type {number} */ var numComps = gluShaderUtil.getDataTypeScalarSize(attrib.type.getBasicType()); for (var elemNdx = 0; elemNdx < numElements; elemNdx++) { for (var compNdx = 0; compNdx < numComps; compNdx++) { /** @type {number} */ var offset = attrib.offset + elemNdx * stride + compNdx * elementSize; if (isFloat) { var pos = new Float32Array(buffer, offset, 1); switch (precision) { case gluShaderUtil.precision.PRECISION_LOWP: pos[0] = 0.25 * rnd.getInt(0, 4); break; case gluShaderUtil.precision.PRECISION_MEDIUMP: pos[0] = rnd.getFloat(-1e3, 1e3); break; case gluShaderUtil.precision.PRECISION_HIGHP: pos[0] = rnd.getFloat(-1e5, 1e5); break; default: throw new Error('Unknown precision: ' + precision); } } else if (isInt) { var pos = new Int32Array(buffer, offset, 1); switch (precision) { case gluShaderUtil.precision.PRECISION_LOWP: pos[0] = rnd.getInt(-128, 127); break; case gluShaderUtil.precision.PRECISION_MEDIUMP: pos[0] = rnd.getInt(-32768, 32767); break; case gluShaderUtil.precision.PRECISION_HIGHP: pos[0] = rnd.getInt(); break; default: throw new Error('Unknown precision: ' + precision); } } else if (isUint) { var pos = new Uint32Array(buffer, offset, 1); switch (precision) { case gluShaderUtil.precision.PRECISION_LOWP: pos[0] = rnd.getInt(0, 255); break; case gluShaderUtil.precision.PRECISION_MEDIUMP: pos[0] = rnd.getInt(0, 65535); break; case gluShaderUtil.precision.PRECISION_HIGHP: pos[0] = Math.abs(rnd.getInt()); break; default: throw new Error('Unknown precision: ' + precision); } } } } }; /** * @param {Array} attributes * @param {number} numInputs * @param {number} inputStride * @param {deRandom.Random} rnd * @return {ArrayBuffer} */ es3fTransformFeedbackTests.genInputData = function(attributes, numInputs, inputStride, rnd) { var buffer = new ArrayBuffer(numInputs * inputStride); var position = es3fTransformFeedbackTests.findAttributeNameEquals(attributes, 'a_position'); if (!position) throw new Error('Position attribute not found.'); for (var ndx = 0; ndx < numInputs; ndx++) { var pos = new Float32Array(buffer, position.offset + inputStride * ndx, 4); pos[0] = rnd.getFloat(-1.2, 1.2); pos[1] = rnd.getFloat(-1.2, 1.2); pos[2] = rnd.getFloat(-1.2, 1.2); pos[3] = rnd.getFloat(0.1, 2.0); } var pointSizePos = es3fTransformFeedbackTests.findAttributeNameEquals(attributes, 'a_pointSize'); if (pointSizePos) { for (var ndx = 0; ndx < numInputs; ndx++) { var pos = new Float32Array(buffer, pointSizePos.offset + inputStride * ndx, 1); pos[0] = rnd.getFloat(1, 8); } } // Random data for rest of components. for (var i = 0; i < attributes.length; i++) { if (attributes[i].name != 'a_position' && attributes[i].name != 'a_pointSize') es3fTransformFeedbackTests.genAttributeData(attributes[i], buffer, inputStride, numInputs, rnd); } return buffer; }; /** * Returns the number of outputs with the es3fTransformFeedbackTests.count for the Primitives in the Transform Feedback. * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @param {number} numElements * @return {number} */ es3fTransformFeedbackTests.getTransformFeedbackOutputCount = function(primitiveType, numElements) { switch (primitiveType) { case gluDrawUtil.primitiveType.TRIANGLES: return numElements - numElements % 3; case gluDrawUtil.primitiveType.TRIANGLE_STRIP: return Math.max(0, numElements - 2) * 3; case gluDrawUtil.primitiveType.TRIANGLE_FAN: return Math.max(0, numElements - 2) * 3; case gluDrawUtil.primitiveType.LINES: return numElements - numElements % 2; case gluDrawUtil.primitiveType.LINE_STRIP: return Math.max(0, numElements - 1) * 2; case gluDrawUtil.primitiveType.LINE_LOOP: return numElements > 1 ? numElements * 2 : 0; case gluDrawUtil.primitiveType.POINTS: return numElements; default: throw new Error('Unrecognized primitiveType ' + primitiveType); } }; /** * Returns a number with the es3fTransformFeedbackTests.count for the Primitives in the Transform Feedback. * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @param {number} numElements * @return {number} */ es3fTransformFeedbackTests.getTransformFeedbackPrimitiveCount = function(primitiveType, numElements) { switch (primitiveType) { case gluDrawUtil.primitiveType.TRIANGLES: return Math.floor(numElements / 3); case gluDrawUtil.primitiveType.TRIANGLE_STRIP: return Math.max(0, numElements - 2); case gluDrawUtil.primitiveType.TRIANGLE_FAN: return Math.max(0, numElements - 2); case gluDrawUtil.primitiveType.LINES: return Math.floor(numElements / 2); case gluDrawUtil.primitiveType.LINE_STRIP: return Math.max(0, numElements - 1); case gluDrawUtil.primitiveType.LINE_LOOP: return numElements > 1 ? numElements : 0; case gluDrawUtil.primitiveType.POINTS: return numElements; default: throw new Error('Unrecognized primitiveType ' + primitiveType); } }; /** * Returns the type of Primitive Mode: Triangles for all Triangle Primitive's type and same for Line and Points. * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @return {number} primitiveType */ es3fTransformFeedbackTests.getTransformFeedbackPrimitiveMode = function(primitiveType) { switch (primitiveType) { case gluDrawUtil.primitiveType.TRIANGLES: case gluDrawUtil.primitiveType.TRIANGLE_STRIP: case gluDrawUtil.primitiveType.TRIANGLE_FAN: return gl.TRIANGLES; case gluDrawUtil.primitiveType.LINES: case gluDrawUtil.primitiveType.LINE_STRIP: case gluDrawUtil.primitiveType.LINE_LOOP: return gl.LINES; case gluDrawUtil.primitiveType.POINTS: return gl.POINTS; default: throw new Error('Unrecognized primitiveType ' + primitiveType); } }; /** * Returns the attribute index for a certain primitive type. * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @param {number} numInputs * @param {number} outNdx * @return {number} */ es3fTransformFeedbackTests.getAttributeIndex = function(primitiveType, numInputs, outNdx) { switch (primitiveType) { case gluDrawUtil.primitiveType.TRIANGLES: return outNdx; case gluDrawUtil.primitiveType.LINES: return outNdx; case gluDrawUtil.primitiveType.POINTS: return outNdx; case gluDrawUtil.primitiveType.TRIANGLE_STRIP: { /** @type {number} */ var triNdx = outNdx / 3; /** @type {number} */ var vtxNdx = outNdx % 3; return (triNdx % 2 != 0 && vtxNdx < 2) ? (triNdx + 1 - vtxNdx) : (triNdx + vtxNdx); } case gluDrawUtil.primitiveType.TRIANGLE_FAN: return (outNdx % 3 != 0) ? (outNdx / 3 + outNdx % 3) : 0; case gluDrawUtil.primitiveType.LINE_STRIP: return outNdx / 2 + outNdx % 2; case gluDrawUtil.primitiveType.LINE_LOOP: { var inNdx = outNdx / 2 + outNdx % 2; return inNdx < numInputs ? inNdx : 0; } default: throw new Error('Unrecognized primitiveType ' + primitiveType); } }; /** * @param {gluDrawUtil.primitiveType} primitiveType type number in gluDrawUtil.primitiveType * @param {es3fTransformFeedbackTests.Output} output * @param {number} numInputs * @param {Object} buffers * @return {boolean} isOk */ es3fTransformFeedbackTests.compareTransformFeedbackOutput = function(primitiveType, output, numInputs, buffers) { /** @type {boolean} */ var isOk = true; /** @type {number} */ var outOffset = output.offset; for (var attrNdx = 0; attrNdx < output.inputs.length; attrNdx++) { /** @type {es3fTransformFeedbackTests.Attribute} */ var attribute = output.inputs[attrNdx]; /** @type {gluShaderUtil.DataType} */ var type = attribute.type.getBasicType(); /** @type {number} */ var numComponents = gluShaderUtil.getDataTypeScalarSize(type); /** @type {gluShaderUtil.precision} */ var precision = attribute.type.getPrecision(); /** @type {string} */ var scalarType = gluShaderUtil.getDataTypeScalarType(type); /** @type {number} */ var numOutputs = es3fTransformFeedbackTests.getTransformFeedbackOutputCount(primitiveType, numInputs); for (var outNdx = 0; outNdx < numOutputs; outNdx++) { /** @type {number} */ var inNdx = es3fTransformFeedbackTests.getAttributeIndex(primitiveType, numInputs, outNdx); for (var compNdx = 0; compNdx < numComponents; compNdx++) { /** @type {boolean} */ var isEqual = false; if (scalarType === 'float') { var outBuffer = new Float32Array(buffers.output.buffer, buffers.output.offset + buffers.output.stride * outNdx + outOffset + compNdx * 4, 1); var inBuffer = new Float32Array(buffers.input.buffer, buffers.input.offset + buffers.input.stride * inNdx + attribute.offset + compNdx * 4, 1); var difInOut = inBuffer[0] - outBuffer[0]; /* TODO: Original code used ULP comparison for highp and mediump precision. This could cause failures. */ switch (precision) { case gluShaderUtil.precision.PRECISION_HIGHP: { isEqual = Math.abs(difInOut) < 0.1; break; } case gluShaderUtil.precision.PRECISION_MEDIUMP: { isEqual = Math.abs(difInOut) < 0.1; break; } case gluShaderUtil.precision.PRECISION_LOWP: { isEqual = Math.abs(difInOut) < 0.1; break; } default: throw new Error('Unknown precision: ' + precision); } } else { var outBuffer = new Uint32Array(buffers.output.buffer, buffers.output.offset + buffers.output.stride * outNdx + outOffset + compNdx * 4, 1); var inBuffer = new Uint32Array(buffers.input.buffer, buffers.input.offset + buffers.input.stride * inNdx + attribute.offset + compNdx * 4, 1); isEqual = (inBuffer[0] == outBuffer[0]); // Bit-exact match required for integer types. } if (!isEqual) { bufferedLogToConsole('Mismatch in ' + output.name + ' (' + attribute.name + '), output = ' + outNdx + ', input = ' + inNdx + ', component = ' + compNdx); isOk = false; break; } } if (!isOk) break; } if (!isOk) break; outOffset += numComponents * 4; /*sizeof(deUint32)*/ } return isOk; }; /** * Returns (for all the draw calls) the type of Primitive Mode, as it calls "es3fTransformFeedbackTests.getTransformFeedbackPrimitiveCount". * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @param {Array} array Object. * @return {number} primCount */ es3fTransformFeedbackTests.computeTransformFeedbackPrimitiveCount = function(primitiveType, array) { /** @type {number} */ var primCount = 0; for (var i = 0; i < array.length; ++ i) { if (array[i].transformFeedbackEnabled) primCount += es3fTransformFeedbackTests.getTransformFeedbackPrimitiveCount(primitiveType, array[i].numElements); } return primCount; }; /** * @param {number} target * @param {number} bufferSize * @param {number} guardSize */ es3fTransformFeedbackTests.writeBufferGuard = function(target, bufferSize, guardSize) { var buffer = new ArrayBuffer(guardSize); var view = new Uint8Array(buffer); for (var i = 0; i < guardSize; ++i) view[i] = 0xcd; gl.bufferSubData(target, bufferSize, buffer); }; /** * Verifies guard * @param {ArrayBuffer} buffer * @param {number} start * @return {boolean} */ es3fTransformFeedbackTests.verifyGuard = function(buffer, start) { start = start || 0; var view = new Uint8Array(buffer, start); for (var i = 0; i < view.length; i++) { if (view[i] != 0xcd) return false; } return true; }; /** * @extends {tcuTestCase.DeqpTest} * @param {string} name * @param {string} desc * @param {number} bufferMode * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @constructor */ es3fTransformFeedbackTests.TransformFeedbackCase = function(name, desc, bufferMode, primitiveType) { tcuTestCase.DeqpTest.call(this, name, desc); this.m_bufferMode = bufferMode; this.m_primitiveType = primitiveType; this.m_progSpec = new es3fTransformFeedbackTests.ProgramSpec(); // Derived from es3fTransformFeedbackTests.ProgramSpec in es3fTransformFeedbackTests.init() this.m_inputStride = 0; this.m_attributes = []; // vector this.m_transformFeedbackOutputs = []; // vector this.m_bufferStrides = []; // vector // GL state. this.m_program = null; // glu::ShaderProgram this.m_transformFeedback = null; // glu::TransformFeedback this.m_outputBuffers = []; // vector this.m_iterNdx = 0; // int this.m_testPassed = true; // State machine this.m_state = es3fTransformFeedbackTests.State.DRAW; this.m_verifyStart = null; this.m_frameWithTf = null; this.m_frameWithoutTf = null; this.m_viewportW = 0; this.m_viewportH = 0; this.m_viewportX = 0; this.m_viewportY = 0; this.m_primitiveQuery = null; this.m_outputsOk = true; }; setParentClass(es3fTransformFeedbackTests.TransformFeedbackCase, tcuTestCase.DeqpTest); es3fTransformFeedbackTests.TransformFeedbackCase.prototype.createVerificationResult = function(retry, result) { return { retry: retry, result: result }; } es3fTransformFeedbackTests.TransformFeedbackCase.prototype.dumpShaderText = function() { var dbgext = gl.getExtension('WEBGL_debug_shaders'); for (var ii = 0; ii < this.m_program.shaders.length; ++ii) { debug('Shader source ' + ii + ' before translation:') debug(this.m_program.shaders[ii].info.source); debug(''); debug('Shader source ' + ii + ' after translation:'); debug(dbgext.getTranslatedShaderSource(this.m_program.shaders[ii].shader)); } }; es3fTransformFeedbackTests.TransformFeedbackCase.prototype.init = function() { this.m_program = es3fTransformFeedbackTests.createVertexCaptureProgram( this.m_progSpec, this.m_bufferMode, this.m_primitiveType ); if (!this.m_program.isOk()) { // this.dumpShaderText(); var linkFail = this.m_program.shadersOK && !this.m_program.getProgramInfo().linkOk; if (linkFail) { if (!es3fTransformFeedbackTests.isProgramSupported(this.m_progSpec, this.m_bufferMode)) { var msg = 'Not Supported. Implementation limits exceeded.'; checkMessage(false, msg); throw new TestFailedException(msg); } else if (es3fTransformFeedbackTests.hasArraysInTFVaryings(this.m_progSpec)) { msg = 'Capturing arrays is not supported (undefined in specification)'; checkMessage(false, msg); throw new TestFailedException(msg); } else { throw new Error('Link failed: ' + this.m_program.getProgramInfo().infoLog); } } else { throw new Error('Compile failed'); } } else { // debug('Program is ' + // (gl.getProgramParameter(this.m_program.getProgram(), gl.LINK_STATUS) ? 'linked' : 'not linked')); // this.dumpShaderText(); } // bufferedLogToConsole('Transform feedback varyings: ' + tcu.formatArray(this.m_progSpec.getTransformFeedbackVaryings())); bufferedLogToConsole('Transform feedback varyings: ' + this.m_progSpec.getTransformFeedbackVaryings()); // Print out transform feedback points reported by GL. // bufferedLogToConsole('Transform feedback varyings reported by compiler:'); //logTransformFeedbackVaryings(log, gl, this.m_program.getProgram()); // Compute input specification. this.m_inputStride = es3fTransformFeedbackTests.computeInputLayout(this.m_attributes, this.m_progSpec.getVaryings(), this.m_progSpec.isPointSizeUsed()); // Build list of varyings used in transform feedback. es3fTransformFeedbackTests.computeTransformFeedbackOutputs( this.m_transformFeedbackOutputs, this.m_attributes, this.m_progSpec.getVaryings(), this.m_progSpec.getTransformFeedbackVaryings(), this.m_bufferMode ); if (!this.m_transformFeedbackOutputs.length) { throw new Error('transformFeedbackOutputs cannot be empty.'); } if (this.m_bufferMode == gl.SEPARATE_ATTRIBS) { for (var i = 0; i < this.m_transformFeedbackOutputs.length; ++i) { this.m_bufferStrides.push(this.m_transformFeedbackOutputs[i].type.getScalarSize() * 4 /*sizeof(deUint32)*/); } } else { var totalSize = 0; for (var i = 0; i < this.m_transformFeedbackOutputs.length; ++i) { totalSize += this.m_transformFeedbackOutputs[i].type.getScalarSize() * 4 /*sizeof(deUint32)*/; } this.m_bufferStrides.push(totalSize); } this.m_outputBuffers.length = this.m_bufferStrides.length; for (var i = 0; i < this.m_outputBuffers.length; i++) this.m_outputBuffers[i] = gl.createBuffer(); this.m_transformFeedback = gl.createTransformFeedback(); this.m_iterNdx = 0; // this.m_testCtx.setTestResult(QP_TEST_RESULT_PASS, 'Pass'); }; es3fTransformFeedbackTests.TransformFeedbackCase.prototype.deinit = function() { for (var i = 0; i < this.m_outputBuffers.length; i++) gl.deleteBuffer(this.m_outputBuffers[i]); // delete this.m_transformFeedback; this.m_transformFeedback = null; // delete this.m_program; this.m_program = null; // Clean up state. this.m_attributes = []; this.m_transformFeedbackOutputs = []; this.m_bufferStrides = []; this.m_inputStride = 0; }; es3fTransformFeedbackTests.TransformFeedbackCase.prototype.iterate = function() { var s = es3fTransformFeedbackTests.TransformFeedbackCase.s_iterate; var numIterations = s.iterations.length; var seed = deMath.deMathHash(this.m_iterNdx); switch(this.m_state) { case es3fTransformFeedbackTests.State.DRAW: bufferedLogToConsole('Testing ' + s.testCases[s.iterations[this.m_iterNdx]].length + ' draw calls, (element es3fTransformFeedbackTests.count, TF state): ' + s.testCases[s.iterations[this.m_iterNdx]] ); this.draw(s.testCases[s.iterations[this.m_iterNdx]], seed); this.m_state = es3fTransformFeedbackTests.State.VERIFY; break; case es3fTransformFeedbackTests.State.VERIFY: var verifyResult = this.verify(s.testCases[s.iterations[this.m_iterNdx]]); if (verifyResult.retry) { break; } this.m_testPassed = verifyResult.result; this.m_iterNdx += 1; if (this.m_testPassed && this.m_iterNdx < numIterations) { this.m_state = es3fTransformFeedbackTests.State.DRAW; break; } // Fall through case es3fTransformFeedbackTests.State.FINISH: if (!this.m_testPassed) testFailedOptions('Result comparison failed for iteration ' + s.iterations[this.m_iterNdx - 1], false); else testPassedOptions('Result comparison succeeded', true); return tcuTestCase.IterateResult.STOP; } return tcuTestCase.IterateResult.CONTINUE; }; es3fTransformFeedbackTests.TransformFeedbackCase.prototype.draw = function(calls, seed) { var _min = function(x, y) { return x < y ? x : y; }; var rnd = new deRandom.Random(seed); var numInputs = 0; var numOutputs = 0; var width = gl.drawingBufferWidth; var height = gl.drawingBufferHeight; this.m_viewportW = _min(es3fTransformFeedbackTests.VIEWPORT_WIDTH, width); this.m_viewportH = _min(es3fTransformFeedbackTests.VIEWPORT_HEIGHT, height); this.m_viewportX = rnd.getInt(0, width - this.m_viewportW); this.m_viewportY = rnd.getInt(0, height - this.m_viewportH); this.m_frameWithTf = new tcuSurface.Surface(this.m_viewportW, this.m_viewportH); // tcu::Surface this.m_frameWithoutTf = new tcuSurface.Surface(this.m_viewportW, this.m_viewportH); // tcu::Surface this.m_primitiveQuery = gl.createQuery(); this.m_outputsOk = true; // Compute totals. for (var i = 0; i < calls.length; ++i) { var call = calls[i]; numInputs += call.numElements; numOutputs += call.transformFeedbackEnabled ? es3fTransformFeedbackTests.getTransformFeedbackOutputCount(this.m_primitiveType, call.numElements) : 0; } // Input