/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fUniformBlockTests'); goog.require('framework.common.tcuTestCase'); goog.require('framework.delibs.debase.deMath'); goog.require('framework.delibs.debase.deRandom'); goog.require('framework.opengl.gluShaderUtil'); goog.require('modules.shared.glsRandomUniformBlockCase'); goog.require('modules.shared.glsUniformBlockCase'); goog.scope(function() { var es3fUniformBlockTests = functional.gles3.es3fUniformBlockTests; var gluShaderUtil = framework.opengl.gluShaderUtil; var glsUniformBlockCase = modules.shared.glsUniformBlockCase; var glsRandomUniformBlockCase = modules.shared.glsRandomUniformBlockCase; var tcuTestCase = framework.common.tcuTestCase; var deMath = framework.delibs.debase.deMath; var deRandom = framework.delibs.debase.deRandom; /** * es3fUniformBlockTests.createRandomCaseGroup * @param {tcuTestCase.DeqpTest} parentGroup * @param {string} groupName * @param {string} description * @param {glsUniformBlockCase.BufferMode} bufferMode * @param {number} features * @param {number} numCases * @param {number} baseSeed */ es3fUniformBlockTests.createRandomCaseGroup = function(parentGroup, groupName, description, bufferMode, features, numCases, baseSeed) { /** @type {tcuTestCase.DeqpTest} */ var group = tcuTestCase.newTest(groupName, description); parentGroup.addChild(group); baseSeed += deRandom.getBaseSeed(); for (var ndx = 0; ndx < numCases; ndx++) group.addChild(new glsRandomUniformBlockCase.RandomUniformBlockCase('' + ndx, '', bufferMode, features, ndx + baseSeed)); }; /** * es3fUniformBlockTests.BlockBasicTypeCase constructor * @param {string} name The name of the test * @param {string} description The description of the test * @param {glsUniformBlockCase.VarType} type The type of the block * @param {number} layoutFlags * @param {number} numInstances * @constructor * @extends {glsUniformBlockCase.UniformBlockCase} */ es3fUniformBlockTests.BlockBasicTypeCase = function(name, description, type, layoutFlags, numInstances) { glsUniformBlockCase.UniformBlockCase.call(this, name, description, glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK); /** @type {glsUniformBlockCase.UniformBlock}*/ var block = this.m_interface.allocBlock('Block'); block.addUniform(new glsUniformBlockCase.Uniform('var', type, 0)); block.setFlags(layoutFlags); if (numInstances > 0) { block.setArraySize(numInstances); block.setInstanceName('block'); } }; es3fUniformBlockTests.BlockBasicTypeCase.prototype = Object.create(glsUniformBlockCase.UniformBlockCase.prototype); es3fUniformBlockTests.BlockBasicTypeCase.prototype.constructor = es3fUniformBlockTests.BlockBasicTypeCase; /** * es3fUniformBlockTests.createBlockBasicTypeCases * @param {tcuTestCase.DeqpTest} group * @param {string} name * @param {glsUniformBlockCase.VarType} type * @param {number} layoutFlags * @param {number=} numInstances */ es3fUniformBlockTests.createBlockBasicTypeCases = function(group, name, type, layoutFlags, numInstances) { numInstances = (numInstances === undefined) ? 0 : numInstances; group.addChild(new es3fUniformBlockTests.BlockBasicTypeCase(name + '_vertex', '', type, layoutFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX, numInstances)); group.addChild(new es3fUniformBlockTests.BlockBasicTypeCase(name + '_fragment', '', type, layoutFlags | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, numInstances)); //alert(group.spec[0].m_instance); if (!(layoutFlags & glsUniformBlockCase.UniformFlags.LAYOUT_PACKED)) group.addChild(new es3fUniformBlockTests.BlockBasicTypeCase(name + '_both', '', type, layoutFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, numInstances)); }; /** * es3fUniformBlockTests.BlockSingleStructCase constructor * @param {string} name The name of the test * @param {string} description The description of the test * @param {number} layoutFlags * @param {glsUniformBlockCase.BufferMode} bufferMode * @param {number} numInstances * @constructor * @extends {glsUniformBlockCase.UniformBlockCase} */ es3fUniformBlockTests.BlockSingleStructCase = function(name, description, layoutFlags, bufferMode, numInstances) { glsUniformBlockCase.UniformBlockCase.call(this, name, description, bufferMode); this.m_layoutFlags = layoutFlags; this.m_numInstances = numInstances; }; es3fUniformBlockTests.BlockSingleStructCase.prototype = Object.create(glsUniformBlockCase.UniformBlockCase.prototype); es3fUniformBlockTests.BlockSingleStructCase.prototype.constructor = es3fUniformBlockTests.BlockSingleStructCase; es3fUniformBlockTests.BlockSingleStructCase.prototype.init = function() { /**@type {glsUniformBlockCase.StructType}*/ var typeS = this.m_interface.allocStruct('S'); typeS.addMember('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.INT_VEC3, glsUniformBlockCase.UniformFlags.PRECISION_HIGH), glsUniformBlockCase.UniformFlags.UNUSED_BOTH); // First member is