/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ 'use strict'; goog.provide('functional.gles3.es3fVertexArrayObjectTests'); goog.require('framework.common.tcuImageCompare'); goog.require('framework.common.tcuSurface'); goog.require('framework.common.tcuTestCase'); goog.require('framework.delibs.debase.deRandom'); goog.require('framework.delibs.debase.deString'); goog.require('framework.delibs.debase.deUtil'); goog.require('framework.opengl.gluShaderProgram'); goog.scope(function() { var es3fVertexArrayObjectTests = functional.gles3.es3fVertexArrayObjectTests; var tcuTestCase = framework.common.tcuTestCase; var deRandom = framework.delibs.debase.deRandom; var deString = framework.delibs.debase.deString; var gluShaderProgram = framework.opengl.gluShaderProgram; var tcuSurface = framework.common.tcuSurface; var tcuImageCompare = framework.common.tcuImageCompare; var deUtil = framework.delibs.debase.deUtil; /** * @constructor */ es3fVertexArrayObjectTests.Attribute = function() { this.enabled = false; this.size = 1; this.stride = 0; this.type = gl.FLOAT; this.integer = false; this.divisor = 0; this.offset = 0; this.normalized = false; this.bufferNdx = 0; }; /** * @constructor * @struct */ es3fVertexArrayObjectTests.VertexArrayState = function() { this.attributes = []; this.elementArrayBuffer = 0; }; /** * @constructor * @struct */ es3fVertexArrayObjectTests.BufferSpec = function(count, size, componentCount, stride, offset, type, intRangeMin, intRangeMax, floatRangeMin, floatRangeMax) { this.count = count; this.size = size; this.componentCount = componentCount; this.stride = stride; this.offset = offset; this.type = type; this.intRangeMin = intRangeMin; this.intRangeMax = intRangeMax; this.floatRangeMin = floatRangeMin; this.floatRangeMax = floatRangeMax; }; /** * @constructor */ es3fVertexArrayObjectTests.Spec = function() { this.count = -1; this.instances = -1; this.useDrawElements = false; this.indexType = gl.NONE; this.indexOffset = -1; this.indexRangeMin = -1; this.indexRangeMax = -1; this.indexCount = -1; this.buffers = []; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} * @param {es3fVertexArrayObjectTests.Spec} spec * @param {string} name * @param {string} description */ es3fVertexArrayObjectTests.VertexArrayObjectTest = function(spec, name, description) { tcuTestCase.DeqpTest.call(this, name, description); this.m_spec = spec; this.m_random = new deRandom.Random(deString.deStringHash(name)); /** @type Array} */ this.m_buffers = []; // mapping 0 -> null object this.m_buffers.push(null); }; es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.constructor = es3fVertexArrayObjectTests.VertexArrayObjectTest; es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.init = function() { this.m_vaoProgram = this.createProgram(this.m_spec.vao); // m_log << tcu::TestLog::Message << "Program used with Vertex Array Object" << tcu::TestLog::EndMessage; // m_log << *m_vaoProgram; this.m_stateProgram = this.createProgram(this.m_spec.state); // m_log << tcu::TestLog::Message << "Program used with Vertex Array State" << tcu::TestLog::EndMessage; // m_log << *m_stateProgram; if (!this.m_vaoProgram.isOk() || !this.m_stateProgram.isOk()) testFailedOptions('Failed to compile shaders', true); }; /** * @param {number} target GL target * @param {number} index Index of the buffer to bind */ es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.bindBuffer = function(target, index) { if (typeof this.m_buffers[index] === 'undefined') { var data = this.createRandomBufferData(this.m_spec.buffers[index - 1]); var buffer = gl.createBuffer(); this.m_buffers[index] = buffer; gl.bindBuffer(target, buffer); gl.bufferData(target, data, gl.DYNAMIC_DRAW); gl.bindBuffer(target, null); } gl.bindBuffer(target, this.m_buffers[index]); }; /** * @param {es3fVertexArrayObjectTests.BufferSpec} buffer */ es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.createRandomBufferData = function(buffer) { var typedArray; switch (buffer.type) { case gl.FLOAT: typedArray = Float32Array; break; case gl.INT: typedArray = Int32Array; break; case gl.UNSIGNED_INT: typedArray = Uint32Array; break; case gl.SHORT: typedArray = Int16Array; break; case gl.UNSIGNED_SHORT: typedArray = Uint16Array; break; case gl.BYTE: typedArray = Int8Array; break; case gl.UNSIGNED_BYTE: typedArray = Uint8Array; break; default: throw new Error('Invalid type: ' + buffer.type); } var raw = new ArrayBuffer(buffer.size); var stride; if (buffer.stride != 0) { stride = buffer.stride; } else { switch (buffer.type) { case gl.FLOAT: stride = buffer.componentCount * 4; break; case gl.INT: stride = buffer.componentCount * 4; break; case gl.UNSIGNED_INT: stride = buffer.componentCount * 4; break; case gl.SHORT: stride = buffer.componentCount * 2; break; case gl.UNSIGNED_SHORT: stride = buffer.componentCount * 2; break; case gl.BYTE: stride = buffer.componentCount * 1; break; case gl.UNSIGNED_BYTE: stride = buffer.componentCount * 1; break; } } var offset = 0; for (var pos = 0; pos < buffer.count; pos++) { var data = new typedArray(raw, offset, buffer.componentCount); for (var componentNdx = 0; componentNdx < buffer.componentCount; componentNdx++) { switch (buffer.type) { case gl.FLOAT: { data[componentNdx] = this.m_random.getFloat(buffer.floatRangeMin, buffer.floatRangeMax); break; } default: { data[componentNdx] = this.m_random.getInt(buffer.intRangeMin, buffer.intRangeMax); } } } offset += stride; } return new typedArray(raw); }; /** * @param {es3fVertexArrayObjectTests.VertexArrayState} state */ es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.createProgram = function(state) { var vtx = ''; var value = ''; vtx += '#version 300 es\n'; for (var attribNdx = 0; attribNdx < state.attributes.length; attribNdx++) { if (state.attributes[attribNdx].integer) vtx += 'layout(location = ' + attribNdx + ') in mediump ivec4 a_attrib' + attribNdx + ';\n'; else vtx += 'layout(location = ' + attribNdx + ') in mediump vec4 a_attrib' + attribNdx + ';\n'; if (state.attributes[attribNdx].integer) { var scale = 0.0; // TODO: Should it be state.attributes[attribNdx].type? switch (state.attributes[attribNdx].type) { case gl.SHORT: scale = (1.0 / ((1 << 14) - 1)); break; case gl.UNSIGNED_SHORT: scale = (1.0 / ((1 << 15) - 1)); break; case gl.INT: scale = (1.0 / ((1 << 30) - 1)); break; case gl.UNSIGNED_INT: scale = (1.0 / ((1 << 31) - 1)); break; case gl.BYTE: scale = (1.0 / ((1 << 6) - 1)); break; case gl.UNSIGNED_BYTE: scale = (1.0 / ((1 << 7) - 1)); break; default: throw new Error('Invalid type: ' + state.attributes[0].type); } value += (attribNdx != 0 ? ' + ' : '') + scale + ' * vec4(a_attrib' + attribNdx + ')'; } else if (state.attributes[attribNdx].type != gl.FLOAT && !state.attributes[attribNdx].normalized) { var scale = 0.0; switch (state.attributes[attribNdx].type) { case gl.SHORT: scale = (0.5 / ((1 << 14) - 1)); break; case gl.UNSIGNED_SHORT: scale = (0.5 / ((1 << 15) - 1)); break; case gl.INT: scale = (0.5 / ((1 << 30) - 1)); break; case gl.UNSIGNED_INT: scale = (0.5 / ((1 << 31) - 1)); break; case gl.BYTE: scale = (0.5 / ((1 << 6) - 1)); break; case gl.UNSIGNED_BYTE: scale = (0.5 / ((1 << 7) - 1)); break; default: throw new Error('Invalid type: ' + state.attributes[0].type); } value += (attribNdx != 0 ? ' + ' : '') + scale + ' * a_attrib' + attribNdx; } else value += (attribNdx != 0 ? ' + ' : '') + 'a_attrib' + attribNdx; } vtx += 'out mediump vec4 v_value;\n' + 'void main (void)\n' + '{\n' + '\tv_value = ' + value + ';\n'; if (state.attributes[0].integer) { var scale = 0.0; switch (state.attributes[0].type) { case gl.SHORT: scale = (1.0 / ((1 << 14) - 1)); break; case gl.UNSIGNED_SHORT: scale = (1.0 / ((1 << 15) - 1)); break; case gl.INT: scale = (1.0 / ((1 << 30) - 1)); break; case gl.UNSIGNED_INT: scale = (1.0 / ((1 << 31) - 1)); break; case gl.BYTE: scale = (1.0 / ((1 << 6) - 1)); break; case gl.UNSIGNED_BYTE: scale = (1.0 / ((1 << 7) - 1)); break; default: throw new Error('Invalid type: ' + state.attributes[0].type); } vtx += '\tgl_Position = vec4(' + scale + ' * ' + 'vec3(a_attrib0.xyz), 1.0);\n' + '}'; } else { if (state.attributes[0].normalized || state.attributes[0].type == gl.FLOAT) { vtx += '\tgl_Position = vec4(a_attrib0.xyz, 1.0);\n' + '}'; } else { var scale = 0.0; switch (state.attributes[0].type) { case gl.SHORT: scale = (1.0 / ((1 << 14) - 1)); break; case gl.UNSIGNED_SHORT: scale = (1.0 / ((1 << 15) - 1)); break; case gl.INT: scale = (1.0 / ((1 << 30) - 1)); break; case gl.UNSIGNED_INT: scale = (1.0 / ((1 << 31) - 1)); break; case gl.BYTE: scale = (1.0 / ((1 << 6) - 1)); break; case gl.UNSIGNED_BYTE: scale = (1.0 / ((1 << 7) - 1)); break; default: throw new Error('Invalid type: ' + state.attributes[0].type); } scale *= 0.5; vtx += '\tgl_Position = vec4(' + scale + ' * ' + 'a_attrib0.xyz, 1.0);\n' + '}'; } } var fragmentShader = '#version 300 es\n' + 'in mediump vec4 v_value;\n' + 'layout(location = 0) out mediump vec4 fragColor;\n' + 'void main (void)\n' + '{\n' + '\tfragColor = vec4(v_value.xyz, 1.0);\n' + '}'; return new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vtx, fragmentShader)); }; /** * @param {es3fVertexArrayObjectTests.VertexArrayState} state */ es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.setState = function(state) { this.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, state.elementArrayBuffer); for (var attribNdx = 0; attribNdx < state.attributes.length; attribNdx++) { this.bindBuffer(gl.ARRAY_BUFFER, state.attributes[attribNdx].bufferNdx); if (state.attributes[attribNdx].enabled) gl.enableVertexAttribArray(attribNdx); else gl.disableVertexAttribArray(attribNdx); if (state.attributes[attribNdx].integer) gl.vertexAttribIPointer(attribNdx, state.attributes[attribNdx].size, state.attributes[attribNdx].type, state.attributes[attribNdx].stride, state.attributes[attribNdx].offset); else gl.vertexAttribPointer(attribNdx, state.attributes[attribNdx].size, state.attributes[attribNdx].type, state.attributes[attribNdx].normalized, state.attributes[attribNdx].stride, state.attributes[attribNdx].offset); gl.vertexAttribDivisor(attribNdx, state.attributes[attribNdx].divisor); } }; /** * @param {es3fVertexArrayObjectTests.VertexArrayState} state */ es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.makeDrawCall = function(state) { gl.clearColor(0.7, 0.7, 0.7, 1.0); gl.clear(gl.COLOR_BUFFER_BIT); var spec = this.m_spec; if (spec.useDrawElements) { if (spec.instances == 0) gl.drawElements(gl.TRIANGLES, spec.count, spec.indexType, spec.indexOffset); else gl.drawElementsInstanced(gl.TRIANGLES, spec.count, spec.indexType, spec.indexOffset, spec.instances); } else { if (spec.instances == 0) gl.drawArrays(gl.TRIANGLES, 0, spec.count); else gl.drawArraysInstanced(gl.TRIANGLES, 0, spec.count, spec.instances); } }; /** * @param {tcuSurface.Surface} vaoResult * @param {tcuSurface.Surface} defaultResult */ es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.render = function(vaoResult, defaultResult) { var vao = gl.createVertexArray(); gl.bindVertexArray(vao); this.setState(this.m_spec.vao); gl.bindVertexArray(null); this.setState(this.m_spec.state); gl.bindVertexArray(vao); gl.useProgram(this.m_vaoProgram.getProgram()); this.makeDrawCall(this.m_spec.vao); vaoResult.readViewport(); this.setState(this.m_spec.vao); gl.bindVertexArray(null); gl.useProgram(this.m_stateProgram.getProgram()); this.makeDrawCall(this.m_spec.state); defaultResult.readViewport(); gl.deleteVertexArray(vao); }; /** * @param {tcuSurface.Surface} vaoRef * @param {tcuSurface.Surface} defaultRef */ es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.genReferences = function(vaoRef, defaultRef) { this.setState(this.m_spec.vao); gl.useProgram(this.m_vaoProgram.getProgram()); this.makeDrawCall(this.m_spec.vao); vaoRef.readViewport(); this.setState(this.m_spec.state); gl.useProgram(this.m_stateProgram.getProgram()); this.makeDrawCall(this.m_spec.state); defaultRef.readViewport(); }; es3fVertexArrayObjectTests.VertexArrayObjectTest.prototype.iterate = function() { var vaoReference = new tcuSurface.Surface(); var stateReference = new tcuSurface.Surface(); var vaoResult = new tcuSurface.Surface(); var stateResult = new tcuSurface.Surface(); var isOk; // logVertexArrayState(m_log, m_spec.vao, "Vertex Array Object State"); // logVertexArrayState(m_log, m_spec.state, "OpenGL Vertex Array State"); this.genReferences(stateReference, vaoReference); this.render(stateResult, vaoResult); isOk = tcuImageCompare.pixelThresholdCompare('Results', 'Comparison result from rendering with Vertex Array State', stateReference, stateResult, [0, 0, 0, 0]); isOk = isOk && tcuImageCompare.pixelThresholdCompare('Results', 'Comparison result from rendering with Vertex Array Object', vaoReference, vaoResult, [0, 0, 0, 0]); if (!isOk) testFailedOptions('Result comparison failed', false); else testPassedOptions('Pass', true); return tcuTestCase.IterateResult.STOP; }; /** * @constructor * @extends {tcuTestCase.DeqpTest} */ es3fVertexArrayObjectTests.VertexArrayObjectTests = function() { tcuTestCase.DeqpTest.call(this, 'vertex_array_objects', 'Vertex array object test cases'); }; es3fVertexArrayObjectTests.VertexArrayObjectTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); es3fVertexArrayObjectTests.VertexArrayObjectTests.prototype.constructor = es3fVertexArrayObjectTests.VertexArrayObjectTests; es3fVertexArrayObjectTests.VertexArrayObjectTests.prototype.init = function() { var floatCoordBuffer48_1 = new es3fVertexArrayObjectTests.BufferSpec(48, 384, 2, 0, 0, gl.FLOAT, 0, 0, -1.0, 1.0); var floatCoordBuffer48_2 = new es3fVertexArrayObjectTests.BufferSpec(48, 384, 2, 0, 0, gl.FLOAT, 0, 0, -1.0, 1.0); var shortCoordBuffer48 = new es3fVertexArrayObjectTests.BufferSpec(48, 192, 2, 0, 0, gl.SHORT, -32768, 32768, 0.0, 0.0); var spec; var state; // Different buffer spec = new es3fVertexArrayObjectTests.Spec(); state = new es3fVertexArrayObjectTests.VertexArrayState(); state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); state.attributes[0].enabled = true; state.attributes[0].size = 2; state.attributes[0].stride = 0; state.attributes[0].type = gl.FLOAT; state.attributes[0].integer = false; state.attributes[0].divisor = 0; state.attributes[0].offset = 0; state.attributes[0].normalized = false; state.elementArrayBuffer = 0; spec.buffers.push(floatCoordBuffer48_1); spec.buffers.push(floatCoordBuffer48_2); spec.useDrawElements = false; spec.instances = 0; spec.count = 48; spec.vao = state; spec.state = deUtil.clone(state); spec.indexOffset = 0; spec.indexRangeMin = 0; spec.indexRangeMax = 0; spec.indexType = gl.NONE; spec.indexCount = 0; spec.state.attributes[0].bufferNdx = 1; spec.vao.attributes[0].bufferNdx = 2; this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_buffer', 'diff_buffer')); // Different size spec = new es3fVertexArrayObjectTests.Spec(); state = new