data. var inputData = es3fTransformFeedbackTests.genInputData(this.m_attributes, numInputs, this.m_inputStride, rnd); gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, this.m_transformFeedback); // Allocate storage for transform feedback output buffers and bind to targets. for (var bufNdx = 0; bufNdx < this.m_outputBuffers.length; ++bufNdx) { var buffer = this.m_outputBuffers[bufNdx]; // deUint32 var stride = this.m_bufferStrides[bufNdx]; // int var target = bufNdx; // int var size = stride * numOutputs; // int var guardSize = stride * es3fTransformFeedbackTests.BUFFER_GUARD_MULTIPLIER; // int var usage = gl.DYNAMIC_READ; // const deUint32 gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, buffer); gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, size + guardSize, usage); es3fTransformFeedbackTests.writeBufferGuard(gl.TRANSFORM_FEEDBACK_BUFFER, size, guardSize); // \todo [2012-07-30 pyry] glBindBufferRange()? gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, target, buffer); } var attribBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, attribBuffer); gl.bufferData(gl.ARRAY_BUFFER, inputData, gl.STATIC_DRAW); // Setup attributes. for (var i = 0; i < this.m_attributes.length; ++i) { var attrib = this.m_attributes[i]; var loc = gl.getAttribLocation(this.m_program.getProgram(), attrib.name); /** @type {string} */ var scalarType = gluShaderUtil.getDataTypeScalarType(attrib.type.getBasicType()); /** @type {number} */ var numComponents = gluShaderUtil.getDataTypeScalarSize(attrib.type.getBasicType()); if (loc >= 0) { gl.enableVertexAttribArray(loc); switch (scalarType) { case 'float': gl.vertexAttribPointer(loc, numComponents, gl.FLOAT, false, this.m_inputStride, attrib.offset); break; case 'int': gl.vertexAttribIPointer(loc, numComponents, gl.INT, this.m_inputStride, attrib.offset); break; case 'uint': gl.vertexAttribIPointer(loc, numComponents, gl.UNSIGNED_INT, this.m_inputStride, attrib.offset); break; } } } // Setup viewport. gl.viewport(this.m_viewportX, this.m_viewportY, this.m_viewportW, this.m_viewportH); // Setup program. gl.useProgram(this.m_program.getProgram()); gl.uniform4fv( gl.getUniformLocation(this.m_program.getProgram(), 'u_scale'), [0.01, 0.01, 0.01, 0.01] ); gl.uniform4fv( gl.getUniformLocation(this.m_program.getProgram(), 'u_bias'), [0.5, 0.5, 0.5, 0.5] ); // Enable query. gl.beginQuery(gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, this.m_primitiveQuery); // Draw var offset = 0; var tfEnabled = true; gl.clear(gl.COLOR_BUFFER_BIT); var tfPrimitiveMode = es3fTransformFeedbackTests.getTransformFeedbackPrimitiveMode(this.m_primitiveType); gl.beginTransformFeedback(tfPrimitiveMode); for (var i = 0; i < calls.length; ++i) { var call = calls[i]; // Pause or resume transform feedback if necessary. if (call.transformFeedbackEnabled != tfEnabled) { if (call.transformFeedbackEnabled) gl.resumeTransformFeedback(); else gl.pauseTransformFeedback(); tfEnabled = call.transformFeedbackEnabled; } gl.drawArrays(gluDrawUtil.getPrimitiveGLType(gl, this.m_primitiveType), offset, call.numElements); offset += call.numElements; } // Resume feedback before finishing it. if (!tfEnabled) gl.resumeTransformFeedback(); gl.endTransformFeedback(); gl.endQuery(gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); // Check and log query status right after submit var query = this.m_primitiveQuery; var available = gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE); if (available) { this.m_testPassed = false; this.m_state = es3fTransformFeedbackTests.State.FINISH; testFailedOptions('Transform feedback query result must not be available the same frame as they are issued.', true); } // Compare result buffers. for (var bufferNdx = 0; bufferNdx < this.m_outputBuffers.length; ++bufferNdx) { var stride = this.m_bufferStrides[bufferNdx]; // int var size = stride * numOutputs; // int var guardSize = stride * es3fTransformFeedbackTests.BUFFER_GUARD_MULTIPLIER; // int var buffer = new ArrayBuffer(size + guardSize); // const void* // Bind buffer for reading. gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, this.m_outputBuffers[bufferNdx]); gl.getBufferSubData(gl.TRANSFORM_FEEDBACK_BUFFER, 0, new Uint8Array(buffer)); // Verify all output variables that are written to this buffer. for (var i = 0; i < this.m_transformFeedbackOutputs.length; ++i) { var out = this.m_transformFeedbackOutputs[i]; if (out.bufferNdx != bufferNdx) continue; var inputOffset = 0; var outputOffset = 0; // Process all draw calls and check ones with transform feedback enabled for (var callNdx = 0; callNdx < calls.length; ++callNdx) { var call = calls[callNdx]; if (call.transformFeedbackEnabled) { var inputPtr = inputData[0] + inputOffset * this.m_inputStride; // const deUint8* var outputPtr = outputOffset * stride; // const deUint8* if (!es3fTransformFeedbackTests.compareTransformFeedbackOutput(this.m_primitiveType, out, call.numElements, { input: { buffer: inputData, offset: inputOffset * this.m_inputStride, stride: this.m_inputStride }, output: { buffer: buffer, offset: outputOffset * stride, stride: stride } })) { this.m_outputsOk = false; break; } } inputOffset += call.numElements; outputOffset += call.transformFeedbackEnabled ? es3fTransformFeedbackTests.getTransformFeedbackOutputCount(this.m_primitiveType, call.numElements) : 0; } } // Verify guardband. if (!es3fTransformFeedbackTests.verifyGuard(buffer, size)) { bufferedLogToConsole('Error: Transform feedback buffer overrun detected'); this.m_outputsOk = false; } } }; es3fTransformFeedbackTests.TransformFeedbackCase.prototype.verify = function(calls) { // Check status after mapping buffers. var mustBeReady = this.m_outputBuffers.length > 0; // Mapping buffer forces synchronization. // const bool var expectedCount = es3fTransformFeedbackTests.computeTransformFeedbackPrimitiveCount(this.m_primitiveType, calls); // const int var available = /** @type {boolean} */ (gl.getQueryParameter(this.m_primitiveQuery, gl.QUERY_RESULT_AVAILABLE)); var verify_offset = 0; var queryOk = true; if (!available) { if (!this.m_verifyStart) this.m_verifyStart = new Date(); else { var current = new Date(); var elapsedTime = 0.001 * (current.getTime() - this.m_verifyStart.getTime()); if (elapsedTime > es3fTransformFeedbackTests.MAX_VERIFY_WAIT) { testFailed('Query result not available after ' + elapsedTime + ' seconds.'); this.m_state = es3fTransformFeedbackTests.State.FINISH; return this.createVerificationResult(false, false); } } return this.createVerificationResult(true, false); } var numPrimitives = /** @type {number} */ (gl.getQueryParameter(this.m_primitiveQuery, gl.QUERY_RESULT)); if (!mustBeReady && available == false) bufferedLogToConsole('ERROR: gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN result not available after mapping buffers!'); bufferedLogToConsole('gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = ' + numPrimitives); if (numPrimitives != expectedCount) { queryOk = false; bufferedLogToConsole('ERROR: Expected ' + expectedCount + ' primitives!'); } // Clear transform feedback state. gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null); for (var bufNdx = 0; bufNdx < this.m_outputBuffers.length; ++bufNdx) { gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, null); gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, bufNdx, null); } gl.bindBuffer(gl.ARRAY_BUFFER, null); // Read back rendered image. this.m_frameWithTf.readViewport(gl, [this.m_viewportX, this.m_viewportY, this.m_viewportW, this.m_viewportH]); // Render without transform feedback. gl.clear(gl.COLOR_BUFFER_BIT); for (var i = 0; i < calls.length; ++i) { var call = calls[i]; gl.drawArrays(gluDrawUtil.getPrimitiveGLType(gl, this.m_primitiveType), verify_offset, call.numElements); verify_offset += call.numElements; } this.m_frameWithoutTf.readViewport(gl, [this.m_viewportX, this.m_viewportY, this.m_viewportW, this.m_viewportH]); // Compare images with and without transform feedback. var imagesOk = tcuImageCompare.pixelThresholdCompare('Result', 'Image comparison result', this.m_frameWithoutTf, this.m_frameWithTf, [1, 1, 1, 1], tcuImageCompare.CompareLogMode.ON_ERROR); if (imagesOk) bufferedLogToConsole('Rendering result comparison between TF enabled and TF disabled passed.'); else bufferedLogToConsole('ERROR: Rendering result comparison between TF enabled and TF disabled failed!'); return this.createVerificationResult(false, this.m_outputsOk && imagesOk && queryOk); }; es3fTransformFeedbackTests.dc = function(numElements, tfEnabled) { return new es3fTransformFeedbackTests.DrawCall(numElements, tfEnabled); }; // static data es3fTransformFeedbackTests.TransformFeedbackCase.s_iterate = { testCases: { elemCount1: [es3fTransformFeedbackTests.dc(1, true)], elemCount2: [es3fTransformFeedbackTests.dc(2, true)], elemCount3: [es3fTransformFeedbackTests.dc(3, true)], elemCount4: [es3fTransformFeedbackTests.dc(4, true)], elemCount123: [es3fTransformFeedbackTests.dc(123, true)], basicPause1: [es3fTransformFeedbackTests.dc(64, true), es3fTransformFeedbackTests.dc(64, false), es3fTransformFeedbackTests.dc(64, true)], basicPause2: [es3fTransformFeedbackTests.dc(13, true), es3fTransformFeedbackTests.dc(5, true), es3fTransformFeedbackTests.dc(17, false), es3fTransformFeedbackTests.dc(3, true), es3fTransformFeedbackTests.dc(7, false)], startPaused: [es3fTransformFeedbackTests.dc(123, false), es3fTransformFeedbackTests.dc(123, true)], random1: [es3fTransformFeedbackTests.dc(65, true), es3fTransformFeedbackTests.dc(135, false), es3fTransformFeedbackTests.dc(74, true), es3fTransformFeedbackTests.dc(16, false), es3fTransformFeedbackTests.dc(226, false), es3fTransformFeedbackTests.dc(9, true), es3fTransformFeedbackTests.dc(174, false)], random2: [es3fTransformFeedbackTests.dc(217, true), es3fTransformFeedbackTests.dc(171, true), es3fTransformFeedbackTests.dc(147, true), es3fTransformFeedbackTests.dc(152, false), es3fTransformFeedbackTests.dc(55, true)] }, iterations: [ 'elemCount1', 'elemCount2', 'elemCount3', 'elemCount4', 'elemCount123', 'basicPause1', 'basicPause2', 'startPaused', 'random1', 'random2' ] }; es3fTransformFeedbackTests.hasArraysInTFVaryings = function(spec) { for (var i = 0; i < spec.getTransformFeedbackVaryings().length; ++i) { var tfVar = spec.getTransformFeedbackVaryings()[i]; var varName = gluVarTypeUtil.parseVariableName(tfVar); var attr = es3fTransformFeedbackTests.findAttributeNameEquals(spec.getVaryings(), varName); if (attr && attr.type.isArrayType()) return true; } return false; }; /** es3fTransformFeedbackTests.PositionCase * @extends {es3fTransformFeedbackTests.TransformFeedbackCase} * @param {string} name * @param {string} desc * @param {number} bufferMode * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @constructor */ es3fTransformFeedbackTests.PositionCase = function(name, desc, bufferMode, primitiveType) { es3fTransformFeedbackTests.TransformFeedbackCase.call(this, name, desc, bufferMode, primitiveType); this.m_progSpec.addTransformFeedbackVarying('gl_Position'); }; setParentClass(es3fTransformFeedbackTests.PositionCase, es3fTransformFeedbackTests.TransformFeedbackCase); /** es3fTransformFeedbackTests.PointSizeCase * @extends {es3fTransformFeedbackTests.TransformFeedbackCase} * @param {string} name * @param {string} desc * @param {number} bufferMode * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @constructor */ es3fTransformFeedbackTests.PointSizeCase = function(name, desc, bufferMode, primitiveType) { es3fTransformFeedbackTests.TransformFeedbackCase.call(this, name, desc, bufferMode, primitiveType); this.m_progSpec.addTransformFeedbackVarying('gl_PointSize'); }; setParentClass(es3fTransformFeedbackTests.PointSizeCase, es3fTransformFeedbackTests.TransformFeedbackCase); /** es3fTransformFeedbackTests.BasicTypeCase * @extends {es3fTransformFeedbackTests.TransformFeedbackCase} * @param {string} name * @param {string} desc * @param {number} bufferMode * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @param {gluShaderUtil.DataType} type * @param {gluShaderUtil.precision} precision * @param {es3fTransformFeedbackTests.interpolation} interpolation enum number in this javascript * @constructor */ es3fTransformFeedbackTests.BasicTypeCase = function(name, desc, bufferMode, primitiveType, type, precision, interpolation) { es3fTransformFeedbackTests.TransformFeedbackCase.call(this, name, desc, bufferMode, primitiveType); this.m_progSpec.addVarying('v_varA', gluVarType.newTypeBasic(type, precision), interpolation); this.m_progSpec.addVarying('v_varB', gluVarType.newTypeBasic(type, precision), interpolation); this.m_progSpec.addTransformFeedbackVarying('v_varA'); this.m_progSpec.addTransformFeedbackVarying('v_varB'); }; setParentClass(es3fTransformFeedbackTests.BasicTypeCase, es3fTransformFeedbackTests.TransformFeedbackCase); /** es3fTransformFeedbackTests.BasicArrayCase * @extends {es3fTransformFeedbackTests.TransformFeedbackCase} * @param {string} name * @param {string} desc * @param {number} bufferMode * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @param {gluShaderUtil.DataType} type * @param {gluShaderUtil.precision} precision * @param {es3fTransformFeedbackTests.interpolation} interpolation enum number in this javascript * @constructor */ es3fTransformFeedbackTests.BasicArrayCase = function(name, desc, bufferMode, primitiveType, type, precision, interpolation) { es3fTransformFeedbackTests.TransformFeedbackCase.call(this, name, desc, bufferMode, primitiveType); if (gluShaderUtil.isDataTypeMatrix(type) || this.m_bufferMode === gl.SEPARATE_ATTRIBS) { // note For matrix types we need to use reduced array sizes or otherwise we will exceed maximum attribute (16) // or transform feedback component es3fTransformFeedbackTests.count (64). // On separate attribs mode maximum component es3fTransformFeedbackTests.count per varying is 4. this.m_progSpec.addVarying('v_varA', gluVarType.newTypeArray(gluVarType.newTypeBasic(type, precision), 1), interpolation); this.m_progSpec.addVarying('v_varB', gluVarType.newTypeArray(gluVarType.newTypeBasic(type, precision), 2), interpolation); } else { this.m_progSpec.addVarying('v_varA', gluVarType.newTypeArray(gluVarType.newTypeBasic(type, precision), 3), interpolation); this.m_progSpec.addVarying('v_varB', gluVarType.newTypeArray(gluVarType.newTypeBasic(type, precision), 4), interpolation); } this.m_progSpec.addTransformFeedbackVarying('v_varA'); this.m_progSpec.addTransformFeedbackVarying('v_varB'); }; setParentClass(es3fTransformFeedbackTests.BasicArrayCase, es3fTransformFeedbackTests.TransformFeedbackCase); /** es3fTransformFeedbackTests.ArrayElementCase * @extends {es3fTransformFeedbackTests.TransformFeedbackCase} * @param {string} name * @param {string} desc * @param {number} bufferMode * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @param {gluShaderUtil.DataType} type * @param {gluShaderUtil.precision} precision * @param {es3fTransformFeedbackTests.interpolation} interpolation enum number in this javascript * @constructor */ es3fTransformFeedbackTests.ArrayElementCase = function(name, desc, bufferMode, primitiveType, type, precision, interpolation) { es3fTransformFeedbackTests.TransformFeedbackCase.call(this, name, desc, bufferMode, primitiveType); this.m_progSpec.addVarying('v_varA', gluVarType.newTypeArray(gluVarType.newTypeBasic(type, precision), 3), interpolation); this.m_progSpec.addVarying('v_varB', gluVarType.newTypeArray(gluVarType.newTypeBasic(type, precision), 4), interpolation); this.m_progSpec.addTransformFeedbackVarying('v_varA[1]'); this.m_progSpec.addTransformFeedbackVarying('v_varB[0]'); this.m_progSpec.addTransformFeedbackVarying('v_varB[3]'); }; setParentClass(es3fTransformFeedbackTests.ArrayElementCase, es3fTransformFeedbackTests.TransformFeedbackCase); /** es3fTransformFeedbackTests.RandomCase * @extends {es3fTransformFeedbackTests.TransformFeedbackCase} * @param {string} name * @param {string} desc * @param {number} bufferMode * @param {gluDrawUtil.primitiveType} primitiveType GLenum that specifies what kind of primitive is * @param {number} seed * @constructor */ es3fTransformFeedbackTests.RandomCase = function(name, desc, bufferMode, primitiveType, seed) { es3fTransformFeedbackTests.TransformFeedbackCase.call(this, name, desc, bufferMode, primitiveType); }; setParentClass(es3fTransformFeedbackTests.RandomCase, es3fTransformFeedbackTests.TransformFeedbackCase); es3fTransformFeedbackTests.RandomCase.prototype.init = function() { /** @type {number} */ var seed = /*deString.deStringHash(getName()) ^ */ deMath.deMathHash(this.m_iterNdx); /** @type {Array} */ var typeCandidates = [ gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.FLOAT_VEC2, gluShaderUtil.DataType.FLOAT_VEC3, gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT_VEC2, gluShaderUtil.DataType.INT_VEC3, gluShaderUtil.DataType.INT_VEC4, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT_VEC2, gluShaderUtil.DataType.UINT_VEC3, gluShaderUtil.DataType.UINT_VEC4, gluShaderUtil.DataType.FLOAT_MAT2, gluShaderUtil.DataType.FLOAT_MAT2X3, gluShaderUtil.DataType.FLOAT_MAT2X4, gluShaderUtil.DataType.FLOAT_MAT3X2, gluShaderUtil.DataType.FLOAT_MAT3, gluShaderUtil.DataType.FLOAT_MAT3X4, gluShaderUtil.DataType.FLOAT_MAT4X2, gluShaderUtil.DataType.FLOAT_MAT4X3, gluShaderUtil.DataType.FLOAT_MAT4 ]; /** @type {Array} */ var precisions = [ gluShaderUtil.precision.PRECISION_LOWP, gluShaderUtil.precision.PRECISION_MEDIUMP, gluShaderUtil.precision.PRECISION_HIGHP ]; var interpModes = [{name: 'smooth', interp: es3fTransformFeedbackTests.interpolation.SMOOTH}, {name: 'flat', interp: es3fTransformFeedbackTests.interpolation.FLAT}, {name: 'centroid', interp: es3fTransformFeedbackTests.interpolation.CENTROID} ]; /** @type {number} */ var maxAttributeVectors = 16; //** @type {number} */ var maxTransformFeedbackComponents = 64; // note It is enough to limit attribute set size. /** @type {boolean} */ var isSeparateMode = (this.m_bufferMode === gl.SEPARATE_ATTRIBS); /** @type {number} */ var maxTransformFeedbackVars = isSeparateMode ? 