unused. typeS.addMember('b', glsUniformBlockCase.newVarTypeArray(glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_MAT3, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM), 4)); typeS.addMember('c', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_VEC4, glsUniformBlockCase.UniformFlags.PRECISION_HIGH)); /** @type {glsUniformBlockCase.UniformBlock} */ var block = this.m_interface.allocBlock('Block'); block.addUniform(new glsUniformBlockCase.Uniform('s', glsUniformBlockCase.newVarTypeStruct(typeS), 0)); block.setFlags(this.m_layoutFlags); if (this.m_numInstances > 0) { block.setInstanceName('block'); block.setArraySize(this.m_numInstances); } }; /** * es3fUniformBlockTests.BlockSingleStructArrayCase constructor * @param {string} name The name of the test * @param {string} description The description of the test * @param {number} layoutFlags * @param {glsUniformBlockCase.BufferMode} bufferMode * @param {number} numInstances * @constructor * @extends {glsUniformBlockCase.UniformBlockCase} */ es3fUniformBlockTests.BlockSingleStructArrayCase = function(name, description, layoutFlags, bufferMode, numInstances) { glsUniformBlockCase.UniformBlockCase.call(this, name, description, bufferMode); this.m_layoutFlags = layoutFlags; this.m_numInstances = numInstances; }; es3fUniformBlockTests.BlockSingleStructArrayCase.prototype = Object.create(glsUniformBlockCase.UniformBlockCase.prototype); es3fUniformBlockTests.BlockSingleStructArrayCase.prototype.constructor = es3fUniformBlockTests.BlockSingleStructArrayCase; es3fUniformBlockTests.BlockSingleStructArrayCase.prototype.init = function() { /**@type {glsUniformBlockCase.StructType}*/ var typeS = this.m_interface.allocStruct('S'); typeS.addMember('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.INT_VEC3, glsUniformBlockCase.UniformFlags.PRECISION_HIGH), glsUniformBlockCase.UniformFlags.UNUSED_BOTH); // First member is unused. typeS.addMember('b', glsUniformBlockCase.newVarTypeArray(glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_MAT3, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM), 4)); typeS.addMember('c', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_VEC4, glsUniformBlockCase.UniformFlags.PRECISION_HIGH)); /** @type {glsUniformBlockCase.UniformBlock} */ var block = this.m_interface.allocBlock('Block'); block.addUniform(new glsUniformBlockCase.Uniform('u', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.UINT, glsUniformBlockCase.UniformFlags.PRECISION_LOW))); block.addUniform(new glsUniformBlockCase.Uniform('s', glsUniformBlockCase.newVarTypeArray(glsUniformBlockCase.newVarTypeStruct(typeS), 3))); block.addUniform(new glsUniformBlockCase.Uniform('v', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_VEC4, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM))); block.setFlags(this.m_layoutFlags); if (this.m_numInstances > 0) { block.setInstanceName('block'); block.setArraySize(this.m_numInstances); } }; /** * es3fUniformBlockTests.BlockSingleNestedStructCase constructor * @param {string} name The name of the test * @param {string} description The description of the test * @param {number} layoutFlags * @param {glsUniformBlockCase.BufferMode} bufferMode * @param {number} numInstances * @constructor * @extends {glsUniformBlockCase.UniformBlockCase} */ es3fUniformBlockTests.BlockSingleNestedStructCase = function(name, description, layoutFlags, bufferMode, numInstances) { glsUniformBlockCase.UniformBlockCase.call(this, name, description, bufferMode); this.m_layoutFlags = layoutFlags; this.m_numInstances = numInstances; }; es3fUniformBlockTests.BlockSingleNestedStructCase.prototype = Object.create(glsUniformBlockCase.UniformBlockCase.prototype); es3fUniformBlockTests.BlockSingleNestedStructCase.prototype.constructor = es3fUniformBlockTests.BlockSingleNestedStructCase; es3fUniformBlockTests.BlockSingleNestedStructCase.prototype.init = function() { /**@type {glsUniformBlockCase.StructType}*/ var typeS = this.m_interface.allocStruct('S'); typeS.addMember('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.INT_VEC3, glsUniformBlockCase.UniformFlags.PRECISION_HIGH)); typeS.addMember('b', glsUniformBlockCase.newVarTypeArray(glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_MAT3, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM), 4)); typeS.addMember('c', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_VEC4, glsUniformBlockCase.UniformFlags.PRECISION_HIGH), glsUniformBlockCase.UniformFlags.UNUSED_BOTH); /**@type {glsUniformBlockCase.StructType}*/ var typeT = this.m_interface.allocStruct('T'); typeT.addMember('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_MAT3, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM)); typeT.addMember('b', glsUniformBlockCase.newVarTypeStruct(typeS)); /** @type {glsUniformBlockCase.UniformBlock} */ var block = this.m_interface.allocBlock('Block'); block.addUniform(new glsUniformBlockCase.Uniform('s', glsUniformBlockCase.newVarTypeStruct(typeS), 0)); block.addUniform(new