/* * Copyright 2010 The Closure Compiler Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // WebGL 2.0 portions: /* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ /** * @fileoverview Definitions for WebGL functions as described at * http://www.khronos.org/registry/webgl/specs/latest/1.0 and * http://www.khronos.org/registry/webgl/specs/latest/2.0 * * This file is current up to the WebGL 2.0 spec, including extensions. * * This relies on html5.js being included for Canvas and Typed Array support. * * This includes some extensions defined at * http://www.khronos.org/registry/webgl/extensions/ * * This file will be merged back into the Closure workspace as soon as * the WebGL 2.0 changes have been fully tested. * * @externs */ /** * @constructor * @noalias * @private */ function WebGLRenderingContextBase() {} /** @typedef {number} */ WebGLRenderingContextBase.GLenum; /** @type {number} */ WebGLRenderingContextBase.DEPTH_BUFFER_BIT; /** @type {number} */ WebGLRenderingContextBase.STENCIL_BUFFER_BIT; /** @type {number} */ WebGLRenderingContextBase.COLOR_BUFFER_BIT; /** @type {number} */ WebGLRenderingContextBase.POINTS; /** @type {number} */ WebGLRenderingContextBase.LINES; /** @type {number} */ WebGLRenderingContextBase.LINE_LOOP; /** @type {number} */ WebGLRenderingContextBase.LINE_STRIP; /** @type {number} */ WebGLRenderingContextBase.TRIANGLES; /** @type {number} */ WebGLRenderingContextBase.TRIANGLE_STRIP; /** @type {number} */ WebGLRenderingContextBase.TRIANGLE_FAN; /** @type {number} */ WebGLRenderingContextBase.ZERO; /** @type {number} */ WebGLRenderingContextBase.ONE; /** @type {number} */ WebGLRenderingContextBase.SRC_COLOR; /** @type {number} */ WebGLRenderingContextBase.ONE_MINUS_SRC_COLOR; /** @type {number} */ WebGLRenderingContextBase.SRC_ALPHA; /** @type {number} */ WebGLRenderingContextBase.ONE_MINUS_SRC_ALPHA; /** @type {number} */ WebGLRenderingContextBase.DST_ALPHA; /** @type {number} */ WebGLRenderingContextBase.ONE_MINUS_DST_ALPHA; /** @type {number} */ WebGLRenderingContextBase.DST_COLOR; /** @type {number} */ WebGLRenderingContextBase.ONE_MINUS_DST_COLOR; /** @type {number} */ WebGLRenderingContextBase.SRC_ALPHA_SATURATE; /** @type {number} */ WebGLRenderingContextBase.FUNC_ADD; /** @type {number} */ WebGLRenderingContextBase.BLEND_EQUATION; /** @type {number} */ WebGLRenderingContextBase.BLEND_EQUATION_RGB; /** @type {number} */ WebGLRenderingContextBase.BLEND_EQUATION_ALPHA; /** @type {number} */ WebGLRenderingContextBase.FUNC_SUBTRACT; /** @type {number} */ WebGLRenderingContextBase.FUNC_REVERSE_SUBTRACT; /** @type {number} */ WebGLRenderingContextBase.BLEND_DST_RGB; /** @type {number} */ WebGLRenderingContextBase.BLEND_SRC_RGB; /** @type {number} */ WebGLRenderingContextBase.BLEND_DST_ALPHA; /** @type {number} */ WebGLRenderingContextBase.BLEND_SRC_ALPHA; /** @type {number} */ WebGLRenderingContextBase.CONSTANT_COLOR; /** @type {number} */ WebGLRenderingContextBase.ONE_MINUS_CONSTANT_COLOR; /** @type {number} */ WebGLRenderingContextBase.CONSTANT_ALPHA; /** @type {number} */ WebGLRenderingContextBase.ONE_MINUS_CONSTANT_ALPHA; /** @type {number} */ WebGLRenderingContextBase.BLEND_COLOR; /** @type {number} */ WebGLRenderingContextBase.ARRAY_BUFFER; /** @type {number} */ WebGLRenderingContextBase.ELEMENT_ARRAY_BUFFER; /** @type {number} */ WebGLRenderingContextBase.ARRAY_BUFFER_BINDING; /** @type {number} */ WebGLRenderingContextBase.ELEMENT_ARRAY_BUFFER_BINDING; /** @type {number} */ WebGLRenderingContextBase.STREAM_DRAW; /** @type {number} */ WebGLRenderingContextBase.STATIC_DRAW; /** @type {number} */ WebGLRenderingContextBase.DYNAMIC_DRAW; /** @type {number} */ WebGLRenderingContextBase.BUFFER_SIZE; /** @type {number} */ WebGLRenderingContextBase.BUFFER_USAGE; /** @type {number} */ WebGLRenderingContextBase.CURRENT_VERTEX_ATTRIB; /** @type {number} */ WebGLRenderingContextBase.FRONT; /** @type {number} */ WebGLRenderingContextBase.BACK; /** @type {number} */ WebGLRenderingContextBase.FRONT_AND_BACK; /** @type {number} */ WebGLRenderingContextBase.CULL_FACE; /** @type {number} */ WebGLRenderingContextBase.BLEND; /** @type {number} */ WebGLRenderingContextBase.DITHER; /** @type {number} */ WebGLRenderingContextBase.STENCIL_TEST; /** @type {number} */ WebGLRenderingContextBase.DEPTH_TEST; /** @type {number} */ WebGLRenderingContextBase.SCISSOR_TEST; /** @type {number} */ WebGLRenderingContextBase.POLYGON_OFFSET_FILL; /** @type {number} */ WebGLRenderingContextBase.SAMPLE_ALPHA_TO_COVERAGE; /** @type {number} */ WebGLRenderingContextBase.SAMPLE_COVERAGE; /** @type {number} */ WebGLRenderingContextBase.NO_ERROR; /** @type {number} */ WebGLRenderingContextBase.INVALID_ENUM; /** @type {number} */ WebGLRenderingContextBase.INVALID_VALUE; /** @type {number} */ WebGLRenderingContextBase.INVALID_OPERATION; /** @type {number} */ WebGLRenderingContextBase.OUT_OF_MEMORY; /** @type {number} */ WebGLRenderingContextBase.CW; /** @type {number} */ WebGLRenderingContextBase.CCW; /** @type {number} */ WebGLRenderingContextBase.LINE_WIDTH; /** @type {number} */ WebGLRenderingContextBase.ALIASED_POINT_SIZE_RANGE; /** @type {number} */ WebGLRenderingContextBase.ALIASED_LINE_WIDTH_RANGE; /** @type {number} */ WebGLRenderingContextBase.CULL_FACE_MODE; /** @type {number} */ WebGLRenderingContextBase.FRONT_FACE; /** @type {number} */ WebGLRenderingContextBase.DEPTH_RANGE; /** @type {number} */ WebGLRenderingContextBase.DEPTH_WRITEMASK; /** @type {number} */ WebGLRenderingContextBase.DEPTH_CLEAR_VALUE; /** @type {number} */ WebGLRenderingContextBase.DEPTH_FUNC; /** @type {number} */ WebGLRenderingContextBase.STENCIL_CLEAR_VALUE; /** @type {number} */ WebGLRenderingContextBase.STENCIL_FUNC; /** @type {number} */ WebGLRenderingContextBase.STENCIL_FAIL; /** @type {number} */ WebGLRenderingContextBase.STENCIL_PASS_DEPTH_FAIL; /** @type {number} */ WebGLRenderingContextBase.STENCIL_PASS_DEPTH_PASS; /** @type {number} */ WebGLRenderingContextBase.STENCIL_REF; /** @type {number} */ WebGLRenderingContextBase.STENCIL_VALUE_MASK; /** @type {number} */ WebGLRenderingContextBase.STENCIL_WRITEMASK; /** @type {number} */ WebGLRenderingContextBase.STENCIL_BACK_FUNC; /** @type {number} */ WebGLRenderingContextBase.STENCIL_BACK_FAIL; /** @type {number} */ WebGLRenderingContextBase.STENCIL_BACK_PASS_DEPTH_FAIL; /** @type {number} */ WebGLRenderingContextBase.STENCIL_BACK_PASS_DEPTH_PASS; /** @type {number} */ WebGLRenderingContextBase.STENCIL_BACK_REF; /** @type {number} */ WebGLRenderingContextBase.STENCIL_BACK_VALUE_MASK; /** @type {number} */ WebGLRenderingContextBase.STENCIL_BACK_WRITEMASK; /** @type {number} */ WebGLRenderingContextBase.VIEWPORT; /** @type {number} */ WebGLRenderingContextBase.SCISSOR_BOX; /** @type {number} */ WebGLRenderingContextBase.COLOR_CLEAR_VALUE; /** @type {number} */ WebGLRenderingContextBase.COLOR_WRITEMASK; /** @type {number} */ WebGLRenderingContextBase.UNPACK_ALIGNMENT; /** @type {number} */ WebGLRenderingContextBase.PACK_ALIGNMENT; /** @type {number} */ WebGLRenderingContextBase.MAX_TEXTURE_SIZE; /** @type {number} */ WebGLRenderingContextBase.MAX_VIEWPORT_DIMS; /** @type {number} */ WebGLRenderingContextBase.SUBPIXEL_BITS; /** @type {number} */ WebGLRenderingContextBase.RED_BITS; /** @type {number} */ WebGLRenderingContextBase.GREEN_BITS; /** @type {number} */ WebGLRenderingContextBase.BLUE_BITS; /** @type {number} */ WebGLRenderingContextBase.ALPHA_BITS; /** @type {number} */ WebGLRenderingContextBase.DEPTH_BITS; /** @type {number} */ WebGLRenderingContextBase.STENCIL_BITS; /** @type {number} */ WebGLRenderingContextBase.POLYGON_OFFSET_UNITS; /** @type {number} */ WebGLRenderingContextBase.POLYGON_OFFSET_FACTOR; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_BINDING_2D; /** @type {number} */ WebGLRenderingContextBase.SAMPLE_BUFFERS; /** @type {number} */ WebGLRenderingContextBase.SAMPLES; /** @type {number} */ WebGLRenderingContextBase.SAMPLE_COVERAGE_VALUE; /** @type {number} */ WebGLRenderingContextBase.SAMPLE_COVERAGE_INVERT; /** @type {number} */ WebGLRenderingContextBase.COMPRESSED_TEXTURE_FORMATS; /** @type {number} */ WebGLRenderingContextBase.DONT_CARE; /** @type {number} */ WebGLRenderingContextBase.FASTEST; /** @type {number} */ WebGLRenderingContextBase.NICEST; /** @type {number} */ WebGLRenderingContextBase.GENERATE_MIPMAP_HINT; /** @type {number} */ WebGLRenderingContextBase.BYTE; /** @type {number} */ WebGLRenderingContextBase.UNSIGNED_BYTE; /** @type {number} */ WebGLRenderingContextBase.SHORT; /** @type {number} */ WebGLRenderingContextBase.UNSIGNED_SHORT; /** @type {number} */ WebGLRenderingContextBase.INT; /** @type {number} */ WebGLRenderingContextBase.UNSIGNED_INT; /** @type {number} */ WebGLRenderingContextBase.FLOAT; /** @type {number} */ WebGLRenderingContextBase.DEPTH_COMPONENT; /** @type {number} */ WebGLRenderingContextBase.ALPHA; /** @type {number} */ WebGLRenderingContextBase.RGB; /** @type {number} */ WebGLRenderingContextBase.RGBA; /** @type {number} */ WebGLRenderingContextBase.LUMINANCE; /** @type {number} */ WebGLRenderingContextBase.LUMINANCE_ALPHA; /** @type {number} */ WebGLRenderingContextBase.UNSIGNED_SHORT_4_4_4_4; /** @type {number} */ WebGLRenderingContextBase.UNSIGNED_SHORT_5_5_5_1; /** @type {number} */ WebGLRenderingContextBase.UNSIGNED_SHORT_5_6_5; /** @type {number} */ WebGLRenderingContextBase.FRAGMENT_SHADER; /** @type {number} */ WebGLRenderingContextBase.VERTEX_SHADER; /** @type {number} */ WebGLRenderingContextBase.MAX_VERTEX_ATTRIBS; /** @type {number} */ WebGLRenderingContextBase.MAX_VERTEX_UNIFORM_VECTORS; /** @type {number} */ WebGLRenderingContextBase.MAX_VARYING_VECTORS; /** @type {number} */ WebGLRenderingContextBase.MAX_COMBINED_TEXTURE_IMAGE_UNITS; /** @type {number} */ WebGLRenderingContextBase.MAX_VERTEX_TEXTURE_IMAGE_UNITS; /** @type {number} */ WebGLRenderingContextBase.MAX_TEXTURE_IMAGE_UNITS; /** @type {number} */ WebGLRenderingContextBase.MAX_FRAGMENT_UNIFORM_VECTORS; /** @type {number} */ WebGLRenderingContextBase.SHADER_TYPE; /** @type {number} */ WebGLRenderingContextBase.DELETE_STATUS; /** @type {number} */ WebGLRenderingContextBase.LINK_STATUS; /** @type {number} */ WebGLRenderingContextBase.VALIDATE_STATUS; /** @type {number} */ WebGLRenderingContextBase.ATTACHED_SHADERS; /** @type {number} */ WebGLRenderingContextBase.ACTIVE_UNIFORMS; /** @type {number} */ WebGLRenderingContextBase.ACTIVE_ATTRIBUTES; /** @type {number} */ WebGLRenderingContextBase.SHADING_LANGUAGE_VERSION; /** @type {number} */ WebGLRenderingContextBase.CURRENT_PROGRAM; /** @type {number} */ WebGLRenderingContextBase.NEVER; /** @type {number} */ WebGLRenderingContextBase.LESS; /** @type {number} */ WebGLRenderingContextBase.EQUAL; /** @type {number} */ WebGLRenderingContextBase.LEQUAL; /** @type {number} */ WebGLRenderingContextBase.GREATER; /** @type {number} */ WebGLRenderingContextBase.NOTEQUAL; /** @type {number} */ WebGLRenderingContextBase.GEQUAL; /** @type {number} */ WebGLRenderingContextBase.ALWAYS; /** @type {number} */ WebGLRenderingContextBase.KEEP; /** @type {number} */ WebGLRenderingContextBase.REPLACE; /** @type {number} */ WebGLRenderingContextBase.INCR; /** @type {number} */ WebGLRenderingContextBase.DECR; /** @type {number} */ WebGLRenderingContextBase.INVERT; /** @type {number} */ WebGLRenderingContextBase.INCR_WRAP; /** @type {number} */ WebGLRenderingContextBase.DECR_WRAP; /** @type {number} */ WebGLRenderingContextBase.VENDOR; /** @type {number} */ WebGLRenderingContextBase.RENDERER; /** @type {number} */ WebGLRenderingContextBase.VERSION; /** @type {number} */ WebGLRenderingContextBase.NEAREST; /** @type {number} */ WebGLRenderingContextBase.LINEAR; /** @type {number} */ WebGLRenderingContextBase.NEAREST_MIPMAP_NEAREST; /** @type {number} */ WebGLRenderingContextBase.LINEAR_MIPMAP_NEAREST; /** @type {number} */ WebGLRenderingContextBase.NEAREST_MIPMAP_LINEAR; /** @type {number} */ WebGLRenderingContextBase.LINEAR_MIPMAP_LINEAR; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_MAG_FILTER; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_MIN_FILTER; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_WRAP_S; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_WRAP_T; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_2D; /** @type {number} */ WebGLRenderingContextBase.TEXTURE; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_CUBE_MAP; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_BINDING_CUBE_MAP; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_X; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_X; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Y; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Y; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Z; /** @type {number} */ WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Z; /** @type {number} */ WebGLRenderingContextBase.MAX_CUBE_MAP_TEXTURE_SIZE; /** @type {number} */ WebGLRenderingContextBase.TEXTURE0; /** @type {number} */ WebGLRenderingContextBase.TEXTURE1; /** @type {number} */ WebGLRenderingContextBase.TEXTURE2; /** @type {number} */ WebGLRenderingContextBase.TEXTURE3; /** @type {number} */ WebGLRenderingContextBase.TEXTURE4; /** @type {number} */ WebGLRenderingContextBase.TEXTURE5; /** @type {number} */ WebGLRenderingContextBase.TEXTURE6; /** @type {number} */ WebGLRenderingContextBase.TEXTURE7; /** @type {number} */ WebGLRenderingContextBase.TEXTURE8; /** @type {number} */ WebGLRenderingContextBase.TEXTURE9; /** @type {number} */ WebGLRenderingContextBase.TEXTURE10; /** @type {number} */ WebGLRenderingContextBase.TEXTURE11; /** @type {number} */ WebGLRenderingContextBase.TEXTURE12; /** @type {number} */ WebGLRenderingContextBase.TEXTURE13; /** @type {number} */ WebGLRenderingContextBase.TEXTURE14; /** @type {number} */ WebGLRenderingContextBase.TEXTURE15; /** @type {number} */ WebGLRenderingContextBase.TEXTURE16; /** @type {number} */ WebGLRenderingContextBase.TEXTURE17; /** @type {number} */ WebGLRenderingContextBase.TEXTURE18; /** @type {number} */ WebGLRenderingContextBase.TEXTURE19; /** @type {number} */ WebGLRenderingContextBase.TEXTURE20; /** @type {number} */ WebGLRenderingContextBase.TEXTURE21; /** @type {number} */ WebGLRenderingContextBase.TEXTURE22; /** @type {number} */ WebGLRenderingContextBase.TEXTURE23; /** @type {number} */ WebGLRenderingContextBase.TEXTURE24; /** @type {number} */ WebGLRenderingContextBase.TEXTURE25; /** @type {number} */ WebGLRenderingContextBase.TEXTURE26; /** @type {number} */ WebGLRenderingContextBase.TEXTURE27; /** @type {number} */ WebGLRenderingContextBase.TEXTURE28; /** @type {number} */ WebGLRenderingContextBase.TEXTURE29; /** @type {number} */ WebGLRenderingContextBase.TEXTURE30; /** @type {number} */ WebGLRenderingContextBase.TEXTURE31; /** @type {number} */ WebGLRenderingContextBase.ACTIVE_TEXTURE; /** @type {number} */ WebGLRenderingContextBase.REPEAT; /** @type {number} */ WebGLRenderingContextBase.CLAMP_TO_EDGE; /** @type {number} */ WebGLRenderingContextBase.MIRRORED_REPEAT; /** @type {number} */ WebGLRenderingContextBase.FLOAT_VEC2; /** @type {number} */ WebGLRenderingContextBase.FLOAT_VEC3; /** @type {number} */ WebGLRenderingContextBase.FLOAT_VEC4; /** @type {number} */ WebGLRenderingContextBase.INT_VEC2; /** @type {number} */ WebGLRenderingContextBase.INT_VEC3; /** @type {number} */ WebGLRenderingContextBase.INT_VEC4; /** @type {number} */ WebGLRenderingContextBase.BOOL; /** @type {number} */ WebGLRenderingContextBase.BOOL_VEC2; /** @type {number} */ WebGLRenderingContextBase.BOOL_VEC3; /** @type {number} */ WebGLRenderingContextBase.BOOL_VEC4; /** @type {number} */ WebGLRenderingContextBase.FLOAT_MAT2; /** @type {number} */ WebGLRenderingContextBase.FLOAT_MAT3; /** @type {number} */ WebGLRenderingContextBase.FLOAT_MAT4; /** @type {number} */ WebGLRenderingContextBase.SAMPLER_2D; /** @type {number} */ WebGLRenderingContextBase.SAMPLER_CUBE; /** @type {number} */ WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_ENABLED; /** @type {number} */ WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_SIZE; /** @type {number} */ WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_STRIDE; /** @type {number} */ WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_TYPE; /** @type {number} */ WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_NORMALIZED; /** @type {number} */ WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_POINTER; /** @type {number} */ WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; /** @type {number} */ WebGLRenderingContextBase.IMPLEMENTATION_COLOR_READ_TYPE; /** @type {number} */ WebGLRenderingContextBase.IMPLEMENTATION_COLOR_READ_FORMAT; /** @type {number} */ WebGLRenderingContextBase.COMPILE_STATUS; /** @type {number} */ WebGLRenderingContextBase.LOW_FLOAT; /** @type {number} */ WebGLRenderingContextBase.MEDIUM_FLOAT; /** @type {number} */ WebGLRenderingContextBase.HIGH_FLOAT; /** @type {number} */ WebGLRenderingContextBase.LOW_INT; /** @type {number} */ WebGLRenderingContextBase.MEDIUM_INT; /** @type {number} */ WebGLRenderingContextBase.HIGH_INT; /** @type {number} */ WebGLRenderingContextBase.FRAMEBUFFER; /** @type {number} */ WebGLRenderingContextBase.RENDERBUFFER; /** @type {number} */ WebGLRenderingContextBase.RGBA4; /** @type {number} */ WebGLRenderingContextBase.RGB5_A1; /** @type {number} */ WebGLRenderingContextBase.RGB565; /** @type {number} */ WebGLRenderingContextBase.DEPTH_COMPONENT16; /** @type {number} */ WebGLRenderingContextBase.STENCIL_INDEX; /** @type {number} */ WebGLRenderingContextBase.STENCIL_INDEX8; /** @type {number} */ WebGLRenderingContextBase.DEPTH_STENCIL; /** @type {number} */ WebGLRenderingContextBase.RENDERBUFFER_WIDTH; /** @type {number} */ WebGLRenderingContextBase.RENDERBUFFER_HEIGHT; /** @type {number} */ WebGLRenderingContextBase.RENDERBUFFER_INTERNAL_FORMAT; /** @type {number} */ WebGLRenderingContextBase.RENDERBUFFER_RED_SIZE; /** @type {number} */ WebGLRenderingContextBase.RENDERBUFFER_GREEN_SIZE; /** @type {number} */ WebGLRenderingContextBase.RENDERBUFFER_BLUE_SIZE; /** @type {number} */ WebGLRenderingContextBase.RENDERBUFFER_ALPHA_SIZE; /** @type {number} */ WebGLRenderingContextBase.RENDERBUFFER_DEPTH_SIZE; /** @type {number} */ WebGLRenderingContextBase.RENDERBUFFER_STENCIL_SIZE; /** @type {number} */ WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; /** @type {number} */ WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; /** @type {number} */ WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; /** @type {number} */ WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; /** @type {number} */ WebGLRenderingContextBase.COLOR_ATTACHMENT0; /** @type {number} */ WebGLRenderingContextBase.DEPTH_ATTACHMENT; /** @type {number} */ WebGLRenderingContextBase.STENCIL_ATTACHMENT; /** @type {number} */ WebGLRenderingContextBase.DEPTH_STENCIL_ATTACHMENT; /** @type {number} */ WebGLRenderingContextBase.NONE; /** @type {number} */ WebGLRenderingContextBase.FRAMEBUFFER_COMPLETE; /** @type {number} */ WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_ATTACHMENT; /** @type {number} */ WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; /** @type {number} */ WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_DIMENSIONS; /** @type {number} */ WebGLRenderingContextBase.FRAMEBUFFER_UNSUPPORTED; /** @type {number} */ WebGLRenderingContextBase.FRAMEBUFFER_BINDING; /** @type {number} */ WebGLRenderingContextBase.RENDERBUFFER_BINDING; /** @type {number} */ WebGLRenderingContextBase.MAX_RENDERBUFFER_SIZE; /** @type {number} */ WebGLRenderingContextBase.INVALID_FRAMEBUFFER_OPERATION; /** @type {number} */ WebGLRenderingContextBase.UNPACK_FLIP_Y_WEBGL; /** @type {number} */ WebGLRenderingContextBase.UNPACK_PREMULTIPLY_ALPHA_WEBGL; /** @type {number} */ WebGLRenderingContextBase.CONTEXT_LOST_WEBGL; /** @type {number} */ WebGLRenderingContextBase.UNPACK_COLORSPACE_CONVERSION_WEBGL; /** @type {number} */ WebGLRenderingContextBase.BROWSER_DEFAULT_WEBGL; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_BUFFER_BIT; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_BUFFER_BIT; /** @type {number} */ WebGLRenderingContextBase.prototype.COLOR_BUFFER_BIT; /** @type {number} */ WebGLRenderingContextBase.prototype.POINTS; /** @type {number} */ WebGLRenderingContextBase.prototype.LINES; /** @type {number} */ WebGLRenderingContextBase.prototype.LINE_LOOP; /** @type {number} */ WebGLRenderingContextBase.prototype.LINE_STRIP; /** @type {number} */ WebGLRenderingContextBase.prototype.TRIANGLES; /** @type {number} */ WebGLRenderingContextBase.prototype.TRIANGLE_STRIP; /** @type {number} */ WebGLRenderingContextBase.prototype.TRIANGLE_FAN; /** @type {number} */ WebGLRenderingContextBase.prototype.ZERO; /** @type {number} */ WebGLRenderingContextBase.prototype.ONE; /** @type {number} */ WebGLRenderingContextBase.prototype.SRC_COLOR; /** @type {number} */ WebGLRenderingContextBase.prototype.ONE_MINUS_SRC_COLOR; /** @type {number} */ WebGLRenderingContextBase.prototype.SRC_ALPHA; /** @type {number} */ WebGLRenderingContextBase.prototype.ONE_MINUS_SRC_ALPHA; /** @type {number} */ WebGLRenderingContextBase.prototype.DST_ALPHA; /** @type {number} */ WebGLRenderingContextBase.prototype.ONE_MINUS_DST_ALPHA; /** @type {number} */ WebGLRenderingContextBase.prototype.DST_COLOR; /** @type {number} */ WebGLRenderingContextBase.prototype.ONE_MINUS_DST_COLOR; /** @type {number} */ WebGLRenderingContextBase.prototype.SRC_ALPHA_SATURATE; /** @type {number} */ WebGLRenderingContextBase.prototype.FUNC_ADD; /** @type {number} */ WebGLRenderingContextBase.prototype.BLEND_EQUATION; /** @type {number} */ WebGLRenderingContextBase.prototype.BLEND_EQUATION_RGB; /** @type {number} */ WebGLRenderingContextBase.prototype.BLEND_EQUATION_ALPHA; /** @type {number} */ WebGLRenderingContextBase.prototype.FUNC_SUBTRACT; /** @type {number} */ WebGLRenderingContextBase.prototype.FUNC_REVERSE_SUBTRACT; /** @type {number} */ WebGLRenderingContextBase.prototype.BLEND_DST_RGB; /** @type {number} */ WebGLRenderingContextBase.prototype.BLEND_SRC_RGB; /** @type {number} */ WebGLRenderingContextBase.prototype.BLEND_DST_ALPHA; /** @type {number} */ WebGLRenderingContextBase.prototype.BLEND_SRC_ALPHA; /** @type {number} */ WebGLRenderingContextBase.prototype.CONSTANT_COLOR; /** @type {number} */ WebGLRenderingContextBase.prototype.ONE_MINUS_CONSTANT_COLOR; /** @type {number} */ WebGLRenderingContextBase.prototype.CONSTANT_ALPHA; /** @type {number} */ WebGLRenderingContextBase.prototype.ONE_MINUS_CONSTANT_ALPHA; /** @type {number} */ WebGLRenderingContextBase.prototype.BLEND_COLOR; /** @type {number} */ WebGLRenderingContextBase.prototype.ARRAY_BUFFER; /** @type {number} */ WebGLRenderingContextBase.prototype.ELEMENT_ARRAY_BUFFER; /** @type {number} */ WebGLRenderingContextBase.prototype.ARRAY_BUFFER_BINDING; /** @type {number} */ WebGLRenderingContextBase.prototype.ELEMENT_ARRAY_BUFFER_BINDING; /** @type {number} */ WebGLRenderingContextBase.prototype.STREAM_DRAW; /** @type {number} */ WebGLRenderingContextBase.prototype.STATIC_DRAW; /** @type {number} */ WebGLRenderingContextBase.prototype.DYNAMIC_DRAW; /** @type {number} */ WebGLRenderingContextBase.prototype.BUFFER_SIZE; /** @type {number} */ WebGLRenderingContextBase.prototype.BUFFER_USAGE; /** @type {number} */ WebGLRenderingContextBase.prototype.CURRENT_VERTEX_ATTRIB; /** @type {number} */ WebGLRenderingContextBase.prototype.FRONT; /** @type {number} */ WebGLRenderingContextBase.prototype.BACK; /** @type {number} */ WebGLRenderingContextBase.prototype.FRONT_AND_BACK; /** @type {number} */ WebGLRenderingContextBase.prototype.CULL_FACE; /** @type {number} */ WebGLRenderingContextBase.prototype.BLEND; /** @type {number} */ WebGLRenderingContextBase.prototype.DITHER; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_TEST; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_TEST; /** @type {number} */ WebGLRenderingContextBase.prototype.SCISSOR_TEST; /** @type {number} */ WebGLRenderingContextBase.prototype.POLYGON_OFFSET_FILL; /** @type {number} */ WebGLRenderingContextBase.prototype.SAMPLE_ALPHA_TO_COVERAGE; /** @type {number} */ WebGLRenderingContextBase.prototype.SAMPLE_COVERAGE; /** @type {number} */ WebGLRenderingContextBase.prototype.NO_ERROR; /** @type {number} */ WebGLRenderingContextBase.prototype.INVALID_ENUM; /** @type {number} */ WebGLRenderingContextBase.prototype.INVALID_VALUE; /** @type {number} */ WebGLRenderingContextBase.prototype.INVALID_OPERATION; /** @type {number} */ WebGLRenderingContextBase.prototype.OUT_OF_MEMORY; /** @type {number} */ WebGLRenderingContextBase.prototype.CW; /** @type {number} */ WebGLRenderingContextBase.prototype.CCW; /** @type {number} */ WebGLRenderingContextBase.prototype.LINE_WIDTH; /** @type {number} */ WebGLRenderingContextBase.prototype.ALIASED_POINT_SIZE_RANGE; /** @type {number} */ WebGLRenderingContextBase.prototype.ALIASED_LINE_WIDTH_RANGE; /** @type {number} */ WebGLRenderingContextBase.prototype.CULL_FACE_MODE; /** @type {number} */ WebGLRenderingContextBase.prototype.FRONT_FACE; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_RANGE; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_WRITEMASK; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_CLEAR_VALUE; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_FUNC; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_CLEAR_VALUE; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_FUNC; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_FAIL; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_PASS_DEPTH_FAIL; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_PASS_DEPTH_PASS; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_REF; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_VALUE_MASK; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_WRITEMASK; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_BACK_FUNC; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_BACK_FAIL; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_BACK_PASS_DEPTH_FAIL; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_BACK_PASS_DEPTH_PASS; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_BACK_REF; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_BACK_VALUE_MASK; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_BACK_WRITEMASK; /** @type {number} */ WebGLRenderingContextBase.prototype.VIEWPORT; /** @type {number} */ WebGLRenderingContextBase.prototype.SCISSOR_BOX; /** @type {number} */ WebGLRenderingContextBase.prototype.COLOR_CLEAR_VALUE; /** @type {number} */ WebGLRenderingContextBase.prototype.COLOR_WRITEMASK; /** @type {number} */ WebGLRenderingContextBase.prototype.UNPACK_ALIGNMENT; /** @type {number} */ WebGLRenderingContextBase.prototype.PACK_ALIGNMENT; /** @type {number} */ WebGLRenderingContextBase.prototype.MAX_TEXTURE_SIZE; /** @type {number} */ WebGLRenderingContextBase.prototype.MAX_VIEWPORT_DIMS; /** @type {number} */ WebGLRenderingContextBase.prototype.SUBPIXEL_BITS; /** @type {number} */ WebGLRenderingContextBase.prototype.RED_BITS; /** @type {number} */ WebGLRenderingContextBase.prototype.GREEN_BITS; /** @type {number} */ WebGLRenderingContextBase.prototype.BLUE_BITS; /** @type {number} */ WebGLRenderingContextBase.prototype.ALPHA_BITS; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_BITS; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_BITS; /** @type {number} */ WebGLRenderingContextBase.prototype.POLYGON_OFFSET_UNITS; /** @type {number} */ WebGLRenderingContextBase.prototype.POLYGON_OFFSET_FACTOR; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_BINDING_2D; /** @type {number} */ WebGLRenderingContextBase.prototype.SAMPLE_BUFFERS; /** @type {number} */ WebGLRenderingContextBase.prototype.SAMPLES; /** @type {number} */ WebGLRenderingContextBase.prototype.SAMPLE_COVERAGE_VALUE; /** @type {number} */ WebGLRenderingContextBase.prototype.SAMPLE_COVERAGE_INVERT; /** @type {number} */ WebGLRenderingContextBase.prototype.COMPRESSED_TEXTURE_FORMATS; /** @type {number} */ WebGLRenderingContextBase.prototype.DONT_CARE; /** @type {number} */ WebGLRenderingContextBase.prototype.FASTEST; /** @type {number} */ WebGLRenderingContextBase.prototype.NICEST; /** @type {number} */ WebGLRenderingContextBase.prototype.GENERATE_MIPMAP_HINT; /** @type {number} */ WebGLRenderingContextBase.prototype.BYTE; /** @type {number} */ WebGLRenderingContextBase.prototype.UNSIGNED_BYTE; /** @type {number} */ WebGLRenderingContextBase.prototype.SHORT; /** @type {number} */ WebGLRenderingContextBase.prototype.UNSIGNED_SHORT; /** @type {number} */ WebGLRenderingContextBase.prototype.INT; /** @type {number} */ WebGLRenderingContextBase.prototype.UNSIGNED_INT; /** @type {number} */ WebGLRenderingContextBase.prototype.FLOAT; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_COMPONENT; /** @type {number} */ WebGLRenderingContextBase.prototype.ALPHA; /** @type {number} */ WebGLRenderingContextBase.prototype.RGB; /** @type {number} */ WebGLRenderingContextBase.prototype.RGBA; /** @type {number} */ WebGLRenderingContextBase.prototype.LUMINANCE; /** @type {number} */ WebGLRenderingContextBase.prototype.LUMINANCE_ALPHA; /** @type {number} */ WebGLRenderingContextBase.prototype.UNSIGNED_SHORT_4_4_4_4; /** @type {number} */ WebGLRenderingContextBase.prototype.UNSIGNED_SHORT_5_5_5_1; /** @type {number} */ WebGLRenderingContextBase.prototype.UNSIGNED_SHORT_5_6_5; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAGMENT_SHADER; /** @type {number} */ WebGLRenderingContextBase.prototype.VERTEX_SHADER; /** @type {number} */ WebGLRenderingContextBase.prototype.MAX_VERTEX_ATTRIBS; /** @type {number} */ WebGLRenderingContextBase.prototype.MAX_VERTEX_UNIFORM_VECTORS; /** @type {number} */ WebGLRenderingContextBase.prototype.MAX_VARYING_VECTORS; /** @type {number} */ WebGLRenderingContextBase.prototype.MAX_COMBINED_TEXTURE_IMAGE_UNITS; /** @type {number} */ WebGLRenderingContextBase.prototype.MAX_VERTEX_TEXTURE_IMAGE_UNITS; /** @type {number} */ WebGLRenderingContextBase.prototype.MAX_TEXTURE_IMAGE_UNITS; /** @type {number} */ WebGLRenderingContextBase.prototype.MAX_FRAGMENT_UNIFORM_VECTORS; /** @type {number} */ WebGLRenderingContextBase.prototype.SHADER_TYPE; /** @type {number} */ WebGLRenderingContextBase.prototype.DELETE_STATUS; /** @type {number} */ WebGLRenderingContextBase.prototype.LINK_STATUS; /** @type {number} */ WebGLRenderingContextBase.prototype.VALIDATE_STATUS; /** @type {number} */ WebGLRenderingContextBase.prototype.ATTACHED_SHADERS; /** @type {number} */ WebGLRenderingContextBase.prototype.ACTIVE_UNIFORMS; /** @type {number} */ WebGLRenderingContextBase.prototype.ACTIVE_ATTRIBUTES; /** @type {number} */ WebGLRenderingContextBase.prototype.SHADING_LANGUAGE_VERSION; /** @type {number} */ WebGLRenderingContextBase.prototype.CURRENT_PROGRAM; /** @type {number} */ WebGLRenderingContextBase.prototype.NEVER; /** @type {number} */ WebGLRenderingContextBase.prototype.LESS; /** @type {number} */ WebGLRenderingContextBase.prototype.EQUAL; /** @type {number} */ WebGLRenderingContextBase.prototype.LEQUAL; /** @type {number} */ WebGLRenderingContextBase.prototype.GREATER; /** @type {number} */ WebGLRenderingContextBase.prototype.NOTEQUAL; /** @type {number} */ WebGLRenderingContextBase.prototype.GEQUAL; /** @type {number} */ WebGLRenderingContextBase.prototype.ALWAYS; /** @type {number} */ WebGLRenderingContextBase.prototype.KEEP; /** @type {number} */ WebGLRenderingContextBase.prototype.REPLACE; /** @type {number} */ WebGLRenderingContextBase.prototype.INCR; /** @type {number} */ WebGLRenderingContextBase.prototype.DECR; /** @type {number} */ WebGLRenderingContextBase.prototype.INVERT; /** @type {number} */ WebGLRenderingContextBase.prototype.INCR_WRAP; /** @type {number} */ WebGLRenderingContextBase.prototype.DECR_WRAP; /** @type {number} */ WebGLRenderingContextBase.prototype.VENDOR; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERER; /** @type {number} */ WebGLRenderingContextBase.prototype.VERSION; /** @type {number} */ WebGLRenderingContextBase.prototype.NEAREST; /** @type {number} */ WebGLRenderingContextBase.prototype.LINEAR; /** @type {number} */ WebGLRenderingContextBase.prototype.NEAREST_MIPMAP_NEAREST; /** @type {number} */ WebGLRenderingContextBase.prototype.LINEAR_MIPMAP_NEAREST; /** @type {number} */ WebGLRenderingContextBase.prototype.NEAREST_MIPMAP_LINEAR; /** @type {number} */ WebGLRenderingContextBase.prototype.LINEAR_MIPMAP_LINEAR; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_MAG_FILTER; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_MIN_FILTER; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_WRAP_S; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_WRAP_T; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_2D; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_BINDING_CUBE_MAP; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_POSITIVE_X; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_NEGATIVE_X; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_POSITIVE_Y; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_NEGATIVE_Y; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_POSITIVE_Z; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE_CUBE_MAP_NEGATIVE_Z; /** @type {number} */ WebGLRenderingContextBase.prototype.MAX_CUBE_MAP_TEXTURE_SIZE; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE0; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE1; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE2; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE3; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE4; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE5; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE6; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE7; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE8; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE9; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE10; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE11; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE12; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE13; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE14; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE15; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE16; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE17; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE18; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE19; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE20; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE21; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE22; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE23; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE24; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE25; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE26; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE27; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE28; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE29; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE30; /** @type {number} */ WebGLRenderingContextBase.prototype.TEXTURE31; /** @type {number} */ WebGLRenderingContextBase.prototype.ACTIVE_TEXTURE; /** @type {number} */ WebGLRenderingContextBase.prototype.REPEAT; /** @type {number} */ WebGLRenderingContextBase.prototype.CLAMP_TO_EDGE; /** @type {number} */ WebGLRenderingContextBase.prototype.MIRRORED_REPEAT; /** @type {number} */ WebGLRenderingContextBase.prototype.FLOAT_VEC2; /** @type {number} */ WebGLRenderingContextBase.prototype.FLOAT_VEC3; /** @type {number} */ WebGLRenderingContextBase.prototype.FLOAT_VEC4; /** @type {number} */ WebGLRenderingContextBase.prototype.INT_VEC2; /** @type {number} */ WebGLRenderingContextBase.prototype.INT_VEC3; /** @type {number} */ WebGLRenderingContextBase.prototype.INT_VEC4; /** @type {number} */ WebGLRenderingContextBase.prototype.BOOL; /** @type {number} */ WebGLRenderingContextBase.prototype.BOOL_VEC2; /** @type {number} */ WebGLRenderingContextBase.prototype.BOOL_VEC3; /** @type {number} */ WebGLRenderingContextBase.prototype.BOOL_VEC4; /** @type {number} */ WebGLRenderingContextBase.prototype.FLOAT_MAT2; /** @type {number} */ WebGLRenderingContextBase.prototype.FLOAT_MAT3; /** @type {number} */ WebGLRenderingContextBase.prototype.FLOAT_MAT4; /** @type {number} */ WebGLRenderingContextBase.prototype.SAMPLER_2D; /** @type {number} */ WebGLRenderingContextBase.prototype.SAMPLER_CUBE; /** @type {number} */ WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_ENABLED; /** @type {number} */ WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_SIZE; /** @type {number} */ WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_STRIDE; /** @type {number} */ WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_TYPE; /** @type {number} */ WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_NORMALIZED; /** @type {number} */ WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_POINTER; /** @type {number} */ WebGLRenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; /** @type {number} */ WebGLRenderingContextBase.prototype.IMPLEMENTATION_COLOR_READ_TYPE; /** @type {number} */ WebGLRenderingContextBase.prototype.IMPLEMENTATION_COLOR_READ_FORMAT; /** @type {number} */ WebGLRenderingContextBase.prototype.COMPILE_STATUS; /** @type {number} */ WebGLRenderingContextBase.prototype.LOW_FLOAT; /** @type {number} */ WebGLRenderingContextBase.prototype.MEDIUM_FLOAT; /** @type {number} */ WebGLRenderingContextBase.prototype.HIGH_FLOAT; /** @type {number} */ WebGLRenderingContextBase.prototype.LOW_INT; /** @type {number} */ WebGLRenderingContextBase.prototype.MEDIUM_INT; /** @type {number} */ WebGLRenderingContextBase.prototype.HIGH_INT; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAMEBUFFER; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERBUFFER; /** @type {number} */ WebGLRenderingContextBase.prototype.RGBA4; /** @type {number} */ WebGLRenderingContextBase.prototype.RGB5_A1; /** @type {number} */ WebGLRenderingContextBase.prototype.RGB565; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_COMPONENT16; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_INDEX; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_INDEX8; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_STENCIL; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERBUFFER_WIDTH; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERBUFFER_HEIGHT; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERBUFFER_INTERNAL_FORMAT; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERBUFFER_RED_SIZE; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERBUFFER_GREEN_SIZE; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERBUFFER_BLUE_SIZE; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERBUFFER_ALPHA_SIZE; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERBUFFER_DEPTH_SIZE; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERBUFFER_STENCIL_SIZE; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; /** @type {number} */ WebGLRenderingContextBase.prototype.COLOR_ATTACHMENT0; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_ATTACHMENT; /** @type {number} */ WebGLRenderingContextBase.prototype.STENCIL_ATTACHMENT; /** @type {number} */ WebGLRenderingContextBase.prototype.DEPTH_STENCIL_ATTACHMENT; /** @type {number} */ WebGLRenderingContextBase.prototype.NONE; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAMEBUFFER_COMPLETE; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_ATTACHMENT; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_DIMENSIONS; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAMEBUFFER_UNSUPPORTED; /** @type {number} */ WebGLRenderingContextBase.prototype.FRAMEBUFFER_BINDING; /** @type {number} */ WebGLRenderingContextBase.prototype.RENDERBUFFER_BINDING; /** @type {number} */ WebGLRenderingContextBase.prototype.MAX_RENDERBUFFER_SIZE; /** @type {number} */ WebGLRenderingContextBase.prototype.INVALID_FRAMEBUFFER_OPERATION; /** @type {number} */ WebGLRenderingContextBase.prototype.UNPACK_FLIP_Y_WEBGL; /** @type {number} */ WebGLRenderingContextBase.prototype.UNPACK_PREMULTIPLY_ALPHA_WEBGL; /** @type {number} */ WebGLRenderingContextBase.prototype.CONTEXT_LOST_WEBGL; /** @type {number} */ WebGLRenderingContextBase.prototype.UNPACK_COLORSPACE_CONVERSION_WEBGL; /** @type {number} */ WebGLRenderingContextBase.prototype.BROWSER_DEFAULT_WEBGL; /** * @type {!HTMLCanvasElement} */ WebGLRenderingContextBase.prototype.canvas; /** * @type {number} */ WebGLRenderingContextBase.prototype.drawingBufferWidth; /** * @type {number} */ WebGLRenderingContextBase.prototype.drawingBufferHeight; /** * @return {!WebGLContextAttributes} * @nosideeffects */ WebGLRenderingContextBase.prototype.getContextAttributes = function() {}; /** * @return {boolean} * @nosideeffects */ WebGLRenderingContextBase.prototype.isContextLost = function() {}; /** * @return {!Array.} * @nosideeffects */ WebGLRenderingContextBase.prototype.getSupportedExtensions = function() {}; /** * Note that this has side effects by enabling the extension even if the * result is not used. * @param {string} name * @return {Object} */ WebGLRenderingContextBase.prototype.getExtension = function(name) {}; /** * @param {number} texture */ WebGLRenderingContextBase.prototype.activeTexture = function(texture) {}; /** * @param {WebGLProgram} program * @param {WebGLShader} shader */ WebGLRenderingContextBase.prototype.attachShader = function(program, shader) {}; /** * @param {WebGLProgram} program * @param {number} index * @param {string} name */ WebGLRenderingContextBase.prototype.bindAttribLocation = function( program, index, name) {}; /** * @param {number} target * @param {WebGLBuffer} buffer */ WebGLRenderingContextBase.prototype.bindBuffer = function(target, buffer) {}; /** * @param {number} target * @param {WebGLFramebuffer} buffer */ WebGLRenderingContextBase.prototype.bindFramebuffer = function(target, buffer) {}; /** * @param {number} target * @param {WebGLRenderbuffer} buffer */ WebGLRenderingContextBase.prototype.bindRenderbuffer = function(target, buffer) {}; /** * @param {number} target * @param {WebGLTexture} texture */ WebGLRenderingContextBase.prototype.bindTexture = function(target, texture) {}; /** * @param {number} red * @param {number} green * @param {number} blue * @param {number} alpha */ WebGLRenderingContextBase.prototype.blendColor = function( red, blue, green, alpha) {}; /** * @param {number} mode */ WebGLRenderingContextBase.prototype.blendEquation = function(mode) {}; /** * @param {number} modeRGB * @param {number} modeAlpha */ WebGLRenderingContextBase.prototype.blendEquationSeparate = function( modeRGB, modeAlpha) {}; /** * @param {number} sfactor * @param {number} dfactor */ WebGLRenderingContextBase.prototype.blendFunc = function(sfactor, dfactor) {}; /** * @param {number} srcRGB * @param {number} dstRGB * @param {number} srcAlpha * @param {number} dstAlpha */ WebGLRenderingContextBase.prototype.blendFuncSeparate = function( srcRGB, dstRGB, srcAlpha, dstAlpha) {}; /** * @param {number} target * @param {ArrayBufferView|ArrayBuffer|number} data * @param {number} usage */ WebGLRenderingContextBase.prototype.bufferData = function(target, data, usage) {}; /** * @param {number} target * @param {number} offset * @param {ArrayBufferView|ArrayBuffer} data */ WebGLRenderingContextBase.prototype.bufferSubData = function( target, offset, data) {}; /** * @param {number} target * @return {number} */ WebGLRenderingContextBase.prototype.checkFramebufferStatus = function(target) {}; /** * @param {number} mask */ WebGLRenderingContextBase.prototype.clear = function(mask) {}; /** * @param {number} red * @param {number} green * @param {number} blue * @param {number} alpha */ WebGLRenderingContextBase.prototype.clearColor = function( red, green, blue, alpha) {}; /** * @param {number} depth */ WebGLRenderingContextBase.prototype.clearDepth = function(depth) {}; /** * @param {number} s */ WebGLRenderingContextBase.prototype.clearStencil = function(s) {}; /** * @param {boolean} red * @param {boolean} green * @param {boolean} blue * @param {boolean} alpha */ WebGLRenderingContextBase.prototype.colorMask = function( red, green, blue, alpha) {}; /** * @param {WebGLShader} shader */ WebGLRenderingContextBase.prototype.compileShader = function(shader) {}; /** * @param {number} target * @param {number} level * @param {number} internalformat * @param {number} width * @param {number} height * @param {number} border * @param {ArrayBufferView} data */ WebGLRenderingContextBase.prototype.compressedTexImage2D = function( target, level, internalformat, width, height, border, data) {}; /** * @param {number} target * @param {number} level * @param {number} xoffset * @param {number} yoffset * @param {number} width * @param {number} height * @param {number} format * @param {ArrayBufferView} data */ WebGLRenderingContextBase.prototype.compressedTexSubImage2D = function( target, level, xoffset, yoffset, width, height, format, data) {}; /** * @param {number} target * @param {number} level * @param {number} format * @param {number} x * @param {number} y * @param {number} width * @param {number} height * @param {number} border */ WebGLRenderingContextBase.prototype.copyTexImage2D = function( target, level, format, x, y, width, height, border) {}; /** * @param {number} target * @param {number} level * @param {number} xoffset * @param {number} yoffset * @param {number} x * @param {number} y * @param {number} width * @param {number} height */ WebGLRenderingContextBase.prototype.copyTexSubImage2D = function( target, level, xoffset, yoffset, x, y, width, height) {}; /** * @return {!WebGLBuffer} * @nosideeffects */ WebGLRenderingContextBase.prototype.createBuffer = function() {}; /** * @return {!WebGLFramebuffer} * @nosideeffects */ WebGLRenderingContextBase.prototype.createFramebuffer = function() {}; /** * @return {!WebGLProgram} * @nosideeffects */ WebGLRenderingContextBase.prototype.createProgram = function() {}; /** * @return {!WebGLRenderbuffer} * @nosideeffects */ WebGLRenderingContextBase.prototype.createRenderbuffer = function() {}; /** * @param {number} type * @return {!WebGLShader} * @nosideeffects */ WebGLRenderingContextBase.prototype.createShader = function(type) {}; /** * @return {!WebGLTexture} * @nosideeffects */ WebGLRenderingContextBase.prototype.createTexture = function() {}; /** * @param {number} mode */ WebGLRenderingContextBase.prototype.cullFace = function(mode) {}; /** * @param {WebGLBuffer} buffer */ WebGLRenderingContextBase.prototype.deleteBuffer = function(buffer) {}; /** * @param {WebGLFramebuffer} buffer */ WebGLRenderingContextBase.prototype.deleteFramebuffer = function(buffer) {}; /** * @param {WebGLProgram} program */ WebGLRenderingContextBase.prototype.deleteProgram = function(program) {}; /** * @param {WebGLRenderbuffer} buffer */ WebGLRenderingContextBase.prototype.deleteRenderbuffer = function(buffer) {}; /** * @param {WebGLShader} shader */ WebGLRenderingContextBase.prototype.deleteShader = function(shader) {}; /** * @param {WebGLTexture} texture */ WebGLRenderingContextBase.prototype.deleteTexture = function(texture) {}; /** * @param {number} func */ WebGLRenderingContextBase.prototype.depthFunc = function(func) {}; /** * @param {boolean} flag */ WebGLRenderingContextBase.prototype.depthMask = function(flag) {}; /** * @param {number} nearVal * @param {number} farVal */ WebGLRenderingContextBase.prototype.depthRange = function(nearVal, farVal) {}; /** * @param {WebGLProgram} program * @param {WebGLShader} shader */ WebGLRenderingContextBase.prototype.detachShader = function(program, shader) {}; /** * @param {number} flags */ WebGLRenderingContextBase.prototype.disable = function(flags) {}; /** * @param {number} index */ WebGLRenderingContextBase.prototype.disableVertexAttribArray = function( index) {}; /** * @param {number} mode * @param {number} first * @param {number} count */ WebGLRenderingContextBase.prototype.drawArrays = function(mode, first, count) {}; /** * @param {number} mode * @param {number} count * @param {number} type * @param {number} offset */ WebGLRenderingContextBase.prototype.drawElements = function( mode, count, type, offset) {}; /** * @param {number} cap */ WebGLRenderingContextBase.prototype.enable = function(cap) {}; /** * @param {number} index */ WebGLRenderingContextBase.prototype.enableVertexAttribArray = function( index) {}; WebGLRenderingContextBase.prototype.finish = function() {}; WebGLRenderingContextBase.prototype.flush = function() {}; /** * @param {number} target * @param {number} attachment * @param {number} renderbuffertarget * @param {WebGLRenderbuffer} renderbuffer */ WebGLRenderingContextBase.prototype.framebufferRenderbuffer = function( target, attachment, renderbuffertarget, renderbuffer) {}; /** * @param {number} target * @param {number} attachment * @param {number} textarget * @param {WebGLTexture} texture * @param {number} level */ WebGLRenderingContextBase.prototype.framebufferTexture2D = function( target, attachment, textarget, texture, level) {}; /** * @param {number} mode */ WebGLRenderingContextBase.prototype.frontFace = function(mode) {}; /** * @param {number} target */ WebGLRenderingContextBase.prototype.generateMipmap = function(target) {}; /** * @param {WebGLProgram} program * @param {number} index * @return {WebGLActiveInfo} * @nosideeffects */ WebGLRenderingContextBase.prototype.getActiveAttrib = function(program, index) {}; /** * @param {WebGLProgram} program * @param {number} index * @return {WebGLActiveInfo} * @nosideeffects */ WebGLRenderingContextBase.prototype.getActiveUniform = function(program, index) {}; /** * @param {WebGLProgram} program * @return {!Array.} * @nosideeffects */ WebGLRenderingContextBase.prototype.getAttachedShaders = function(program) {}; /** * @param {WebGLProgram} program * @param {string} name * @return {number} * @nosideeffects */ WebGLRenderingContextBase.prototype.getAttribLocation = function(program, name) {}; /** * @param {number} target * @param {number} pname * @return {*} * @nosideeffects */ WebGLRenderingContextBase.prototype.getBufferParameter = function(target, pname) {}; /** * @param {number} pname * @return {*} * @nosideeffects */ WebGLRenderingContextBase.prototype.getParameter = function(pname) {}; /** * @return {number} * @nosideeffects */ WebGLRenderingContextBase.prototype.getError = function() {}; /** * @param {number} target * @param {number} attachment * @param {number} pname * @return {*} * @nosideeffects */ WebGLRenderingContextBase.prototype.getFramebufferAttachmentParameter = function( target, attachment, pname) {}; /** * @param {WebGLProgram} program * @param {number} pname * @return {*} * @nosideeffects */ WebGLRenderingContextBase.prototype.getProgramParameter = function( program, pname) {}; /** * @param {WebGLProgram} program * @return {string} * @nosideeffects */ WebGLRenderingContextBase.prototype.getProgramInfoLog = function(program) {}; /** * @param {number} target * @param {number} pname * @return {*} * @nosideeffects */ WebGLRenderingContextBase.prototype.getRenderbufferParameter = function( target, pname) {}; /** * @param {WebGLShader} shader * @param {number} pname * @return {*} * @nosideeffects */ WebGLRenderingContextBase.prototype.getShaderParameter = function(shader, pname) {}; /** * @param {number} shadertype * @param {number} precisiontype * @return {WebGLShaderPrecisionFormat} * @nosideeffects */ WebGLRenderingContextBase.prototype.getShaderPrecisionFormat = function(shadertype, precisiontype) {}; /** * @param {WebGLShader} shader * @return {string} * @nosideeffects */ WebGLRenderingContextBase.prototype.getShaderInfoLog = function(shader) {}; /** * @param {WebGLShader} shader * @return {string} * @nosideeffects */ WebGLRenderingContextBase.prototype.getShaderSource = function(shader) {}; /** * @param {number} target * @param {number} pname * @return {*} * @nosideeffects */ WebGLRenderingContextBase.prototype.getTexParameter = function(target, pname) {}; /** * @param {WebGLProgram} program * @param {WebGLUniformLocation} location * @return {*} * @nosideeffects */ WebGLRenderingContextBase.prototype.getUniform = function(program, location) {}; /** * @param {WebGLProgram} program * @param {string} name * @return {WebGLUniformLocation} * @nosideeffects */ WebGLRenderingContextBase.prototype.getUniformLocation = function(program, name) {}; /** * @param {number} index * @param {number} pname * @return {*} * @nosideeffects */ WebGLRenderingContextBase.prototype.getVertexAttrib = function(index, pname) {}; /** * @param {number} index * @param {number} pname * @return {number} * @nosideeffects */ WebGLRenderingContextBase.prototype.getVertexAttribOffset = function( index, pname) {}; /** * @param {number} target * @param {number} mode */ WebGLRenderingContextBase.prototype.hint = function(target, mode) {}; /** * @param {WebGLObject} buffer * @return {boolean} * @nosideeffects */ WebGLRenderingContextBase.prototype.isBuffer = function(buffer) {}; /** * @param {number} cap * @return {boolean} * @nosideeffects */ WebGLRenderingContextBase.prototype.isEnabled = function(cap) {}; /** * @param {WebGLObject} framebuffer * @return {boolean} * @nosideeffects */ WebGLRenderingContextBase.prototype.isFramebuffer = function(framebuffer) {}; /** * @param {WebGLObject} program * @return {boolean} * @nosideeffects */ WebGLRenderingContextBase.prototype.isProgram = function(program) {}; /** * @param {WebGLObject} renderbuffer * @return {boolean} * @nosideeffects */ WebGLRenderingContextBase.prototype.isRenderbuffer = function(renderbuffer) {}; /** * @param {WebGLObject} shader * @return {boolean} * @nosideeffects */ WebGLRenderingContextBase.prototype.isShader = function(shader) {}; /** * @param {WebGLObject} texture * @return {boolean} * @nosideeffects */ WebGLRenderingContextBase.prototype.isTexture = function(texture) {}; /** * @param {number} width */ WebGLRenderingContextBase.prototype.lineWidth = function(width) {}; /** * @param {WebGLProgram} program */ WebGLRenderingContextBase.prototype.linkProgram = function(program) {}; /** * @param {number} pname * @param {number} param */ WebGLRenderingContextBase.prototype.pixelStorei = function(pname, param) {}; /** * @param {number} factor * @param {number} units */ WebGLRenderingContextBase.prototype.polygonOffset = function(factor, units) {}; /** * @param {number} x * @param {number} y * @param {number} width * @param {number} height * @param {number} format * @param {number} type * @param {ArrayBufferView} pixels */ WebGLRenderingContextBase.prototype.readPixels = function( x, y, width, height, format, type, pixels) {}; /** * @param {number} target * @param {number} internalformat * @param {number} width * @param {number} height */ WebGLRenderingContextBase.prototype.renderbufferStorage = function( target, internalformat, width, height) {}; /** * @param {number} coverage * @param {boolean} invert */ WebGLRenderingContextBase.prototype.sampleCoverage = function(coverage, invert) {}; /** * @param {number} x * @param {number} y * @param {number} width * @param {number} height */ WebGLRenderingContextBase.prototype.scissor = function(x, y, width, height) {}; /** * @param {WebGLShader} shader * @param {string} source */ WebGLRenderingContextBase.prototype.shaderSource = function(shader, source) {}; /** * @param {number} func * @param {number} ref * @param {number} mask */ WebGLRenderingContextBase.prototype.stencilFunc = function(func, ref, mask) {}; /** * @param {number} face * @param {number} func * @param {number} ref * @param {number} mask */ WebGLRenderingContextBase.prototype.stencilFuncSeparate = function( face, func, ref, mask) {}; /** * @param {number} mask */ WebGLRenderingContextBase.prototype.stencilMask = function(mask) {}; /** * @param {number} face * @param {number} mask */ WebGLRenderingContextBase.prototype.stencilMaskSeparate = function(face, mask) {}; /** * @param {number} fail * @param {number} zfail * @param {number} zpass */ WebGLRenderingContextBase.prototype.stencilOp = function(fail, zfail, zpass) {}; /** * @param {number} face * @param {number} fail * @param {number} zfail * @param {number} zpass */ WebGLRenderingContextBase.prototype.stencilOpSeparate = function( face, fail, zfail, zpass) {}; /** * @param {number} target * @param {number} level * @param {number} internalformat * @param {number} format or width * @param {number} type or height * @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement| * number} img or border * @param {number=} opt_format * @param {number=} opt_type * @param {ArrayBufferView=} opt_pixels */ WebGLRenderingContextBase.prototype.texImage2D = function( target, level, internalformat, format, type, img, opt_format, opt_type, opt_pixels) {}; /** * @param {number} target * @param {number} pname * @param {number} param */ WebGLRenderingContextBase.prototype.texParameterf = function( target, pname, param) {}; /** * @param {number} target * @param {number} pname * @param {number} param */ WebGLRenderingContextBase.prototype.texParameteri = function( target, pname, param) {}; /** * @param {number} target * @param {number} level * @param {number} xoffset * @param {number} yoffset * @param {number} format or width * @param {number} type or height * @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement| * number} data or format * @param {number=} opt_type * @param {ArrayBufferView=} opt_pixels */ WebGLRenderingContextBase.prototype.texSubImage2D = function( target, level, xoffset, yoffset, format, type, data, opt_type, opt_pixels) {}; /** * @param {WebGLUniformLocation} location * @param {number} value */ WebGLRenderingContextBase.prototype.uniform1f = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {Float32Array|Array.} value */ WebGLRenderingContextBase.prototype.uniform1fv = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {number} value */ WebGLRenderingContextBase.prototype.uniform1i = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {Int32Array|Array.} value */ WebGLRenderingContextBase.prototype.uniform1iv = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {number} value1 * @param {number} value2 */ WebGLRenderingContextBase.prototype.uniform2f = function( location, value1, value2) {}; /** * @param {WebGLUniformLocation} location * @param {Float32Array|Array.} value */ WebGLRenderingContextBase.prototype.uniform2fv = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {number} value1 * @param {number} value2 */ WebGLRenderingContextBase.prototype.uniform2i = function( location, value1, value2) {}; /** * @param {WebGLUniformLocation} location * @param {Int32Array|Array.} value */ WebGLRenderingContextBase.prototype.uniform2iv = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {number} value1 * @param {number} value2 * @param {number} value3 */ WebGLRenderingContextBase.prototype.uniform3f = function( location, value1, value2, value3) {}; /** * @param {WebGLUniformLocation} location * @param {Float32Array|Array.} value */ WebGLRenderingContextBase.prototype.uniform3fv = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {number} value1 * @param {number} value2 * @param {number} value3 */ WebGLRenderingContextBase.prototype.uniform3i = function( location, value1, value2, value3) {}; /** * @param {WebGLUniformLocation} location * @param {Int32Array|Array.} value */ WebGLRenderingContextBase.prototype.uniform3iv = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {number} value1 * @param {number} value2 * @param {number} value3 * @param {number} value4 */ WebGLRenderingContextBase.prototype.uniform4f = function( location, value1, value2, value3, value4) {}; /** * @param {WebGLUniformLocation} location * @param {Float32Array|Array.} value */ WebGLRenderingContextBase.prototype.uniform4fv = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {number} value1 * @param {number} value2 * @param {number} value3 * @param {number} value4 */ WebGLRenderingContextBase.prototype.uniform4i = function( location, value1, value2, value3, value4) {}; /** * @param {WebGLUniformLocation} location * @param {Int32Array|Array.} value */ WebGLRenderingContextBase.prototype.uniform4iv = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {boolean} transpose * @param {Float32Array|Array.