4 : maxAttributeVectors; /** @type {number} */ var arrayWeight = 0.3; /** @type {number} */ var positionWeight = 0.7; /** @type {number} */ var pointSizeWeight = 0.1; /** @type {number} */ var captureFullArrayWeight = 0.5; /** @type {deRandom.Random} */ var rnd = new deRandom.Random(seed); /** @type {boolean} */ var usePosition = rnd.getFloat() < positionWeight; /** @type {boolean} */ var usePointSize = rnd.getFloat() < pointSizeWeight; /** @type {number} */ var numAttribVectorsToUse = rnd.getInt( 1, maxAttributeVectors - 1/*position*/ - (usePointSize ? 1 : 0) ); /** @type {number} */ var numAttributeVectors = 0; /** @type {number} */ var varNdx = 0; // Generate varyings. while (numAttributeVectors < numAttribVectorsToUse) { /** @type {number} */ var maxVecs = isSeparateMode ? Math.min(2 /*at most 2*mat2*/, numAttribVectorsToUse - numAttributeVectors) : numAttribVectorsToUse - numAttributeVectors; /** @type {gluShaderUtil.DataType} */ var begin = typeCandidates[0]; /** @type {number} */ var endCandidates = begin + ( maxVecs >= 4 ? 21 : ( maxVecs >= 3 ? 18 : ( maxVecs >= 2 ? (isSeparateMode ? 13 : 15) : 12 ) ) ); /** @type {gluShaderUtil.DataType} */ var end = typeCandidates[endCandidates]; /** @type {gluShaderUtil.DataType} */ var type = rnd.choose(typeCandidates)[0]; /** @type {gluShaderUtil.precision} */ var precision = rnd.choose(precisions)[0]; /** @type {es3fTransformFeedbackTests.interpolation} */ var interp = (type === gluShaderUtil.DataType.FLOAT) ? rnd.choose(interpModes)[0].interp : es3fTransformFeedbackTests.interpolation.FLAT; /** @type {number} */ var numVecs = gluShaderUtil.isDataTypeMatrix(type) ? gluShaderUtil.getDataTypeMatrixNumColumns(type) : 1; /** @type {number} */ var numComps = gluShaderUtil.getDataTypeScalarSize(type); /** @type {number} */ var maxArrayLen = Math.max(1, isSeparateMode ? (4 / numComps) : (maxVecs / numVecs)); /** @type {boolean} */ var useArray = rnd.getFloat() < arrayWeight; /** @type {number} */ var arrayLen = useArray ? rnd.getInt(1, maxArrayLen) : 1; /** @type {string} */ var name = 'v_var' + varNdx; if (useArray) this.m_progSpec.addVarying(name, gluVarType.newTypeArray(gluVarType.newTypeBasic(type, precision), arrayLen), interp); else this.m_progSpec.addVarying(name, gluVarType.newTypeBasic(type, precision), interp); numAttributeVectors += arrayLen * numVecs; varNdx += 1; } // Generate transform feedback candidate set. /** @type {Array} */ var tfCandidates = []; if (usePosition) tfCandidates.push('gl_Position'); if (usePointSize) tfCandidates.push('gl_PointSize'); for (var ndx = 0; ndx < varNdx; ndx++) { /** @type {es3fTransformFeedbackTests.Varying} */ var varying = this.m_progSpec.getVaryings()[ndx]; if (varying.type.isArrayType()) { /** @type {boolean} */ var captureFull = rnd.getFloat() < captureFullArrayWeight; if (captureFull) { tfCandidates.push(varying.name); } else { /** @type {number} */ var numElem = varying.type.getArraySize(); for (var elemNdx = 0; elemNdx < numElem; elemNdx++) tfCandidates.push(varying.name + '[' + elemNdx + ']'); } } else tfCandidates.push(varying.name); } // Pick random selection. var tfVaryings = []; rnd.choose(tfCandidates, tfVaryings, Math.min(tfCandidates.length, maxTransformFeedbackVars)); rnd.shuffle(tfVaryings); for (var i = 0; i < tfVaryings.length; i++) this.m_progSpec.addTransformFeedbackVarying(tfVaryings[i]); es3fTransformFeedbackTests.TransformFeedbackCase.prototype.init.call(this); }; /** * Creates the test in order to be executed **/ es3fTransformFeedbackTests.init = function() { /** @const @type {tcuTestCase.DeqpTest} */ var testGroup = tcuTestCase.runner.testCases; var bufferModes = [{name: 'separate', mode: gl.SEPARATE_ATTRIBS}, {name: 'interleaved', mode: gl.INTERLEAVED_ATTRIBS} ]; var primitiveTypes = [{name: 'points', type: gluDrawUtil.primitiveType.POINTS}, {name: 'lines', type: gluDrawUtil.primitiveType.LINES}, {name: 'triangles', type: gluDrawUtil.primitiveType.TRIANGLES} ]; /** @type {Array} */ var basicTypes = [ gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.FLOAT_VEC2, gluShaderUtil.DataType.FLOAT_VEC3, gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_MAT2, gluShaderUtil.DataType.FLOAT_MAT2X3, gluShaderUtil.DataType.FLOAT_MAT2X4, gluShaderUtil.DataType.FLOAT_MAT3X2, gluShaderUtil.DataType.FLOAT_MAT3, gluShaderUtil.DataType.FLOAT_MAT3X4, gluShaderUtil.DataType.FLOAT_MAT4X2, gluShaderUtil.DataType.FLOAT_MAT4X3, gluShaderUtil.DataType.FLOAT_MAT4, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT_VEC2, gluShaderUtil.DataType.INT_VEC3, gluShaderUtil.DataType.INT_VEC4, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT_VEC2, gluShaderUtil.DataType.UINT_VEC3, gluShaderUtil.DataType.UINT_VEC4 ]; /** @type {Array} */ var precisions = [ gluShaderUtil.precision.PRECISION_LOWP, gluShaderUtil.precision.PRECISION_MEDIUMP, gluShaderUtil.precision.PRECISION_HIGHP // glsUBC.UniformFlags.PRECISION_LOW, // glsUBC.UniformFlags.PRECISION_MEDIUM, // glsUBC.UniformFlags.PRECISION_HIGH ]; var interpModes = [{name: 'smooth', interp: es3fTransformFeedbackTests.interpolation.SMOOTH}, {name: 'flat', interp: es3fTransformFeedbackTests.interpolation.FLAT}, {name: 'centroid', interp: es3fTransformFeedbackTests.interpolation.CENTROID} ]; // .position /** @type {tcuTestCase.DeqpTest} */ var positionGroup = tcuTestCase.newTest('position', 'gl_Position capture using transform feedback'); testGroup.addChild(positionGroup); for (var primitiveType = 0; primitiveType < primitiveTypes.length; primitiveType++) { for (var bufferMode = 0; bufferMode < bufferModes.length; bufferMode++) { /** @type {string} */ var name = primitiveTypes[primitiveType].name + '_' + bufferModes[bufferMode].name; positionGroup.addChild(new es3fTransformFeedbackTests.PositionCase( name, '', bufferModes[bufferMode].mode, primitiveTypes[primitiveType].type )); } } // .point_size /** @type {tcuTestCase.DeqpTest} */ var pointSizeGroup = tcuTestCase.newTest('point_size', 'gl_PointSize capture using transform feedback'); testGroup.addChild(pointSizeGroup); for (var primitiveType = 0; primitiveType < primitiveTypes.length; primitiveType++) { for (var bufferMode = 0; bufferMode < bufferModes.length; bufferMode++) { var name = primitiveTypes[primitiveType].name + '_' + bufferModes[bufferMode].name; pointSizeGroup.addChild(new