glsUniformBlockCase.Uniform('v', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_VEC2, glsUniformBlockCase.UniformFlags.PRECISION_LOW), glsUniformBlockCase.UniformFlags.UNUSED_BOTH)); block.addUniform(new glsUniformBlockCase.Uniform('t', glsUniformBlockCase.newVarTypeStruct(typeT), 0)); block.addUniform(new glsUniformBlockCase.Uniform('u', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.UINT, glsUniformBlockCase.UniformFlags.PRECISION_HIGH), 0)); block.setFlags(this.m_layoutFlags); if (this.m_numInstances > 0) { block.setInstanceName('block'); block.setArraySize(this.m_numInstances); } }; /** * es3fUniformBlockTests.BlockSingleNestedStructArrayCase constructor * @param {string} name The name of the test * @param {string} description The description of the test * @param {number} layoutFlags * @param {glsUniformBlockCase.BufferMode} bufferMode * @param {number} numInstances * @constructor * @extends {glsUniformBlockCase.UniformBlockCase} */ es3fUniformBlockTests.BlockSingleNestedStructArrayCase = function(name, description, layoutFlags, bufferMode, numInstances) { glsUniformBlockCase.UniformBlockCase.call(this, name, description, bufferMode); this.m_layoutFlags = layoutFlags; this.m_numInstances = numInstances; }; es3fUniformBlockTests.BlockSingleNestedStructArrayCase.prototype = Object.create(glsUniformBlockCase.UniformBlockCase.prototype); es3fUniformBlockTests.BlockSingleNestedStructArrayCase.prototype.constructor = es3fUniformBlockTests.BlockSingleNestedStructArrayCase; es3fUniformBlockTests.BlockSingleNestedStructArrayCase.prototype.init = function() { /**@type {glsUniformBlockCase.StructType}*/ var typeS = this.m_interface.allocStruct('S'); typeS.addMember('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.INT_VEC3, glsUniformBlockCase.UniformFlags.PRECISION_HIGH)); typeS.addMember('b', glsUniformBlockCase.newVarTypeArray(glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.INT_VEC2, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM), 4)); typeS.addMember('c', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_VEC4, glsUniformBlockCase.UniformFlags.PRECISION_HIGH), glsUniformBlockCase.UniformFlags.UNUSED_BOTH); /**@type {glsUniformBlockCase.StructType}*/ var typeT = this.m_interface.allocStruct('T'); typeT.addMember('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_MAT3, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM)); typeT.addMember('b', glsUniformBlockCase.newVarTypeArray(glsUniformBlockCase.newVarTypeStruct(typeS), 3)); /** @type {glsUniformBlockCase.UniformBlock} */ var block = this.m_interface.allocBlock('Block'); block.addUniform(new glsUniformBlockCase.Uniform('s', glsUniformBlockCase.newVarTypeStruct(typeS), 0)); block.addUniform(new glsUniformBlockCase.Uniform('v', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_VEC2, glsUniformBlockCase.UniformFlags.PRECISION_LOW), glsUniformBlockCase.UniformFlags.UNUSED_BOTH)); block.addUniform(new glsUniformBlockCase.Uniform('t', glsUniformBlockCase.newVarTypeArray(glsUniformBlockCase.newVarTypeStruct(typeT), 2), 0)); block.addUniform(new glsUniformBlockCase.Uniform('u', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.UINT, glsUniformBlockCase.UniformFlags.PRECISION_HIGH), 0)); block.setFlags(this.m_layoutFlags); if (this.m_numInstances > 0) { block.setInstanceName('block'); block.setArraySize(this.m_numInstances); } }; /** * es3fUniformBlockTests.BlockMultiBasicTypesCase constructor * @param {string} name The name of the test * @param {string} description The description of the test * @param {number} flagsA * @param {number} flagsB * @param {glsUniformBlockCase.BufferMode} bufferMode * @param {number} numInstances * @constructor * @extends {glsUniformBlockCase.UniformBlockCase} */ es3fUniformBlockTests.BlockMultiBasicTypesCase = function(name, description, flagsA, flagsB, bufferMode, numInstances) { glsUniformBlockCase.UniformBlockCase.call(this, name, description, bufferMode); this.m_flagsA = flagsA; this.m_flagsB = flagsB; this.m_numInstances = numInstances; }; es3fUniformBlockTests.BlockMultiBasicTypesCase.prototype = Object.create(glsUniformBlockCase.UniformBlockCase.prototype); es3fUniformBlockTests.BlockMultiBasicTypesCase.prototype.constructor = es3fUniformBlockTests.BlockMultiBasicTypesCase; es3fUniformBlockTests.BlockMultiBasicTypesCase.prototype.init = function() { /** @type {glsUniformBlockCase.UniformBlock} */ var blockA = this.m_interface.allocBlock('BlockA'); blockA.addUniform(new glsUniformBlockCase.Uniform('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT, glsUniformBlockCase.UniformFlags.PRECISION_HIGH))); blockA.addUniform(new glsUniformBlockCase.Uniform('b', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.UINT_VEC3, glsUniformBlockCase.UniformFlags.PRECISION_LOW), glsUniformBlockCase.UniformFlags.UNUSED_BOTH)); blockA.addUniform(new glsUniformBlockCase.Uniform('c', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_MAT2, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM))); blockA.setInstanceName('blockA'); blockA.setFlags(this.m_flagsA); /** @type {glsUniformBlockCase.UniformBlock} */ var blockB = this.m_interface.allocBlock('BlockB'); blockB.addUniform(new glsUniformBlockCase.Uniform('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_MAT3, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM))); blockB.addUniform(new glsUniformBlockCase.Uniform('b', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.INT_VEC2, glsUniformBlockCase.UniformFlags.PRECISION_LOW))); blockB.addUniform(new glsUniformBlockCase.Uniform('c', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_VEC4, glsUniformBlockCase.UniformFlags.PRECISION_HIGH), glsUniformBlockCase.UniformFlags.UNUSED_BOTH)); blockB.addUniform(new glsUniformBlockCase.Uniform('d', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.BOOL, 0))); blockB.setInstanceName('blockB'); blockB.setFlags(this.m_flagsB); if (this.m_numInstances > 0) { blockA.setArraySize(this.m_numInstances); blockB.setArraySize(this.m_numInstances); } }; /** * es3fUniformBlockTests.BlockMultiNestedStructCase constructor * @param {string} name The name of the test * @param {string} description The description of the test * @param {number} flagsA * @param {number} flagsB * @param {glsUniformBlockCase.BufferMode} bufferMode * @param {number} numInstances * @constructor * @extends {glsUniformBlockCase.UniformBlockCase} */ es3fUniformBlockTests.BlockMultiNestedStructCase = function(name, description, flagsA, flagsB, bufferMode, numInstances) { glsUniformBlockCase.UniformBlockCase.call(this, name, description, bufferMode); this.m_flagsA = flagsA; this.m_flagsB = flagsB; this.m_numInstances = numInstances; }; es3fUniformBlockTests.BlockMultiNestedStructCase.prototype = Object.create(glsUniformBlockCase.UniformBlockCase.prototype); es3fUniformBlockTests.BlockMultiNestedStructCase.prototype.constructor = es3fUniformBlockTests.BlockMultiNestedStructCase; es3fUniformBlockTests.BlockMultiNestedStructCase.prototype.init = function() { /**@type {glsUniformBlockCase.StructType}*/ var typeS = this.m_interface.allocStruct('S'); typeS.addMember('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_MAT3, glsUniformBlockCase.UniformFlags.PRECISION_LOW)); typeS.addMember('b', glsUniformBlockCase.newVarTypeArray(glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.INT_VEC2, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM), 4)); typeS.addMember('c', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_VEC4, glsUniformBlockCase.UniformFlags.PRECISION_HIGH)); /**@type {glsUniformBlockCase.StructType}*/ var typeT = this.m_interface.allocStruct('T'); typeT.addMember('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.UINT, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM), glsUniformBlockCase.UniformFlags.UNUSED_BOTH); typeT.addMember('b', glsUniformBlockCase.newVarTypeStruct(typeS)); typeT.addMember('c', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.BOOL_VEC4, 0)); /** @type {glsUniformBlockCase.UniformBlock} */ var blockA = this.m_interface.allocBlock('BlockA'); blockA.addUniform(new glsUniformBlockCase.Uniform('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT, glsUniformBlockCase.UniformFlags.PRECISION_HIGH))); blockA.addUniform(new glsUniformBlockCase.Uniform('b', glsUniformBlockCase.newVarTypeStruct(typeS))); blockA.addUniform(new glsUniformBlockCase.Uniform('c', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.UINT_VEC3, glsUniformBlockCase.UniformFlags.PRECISION_LOW), glsUniformBlockCase.UniformFlags.UNUSED_BOTH)); blockA.setInstanceName('blockA'); blockA.setFlags(this.m_flagsA); /** @type {glsUniformBlockCase.UniformBlock} */ var blockB = this.m_interface.allocBlock('BlockB'); blockB.addUniform(new glsUniformBlockCase.Uniform('a', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.FLOAT_MAT2, glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM))); blockB.addUniform(new glsUniformBlockCase.Uniform('b', glsUniformBlockCase.newVarTypeStruct(typeT))); blockB.addUniform(new glsUniformBlockCase.Uniform('c', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.BOOL_VEC4, 0), glsUniformBlockCase.UniformFlags.UNUSED_BOTH)); blockB.addUniform(new glsUniformBlockCase.Uniform('d', glsUniformBlockCase.newVarTypeBasic(gluShaderUtil.DataType.BOOL, 0))); blockB.setInstanceName('blockB'); blockB.setFlags(this.m_flagsB); if (this.m_numInstances > 0) { blockA.setArraySize(this.m_numInstances); blockB.setArraySize(this.m_numInstances); } }; /** * Creates the test hierarchy to be executed. **/ es3fUniformBlockTests.init = function() { /** @const @type {tcuTestCase.DeqpTest} */ var testGroup = tcuTestCase.runner.testCases; /** @type {Array} */ var basicTypes = [ gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.FLOAT_VEC2, gluShaderUtil.DataType.FLOAT_VEC3, gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.INT, gluShaderUtil.DataType.INT_VEC2, gluShaderUtil.DataType.INT_VEC3, gluShaderUtil.DataType.INT_VEC4, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.UINT_VEC2, gluShaderUtil.DataType.UINT_VEC3, gluShaderUtil.DataType.UINT_VEC4, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL_VEC2, gluShaderUtil.DataType.BOOL_VEC3, gluShaderUtil.DataType.BOOL_VEC4, gluShaderUtil.DataType.FLOAT_MAT2, gluShaderUtil.DataType.FLOAT_MAT3, gluShaderUtil.DataType.FLOAT_MAT4, gluShaderUtil.DataType.FLOAT_MAT2X3, gluShaderUtil.DataType.FLOAT_MAT2X4, gluShaderUtil.DataType.FLOAT_MAT3X2, gluShaderUtil.DataType.FLOAT_MAT3X4, gluShaderUtil.DataType.FLOAT_MAT4X2, gluShaderUtil.DataType.FLOAT_MAT4X3 ]; /** @type {Array>} */ var precisionFlags = [{ name: 'lowp', flags: glsUniformBlockCase.UniformFlags.PRECISION_LOW }, { name: 'mediump', flags: glsUniformBlockCase.UniformFlags.PRECISION_MEDIUM }, { name: 'highp', flags: glsUniformBlockCase.UniformFlags.PRECISION_HIGH } ]; /** @type {Array>} */ var layoutFlags = [ /* { name: 'shared', flags: glsUniformBlockCase.UniformFlags.LAYOUT_SHARED }, */ /* { name: 'packed', flags: glsUniformBlockCase.UniformFlags.LAYOUT_PACKED }, */ { name: 'std140', flags: glsUniformBlockCase.UniformFlags.LAYOUT_STD140 } ]; /** @type {Array>} */ var matrixFlags = [{ name: 'row_major', flags: glsUniformBlockCase.UniformFlags.LAYOUT_ROW_MAJOR }, { name: 'column_major', flags: glsUniformBlockCase.UniformFlags.LAYOUT_COLUMN_MAJOR } ]; /** @type {Array>} */ var bufferModes = [{ name: 'per_block_buffer', mode: glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK }, { name: 'single_buffer', mode: glsUniformBlockCase.BufferMode.BUFFERMODE_SINGLE } ]; // ubo.single_basic_type /** @type {tcuTestCase.DeqpTest} */ var singleBasicTypeGroup = tcuTestCase.newTest('single_basic_type', 'Single basic variable in single buffer'); testGroup.addChild(singleBasicTypeGroup); /** @type {tcuTestCase.DeqpTest} */ var layoutGroup; /** @type {gluShaderUtil.DataType} */ var type; /** @type {string} */ var typeName; /** @type {tcuTestCase.DeqpTest} */ var modeGroup; /** @type {string} */ var baseName; /** @type {number} */ var baseFlags; for (var layoutFlagNdx = 0; layoutFlagNdx < layoutFlags.length; layoutFlagNdx++) { layoutGroup = tcuTestCase.newTest(layoutFlags[layoutFlagNdx].name, '', null); singleBasicTypeGroup.addChild(layoutGroup); for (var basicTypeNdx = 0; basicTypeNdx < basicTypes.length; basicTypeNdx++) { type = basicTypes[basicTypeNdx]; typeName = gluShaderUtil.getDataTypeName(type); if (gluShaderUtil.isDataTypeBoolOrBVec(type)) es3fUniformBlockTests.createBlockBasicTypeCases(layoutGroup, typeName, glsUniformBlockCase.newVarTypeBasic(type, 0), layoutFlags[layoutFlagNdx].flags); else { for (var precNdx = 0; precNdx < precisionFlags.length; precNdx++) es3fUniformBlockTests.createBlockBasicTypeCases(layoutGroup, precisionFlags[precNdx].name + '_' + typeName, glsUniformBlockCase.newVarTypeBasic(type, precisionFlags[precNdx].flags), layoutFlags[layoutFlagNdx].flags); } if (gluShaderUtil.isDataTypeMatrix(type)) { for (var matFlagNdx = 0; matFlagNdx < matrixFlags.length; matFlagNdx++) { for (var precNdx = 0; precNdx < precisionFlags.length; precNdx++) es3fUniformBlockTests.createBlockBasicTypeCases(layoutGroup, matrixFlags[matFlagNdx].name + '_' + precisionFlags[precNdx].name + '_' + typeName, glsUniformBlockCase.newVarTypeBasic(type, precisionFlags[precNdx].flags), layoutFlags[layoutFlagNdx].flags | matrixFlags[matFlagNdx].flags); } } } } bufferedLogToConsole('ubo.single_basic_type: Tests created'); // ubo.single_basic_array /** @type {tcuTestCase.DeqpTest} */ var singleBasicArrayGroup = tcuTestCase.newTest('single_basic_array', 'Single basic array variable in single buffer'); testGroup.addChild(singleBasicArrayGroup); for (var layoutFlagNdx = 0; layoutFlagNdx < layoutFlags.length; layoutFlagNdx++) { layoutGroup = tcuTestCase.newTest(layoutFlags[layoutFlagNdx].name, '', null); singleBasicArrayGroup.addChild(layoutGroup); for (var basicTypeNdx = 0; basicTypeNdx < basicTypes.length; basicTypeNdx++) { type = basicTypes[basicTypeNdx]; typeName = gluShaderUtil.getDataTypeName(type); /** @type {number} */ var arraySize = 3; es3fUniformBlockTests.createBlockBasicTypeCases(layoutGroup, typeName, glsUniformBlockCase.newVarTypeArray(glsUniformBlockCase.newVarTypeBasic(type, gluShaderUtil.isDataTypeBoolOrBVec(type) ? 