es3fVertexArrayObjectTests.VertexArrayState(); state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); state.attributes[0].enabled = true; state.attributes[0].size = 2; state.attributes[0].stride = 0; state.attributes[0].type = gl.FLOAT; state.attributes[0].integer = false; state.attributes[0].divisor = 0; state.attributes[0].offset = 0; state.attributes[0].normalized = false; state.attributes[0].bufferNdx = 1; state.elementArrayBuffer = 0; spec.buffers.push(floatCoordBuffer48_1); spec.useDrawElements = false; spec.instances = 0; spec.count = 24; spec.vao = state; spec.state = deUtil.clone(state); spec.indexOffset = 0; spec.indexRangeMin = 0; spec.indexRangeMax = 0; spec.indexType = gl.NONE; spec.indexCount = 0; spec.state.attributes[0].size = 2; spec.vao.attributes[0].size = 3; this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_size', 'diff_size')); // Different stride spec = new es3fVertexArrayObjectTests.Spec(); state = new es3fVertexArrayObjectTests.VertexArrayState(); state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); state.attributes[0].enabled = true; state.attributes[0].size = 2; state.attributes[0].stride = 0; state.attributes[0].type = gl.SHORT; state.attributes[0].integer = false; state.attributes[0].divisor = 0; state.attributes[0].offset = 0; state.attributes[0].normalized = true; state.attributes[0].bufferNdx = 1; state.elementArrayBuffer = 0; spec.buffers.push(shortCoordBuffer48); spec.useDrawElements = false; spec.instances = 0; spec.count = 24; spec.vao = state; spec.state = deUtil.clone(state); spec.indexOffset = 0; spec.indexRangeMin = 0; spec.indexRangeMax = 0; spec.indexType = gl.NONE; spec.indexCount = 0; spec.vao.attributes[0].stride = 2; spec.state.attributes[0].stride = 4; this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_stride', 'diff_stride')); // Different types spec = new es3fVertexArrayObjectTests.Spec(); state = new es3fVertexArrayObjectTests.VertexArrayState(); state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); state.attributes[0].enabled = true; state.attributes[0].size = 2; state.attributes[0].stride = 0; state.attributes[0].type = gl.SHORT; state.attributes[0].integer = false; state.attributes[0].divisor = 0; state.attributes[0].offset = 0; state.attributes[0].normalized = true; state.attributes[0].bufferNdx = 1; state.elementArrayBuffer = 0; spec.buffers.push(shortCoordBuffer48); spec.useDrawElements = false; spec.instances = 0; spec.count = 24; spec.vao = state; spec.state = deUtil.clone(state); spec.indexOffset = 0; spec.indexRangeMin = 0; spec.indexRangeMax = 0; spec.indexType = gl.NONE; spec.indexCount = 0; spec.vao.attributes[0].type = gl.SHORT; spec.state.attributes[0].type = gl.BYTE; this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_type', 'diff_type')); // Different "integer" spec = new es3fVertexArrayObjectTests.Spec(); state = new es3fVertexArrayObjectTests.VertexArrayState(); state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); state.attributes[0].enabled = true; state.attributes[0].size = 2; state.attributes[0].stride = 0; state.attributes[0].type = gl.BYTE; state.attributes[0].integer = true; state.attributes[0].divisor = 0; state.attributes[0].offset = 0; state.attributes[0].normalized = false; state.attributes[0].bufferNdx = 1; state.elementArrayBuffer = 0; spec.buffers.push(shortCoordBuffer48); spec.useDrawElements = false; spec.count = 24; spec.vao = state; spec.state = deUtil.clone(state); spec.instances = 0; spec.indexOffset = 0; spec.indexRangeMin = 0; spec.indexRangeMax = 0; spec.indexType = gl.NONE; spec.indexCount = 0; spec.state.attributes[0].integer = false; spec.vao.attributes[0].integer = true; this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_integer', 