} data */ WebGLRenderingContextBase.prototype.uniformMatrix2fv = function( location, transpose, data) {}; /** * @param {WebGLUniformLocation} location * @param {boolean} transpose * @param {Float32Array|Array.} data */ WebGLRenderingContextBase.prototype.uniformMatrix3fv = function( location, transpose, data) {}; /** * @param {WebGLUniformLocation} location * @param {boolean} transpose * @param {Float32Array|Array.} data */ WebGLRenderingContextBase.prototype.uniformMatrix4fv = function( location, transpose, data) {}; /** * @param {WebGLProgram} program */ WebGLRenderingContextBase.prototype.useProgram = function(program) {}; /** * @param {WebGLProgram} program */ WebGLRenderingContextBase.prototype.validateProgram = function(program) {}; /** * @param {number} indx * @param {number} x */ WebGLRenderingContextBase.prototype.vertexAttrib1f = function(indx, x) {}; /** * @param {number} indx * @param {Float32Array|Array.} values */ WebGLRenderingContextBase.prototype.vertexAttrib1fv = function(indx, values) {}; /** * @param {number} indx * @param {number} x * @param {number} y */ WebGLRenderingContextBase.prototype.vertexAttrib2f = function( indx, x, y) {}; /** * @param {number} indx * @param {Float32Array|Array.} values */ WebGLRenderingContextBase.prototype.vertexAttrib2fv = function( indx, values) {}; /** * @param {number} indx * @param {number} x * @param {number} y * @param {number} z */ WebGLRenderingContextBase.prototype.vertexAttrib3f = function( indx, x, y, z) {}; /** * @param {number} indx * @param {Float32Array|Array.} values */ WebGLRenderingContextBase.prototype.vertexAttrib3fv = function(indx, values) {}; /** * @param {number} indx * @param {number} x * @param {number} y * @param {number} z * @param {number} w */ WebGLRenderingContextBase.prototype.vertexAttrib4f = function( indx, x, y, z, w) {}; /** * @param {number} indx * @param {Float32Array|Array.} values */ WebGLRenderingContextBase.prototype.vertexAttrib4fv = function(indx, values) {}; /** * @param {number} indx * @param {number} size * @param {number} type * @param {boolean} normalized * @param {number} stride * @param {number} offset */ WebGLRenderingContextBase.prototype.vertexAttribPointer = function( indx, size, type, normalized, stride, offset) {}; /** * @param {number} x * @param {number} y * @param {number} width * @param {number} height */ WebGLRenderingContextBase.prototype.viewport = function(x, y, width, height) {}; /** * @constructor * @noalias */ function WebGLContextAttributes() {} /** * @type {boolean} */ WebGLContextAttributes.prototype.alpha; /** * @type {boolean} */ WebGLContextAttributes.prototype.depth; /** * @type {boolean} */ WebGLContextAttributes.prototype.stencil; /** * @type {boolean} */ WebGLContextAttributes.prototype.antialias; /** * @type {boolean} */ WebGLContextAttributes.prototype.premultipliedAlpha; /** * @type {boolean} */ WebGLContextAttributes.prototype.preserveDrawingBuffer; /** * @param {string} eventType * @constructor * @noalias * @extends {Event} */ function WebGLContextEvent(eventType) {} /** * @type {string} */ WebGLContextEvent.prototype.statusMessage; /** * @constructor * @noalias */ function WebGLShaderPrecisionFormat() {} /** * @type {number} */ WebGLShaderPrecisionFormat.prototype.rangeMin; /** * @type {number} */ WebGLShaderPrecisionFormat.prototype.rangeMax; /** * @type {number} */ WebGLShaderPrecisionFormat.prototype.precision; /** * @constructor * @noalias */ function WebGLObject() {} /** * @constructor * @noalias * @extends {WebGLObject} */ function WebGLBuffer() {} /** * @constructor * @noalias * @extends {WebGLObject} */ function WebGLFramebuffer() {} /** * @constructor * @noalias * @extends {WebGLObject} */ function WebGLProgram() {} /** * @constructor * @noalias * @extends {WebGLObject} */ function WebGLRenderbuffer() {} /** * @constructor * @noalias * @extends {WebGLObject} */ function WebGLShader() {} /** * @constructor * @noalias * @extends {WebGLObject} */ function WebGLTexture() {} /** * @constructor * @noalias */ function WebGLActiveInfo() {} /** @type {number} */ WebGLActiveInfo.prototype.size; /** @type {number} */ WebGLActiveInfo.prototype.type; /** @type {string} */ WebGLActiveInfo.prototype.name; /** * @constructor * @noalias */ function WebGLUniformLocation() {} /** * @see http://www.khronos.org/registry/webgl/extensions/OES_texture_float/ * @constructor * @noalias */ function OES_texture_float() {} /** * @see http://www.khronos.org/registry/webgl/extensions/OES_texture_half_float/ * @constructor * @noalias */ function OES_texture_half_float() {} /** @type {number} */ OES_texture_half_float.prototype.HALF_FLOAT_OES; /** * @see http://www.khronos.org/registry/webgl/extensions/WEBGL_lose_context/ * @constructor * @noalias */ function WEBGL_lose_context() {} WEBGL_lose_context.prototype.loseContext = function() {}; WEBGL_lose_context.prototype.restoreContext = function() {}; /** * @see http://www.khronos.org/registry/webgl/extensions/OES_standard_derivatives/ * @constructor * @noalias */ function OES_standard_derivatives() {} /** @type {number} */ OES_standard_derivatives.prototype.FRAGMENT_SHADER_DERIVATIVE_HINT_OES; /** * @see http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/ * @constructor * @noalias * @extends {WebGLObject} */ function WebGLVertexArrayObjectOES() {} /** * @see http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/ * @constructor * @noalias */ function OES_vertex_array_object() {} /** @type {number} */ OES_vertex_array_object.prototype.VERTEX_ARRAY_BINDING_OES; /** * @return {WebGLVertexArrayObjectOES} * @nosideeffects */ OES_vertex_array_object.prototype.createVertexArrayOES = function() {}; /** * @param {WebGLVertexArrayObjectOES} arrayObject */ OES_vertex_array_object.prototype.deleteVertexArrayOES = function(arrayObject) {}; /** * @param {WebGLVertexArrayObjectOES} arrayObject * @return {boolean} * @nosideeffects */ OES_vertex_array_object.prototype.isVertexArrayOES = function(arrayObject) {}; /** * @param {WebGLVertexArrayObjectOES} arrayObject */ OES_vertex_array_object.prototype.bindVertexArrayOES = function(arrayObject) {}; /** * @see http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/ * @constructor * @noalias */ function WEBGL_debug_renderer_info() {} /** @type {number} */ WEBGL_debug_renderer_info.prototype.UNMASKED_VENDOR_WEBGL; /** @type {number} */ WEBGL_debug_renderer_info.prototype.UNMASKED_RENDERER_WEBGL; /** * @see http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_shaders/ * @constructor * @noalias */ function WEBGL_debug_shaders() {} /** * @param {WebGLShader} shader * @return {string} * @nosideeffects */ WEBGL_debug_shaders.prototype.getTranslatedShaderSource = function(shader) {}; /** * @see http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/ * @constructor * @noalias */ function WEBGL_compressed_texture_s3tc() {} /** @type {number} */ WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGB_S3TC_DXT1_EXT; /** @type {number} */ WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGBA_S3TC_DXT1_EXT; /** @type {number} */ WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGBA_S3TC_DXT3_EXT; /** @type {number} */ WEBGL_compressed_texture_s3tc.prototype.COMPRESSED_RGBA_S3TC_DXT5_EXT; /** * @see http://www.khronos.org/registry/webgl/extensions/OES_depth_texture/ * @constructor * @noalias */ function OES_depth_texture() {} /** * @see http://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/ * @constructor * @noalias */ function OES_element_index_uint() {} /** * @see http://www.khronos.org/registry/webgl/extensions/EXT_texture_filter_anisotropic/ * @constructor * @noalias */ function EXT_texture_filter_anisotropic() {} /** @type {number} */ EXT_texture_filter_anisotropic.prototype.TEXTURE_MAX_ANISOTROPY_EXT; /** @type {number} */ EXT_texture_filter_anisotropic.prototype.MAX_TEXTURE_MAX_ANISOTROPY_EXT; /** * @see http://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ * @constructor * @noalias */ function ANGLE_instanced_arrays() {} /** @type {number} */ ANGLE_instanced_arrays.prototype.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE; /** * @param {number} mode Primitive type. * @param {number} first First vertex. * @param {number} count Number of vertices per instance. * @param {number} primcount Number of instances. */ ANGLE_instanced_arrays.prototype.drawArraysInstancedANGLE = function( mode, first, count, primcount) {}; /** * @param {number} mode Primitive type. * @param {number} count Number of vertex indices per instance. * @param {number} type Type of a vertex index. * @param {number} offset Offset to the first vertex index. * @param {number} primcount Number of instances. */ ANGLE_instanced_arrays.prototype.drawElementsInstancedANGLE = function( mode, count, type, offset, primcount) {}; /** * @param {number} index Attribute index. * @param {number} divisor Instance divisor. */ ANGLE_instanced_arrays.prototype.vertexAttribDivisorANGLE = function( index, divisor) {}; /** * @constructor * @noalias * @extends {WebGLRenderingContextBase} */ function WebGLRenderingContext() {} /** * @constructor * @private * @noalias * @extends {WebGLRenderingContextBase} */ function WebGL2RenderingContextBase() {} /** @type {number} */ WebGL2RenderingContextBase.READ_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.UNPACK_ROW_LENGTH; /** @type {number} */ WebGL2RenderingContextBase.UNPACK_SKIP_ROWS; /** @type {number} */ WebGL2RenderingContextBase.UNPACK_SKIP_PIXELS; /** @type {number} */ WebGL2RenderingContextBase.PACK_ROW_LENGTH; /** @type {number} */ WebGL2RenderingContextBase.PACK_SKIP_ROWS; /** @type {number} */ WebGL2RenderingContextBase.PACK_SKIP_PIXELS; /** @type {number} */ WebGL2RenderingContextBase.COLOR; /** @type {number} */ WebGL2RenderingContextBase.DEPTH; /** @type {number} */ WebGL2RenderingContextBase.STENCIL; /** @type {number} */ WebGL2RenderingContextBase.RED; /** @type {number} */ WebGL2RenderingContextBase.RGB8; /** @type {number} */ WebGL2RenderingContextBase.RGBA8; /** @type {number} */ WebGL2RenderingContextBase.RGB10_A2; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_BINDING_3D; /** @type {number} */ WebGL2RenderingContextBase.UNPACK_SKIP_IMAGES; /** @type {number} */ WebGL2RenderingContextBase.UNPACK_IMAGE_HEIGHT; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_3D; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_WRAP_R; /** @type {number} */ WebGL2RenderingContextBase.MAX_3D_TEXTURE_SIZE; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_INT_2_10_10_10_REV; /** @type {number} */ WebGL2RenderingContextBase.MAX_ELEMENTS_VERTICES; /** @type {number} */ WebGL2RenderingContextBase.MAX_ELEMENTS_INDICES; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_MIN_LOD; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_MAX_LOD; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_BASE_LEVEL; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_MAX_LEVEL; /** @type {number} */ WebGL2RenderingContextBase.MIN; /** @type {number} */ WebGL2RenderingContextBase.MAX; /** @type {number} */ WebGL2RenderingContextBase.DEPTH_COMPONENT24; /** @type {number} */ WebGL2RenderingContextBase.MAX_TEXTURE_LOD_BIAS; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_COMPARE_MODE; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_COMPARE_FUNC; /** @type {number} */ WebGL2RenderingContextBase.CURRENT_QUERY; /** @type {number} */ WebGL2RenderingContextBase.QUERY_RESULT; /** @type {number} */ WebGL2RenderingContextBase.QUERY_RESULT_AVAILABLE; /** @type {number} */ WebGL2RenderingContextBase.STREAM_READ; /** @type {number} */ WebGL2RenderingContextBase.STREAM_COPY; /** @type {number} */ WebGL2RenderingContextBase.STATIC_READ; /** @type {number} */ WebGL2RenderingContextBase.STATIC_COPY; /** @type {number} */ WebGL2RenderingContextBase.DYNAMIC_READ; /** @type {number} */ WebGL2RenderingContextBase.DYNAMIC_COPY; /** @type {number} */ WebGL2RenderingContextBase.MAX_DRAW_BUFFERS; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER0; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER1; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER2; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER3; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER4; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER5; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER6; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER7; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER8; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER9; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER10; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER11; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER12; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER13; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER14; /** @type {number} */ WebGL2RenderingContextBase.DRAW_BUFFER15; /** @type {number} */ WebGL2RenderingContextBase.MAX_FRAGMENT_UNIFORM_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.MAX_VERTEX_UNIFORM_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.SAMPLER_3D; /** @type {number} */ WebGL2RenderingContextBase.SAMPLER_2D_SHADOW; /** @type {number} */ WebGL2RenderingContextBase.FRAGMENT_SHADER_DERIVATIVE_HINT; /** @type {number} */ WebGL2RenderingContextBase.PIXEL_PACK_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.PIXEL_UNPACK_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.PIXEL_PACK_BUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.PIXEL_UNPACK_BUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.FLOAT_MAT2x3; /** @type {number} */ WebGL2RenderingContextBase.FLOAT_MAT2x4; /** @type {number} */ WebGL2RenderingContextBase.FLOAT_MAT3x2; /** @type {number} */ WebGL2RenderingContextBase.FLOAT_MAT3x4; /** @type {number} */ WebGL2RenderingContextBase.FLOAT_MAT4x2; /** @type {number} */ WebGL2RenderingContextBase.FLOAT_MAT4x3; /** @type {number} */ WebGL2RenderingContextBase.SRGB; /** @type {number} */ WebGL2RenderingContextBase.SRGB8; /** @type {number} */ WebGL2RenderingContextBase.SRGB8_ALPHA8; /** @type {number} */ WebGL2RenderingContextBase.COMPARE_REF_TO_TEXTURE; /** @type {number} */ WebGL2RenderingContextBase.RGBA32F; /** @type {number} */ WebGL2RenderingContextBase.RGB32F; /** @type {number} */ WebGL2RenderingContextBase.RGBA16F; /** @type {number} */ WebGL2RenderingContextBase.RGB16F; /** @type {number} */ WebGL2RenderingContextBase.VERTEX_ATTRIB_ARRAY_INTEGER; /** @type {number} */ WebGL2RenderingContextBase.MAX_ARRAY_TEXTURE_LAYERS; /** @type {number} */ WebGL2RenderingContextBase.MIN_PROGRAM_TEXEL_OFFSET; /** @type {number} */ WebGL2RenderingContextBase.MAX_PROGRAM_TEXEL_OFFSET; /** @type {number} */ WebGL2RenderingContextBase.MAX_VARYING_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_2D_ARRAY; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_BINDING_2D_ARRAY; /** @type {number} */ WebGL2RenderingContextBase.R11F_G11F_B10F; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_INT_10F_11F_11F_REV; /** @type {number} */ WebGL2RenderingContextBase.RGB9_E5; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_INT_5_9_9_9_REV; /** @type {number} */ WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_MODE; /** @type {number} */ WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_VARYINGS; /** @type {number} */ WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_START; /** @type {number} */ WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_SIZE; /** @type {number} */ WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; /** @type {number} */ WebGL2RenderingContextBase.RASTERIZER_DISCARD; /** @type {number} */ WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; /** @type {number} */ WebGL2RenderingContextBase.INTERLEAVED_ATTRIBS; /** @type {number} */ WebGL2RenderingContextBase.SEPARATE_ATTRIBS; /** @type {number} */ WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.RGBA32UI; /** @type {number} */ WebGL2RenderingContextBase.RGB32UI; /** @type {number} */ WebGL2RenderingContextBase.RGBA16UI; /** @type {number} */ WebGL2RenderingContextBase.RGB16UI; /** @type {number} */ WebGL2RenderingContextBase.RGBA8UI; /** @type {number} */ WebGL2RenderingContextBase.RGB8UI; /** @type {number} */ WebGL2RenderingContextBase.RGBA32I; /** @type {number} */ WebGL2RenderingContextBase.RGB32I; /** @type {number} */ WebGL2RenderingContextBase.RGBA16I; /** @type {number} */ WebGL2RenderingContextBase.RGB16I; /** @type {number} */ WebGL2RenderingContextBase.RGBA8I; /** @type {number} */ WebGL2RenderingContextBase.RGB8I; /** @type {number} */ WebGL2RenderingContextBase.RED_INTEGER; /** @type {number} */ WebGL2RenderingContextBase.RGB_INTEGER; /** @type {number} */ WebGL2RenderingContextBase.RGBA_INTEGER; /** @type {number} */ WebGL2RenderingContextBase.SAMPLER_2D_ARRAY; /** @type {number} */ WebGL2RenderingContextBase.SAMPLER_2D_ARRAY_SHADOW; /** @type {number} */ WebGL2RenderingContextBase.SAMPLER_CUBE_SHADOW; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_INT_VEC2; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_INT_VEC3; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_INT_VEC4; /** @type {number} */ WebGL2RenderingContextBase.INT_SAMPLER_2D; /** @type {number} */ WebGL2RenderingContextBase.INT_SAMPLER_3D; /** @type {number} */ WebGL2RenderingContextBase.INT_SAMPLER_CUBE; /** @type {number} */ WebGL2RenderingContextBase.INT_SAMPLER_2D_ARRAY; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_2D; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_3D; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_CUBE; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_2D_ARRAY; /** @type {number} */ WebGL2RenderingContextBase.DEPTH_COMPONENT32F; /** @type {number} */ WebGL2RenderingContextBase.DEPTH32F_STENCIL8; /** @type {number} */ WebGL2RenderingContextBase.FLOAT_32_UNSIGNED_INT_24_8_REV; /** @type {number} */ WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING; /** @type {number} */ WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE; /** @type {number} */ WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_RED_SIZE; /** @type {number} */ WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE; /** @type {number} */ WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE; /** @type {number} */ WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE; /** @type {number} */ WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE; /** @type {number} */ WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE; /** @type {number} */ WebGL2RenderingContextBase.FRAMEBUFFER_DEFAULT; /** @type {number} */ WebGL2RenderingContextBase.DEPTH_STENCIL_ATTACHMENT; /** @type {number} */ WebGL2RenderingContextBase.DEPTH_STENCIL; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_INT_24_8; /** @type {number} */ WebGL2RenderingContextBase.DEPTH24_STENCIL8; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNED_NORMALIZED; // Same as FRAMEBUFFER_BINDING /** @type {number} */ WebGL2RenderingContextBase.DRAW_FRAMEBUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.READ_FRAMEBUFFER; /** @type {number} */ WebGL2RenderingContextBase.DRAW_FRAMEBUFFER; /** @type {number} */ WebGL2RenderingContextBase.READ_FRAMEBUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.RENDERBUFFER_SAMPLES; /** @type {number} */ WebGL2RenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; /** @type {number} */ WebGL2RenderingContextBase.MAX_COLOR_ATTACHMENTS; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT1; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT2; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT3; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT4; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT5; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT6; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT7; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT8; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT9; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT10; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT11; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT12; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT13; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT14; /** @type {number} */ WebGL2RenderingContextBase.COLOR_ATTACHMENT15; /** @type {number} */ WebGL2RenderingContextBase.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; /** @type {number} */ WebGL2RenderingContextBase.MAX_SAMPLES; /** @type {number} */ WebGL2RenderingContextBase.HALF_FLOAT; /** @type {number} */ WebGL2RenderingContextBase.RG; /** @type {number} */ WebGL2RenderingContextBase.RG_INTEGER; /** @type {number} */ WebGL2RenderingContextBase.R8; /** @type {number} */ WebGL2RenderingContextBase.RG8; /** @type {number} */ WebGL2RenderingContextBase.R16F; /** @type {number} */ WebGL2RenderingContextBase.R32F; /** @type {number} */ WebGL2RenderingContextBase.RG16F; /** @type {number} */ WebGL2RenderingContextBase.RG32F; /** @type {number} */ WebGL2RenderingContextBase.R8I; /** @type {number} */ WebGL2RenderingContextBase.R8UI; /** @type {number} */ WebGL2RenderingContextBase.R16I; /** @type {number} */ WebGL2RenderingContextBase.R16UI; /** @type {number} */ WebGL2RenderingContextBase.R32I; /** @type {number} */ WebGL2RenderingContextBase.R32UI; /** @type {number} */ WebGL2RenderingContextBase.RG8I; /** @type {number} */ WebGL2RenderingContextBase.RG8UI; /** @type {number} */ WebGL2RenderingContextBase.RG16I; /** @type {number} */ WebGL2RenderingContextBase.RG16UI; /** @type {number} */ WebGL2RenderingContextBase.RG32I; /** @type {number} */ WebGL2RenderingContextBase.RG32UI; /** @type {number} */ WebGL2RenderingContextBase.VERTEX_ARRAY_BINDING; /** @type {number} */ WebGL2RenderingContextBase.R8_SNORM; /** @type {number} */ WebGL2RenderingContextBase.RG8_SNORM; /** @type {number} */ WebGL2RenderingContextBase.RGB8_SNORM; /** @type {number} */ WebGL2RenderingContextBase.RGBA8_SNORM; /** @type {number} */ WebGL2RenderingContextBase.SIGNED_NORMALIZED; /** @type {number} */ WebGL2RenderingContextBase.COPY_READ_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.COPY_WRITE_BUFFER; // Same as COPY_READ_BUFFER /** @type {number} */ WebGL2RenderingContextBase.COPY_READ_BUFFER_BINDING; // Same as COPY_WRITE_BUFFER /** @type {number} */ WebGL2RenderingContextBase.COPY_WRITE_BUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BUFFER_START; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BUFFER_SIZE; /** @type {number} */ WebGL2RenderingContextBase.MAX_VERTEX_UNIFORM_BLOCKS; /** @type {number} */ WebGL2RenderingContextBase.MAX_FRAGMENT_UNIFORM_BLOCKS; /** @type {number} */ WebGL2RenderingContextBase.MAX_COMBINED_UNIFORM_BLOCKS; /** @type {number} */ WebGL2RenderingContextBase.MAX_UNIFORM_BUFFER_BINDINGS; /** @type {number} */ WebGL2RenderingContextBase.MAX_UNIFORM_BLOCK_SIZE; /** @type {number} */ WebGL2RenderingContextBase.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BUFFER_OFFSET_ALIGNMENT; /** @type {number} */ WebGL2RenderingContextBase.ACTIVE_UNIFORM_BLOCKS; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_TYPE; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_SIZE; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BLOCK_INDEX; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_OFFSET; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_ARRAY_STRIDE; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_MATRIX_STRIDE; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_IS_ROW_MAJOR; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BLOCK_BINDING; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BLOCK_DATA_SIZE; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BLOCK_ACTIVE_UNIFORMS; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER; /** @type {number} */ WebGL2RenderingContextBase.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER; /** @type {number} */ WebGL2RenderingContextBase.INVALID_INDEX; /** @type {number} */ WebGL2RenderingContextBase.MAX_VERTEX_OUTPUT_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.MAX_FRAGMENT_INPUT_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.MAX_SERVER_WAIT_TIMEOUT; /** @type {number} */ WebGL2RenderingContextBase.OBJECT_TYPE; /** @type {number} */ WebGL2RenderingContextBase.SYNC_CONDITION; /** @type {number} */ WebGL2RenderingContextBase.SYNC_STATUS; /** @type {number} */ WebGL2RenderingContextBase.SYNC_FLAGS; /** @type {number} */ WebGL2RenderingContextBase.SYNC_FENCE; /** @type {number} */ WebGL2RenderingContextBase.SYNC_GPU_COMMANDS_COMPLETE; /** @type {number} */ WebGL2RenderingContextBase.UNSIGNALED; /** @type {number} */ WebGL2RenderingContextBase.SIGNALED; /** @type {number} */ WebGL2RenderingContextBase.ALREADY_SIGNALED; /** @type {number} */ WebGL2RenderingContextBase.TIMEOUT_EXPIRED; /** @type {number} */ WebGL2RenderingContextBase.CONDITION_SATISFIED; /** @type {number} */ WebGL2RenderingContextBase.WAIT_FAILED; /** @type {number} */ WebGL2RenderingContextBase.SYNC_FLUSH_COMMANDS_BIT; /** @type {number} */ WebGL2RenderingContextBase.VERTEX_ATTRIB_ARRAY_DIVISOR; /** @type {number} */ WebGL2RenderingContextBase.ANY_SAMPLES_PASSED; /** @type {number} */ WebGL2RenderingContextBase.ANY_SAMPLES_PASSED_CONSERVATIVE; /** @type {number} */ WebGL2RenderingContextBase.SAMPLER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.RGB10_A2UI; /** @type {number} */ WebGL2RenderingContextBase.INT_2_10_10_10_REV; /** @type {number} */ WebGL2RenderingContextBase.TRANSFORM_FEEDBACK; /** @type {number} */ WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_PAUSED; /** @type {number} */ WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_ACTIVE; /** @type {number} */ WebGL2RenderingContextBase.TRANSFORM_FEEDBACK_BINDING; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_IMMUTABLE_FORMAT; /** @type {number} */ WebGL2RenderingContextBase.MAX_ELEMENT_INDEX; /** @type {number} */ WebGL2RenderingContextBase.NUM_SAMPLE_COUNTS; /** @type {number} */ WebGL2RenderingContextBase.TEXTURE_IMMUTABLE_LEVELS; /** @type {number} */ WebGL2RenderingContextBase.TIMEOUT_IGNORED; /** @type {number} */ WebGL2RenderingContextBase.prototype.READ_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNPACK_ROW_LENGTH; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNPACK_SKIP_ROWS; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNPACK_SKIP_PIXELS; /** @type {number} */ WebGL2RenderingContextBase.prototype.PACK_ROW_LENGTH; /** @type {number} */ WebGL2RenderingContextBase.prototype.PACK_SKIP_ROWS; /** @type {number} */ WebGL2RenderingContextBase.prototype.PACK_SKIP_PIXELS; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR; /** @type {number} */ WebGL2RenderingContextBase.prototype.DEPTH; /** @type {number} */ WebGL2RenderingContextBase.prototype.STENCIL; /** @type {number} */ WebGL2RenderingContextBase.prototype.RED; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB8; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGBA8; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB10_A2; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_BINDING_3D; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNPACK_SKIP_IMAGES; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNPACK_IMAGE_HEIGHT; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_3D; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_WRAP_R; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_3D_TEXTURE_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_INT_2_10_10_10_REV; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_ELEMENTS_VERTICES; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_ELEMENTS_INDICES; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_MIN_LOD; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_MAX_LOD; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_BASE_LEVEL; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_MAX_LEVEL; /** @type {number} */ WebGL2RenderingContextBase.prototype.MIN; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX; /** @type {number} */ WebGL2RenderingContextBase.prototype.DEPTH_COMPONENT24; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_TEXTURE_LOD_BIAS; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_COMPARE_MODE; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_COMPARE_FUNC; /** @type {number} */ WebGL2RenderingContextBase.prototype.CURRENT_QUERY; /** @type {number} */ WebGL2RenderingContextBase.prototype.QUERY_RESULT; /** @type {number} */ WebGL2RenderingContextBase.prototype.QUERY_RESULT_AVAILABLE; /** @type {number} */ WebGL2RenderingContextBase.prototype.STREAM_READ; /** @type {number} */ WebGL2RenderingContextBase.prototype.STREAM_COPY; /** @type {number} */ WebGL2RenderingContextBase.prototype.STATIC_READ; /** @type {number} */ WebGL2RenderingContextBase.prototype.STATIC_COPY; /** @type {number} */ WebGL2RenderingContextBase.prototype.DYNAMIC_READ; /** @type {number} */ WebGL2RenderingContextBase.prototype.DYNAMIC_COPY; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_DRAW_BUFFERS; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER0; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER1; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER2; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER3; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER4; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER5; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER6; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER7; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER8; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER9; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER10; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER11; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER12; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER13; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER14; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_BUFFER15; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_FRAGMENT_UNIFORM_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_VERTEX_UNIFORM_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.prototype.SAMPLER_3D; /** @type {number} */ WebGL2RenderingContextBase.prototype.SAMPLER_2D_SHADOW; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAGMENT_SHADER_DERIVATIVE_HINT; /** @type {number} */ WebGL2RenderingContextBase.prototype.PIXEL_PACK_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.prototype.PIXEL_UNPACK_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.prototype.PIXEL_PACK_BUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.prototype.PIXEL_UNPACK_BUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.prototype.FLOAT_MAT2x3; /** @type {number} */ WebGL2RenderingContextBase.prototype.FLOAT_MAT2x4; /** @type {number} */ WebGL2RenderingContextBase.prototype.FLOAT_MAT3x2; /** @type {number} */ WebGL2RenderingContextBase.prototype.FLOAT_MAT3x4; /** @type {number} */ WebGL2RenderingContextBase.prototype.FLOAT_MAT4x2; /** @type {number} */ WebGL2RenderingContextBase.prototype.FLOAT_MAT4x3; /** @type {number} */ WebGL2RenderingContextBase.prototype.SRGB; /** @type {number} */ WebGL2RenderingContextBase.prototype.SRGB8; /** @type {number} */ WebGL2RenderingContextBase.prototype.SRGB8_ALPHA8; /** @type {number} */ WebGL2RenderingContextBase.prototype.COMPARE_REF_TO_TEXTURE; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGBA32F; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB32F; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGBA16F; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB16F; /** @type {number} */ WebGL2RenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_INTEGER; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_ARRAY_TEXTURE_LAYERS; /** @type {number} */ WebGL2RenderingContextBase.prototype.MIN_PROGRAM_TEXEL_OFFSET; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_PROGRAM_TEXEL_OFFSET; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_VARYING_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_2D_ARRAY; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_BINDING_2D_ARRAY; /** @type {number} */ WebGL2RenderingContextBase.prototype.R11F_G11F_B10F; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_INT_10F_11F_11F_REV; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB9_E5; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_INT_5_9_9_9_REV; /** @type {number} */ WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_MODE; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_VARYINGS; /** @type {number} */ WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_START; /** @type {number} */ WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; /** @type {number} */ WebGL2RenderingContextBase.prototype.RASTERIZER_DISCARD; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; /** @type {number} */ WebGL2RenderingContextBase.prototype.INTERLEAVED_ATTRIBS; /** @type {number} */ WebGL2RenderingContextBase.prototype.SEPARATE_ATTRIBS; /** @type {number} */ WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGBA32UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB32UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGBA16UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB16UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGBA8UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB8UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGBA32I; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB32I; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGBA16I; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB16I; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGBA8I; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB8I; /** @type {number} */ WebGL2RenderingContextBase.prototype.RED_INTEGER; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB_INTEGER; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGBA_INTEGER; /** @type {number} */ WebGL2RenderingContextBase.prototype.SAMPLER_2D_ARRAY; /** @type {number} */ WebGL2RenderingContextBase.prototype.SAMPLER_2D_ARRAY_SHADOW; /** @type {number} */ WebGL2RenderingContextBase.prototype.SAMPLER_CUBE_SHADOW; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_INT_VEC2; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_INT_VEC3; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_INT_VEC4; /** @type {number} */ WebGL2RenderingContextBase.prototype.INT_SAMPLER_2D; /** @type {number} */ WebGL2RenderingContextBase.prototype.INT_SAMPLER_3D; /** @type {number} */ WebGL2RenderingContextBase.prototype.INT_SAMPLER_CUBE; /** @type {number} */ WebGL2RenderingContextBase.prototype.INT_SAMPLER_2D_ARRAY; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_2D; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_3D; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_CUBE; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_INT_SAMPLER_2D_ARRAY; /** @type {number} */ WebGL2RenderingContextBase.prototype.DEPTH_COMPONENT32F; /** @type {number} */ WebGL2RenderingContextBase.prototype.DEPTH32F_STENCIL8; /** @type {number} */ WebGL2RenderingContextBase.prototype.FLOAT_32_UNSIGNED_INT_24_8_REV; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_RED_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAMEBUFFER_DEFAULT; /** @type {number} */ WebGL2RenderingContextBase.prototype.DEPTH_STENCIL_ATTACHMENT; /** @type {number} */ WebGL2RenderingContextBase.prototype.DEPTH_STENCIL; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_INT_24_8; /** @type {number} */ WebGL2RenderingContextBase.prototype.DEPTH24_STENCIL8; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNED_NORMALIZED; // Same as FRAMEBUFFER_BINDING /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_FRAMEBUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.prototype.READ_FRAMEBUFFER; /** @type {number} */ WebGL2RenderingContextBase.prototype.DRAW_FRAMEBUFFER; /** @type {number} */ WebGL2RenderingContextBase.prototype.READ_FRAMEBUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.prototype.RENDERBUFFER_SAMPLES; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_COLOR_ATTACHMENTS; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT1; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT2; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT3; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT4; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT5; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT6; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT7; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT8; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT9; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT10; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT11; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT12; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT13; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT14; /** @type {number} */ WebGL2RenderingContextBase.prototype.COLOR_ATTACHMENT15; /** @type {number} */ WebGL2RenderingContextBase.prototype.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_SAMPLES; /** @type {number} */ WebGL2RenderingContextBase.prototype.HALF_FLOAT; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG_INTEGER; /** @type {number} */ WebGL2RenderingContextBase.prototype.R8; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG8; /** @type {number} */ WebGL2RenderingContextBase.prototype.R16F; /** @type {number} */ WebGL2RenderingContextBase.prototype.R32F; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG16F; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG32F; /** @type {number} */ WebGL2RenderingContextBase.prototype.R8I; /** @type {number} */ WebGL2RenderingContextBase.prototype.R8UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.R16I; /** @type {number} */ WebGL2RenderingContextBase.prototype.R16UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.R32I; /** @type {number} */ WebGL2RenderingContextBase.prototype.R32UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG8I; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG8UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG16I; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG16UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG32I; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG32UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.VERTEX_ARRAY_BINDING; /** @type {number} */ WebGL2RenderingContextBase.prototype.R8_SNORM; /** @type {number} */ WebGL2RenderingContextBase.prototype.RG8_SNORM; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB8_SNORM; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGBA8_SNORM; /** @type {number} */ WebGL2RenderingContextBase.prototype.SIGNED_NORMALIZED; /** @type {number} */ WebGL2RenderingContextBase.prototype.COPY_READ_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.prototype.COPY_WRITE_BUFFER; // Same as COPY_READ_BUFFER /** @type {number} */ WebGL2RenderingContextBase.prototype.COPY_READ_BUFFER_BINDING; // Same as COPY_WRITE_BUFFER /** @type {number} */ WebGL2RenderingContextBase.prototype.COPY_WRITE_BUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_START; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_VERTEX_UNIFORM_BLOCKS; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_FRAGMENT_UNIFORM_BLOCKS; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_COMBINED_UNIFORM_BLOCKS; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_UNIFORM_BUFFER_BINDINGS; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_UNIFORM_BLOCK_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BUFFER_OFFSET_ALIGNMENT; /** @type {number} */ WebGL2RenderingContextBase.prototype.ACTIVE_UNIFORM_BLOCKS; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_TYPE; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_INDEX; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_OFFSET; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_ARRAY_STRIDE; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_MATRIX_STRIDE; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_IS_ROW_MAJOR; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_BINDING; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_DATA_SIZE; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_ACTIVE_UNIFORMS; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER; /** @type {number} */ WebGL2RenderingContextBase.prototype.INVALID_INDEX; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_VERTEX_OUTPUT_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_FRAGMENT_INPUT_COMPONENTS; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_SERVER_WAIT_TIMEOUT; /** @type {number} */ WebGL2RenderingContextBase.prototype.OBJECT_TYPE; /** @type {number} */ WebGL2RenderingContextBase.prototype.SYNC_CONDITION; /** @type {number} */ WebGL2RenderingContextBase.prototype.SYNC_STATUS; /** @type {number} */ WebGL2RenderingContextBase.prototype.SYNC_FLAGS; /** @type {number} */ WebGL2RenderingContextBase.prototype.SYNC_FENCE; /** @type {number} */ WebGL2RenderingContextBase.prototype.SYNC_GPU_COMMANDS_COMPLETE; /** @type {number} */ WebGL2RenderingContextBase.prototype.UNSIGNALED; /** @type {number} */ WebGL2RenderingContextBase.prototype.SIGNALED; /** @type {number} */ WebGL2RenderingContextBase.prototype.ALREADY_SIGNALED; /** @type {number} */ WebGL2RenderingContextBase.prototype.TIMEOUT_EXPIRED; /** @type {number} */ WebGL2RenderingContextBase.prototype.CONDITION_SATISFIED; /** @type {number} */ WebGL2RenderingContextBase.prototype.WAIT_FAILED; /** @type {number} */ WebGL2RenderingContextBase.prototype.SYNC_FLUSH_COMMANDS_BIT; /** @type {number} */ WebGL2RenderingContextBase.prototype.VERTEX_ATTRIB_ARRAY_DIVISOR; /** @type {number} */ WebGL2RenderingContextBase.prototype.ANY_SAMPLES_PASSED; /** @type {number} */ WebGL2RenderingContextBase.prototype.ANY_SAMPLES_PASSED_CONSERVATIVE; /** @type {number} */ WebGL2RenderingContextBase.prototype.SAMPLER_BINDING; /** @type {number} */ WebGL2RenderingContextBase.prototype.RGB10_A2UI; /** @type {number} */ WebGL2RenderingContextBase.prototype.INT_2_10_10_10_REV; /** @type {number} */ WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK; /** @type {number} */ WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_PAUSED; /** @type {number} */ WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_ACTIVE; /** @type {number} */ WebGL2RenderingContextBase.prototype.TRANSFORM_FEEDBACK_BINDING; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_IMMUTABLE_FORMAT; /** @type {number} */ WebGL2RenderingContextBase.prototype.MAX_ELEMENT_INDEX; /** @type {number} */ WebGL2RenderingContextBase.prototype.NUM_SAMPLE_COUNTS; /** @type {number} */ WebGL2RenderingContextBase.prototype.TEXTURE_IMMUTABLE_LEVELS; /** @type {number} */ WebGL2RenderingContextBase.prototype.TIMEOUT_IGNORED; /** * @constructor * @noalias * @extends {WebGLObject} */ function WebGLQuery() {} /** * @constructor * @noalias * @extends {WebGLObject} */ function WebGLSampler() {} /** * @constructor * @noalias * @extends {WebGLObject} */ function WebGLSync() {} /** * @constructor * @noalias * @extends {WebGLObject} */ function WebGLTransformFeedback() {} /** * @constructor * @noalias * @extends {WebGLObject} */ function WebGLVertexArrayObject() {} /** * @param {number} target * @param {WebGLQuery} query */ WebGL2RenderingContextBase.prototype.beginQuery = function(target, query) {}; /** * @param {number} primitiveMode */ WebGL2RenderingContextBase.prototype.beginTransformFeedback = function(primitiveMode) {}; /** * @param {number} target * @param {number} index * @param {WebGLBuffer} buffer */ WebGL2RenderingContextBase.prototype.bindBufferBase = function(target, index, buffer) {}; /** * @param {number} target * @param {number} index * @param {WebGLBuffer} buffer * @param {number} offset * @param {number} size */ WebGL2RenderingContextBase.prototype.bindBufferRange = function(target, index, buffer, offset, size) {}; /** * @param {number} unit * @param {WebGLSampler} sampler */ WebGL2RenderingContextBase.prototype.bindSampler = function(unit, sampler) {}; /** * @param {number} target * @param {WebGLTransformFeedback} id */ WebGL2RenderingContextBase.prototype.bindTransformFeedback = function(target, id) {}; /** * @param {WebGLVertexArrayObject} array */ WebGL2RenderingContextBase.prototype.bindVertexArray = function(array) {}; /** * @param {number} srcX0 * @param {number} srcY0 * @param {number} srcX1 * @param {number} srcY1 * @param {number} dstX0 * @param {number} dstY0 * @param {number} dstX1 * @param {number} dstY1 * @param {number} mask * @param {number} filter */ WebGL2RenderingContextBase.prototype.blitFramebuffer = function( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) {}; /** * @param {number} buffer * @param {number} drawbuffer * @param {Int32Array|Array.} value */ WebGL2RenderingContextBase.prototype.clearBufferiv = function(buffer, drawbuffer, value) {}; /** * @param {number} buffer * @param {number} drawbuffer * @param {Uint32Array|Array.} value */ WebGL2RenderingContextBase.prototype.clearBufferuiv = function(buffer, drawbuffer, value) {}; /** * @param {number} buffer * @param {number} drawbuffer * @param {Float32Array|Array.