0 : glsUniformBlockCase.UniformFlags.PRECISION_HIGH), arraySize), layoutFlags[layoutFlagNdx].flags); if (gluShaderUtil.isDataTypeMatrix(type)) { for (var matFlagNdx = 0; matFlagNdx < matrixFlags.length; matFlagNdx++) es3fUniformBlockTests.createBlockBasicTypeCases(layoutGroup, matrixFlags[matFlagNdx].name + '_' + typeName, glsUniformBlockCase.newVarTypeArray(glsUniformBlockCase.newVarTypeBasic(type, glsUniformBlockCase.UniformFlags.PRECISION_HIGH), arraySize), layoutFlags[layoutFlagNdx].flags | matrixFlags[matFlagNdx].flags); } } } bufferedLogToConsole('ubo.single_basic_array: Tests created'); // ubo.single_struct /** @type {tcuTestCase.DeqpTest} */ var singleStructGroup = tcuTestCase.newTest('single_struct', 'Single struct in uniform block'); testGroup.addChild(singleStructGroup); for (var modeNdx = 0; modeNdx < bufferModes.length; modeNdx++) { modeGroup = tcuTestCase.newTest(bufferModes[modeNdx].name, ''); singleStructGroup.addChild(modeGroup); for (var layoutFlagNdx = 0; layoutFlagNdx < layoutFlags.length; layoutFlagNdx++) { for (var isArray = 0; isArray < 2; isArray++) { baseName = layoutFlags[layoutFlagNdx].name; baseFlags = layoutFlags[layoutFlagNdx].flags; if (bufferModes[modeNdx].mode == glsUniformBlockCase.BufferMode.BUFFERMODE_SINGLE && isArray == 0) continue; // Doesn't make sense to add this variant. if (isArray) baseName += '_instance_array'; modeGroup.addChild(new es3fUniformBlockTests.BlockSingleStructCase(baseName + '_vertex', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX, bufferModes[modeNdx].mode, isArray ? 3 : 0)); modeGroup.addChild(new es3fUniformBlockTests.BlockSingleStructCase(baseName + '_fragment', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); if (!(baseFlags & glsUniformBlockCase.UniformFlags.LAYOUT_PACKED)) modeGroup.addChild(new es3fUniformBlockTests.BlockSingleStructCase(baseName + '_both', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } bufferedLogToConsole('ubo.single_struct: Tests created'); // ubo.single_struct_array /** @type {tcuTestCase.DeqpTest} */ var singleStructArrayGroup = tcuTestCase.newTest('single_struct_array', 'Struct array in one uniform block'); testGroup.addChild(singleStructArrayGroup); for (var modeNdx = 0; modeNdx < bufferModes.length; modeNdx++) { modeGroup = tcuTestCase.newTest(bufferModes[modeNdx].name, ''); singleStructArrayGroup.addChild(modeGroup); for (var layoutFlagNdx = 0; layoutFlagNdx < layoutFlags.length; layoutFlagNdx++) { for (var isArray = 0; isArray < 2; isArray++) { baseName = layoutFlags[layoutFlagNdx].name; baseFlags = layoutFlags[layoutFlagNdx].flags; if (bufferModes[modeNdx].mode == glsUniformBlockCase.BufferMode.BUFFERMODE_SINGLE && isArray == 0) continue; // Doesn't make sense to add this variant. if (isArray) baseName += '_instance_array'; modeGroup.addChild(new es3fUniformBlockTests.BlockSingleStructArrayCase(baseName + '_vertex', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX, bufferModes[modeNdx].mode, isArray ? 3 : 0)); modeGroup.addChild(new es3fUniformBlockTests.BlockSingleStructArrayCase(baseName + '_fragment', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); if (!(baseFlags & glsUniformBlockCase.UniformFlags.LAYOUT_PACKED)) modeGroup.addChild(new es3fUniformBlockTests.BlockSingleStructArrayCase(baseName + '_both', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } bufferedLogToConsole('ubo.single_struct_array: Tests created'); // ubo.single_nested_struct /** @type {tcuTestCase.DeqpTest} */ var singleNestedStructGroup = tcuTestCase.newTest('single_nested_struct', 'Nested struct in one uniform block'); testGroup.addChild(singleNestedStructGroup); for (var modeNdx = 0; modeNdx < bufferModes.length; modeNdx++) { modeGroup = tcuTestCase.newTest(bufferModes[modeNdx].name, ''); singleNestedStructGroup.addChild(modeGroup); for (var layoutFlagNdx = 0; layoutFlagNdx < layoutFlags.length; layoutFlagNdx++) { for (var isArray = 0; isArray < 2; isArray++) { baseName = layoutFlags[layoutFlagNdx].name; baseFlags = layoutFlags[layoutFlagNdx].flags; if (bufferModes[modeNdx].mode == glsUniformBlockCase.BufferMode.BUFFERMODE_SINGLE && isArray == 0) continue; // Doesn't make sense to add this variant. if (isArray) baseName += '_instance_array'; modeGroup.addChild(new es3fUniformBlockTests.BlockSingleNestedStructCase(baseName + '_vertex', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX, bufferModes[modeNdx].mode, isArray ? 3 : 0)); modeGroup.addChild(new es3fUniformBlockTests.BlockSingleNestedStructCase(baseName + '_fragment', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); if (!(baseFlags & glsUniformBlockCase.UniformFlags.LAYOUT_PACKED)) modeGroup.addChild(new es3fUniformBlockTests.BlockSingleNestedStructCase(baseName + '_both', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } bufferedLogToConsole('ubo.single_nested_struct: Tests created'); // ubo.single_nested_struct_array /** @type {tcuTestCase.DeqpTest} */ var singleNestedStructArrayGroup = tcuTestCase.newTest('single_nested_struct_array', 'Nested struct array in one uniform block'); testGroup.addChild(singleNestedStructArrayGroup); for (var modeNdx = 0; modeNdx < bufferModes.length; modeNdx++) { modeGroup = tcuTestCase.newTest(bufferModes[modeNdx].name, ''); singleNestedStructArrayGroup.addChild(modeGroup); for (var layoutFlagNdx = 0; layoutFlagNdx < layoutFlags.length; layoutFlagNdx++) { for (var isArray = 0; isArray < 2; isArray++) { baseName = layoutFlags[layoutFlagNdx].name; baseFlags = layoutFlags[layoutFlagNdx].flags; if (bufferModes[modeNdx].mode == glsUniformBlockCase.BufferMode.BUFFERMODE_SINGLE && isArray == 0) continue; // Doesn't make sense to add this variant. if (isArray) baseName += '_instance_array'; modeGroup.addChild(new es3fUniformBlockTests.BlockSingleNestedStructArrayCase(baseName + '_vertex', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX, bufferModes[modeNdx].mode, isArray ? 