es3fTransformFeedbackTests.PointSizeCase( name, '', bufferModes[bufferMode].mode, primitiveTypes[primitiveType].type )); } } // .basic_type for (var bufferModeNdx = 0; bufferModeNdx < bufferModes.length; bufferModeNdx++) { /** @type {number} */ var bufferMode = bufferModes[bufferModeNdx].mode; for (var primitiveTypeNdx = 0; primitiveTypeNdx < primitiveTypes.length; primitiveTypeNdx++) { /** @type {tcuTestCase.DeqpTest} */ var primitiveGroup = tcuTestCase.newTest( 'basic_types.' + bufferModes[bufferModeNdx].name + '.' + primitiveTypes[primitiveTypeNdx].name, 'Basic types in transform feedback'); /** @type {number} */ var primitiveType = primitiveTypes[primitiveTypeNdx].type; testGroup.addChild(primitiveGroup); for (var typeNdx = 0; typeNdx < basicTypes.length; typeNdx++) { /** @type {gluShaderUtil.DataType} */ var type = basicTypes[typeNdx]; /** @type {boolean} */ var isFloat = gluShaderUtil.getDataTypeScalarType(type) == gluShaderUtil.DataType.FLOAT; for (var precNdx = 0; precNdx < precisions.length; precNdx++) { /** @type {gluShaderUtil.precision} */ var precision = precisions[precNdx]; var name = gluShaderUtil.getPrecisionName(precision) + '_' + gluShaderUtil.getDataTypeName(type); primitiveGroup.addChild(new es3fTransformFeedbackTests.BasicTypeCase( name, '', bufferMode, primitiveType, type, precision, isFloat ? es3fTransformFeedbackTests.interpolation.SMOOTH : es3fTransformFeedbackTests.interpolation.FLAT )); } } } } // .array for (var bufferModeNdx = 0; bufferModeNdx < bufferModes.length; bufferModeNdx++) { var bufferMode = bufferModes[bufferModeNdx].mode; for (var primitiveTypeNdx = 0; primitiveTypeNdx < primitiveTypes.length; primitiveTypeNdx++) { var primitiveGroup = tcuTestCase.newTest( 'array.' + bufferModes[bufferModeNdx].name + '.' + primitiveTypes[primitiveTypeNdx].name, 'Capturing whole array in TF'); /** @type {number} */ var primitiveType = primitiveTypes[primitiveTypeNdx].type; testGroup.addChild(primitiveGroup); for (var typeNdx = 0; typeNdx < basicTypes.length; typeNdx++) { var type = basicTypes[typeNdx]; var isFloat = gluShaderUtil.getDataTypeScalarType(type) == gluShaderUtil.DataType.FLOAT; for (var precNdx = 0; precNdx < precisions.length; precNdx++) { var precision = precisions[precNdx]; var name = gluShaderUtil.getPrecisionName(precision) + '_' + gluShaderUtil.getDataTypeName(type); primitiveGroup.addChild(new es3fTransformFeedbackTests.BasicArrayCase( name, '', bufferMode, primitiveType, type, precision, isFloat ? es3fTransformFeedbackTests.interpolation.SMOOTH : es3fTransformFeedbackTests.interpolation.FLAT )); } } } } // .array_element for (var bufferModeNdx = 0; bufferModeNdx < bufferModes.length; bufferModeNdx++) { var bufferMode = bufferModes[bufferModeNdx].mode; for (var primitiveTypeNdx = 0; primitiveTypeNdx < primitiveTypes.length; primitiveTypeNdx++) { var primitiveGroup = tcuTestCase.newTest( 'array_element.' + bufferModes[bufferModeNdx].name + '.' + primitiveTypes[primitiveTypeNdx].name, 'Capturing single array element in TF'); var primitiveType = primitiveTypes[primitiveTypeNdx].type; testGroup.addChild(primitiveGroup); for (var typeNdx = 0; typeNdx < basicTypes.length; typeNdx++) { var type = basicTypes[typeNdx]; var isFloat = gluShaderUtil.getDataTypeScalarType(type) == gluShaderUtil.DataType.FLOAT; for (var precNdx = 0; precNdx < precisions.length; precNdx++) { var precision = precisions[precNdx]; var name = gluShaderUtil.getPrecisionName(precision) + '_' + gluShaderUtil.getDataTypeName(type); primitiveGroup.addChild(new es3fTransformFeedbackTests.ArrayElementCase( name, '', bufferMode, primitiveType, type, precision, isFloat ? es3fTransformFeedbackTests.interpolation.SMOOTH : es3fTransformFeedbackTests.interpolation.FLAT )); } } } } // .interpolation for (var modeNdx = 0; modeNdx < interpModes.length; modeNdx++) { var interp = interpModes[modeNdx].interp; var modeGroup = tcuTestCase.newTest( 'interpolation.' + interpModes[modeNdx].name, 'Different interpolation modes in transform feedback varyings'); testGroup.addChild(modeGroup); for (var precNdx = 0; precNdx < precisions.length; precNdx++) { var precision = precisions[precNdx]; for (var primitiveType = 0; primitiveType < primitiveTypes.length; primitiveType++) { for (var bufferMode = 0; bufferMode < bufferModes.length; bufferMode++) { var name = ( gluShaderUtil.getPrecisionName(precision) + '_vec4_' + primitiveTypes[primitiveType].name + '_' + bufferModes[bufferMode].name ); modeGroup.addChild(new es3fTransformFeedbackTests.BasicTypeCase( name, '', bufferModes[bufferMode].mode, primitiveTypes[primitiveType].type, gluShaderUtil.DataType.FLOAT_VEC4, precision, interp )); } } } } // .random for (var bufferModeNdx = 0; bufferModeNdx < bufferModes.length; bufferModeNdx++) { /** @type {number} */ var bufferMode = bufferModes[bufferModeNdx].mode; for (var primitiveTypeNdx = 0; primitiveTypeNdx < primitiveTypes.length; primitiveTypeNdx++) { var primitiveGroup = tcuTestCase.newTest( 'random.' + bufferModes[bufferModeNdx].name + '.' + primitiveTypes[primitiveTypeNdx].name, 'Randomized transform feedback cases'); /** @type {number} */ var primitiveType = primitiveTypes[primitiveTypeNdx].type; testGroup.addChild(primitiveGroup); for (var ndx = 0; ndx < 10; ndx++) { /** @type {number} */ var seed = deMath.deMathHash(bufferMode) ^ deMath.deMathHash(primitiveType) ^ deMath.deMathHash(ndx); primitiveGroup.addChild(new es3fTransformFeedbackTests.RandomCase( (ndx + 1).toString(), '', bufferMode, primitiveType, seed )); } } } }; /** * Create and execute the test cases */ es3fTransformFeedbackTests.run = function(context, range) { gl = context; var testName = 'transform_feedback'; var testDescription = 'Transform Feedback Tests'; var state = tcuTestCase.runner; state.testName = testName; state.testCases = tcuTestCase.newTest(testName, testDescription, null); //Set up name and description of this test series. setCurrentTestName(testName); description(testDescription); try { es3fTransformFeedbackTests.init(); if (range) state.setRange(range); tcuTestCase.runTestCases(); } catch (err) { bufferedLogToConsole(err); tcuTestCase.runner.terminate(); } }; });