} value */ WebGL2RenderingContextBase.prototype.clearBufferfv = function(buffer, drawbuffer, value) {}; /** * @param {number} buffer * @param {number} drawbuffer * @param {number} depth * @param {number} stencil */ WebGL2RenderingContextBase.prototype.clearBufferfi = function(buffer, drawbuffer, depth, stencil) {}; /** * @param {WebGLSync} sync * @param {number} flags * @param {number} timeout * @return {number} */ WebGL2RenderingContextBase.prototype.clientWaitSync = function(sync, flags, timeout) {}; /** * @param {number} target * @param {number} level * @param {number} internalformat * @param {number} width * @param {number} height * @param {number} depth * @param {number} border * @param {ArrayBufferView} data */ WebGL2RenderingContextBase.prototype.compressedTexImage3D = function( target, level, internalformat, width, height, depth, border, data) {}; /** * @param {number} target * @param {number} level * @param {number} xoffset * @param {number} yoffset * @param {number} zoffset * @param {number} width * @param {number} height * @param {number} depth * @param {number} format * @param {ArrayBufferView} data */ WebGL2RenderingContextBase.prototype.compressedTexSubImage3D = function( target, level, xoffset, yoffset, zoffset, width, height, depth, format, data) {}; /** * @param {number} readTarget * @param {number} writeTarget * @param {number} readOffset * @param {number} writeOffset * @param {number} size */ WebGL2RenderingContextBase.prototype.copyBufferSubData = function( readTarget, writeTarget, readOffset, writeOffset, size) {}; /** * @param {number} target * @param {number} level * @param {number} xoffset * @param {number} yoffset * @param {number} zoffset * @param {number} x * @param {number} y * @param {number} width * @param {number} height */ WebGL2RenderingContextBase.prototype.copyTexSubImage3D = function( target, level, xoffset, yoffset, zoffset, x, y, width, height) {}; /** * @return {!WebGLQuery} * @nosideeffects */ WebGL2RenderingContextBase.prototype.createQuery = function() {}; /** * @return {!WebGLSampler} * @nosideeffects */ WebGL2RenderingContextBase.prototype.createSampler = function() {}; /** * @return {!WebGLTransformFeedback} * @nosideeffects */ WebGL2RenderingContextBase.prototype.createTransformFeedback = function() {}; /** * @return {!WebGLVertexArrayObject} * @nosideeffects */ WebGL2RenderingContextBase.prototype.createVertexArray = function() {}; /** * @param {WebGLQuery} query */ WebGL2RenderingContextBase.prototype.deleteQuery = function(query) {}; /** * @param {WebGLSampler} sampler */ WebGL2RenderingContextBase.prototype.deleteSampler = function(sampler) {}; /** * @param {WebGLSync} sync */ WebGL2RenderingContextBase.prototype.deleteSync = function(sync) {}; /** * @param {WebGLTransformFeedback} feedback */ WebGL2RenderingContextBase.prototype.deleteTransformFeedback = function(feedback) {}; /** * @param {WebGLVertexArrayObject} vertexArray */ WebGL2RenderingContextBase.prototype.deleteVertexArray = function(vertexArray) {}; /** * @param {number} mode * @param {number} first * @param {number} count * @param {number} instanceCount */ WebGL2RenderingContextBase.prototype.drawArraysInstanced = function(mode, first, count, instanceCount) {}; /** * @param {number} mode * @param {number} count * @param {number} type * @param {number} offset * @param {number} instanceCount */ WebGL2RenderingContextBase.prototype.drawElementsInstanced = function(mode, count, type, offset, instanceCount) {}; /** * @param {number} mode * @param {number} start * @param {number} end * @param {number} count * @param {number} type * @param {number} offset */ WebGL2RenderingContextBase.prototype.drawRangeElements = function(mode, start, end, count, type, offset) {}; /** * @param {Array.} buffers */ WebGL2RenderingContextBase.prototype.drawBuffers = function(buffers) {}; /** * @param {number} target */ WebGL2RenderingContextBase.prototype.endQuery = function(target) {}; /** */ WebGL2RenderingContextBase.prototype.endTransformFeedback = function() {}; /** * @param {number} condition * @param {number} flags * @return {WebGLSync} */ WebGL2RenderingContextBase.prototype.fenceSync = function(condition, flags) {}; /** * @param {number} target * @param {number} attachment * @param {WebGLTexture} texture * @param {number} level * @param {number} layer */ WebGL2RenderingContextBase.prototype.framebufferTextureLayer = function( target, attachment, texture, level, layer) {}; /** * @param {WebGLProgram} program * @param {number} uniformBlockIndex * @return {string} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getActiveUniformBlockName = function(program, uniformBlockIndex) {}; /** * @param {WebGLProgram} program * @param {number} uniformBlockIndex * @param {number} pname * @return {*} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getActiveUniformBlockParameter = function( program, uniformBlockIndex, pname) {}; /** * @param {WebGLProgram} program * @param {Array.} uniformIndices * @param {number} pname * @return {Array.} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getActiveUniforms = function( program, uniformIndices, pname) {}; /** * @param {number} target * @param {number} offset * @param {ArrayBuffer} returnedData * @nosideeffects */ WebGL2RenderingContextBase.prototype.getBufferSubData = function( target, offset, returnedData) {}; /** * @param {WebGLProgram} program * @param {string} name * @return {number} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getFragDataLocation = function(program, name) {}; /** * @param {number} target * @param {number} index * @return {*} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getIndexedParameter = function(target, index) {}; /** * @param {number} target * @param {number} internalformat * @param {number} pname * @return {*} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getInternalformatParameter = function(target, internalformat, pname) {}; /** * @param {number} target * @param {number} pname * @return {WebGLQuery} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getQuery = function(target, pname) {}; /** * @param {WebGLQuery} query * @param {number} pname * @return {*} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getQueryParameter = function(query, pname) {}; /** * @param {WebGLSampler} sampler * @param {number} pname * @return {*} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getSamplerParameter = function(sampler, pname) {}; /** * @param {WebGLSync} sync * @param {number} pname * @return {*} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getSyncParameter = function(sync, pname) {}; /** * @param {WebGLProgram} program * @param {number} index * @return {WebGLActiveInfo} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getTransformFeedbackVarying = function(program, index) {}; /** * @param {WebGLProgram} program * @param {string} uniformBlockName * @return {number} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getUniformBlockIndex = function(program, uniformBlockName) {}; /** * @param {WebGLProgram} program * @param {Array.} uniformNames * @return {Array.} * @nosideeffects */ WebGL2RenderingContextBase.prototype.getUniformIndices = function(program, uniformNames) {}; /** * @param {number} target * @param {Array.} attachments */ WebGL2RenderingContextBase.prototype.invalidateFramebuffer = function(target, attachments) {}; /** * @param {number} target * @param {Array.} attachments * @param {number} x * @param {number} y * @param {number} width * @param {number} height */ WebGL2RenderingContextBase.prototype.invalidateSubFramebuffer = function( target, attachments, x, y, width, height) {}; /** * @param {WebGLQuery} query * @return {boolean} * @nosideeffects */ WebGL2RenderingContextBase.prototype.isQuery = function(query) {}; /** * @param {WebGLSampler} sampler * @return {boolean} * @nosideeffects */ WebGL2RenderingContextBase.prototype.isSampler = function(sampler) {}; /** * @param {WebGLSync} sync * @return {boolean} * @nosideeffects */ WebGL2RenderingContextBase.prototype.isSync = function(sync) {}; /** * @param {WebGLTransformFeedback} feedback * @return {boolean} * @nosideeffects */ WebGL2RenderingContextBase.prototype.isTransformFeedback = function(feedback) {}; /** * @param {WebGLVertexArrayObject} vertexArray * @return {boolean} * @nosideeffects */ WebGL2RenderingContextBase.prototype.isVertexArray = function(vertexArray) {}; /** */ WebGL2RenderingContextBase.prototype.pauseTransformFeedback = function() {}; /** * @param {number} src */ WebGL2RenderingContextBase.prototype.readBuffer = function(src) {}; /** * @param {number} target * @param {number} samples * @param {number} internalformat * @param {number} width * @param {number} height */ WebGL2RenderingContextBase.prototype.renderbufferStorageMultisample = function( target, samples, internalformat, width, height) {}; /** */ WebGL2RenderingContextBase.prototype.resumeTransformFeedback = function() {}; /** * @param {WebGLSampler} sampler * @param {number} pname * @param {number} param */ WebGL2RenderingContextBase.prototype.samplerParameteri = function(sampler, pname, param) {}; /** * @param {WebGLSampler} sampler * @param {number} pname * @param {number} param */ WebGL2RenderingContextBase.prototype.samplerParameterf = function(sampler, pname, param) {}; /** * @param {number} target * @param {number} levels * @param {number} internalformat * @param {number} width * @param {number} height */ WebGL2RenderingContextBase.prototype.texStorage2D = function(target, levels, internalformat, width, height) {}; /** * @param {number} target * @param {number} levels * @param {number} internalformat * @param {number} width * @param {number} height * @param {number} depth */ WebGL2RenderingContextBase.prototype.texStorage3D = function(target, levels, internalformat, width, height, depth) {}; /** * @param {number} target * @param {number} level * @param {number} internalformat * @param {number} width * @param {number} height * @param {number} depth * @param {number} border * @param {number} format * @param {number} type * @param {ArrayBufferView} pixels */ WebGL2RenderingContextBase.prototype.texImage3D = function( target, level, internalformat, width, height, depth, border, format, type, pixels) {}; /** * @param {number} target * @param {number} level * @param {number} xoffset * @param {number} yoffset * @param {number} zoffset * @param {number} format or width * @param {number} type or height * @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement| * number} source or depth * @param {number=} opt_format * @param {number=} opt_type * @param {ArrayBufferView=} opt_pixels */ WebGL2RenderingContextBase.prototype.texSubImage3D = function( target, level, xoffset, yoffset, zoffset, format, type, source, opt_format, opt_type, opt_pixels) {}; /** * @param {WebGLProgram} program * @param {Array.} varyings * @param {number} bufferMode */ WebGL2RenderingContextBase.prototype.transformFeedbackVaryings = function(program, varyings, bufferMode) {}; /** * @param {WebGLUniformLocation} location * @param {number} v0 */ WebGL2RenderingContextBase.prototype.uniform1ui = function(location, v0) {}; /** * @param {WebGLUniformLocation} location * @param {number} v0 * @param {number} v1 */ WebGL2RenderingContextBase.prototype.uniform2ui = function(location, v0, v1) {}; /** * @param {WebGLUniformLocation} location * @param {number} v0 * @param {number} v1 * @param {number} v2 */ WebGL2RenderingContextBase.prototype.uniform3ui = function(location, v0, v1, v2) {}; /** * @param {WebGLUniformLocation} location * @param {number} v0 * @param {number} v1 * @param {number} v2 * @param {number} v3 */ WebGL2RenderingContextBase.prototype.uniform4ui = function(location, v0, v1, v2, v3) {}; /** * @param {WebGLUniformLocation} location * @param {Uint32Array|Array.} value */ WebGL2RenderingContextBase.prototype.uniform1uiv = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {Uint32Array|Array.} value */ WebGL2RenderingContextBase.prototype.uniform2uiv = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {Uint32Array|Array.} value */ WebGL2RenderingContextBase.prototype.uniform3uiv = function(location, value) {}; /** * @param {WebGLUniformLocation} location * @param {Uint32Array|Array.} value */ WebGL2RenderingContextBase.prototype.uniform4uiv = function(location, value) {}; /** * @param {WebGLProgram} program * @param {number} uniformBlockIndex * @param {number} uniformBlockBinding */ WebGL2RenderingContextBase.prototype.uniformBlockBinding = function(program, uniformBlockIndex, uniformBlockBinding) {}; /** * @param {WebGLUniformLocation} location * @param {boolean} transpose * @param {Float32Array|Array.} value */ WebGL2RenderingContextBase.prototype.uniformMatrix2x3fv = function(location, transpose, value) {}; /** * @param {WebGLUniformLocation} location * @param {boolean} transpose * @param {Float32Array|Array.} value */ WebGL2RenderingContextBase.prototype.uniformMatrix3x2fv = function(location, transpose, value) {}; /** * @param {WebGLUniformLocation} location * @param {boolean} transpose * @param {Float32Array|Array.} value */ WebGL2RenderingContextBase.prototype.uniformMatrix2x4fv = function(location, transpose, value) {}; /** * @param {WebGLUniformLocation} location * @param {boolean} transpose * @param {Float32Array|Array.} value */ WebGL2RenderingContextBase.prototype.uniformMatrix4x2fv = function(location, transpose, value) {}; /** * @param {WebGLUniformLocation} location * @param {boolean} transpose * @param {Float32Array|Array.} value */ WebGL2RenderingContextBase.prototype.uniformMatrix3x4fv = function(location, transpose, value) {}; /** * @param {WebGLUniformLocation} location * @param {boolean} transpose * @param {Float32Array|Array.} value */ WebGL2RenderingContextBase.prototype.uniformMatrix4x3fv = function(location, transpose, value) {}; /** * @param {number} index * @param {number} x * @param {number} y * @param {number} z * @param {number} w */ WebGL2RenderingContextBase.prototype.vertexAttribI4i = function(index, x, y, z, w) {}; /** * @param {number} index * @param {(Array.|Int32Array)} v */ WebGL2RenderingContextBase.prototype.vertexAttribI4iv = function(index, v) {}; /** * @param {number} index * @param {number} x * @param {number} y * @param {number} z * @param {number} w */ WebGL2RenderingContextBase.prototype.vertexAttribI4ui = function(index, x, y, z, w) {}; /** * @param {number} index * @param {(Array.|Uint32Array)} v */ WebGL2RenderingContextBase.prototype.vertexAttribI4uiv = function(index, v) {}; /** * @param {number} index * @param {number} size * @param {number} type * @param {number} stride * @param {number} offset */ WebGL2RenderingContextBase.prototype.vertexAttribIPointer = function(index, size, type, stride, offset) {}; /** * @param {number} index * @param {number} divisor */ WebGL2RenderingContextBase.prototype.vertexAttribDivisor = function(index, divisor) {}; /** * @param {WebGLSync} sync * @param {number} flags * @param {number} timeout */ WebGL2RenderingContextBase.prototype.waitSync = function(sync, flags, timeout) {}; /** * @constructor * @noalias * @extends {WebGL2RenderingContextBase} */ function WebGL2RenderingContext() {}