3 : 0)); modeGroup.addChild(new es3fUniformBlockTests.BlockSingleNestedStructArrayCase(baseName + '_fragment', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); if (!(baseFlags & glsUniformBlockCase.UniformFlags.LAYOUT_PACKED)) modeGroup.addChild(new es3fUniformBlockTests.BlockSingleNestedStructArrayCase(baseName + '_both', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } bufferedLogToConsole('ubo.single_nested_struct_array: Tests created'); // ubo.instance_array_basic_type /** @type {tcuTestCase.DeqpTest} */ var instanceArrayBasicTypeGroup = tcuTestCase.newTest('instance_array_basic_type', 'Single basic variable in instance array'); testGroup.addChild(instanceArrayBasicTypeGroup); for (var layoutFlagNdx = 0; layoutFlagNdx < layoutFlags.length; layoutFlagNdx++) { layoutGroup = tcuTestCase.newTest(layoutFlags[layoutFlagNdx].name, ''); instanceArrayBasicTypeGroup.addChild(layoutGroup); for (var basicTypeNdx = 0; basicTypeNdx < basicTypes.length; basicTypeNdx++) { type = basicTypes[basicTypeNdx]; typeName = gluShaderUtil.getDataTypeName(type); /** @type {number} */ var numInstances = 3; es3fUniformBlockTests.createBlockBasicTypeCases(layoutGroup, typeName, glsUniformBlockCase.newVarTypeBasic(type, gluShaderUtil.isDataTypeBoolOrBVec(type) ? 0 : glsUniformBlockCase.UniformFlags.PRECISION_HIGH), layoutFlags[layoutFlagNdx].flags, numInstances); if (gluShaderUtil.isDataTypeMatrix(type)) { for (var matFlagNdx = 0; matFlagNdx < matrixFlags.length; matFlagNdx++) es3fUniformBlockTests.createBlockBasicTypeCases(layoutGroup, matrixFlags[matFlagNdx].name + '_' + typeName, glsUniformBlockCase.newVarTypeBasic(type, glsUniformBlockCase.UniformFlags.PRECISION_HIGH), layoutFlags[layoutFlagNdx].flags | matrixFlags[matFlagNdx].flags, numInstances); } } } bufferedLogToConsole('ubo.instance_array_basic_type: Tests created'); // ubo.multi_basic_types /** @type {tcuTestCase.DeqpTest} */ var multiBasicTypesGroup = tcuTestCase.newTest('multi_basic_types', 'Multiple buffers with basic types'); testGroup.addChild(multiBasicTypesGroup); for (var modeNdx = 0; modeNdx < bufferModes.length; modeNdx++) { modeGroup = tcuTestCase.newTest(bufferModes[modeNdx].name, ''); multiBasicTypesGroup.addChild(modeGroup); for (var layoutFlagNdx = 0; layoutFlagNdx < layoutFlags.length; layoutFlagNdx++) { for (var isArray = 0; isArray < 2; isArray++) { baseName = layoutFlags[layoutFlagNdx].name; baseFlags = layoutFlags[layoutFlagNdx].flags; if (isArray) baseName += '_instance_array'; modeGroup.addChild(new es3fUniformBlockTests.BlockMultiBasicTypesCase(baseName + '_vertex', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX, baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX, bufferModes[modeNdx].mode, isArray ? 3 : 0)); modeGroup.addChild(new es3fUniformBlockTests.BlockMultiBasicTypesCase(baseName + '_fragment', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); if (!(baseFlags & glsUniformBlockCase.UniformFlags.LAYOUT_PACKED)) modeGroup.addChild(new es3fUniformBlockTests.BlockMultiBasicTypesCase(baseName + '_both', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); modeGroup.addChild(new es3fUniformBlockTests.BlockMultiBasicTypesCase(baseName + '_mixed', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX, baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } bufferedLogToConsole('ubo.multi_basic_types: Tests created'); // ubo.multi_nested_struct /** @type {tcuTestCase.DeqpTest} */ var multiNestedStructGroup = tcuTestCase.newTest('multi_nested_struct', 'Multiple buffers with basic types'); testGroup.addChild(multiNestedStructGroup); for (var modeNdx = 0; modeNdx < bufferModes.length; modeNdx++) { modeGroup = tcuTestCase.newTest(bufferModes[modeNdx].name, ''); multiNestedStructGroup.addChild(modeGroup); for (var layoutFlagNdx = 0; layoutFlagNdx < layoutFlags.length; layoutFlagNdx++) { for (var isArray = 0; isArray < 2; isArray++) { baseName = layoutFlags[layoutFlagNdx].name; baseFlags = layoutFlags[layoutFlagNdx].flags; if (isArray) baseName += '_instance_array'; modeGroup.addChild(new es3fUniformBlockTests.BlockMultiNestedStructCase(baseName + '_vertex', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX, baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX, bufferModes[modeNdx].mode, isArray ? 3 : 0)); modeGroup.addChild(new es3fUniformBlockTests.BlockMultiNestedStructCase(baseName + '_fragment', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); if (!