'diff_integer')); // Different divisor spec = new es3fVertexArrayObjectTests.Spec(); state = new es3fVertexArrayObjectTests.VertexArrayState(); state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); state.attributes[0].enabled = true; state.attributes[0].size = 2; state.attributes[0].stride = 0; state.attributes[0].type = gl.SHORT; state.attributes[0].integer = false; state.attributes[0].divisor = 0; state.attributes[0].offset = 0; state.attributes[0].normalized = true; state.attributes[0].bufferNdx = 1; state.attributes[1].enabled = true; state.attributes[1].size = 4; state.attributes[1].stride = 0; state.attributes[1].type = gl.FLOAT; state.attributes[1].integer = false; state.attributes[1].divisor = 0; state.attributes[1].offset = 0; state.attributes[1].normalized = false; state.attributes[1].bufferNdx = 2; state.elementArrayBuffer = 0; spec.buffers.push(shortCoordBuffer48); spec.buffers.push(floatCoordBuffer48_1); spec.useDrawElements = false; spec.instances = 10; spec.count = 12; spec.vao = state; spec.state = deUtil.clone(state); spec.indexOffset = 0; spec.indexRangeMin = 0; spec.indexRangeMax = 0; spec.indexType = gl.NONE; spec.indexCount = 0; spec.vao.attributes[1].divisor = 3; spec.state.attributes[1].divisor = 2; this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_divisor', 'diff_divisor')); // Different offset spec = new es3fVertexArrayObjectTests.Spec(); state = new es3fVertexArrayObjectTests.VertexArrayState(); state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); state.attributes[0].enabled = true; state.attributes[0].size = 2; state.attributes[0].stride = 0; state.attributes[0].type = gl.SHORT; state.attributes[0].integer = false; state.attributes[0].divisor = 0; state.attributes[0].offset = 0; state.attributes[0].normalized = true; state.attributes[0].bufferNdx = 1; state.elementArrayBuffer = 0; spec.buffers.push(shortCoordBuffer48); spec.useDrawElements = false; spec.instances = 0; spec.count = 24; spec.vao = state; spec.state = deUtil.clone(state); spec.indexOffset = 0; spec.indexRangeMin = 0; spec.indexRangeMax = 0; spec.indexType = gl.NONE; spec.indexCount = 0; spec.vao.attributes[0].offset = 2; spec.state.attributes[0].offset = 4; this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_offset', 'diff_offset')); // Different normalize spec = new es3fVertexArrayObjectTests.Spec(); state = new es3fVertexArrayObjectTests.VertexArrayState(); state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); state.attributes[0].enabled = true; state.attributes[0].size = 2; state.attributes[0].stride = 0; state.attributes[0].type = gl.SHORT; state.attributes[0].integer = false; state.attributes[0].divisor = 0; state.attributes[0].offset = 0; state.attributes[0].normalized = true; state.attributes[0].bufferNdx = 1; state.elementArrayBuffer = 0; spec.buffers.push(shortCoordBuffer48); spec.useDrawElements = false; spec.instances = 0; spec.count = 48; spec.vao = state; spec.state = deUtil.clone(state); spec.indexOffset = 0; spec.indexRangeMin = 0; spec.indexRangeMax = 0; spec.indexType = gl.NONE; spec.indexCount = 0; spec.vao.attributes[0].normalized = true; spec.state.attributes[0].normalized = false; this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_normalize', 'diff_normalize')); // DrawElements with buffer spec = new es3fVertexArrayObjectTests.Spec(); state = new es3fVertexArrayObjectTests.VertexArrayState(); state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); state.attributes[0].enabled = true; state.attributes[0].size = 2; state.attributes[0].stride = 0; state.attributes[0].type = gl.FLOAT; state.attributes[0].integer = false; state.attributes[0].divisor = 0; state.attributes[0].offset = 