(baseFlags & glsUniformBlockCase.UniformFlags.LAYOUT_PACKED)) modeGroup.addChild(new es3fUniformBlockTests.BlockMultiNestedStructCase(baseName + '_both', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); modeGroup.addChild(new es3fUniformBlockTests.BlockMultiNestedStructCase(baseName + '_mixed', '', baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_VERTEX, baseFlags | glsUniformBlockCase.UniformFlags.DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); } } } bufferedLogToConsole('ubo.multi_nested_struct: Tests created'); /* ubo.random */ /** @type {number} */ var allShaders = glsRandomUniformBlockCase.FeatureBits.FEATURE_VERTEX_BLOCKS | glsRandomUniformBlockCase.FeatureBits.FEATURE_FRAGMENT_BLOCKS | glsRandomUniformBlockCase.FeatureBits.FEATURE_SHARED_BLOCKS; /** @type {number} */ var allLayouts = glsRandomUniformBlockCase.FeatureBits.FEATURE_STD140_LAYOUT; /** @type {number} */ var allBasicTypes = glsRandomUniformBlockCase.FeatureBits.FEATURE_VECTORS | glsRandomUniformBlockCase.FeatureBits.FEATURE_MATRICES; /** @type {number} */ var unused = glsRandomUniformBlockCase.FeatureBits.FEATURE_UNUSED_MEMBERS | glsRandomUniformBlockCase.FeatureBits.FEATURE_UNUSED_UNIFORMS; /** @type {number} */ var matFlags = glsRandomUniformBlockCase.FeatureBits.FEATURE_MATRIX_LAYOUT; /** @type {number} */ var allFeatures = (~glsRandomUniformBlockCase.FeatureBits.FEATURE_ARRAYS_OF_ARRAYS & 0xFFFF); /** @type {tcuTestCase.DeqpTest} */ var randomGroup = tcuTestCase.newTest('random', 'Random Uniform Block cases'); testGroup.addChild(randomGroup); // Basic types. es3fUniformBlockTests.createRandomCaseGroup(randomGroup, 'scalar_types', 'Scalar types only, per-block buffers', glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused, 25, 0); es3fUniformBlockTests.createRandomCaseGroup(randomGroup, 'vector_types', 'Scalar and vector types only, per-block buffers', glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | glsRandomUniformBlockCase.FeatureBits.FEATURE_VECTORS, 25, 25); es3fUniformBlockTests.createRandomCaseGroup(randomGroup, 'basic_types', 'All basic types, per-block buffers', glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags, 25, 50); es3fUniformBlockTests.createRandomCaseGroup(randomGroup, 'basic_arrays', 'Arrays, per-block buffers', glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | glsRandomUniformBlockCase.FeatureBits.FEATURE_ARRAYS, 25, 50); es3fUniformBlockTests.createRandomCaseGroup(randomGroup, 'basic_instance_arrays', 'Basic instance arrays, per-block buffers', glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | glsRandomUniformBlockCase.FeatureBits.FEATURE_INSTANCE_ARRAYS, 25, 75); es3fUniformBlockTests.createRandomCaseGroup(randomGroup, 'nested_structs', 'Nested structs, per-block buffers', glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | glsRandomUniformBlockCase.FeatureBits.FEATURE_STRUCTS, 25, 100); es3fUniformBlockTests.createRandomCaseGroup(randomGroup, 'nested_structs_arrays', 'Nested structs, arrays, per-block buffers', glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | glsRandomUniformBlockCase.FeatureBits.FEATURE_STRUCTS | glsRandomUniformBlockCase.FeatureBits.FEATURE_ARRAYS, 25, 150); es3fUniformBlockTests.createRandomCaseGroup(randomGroup, 'nested_structs_instance_arrays', 'Nested structs, instance arrays, per-block buffers', glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | glsRandomUniformBlockCase.FeatureBits.FEATURE_STRUCTS | glsRandomUniformBlockCase.FeatureBits.FEATURE_INSTANCE_ARRAYS, 25, 125); es3fUniformBlockTests.createRandomCaseGroup(randomGroup, 'nested_structs_arrays_instance_arrays', 'Nested structs, instance arrays, per-block buffers', glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused | allBasicTypes | matFlags | glsRandomUniformBlockCase.FeatureBits.FEATURE_STRUCTS | glsRandomUniformBlockCase.FeatureBits.FEATURE_ARRAYS | glsRandomUniformBlockCase.FeatureBits.FEATURE_INSTANCE_ARRAYS, 25, 175); // Disabled: WebGL does not support shared or packed uniform buffers. //es3fUniformBlockTests.createRandomCaseGroup(randomGroup, 'all_per_block_buffers', 'All random features, per-block buffers', glsUniformBlockCase.BufferMode.BUFFERMODE_PER_BLOCK, allFeatures, 50, 200); //es3fUniformBlockTests.createRandomCaseGroup(randomGroup, 'all_shared_buffer', 'All random features, shared buffer', glsUniformBlockCase.BufferMode.BUFFERMODE_SINGLE, allFeatures, 50, 250); bufferedLogToConsole('ubo.random: Tests created'); }; /** * Create and execute the test cases */ es3fUniformBlockTests.run = function(range) { //Set up Test Root parameters var testName = 'ubo'; var testDescription = 'Uniform Block Tests'; var state = tcuTestCase.runner; state.setRoot(tcuTestCase.newTest(testName, testDescription, null)); //Set up name and description of this test series. setCurrentTestName(testName); description(testDescription); try { //Create test cases es3fUniformBlockTests.init(); if (range) state.setRange(range); //Run test cases tcuTestCase.runTestCases(); } catch (err) { testFailedOptions('Failed to es3fUniformBlockTests.run tests', false); tcuTestCase.runner.terminate(); } }; });