0; state.attributes[0].normalized = true; state.attributes[0].bufferNdx = 1; state.elementArrayBuffer = 0; spec.buffers.push(floatCoordBuffer48_1); var indexBuffer = new es3fVertexArrayObjectTests.BufferSpec(24, 192, 1, 0, 0, gl.UNSIGNED_SHORT, 0, 47, 0.0, 0.0); spec.buffers.push(indexBuffer); spec.buffers.push(indexBuffer); spec.useDrawElements = true; spec.count = 24; spec.vao = state; spec.state = deUtil.clone(state); spec.instances = 0; spec.indexOffset = 0; spec.indexRangeMin = 0; spec.indexRangeMax = 48; spec.indexType = gl.UNSIGNED_SHORT; spec.indexCount = 24; spec.state.elementArrayBuffer = 3; spec.vao.elementArrayBuffer = 2; this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'diff_indices', 'diff_indices')); var attribCount = /** @type {number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); var random = new deRandom.Random(attribCount); spec = new es3fVertexArrayObjectTests.Spec(); state = new es3fVertexArrayObjectTests.VertexArrayState(); spec.useDrawElements = false; spec.instances = 0; spec.count = 24; spec.vao = state; spec.state = deUtil.clone(state); spec.indexOffset = 0; spec.indexRangeMin = 0; spec.indexRangeMax = 0; spec.indexType = gl.NONE; spec.indexCount = 0; spec.vao.elementArrayBuffer = 0; spec.state.elementArrayBuffer = 0; // Use all attributes for (var attribNdx = 0; attribNdx < attribCount; attribNdx++) { spec.buffers.push(shortCoordBuffer48); spec.state.attributes.push(new es3fVertexArrayObjectTests.Attribute()); spec.state.attributes[attribNdx].enabled = (random.getInt(0, 4) == 0) ? false : true; spec.state.attributes[attribNdx].size = random.getInt(2, 4); spec.state.attributes[attribNdx].stride = 2 * random.getInt(1, 3); spec.state.attributes[attribNdx].type = gl.SHORT; spec.state.attributes[attribNdx].integer = random.getBool(); spec.state.attributes[attribNdx].divisor = random.getInt(0, 1); spec.state.attributes[attribNdx].offset = 2 * random.getInt(0, 2); spec.state.attributes[attribNdx].normalized = random.getBool(); spec.state.attributes[attribNdx].bufferNdx = attribNdx + 1; if (attribNdx == 0) { spec.state.attributes[attribNdx].divisor = 0; spec.state.attributes[attribNdx].enabled = true; spec.state.attributes[attribNdx].size = 2; } spec.vao.attributes.push(new es3fVertexArrayObjectTests.Attribute()); spec.vao.attributes[attribNdx].enabled = (random.getInt(0, 4) == 0) ? false : true; spec.vao.attributes[attribNdx].size = random.getInt(2, 4); spec.vao.attributes[attribNdx].stride = 2 * random.getInt(1, 3); spec.vao.attributes[attribNdx].type = gl.SHORT; spec.vao.attributes[attribNdx].integer = random.getBool(); spec.vao.attributes[attribNdx].divisor = random.getInt(0, 1); spec.vao.attributes[attribNdx].offset = 2 * random.getInt(0, 2); spec.vao.attributes[attribNdx].normalized = random.getBool(); spec.vao.attributes[attribNdx].bufferNdx = attribCount - attribNdx; if (attribNdx == 0) { spec.vao.attributes[attribNdx].divisor = 0; spec.vao.attributes[attribNdx].enabled = true; spec.vao.attributes[attribNdx].size = 2; } } this.addChild(new es3fVertexArrayObjectTests.VertexArrayObjectTest(spec, 'all_attributes', 'all_attributes')); }; /** * Run test * @param {WebGL2RenderingContext} context */ es3fVertexArrayObjectTests.run = function(context) { gl = context; //Set up Test Root parameters var state = tcuTestCase.runner; state.setRoot(new es3fVertexArrayObjectTests.VertexArrayObjectTests()); //Set up name and description of this test series. setCurrentTestName(state.testCases.fullName()); description(state.testCases.getDescription()); try { //Run test cases tcuTestCase.runTestCases(); } catch (err) { testFailedOptions('Failed to es3fVertexArrayObjectTests.run tests', false); tcuTestCase.runner.terminate(); } }; });